Monster Hunter 3 Ultimate - Demo out [Updated: FAQ and Help]

Huge step up from the PSP game (for me anyway). Feels much snappier, smoother and the graphics are better.

The L button on my 3DS is stuck so I couldn't lock on.

I'm super pumped.
Hope the sounds are richer on the full game
 
I don't have the means to play the demo so I'm just watching people stream it. I'm guessing there's no way to play the demo without the Shakalaka NPCs?

Is the demo play limit an issue considering the difficulty (especially to newcomers to the series)?
 
The demo is an unplayable mess, and fugly to boot.

This is NOT how you introduce a franchise to a prospective new audience.

How could a demo better present the two things you mentioned compared to the full game? Show off a prettier area in a slower less difficult moment to better acclimate a new player?

This is the core of Monster Hunter. It's all about the reward of hunting. Besides the underwater controls, the demo is fine.
 
You're supposed to look at the visual cues.

Kinda wished there were more visual cues, though. Like blood, or the monster getting limp on the legs if I keep hitting the legs.
I kinda caught that near the end of the fight. The controls are still pretty bad on the 3ds though.
 
I really like the little cues and changes in attack patterns the monsters have when they get lower on life. It's a good way to gauge and really makes you pay attention to what's going on.
 
The tundra is one of my favorite MH zones ever. Thought it looked great in this version too. Still kinda expected Deviljho to jump out at some point...
 
You're supposed to look at the visual cues.

Kinda wished there were more visual cues, though. Like blood, or the monster getting limp on the legs if I keep hitting the legs.

Yea this. I'm just sitting there smacking it in the head over and over again for 5 minutes and I have no idea if i'm close to killing it or if i'm even damaging it at all. The limping is a nice touch, just wish there were more physical cues no the monster's body as well.
 
Well I tried it, and I am a definite noob. It is fun though even though I can't even beat the basic monster.
You'll get it. When I first played MH I only played it for a few hours, it just wasn't clicking and I put it down...I didn't pick it back up until weeks later and I pushed through the first 10 hours or so and loved it. It's the kinda game that really has an adjustment period where the gamer seems to need to become acclimatized to the chess like combat where each move commits you to either an epic win, or your peril. I think it really adds to the tension. After you slog through the first few hours of the game you begin to anticipate monster attacks, then the fun really begins. Carving the kill, making armors, growing your village and hunting online...the demo does this game a terrible injustice really lol. Don't give up man, it's really a great game :)
 
How could a demo better present the two things you mentioned compared to the full game? Show off a prettier area in a slower less difficult moment to better acclimate?

No demo could present them better if they are not in the game in the first place.

The graphics are BAD, let's face that and move on to point two... the game (or at least the demo) controls very badly, with poor feedback to the user, loose imprecise controls, terrible camera, and plain lack of entertaining gameplay.

The actual game might be great, the franchise long and distinguished, but the demo is arse.
 
I also downloaded the 3DS version today. I absolutely loved it. I'm going to have so much fun transfarring these two versions.

Wii U version for hunting at home, 3DS version for farming and single-player on the go.

Very thankful for the amazon deal.
 
I just tried the 3DS demo after playing the WiiU version earlier and WOW the framerate of the WiiU version is awful in comparison. I really hope the retail version isn't like this. Bothers me enough that I'd probably pick the 3DS version instead if I had an XL.
 
I kinda caught that near the end of the fight. The controls are still pretty bad on the 3ds though.

I had no problems with controls.

I really like the little cues and changes in attack patterns the monsters have when they get lower on life. It's a good way to gauge and really makes you pay attention to what's going on.

It also made me reckless, lol. "Oh, he's starting to weaken!" *hits recklessly, then gets curbstomped* "Or is he? Hmmm."
 
Feels fantastic to me, so i guess its a matter of opinion

If you take this game on sheer content alone, it's value is great, compared to a 4 hour first person shooter priced the same.

You know how you get these obscure Japanese games with small Western cult followings, but in reality its just a mediocre game? Well this isn't one of them, this is a genuinely good, and deep game on its own.

I really think they could have done the demo differently, but yea, to the people nay saying it, just stick around for the release and give it a rent at least, and force yourself to put 2 hours into the main game, you will see what I mean.
 
No demo could present them better if they are not in the game in the first place.

The graphics are BAD, let face that and move on to point two... the game (or at least the demo) controls very badly, with poor feedback to the user, loose imprecise controls, terrible camera, and plan lack of entertaining gameplay.

The actual game might be great, the franchise long and distinguished, but the demo is arse.

