Also, where the heck are the enemy's life bars?!?
There isn't one. You just have to watch for signs of weakness.
Also, where the heck are the enemy's life bars?!?
The demo is an unplayable mess, and fugly to boot.
This is NOT how you introduce a franchise to a prospective new audience.
The demo is an unplayable mess, and fugly to boot.
This is NOT how you introduce a franchise to a prospective new audience.
I kinda caught that near the end of the fight. The controls are still pretty bad on the 3ds though.You're supposed to look at the visual cues.
Kinda wished there were more visual cues, though. Like blood, or the monster getting limp on the legs if I keep hitting the legs.
You're supposed to look at the visual cues.
Kinda wished there were more visual cues, though. Like blood, or the monster getting limp on the legs if I keep hitting the legs.
Zero compelling textures.
You'll get it. When I first played MH I only played it for a few hours, it just wasn't clicking and I put it down...I didn't pick it back up until weeks later and I pushed through the first 10 hours or so and loved it. It's the kinda game that really has an adjustment period where the gamer seems to need to become acclimatized to the chess like combat where each move commits you to either an epic win, or your peril. I think it really adds to the tension. After you slog through the first few hours of the game you begin to anticipate monster attacks, then the fun really begins. Carving the kill, making armors, growing your village and hunting online...the demo does this game a terrible injustice really lol. Don't give up man, it's really a great gameWell I tried it, and I am a definite noob. It is fun though even though I can't even beat the basic monster.
How could a demo better present the two things you mentioned compared to the full game? Show off a prettier area in a slower less difficult moment to better acclimate?
I kinda caught that near the end of the fight. The controls are still pretty bad on the 3ds though.
I really like the little cues and changes in attack patterns the monsters have when they get lower on life. It's a good way to gauge and really makes you pay attention to what's going on.
Feels fantastic to me, so i guess its a matter of opinion
No demo could present them better if they are not in the game in the first place.
The graphics are BAD, let face that and move on to point two... the game (or at least the demo) controls very badly, with poor feedback to the user, loose imprecise controls, terrible camera, and plan lack of entertaining gameplay.
The actual game might be great, the franchise long and distinguished, but the demo is arse.
The graphics are BAD
I had no problems with controls.
It also made me reckless, lol. "Oh, he's starting to weaken!" *hits recklessly, then gets curbstomped* "Or is he? Hmmm."
The graphics on 3DS look amazing, I don't understand the complaints. 3D mode is amazing and 2D mode has AA.
Shadows and everything... looks awesome...
True, and the Wiiu version is gorejuice too. I really don't get the naysayers myself, but if the mountain stream map is anything like portable 3rd HDs with extra "shine" and smoother frame rate I'll be one happy pigletThe graphics on 3DS look amazing, I don't understand the complaints. 3D mode is amazing and 2D mode has AA.
Shadows and everything... looks awesome...
I'm pretty much all over the WiiU version at the moment, I have a regular 3DS, do you think I should either upgrade to a 3DS XL, or get the circle pad pro add-on for the regular 3DS?
There is no lock-on. It's "Monster Look" or "Monster Focus" or "Monster Center" or whatever you want to call it. At any time you can tap the L button to center the camera behind you. Once you've engaged the quest monster, you can tap the icon on the touch screen to turn on "Monster Look." With this on, when you tap L while in the same map area as the monster, your camera will instead center on the monster instead of behind you. This is a workaround for the lack of a right analog stick. A true lock-on in a Monster Hunter game would be contrary to the core experience of the game, which is about timing your hits and getting your aim perfect. Skill plays a huge role in MH and that's why expert players can jump into a mission practically naked and kick a monster to death, while new players have trouble with even the smaller raptor-type quest monsters.
You're entitled to your opinion, let's face that and move on to point two...The graphics are BAD, let's face that and move on to point two...
The demo plays like the game. The controls are not imprecise or loose, they are quite tight and responsive. What they are not though, is super fast action game #1783234. Your character is wearing heavy armor and lugging around big weapons, that's why he's slow. Your Buster Sword-sized GS is not a featherweight weapon, so rather than swinging it around like it's weightless your character has to put all his strength into swinging that thing over his head, and when it makes contact, it hit hard.the game (or at least the demo) controls very badly, with poor feedback to the user, loose imprecise controls, terrible camera, and plain lack of entertaining gameplay.
The actual game might be great, the franchise long and distinguished, but the demo is arse.
No demo could present them better if they are not in the game in the first place.
The graphics are BAD, let's face that and move on to point two... the game (or at least the demo) controls very badly, with poor feedback to the user, loose imprecise controls, terrible camera, and plain lack of entertaining gameplay.
The actual game might be great, the franchise long and distinguished, but the demo is arse.
Got the demos for the U and my XL, but only played the XL so far.
Died first try, couldn't remember what button to use for potions. I was in the thick of it and getting hit a lot, noticed I had low health and it was a little late to figure out item usage. =)
I have since discovered the built-in manual (thank god) and have destroyed the easy guy with a few different weapons. Well, maybe not always "destroyed", but...
My latest attempt was with the bow, and I timed out. I didn't figure out the charge shots til about halfway in, I never used the drop shot, or whatever, and I didn't melee him, so I realize I'm probably not playing this thing up to its ability =) but I did enjoy myself and can very much see the appeal.
Like I say, yet to try the Wii U version, but am leaning towards the 3DS after trying out the controls. That lockon camera is awesome. May be harder when fighting more than 1 enemy, I suppose, but meh. Will deal with it then.
Sucks that my portable choice will keep me from playing with... Well, anyone else, really.
Using hammer, how do you go from sheathed to charging? I couldn't figure this out and the manual doesn't say. So here I'm stuck looking like an idiot always having to do a waste of a swing to get my hammer out so I can start charging it. Why is item use the same as sheath?
Any tips with the heavy bowgun in the demo? I feel like I have the gist of how to use it, but I can never kill the bunny in the time limit.
Any body wanna give me or link me to a primer on ammo types?
woohoo, plesioth down on attempt #2
I learned the hard way on attempt #1 that dual blades are awful for underwater combat. their short attack range makes it very very difficult to do damage. i got him limping, but ended up running out of time chasing him out of the water, then back into a water, then into the next zone :|
second attempt I switched to long sword and downed him with much less difficulty.
I'm more impressed by the 3DS demo than by the WiiU one. It looks great and the framerate is better. The game looks quite bad on the WiiU considering what the console is capable of.
You're supposed to look at the visual cues.
Kinda wished there were more visual cues, though. Like blood, or the monster getting limp on the legs if I keep hitting the legs.
Beat the first "easy" boss on the 3DS. I can see the potential, but ugh is it awkward to control. Also, where the heck are the enemy's life bars?!?
Dat 3D.
The 3DS controls were fine for me, but I'm assuming they'll be even better with the CPP.
The only quirk was that the "lock on" button didn't seem to do anything.