The demo is the game. That's why they made the demo like this instead of making the beginning of the game the demo. You will spend the entire game fighting stuff like what was in the demo. Now, the stuff you'll see in the game is much more exciting than Lagombi and Plesioth, but that's pretty much the jist of the game.

The graphics are BAD

What exactly is your frame of reference for this? I know opinions and all, but it looks fine and manages to run at 60fps. I'm not sure what else should be expected from an early 3DS game.
 
Also, I noticed they changed the swimming controls for the Wii U version. I was moving up and down in the water using the right stick as opposed ZL and ZR. Dunno how I feel about that yet, I hope I can change it back somehow just to compare. I'm thinking I like the triggers better right now, but I might get used to the stick.
 
I had no problems with controls.



It also made me reckless, lol. "Oh, he's starting to weaken!" *hits recklessly, then gets curbstomped* "Or is he? Hmmm."

At a certain point, you just have to stop caring. The Limp will be on the only cue you need. Or you can use water/dragon elemental weapons to make them tired/hungry... that kind of makes it seem you you're doing something.
 
The graphics on 3DS look amazing, I don't understand the complaints. 3D mode is amazing and 2D mode has AA.

Shadows and everything... looks awesome...
 
The graphics on 3DS look amazing, I don't understand the complaints. 3D mode is amazing and 2D mode has AA.

Shadows and everything... looks awesome...

I'm pretty much all over the WiiU version at the moment, I have a regular 3DS, do you think I should either upgrade to a 3DS XL, or get the circle pad pro addon for the regular 3DS?
 
The graphics on 3DS look amazing, I don't understand the complaints. 3D mode is amazing and 2D mode has AA.

Shadows and everything... looks awesome...
True, and the Wiiu version is gorejuice too. I really don't get the naysayers myself, but if the mountain stream map is anything like portable 3rd HDs with extra "shine" and smoother frame rate I'll be one happy piglet :)
 
I'm pretty much all over the WiiU version at the moment, I have a regular 3DS, do you think I should either upgrade to a 3DS XL, or get the circle pad pro add-on for the regular 3DS?

I'm going to upgrade to an XL, but I've been putting it off for awhile and my L button just stopped working.

I don't have the add on but those that do seem to like it.
 
There is no lock-on. It's "Monster Look" or "Monster Focus" or "Monster Center" or whatever you want to call it. At any time you can tap the L button to center the camera behind you. Once you've engaged the quest monster, you can tap the icon on the touch screen to turn on "Monster Look." With this on, when you tap L while in the same map area as the monster, your camera will instead center on the monster instead of behind you. This is a workaround for the lack of a right analog stick. A true lock-on in a Monster Hunter game would be contrary to the core experience of the game, which is about timing your hits and getting your aim perfect. Skill plays a huge role in MH and that's why expert players can jump into a mission practically naked and kick a monster to death, while new players have trouble with even the smaller raptor-type quest monsters.

Thanks for the info.
I have some experience with MH (played a ton of Freedom Unite with a group of friends back in the day), but haven't really been keeping track of the series since so I wasn't sure what the new additions were. And that symbol for the Monster Look did resemble a lock on symbol. :b
 
Got the demos for the U and my XL, but only played the XL so far.

Died first try, couldn't remember what button to use for potions. I was in the thick of it and getting hit a lot, noticed I had low health and it was a little late to figure out item usage. =)

I have since discovered the built-in manual (thank god) and have destroyed the easy guy with a few different weapons. Well, maybe not always "destroyed", but...

My latest attempt was with the bow, and I timed out. I didn't figure out the charge shots til about halfway in, I never used the drop shot, or whatever, and I didn't melee him, so I realize I'm probably not playing this thing up to its ability =) but I did enjoy myself and can very much see the appeal.

Like I say, yet to try the Wii U version, but am leaning towards the 3DS after trying out the controls. That lockon camera is awesome. May be harder when fighting more than 1 enemy, I suppose, but meh. Will deal with it then.

Sucks that my portable choice will keep me from playing with... Well, anyone else, really.
 
Any tips with the heavy bowgun in the demo? I feel like I have the gist of how to use it, but I can never kill the bunny in the time limit.

Any body wanna give me or link me to a primer on ammo types?
 
I feel like I say this everytime I play a new 3DS games, but wow the 3D looks really nice in here. I find in some games can have some pretty confusing depth perception, but it was extremely well done in this game.
 
The graphics are BAD, let's face that and move on to point two...
You're entitled to your opinion, let's face that and move on to point two...

the game (or at least the demo) controls very badly, with poor feedback to the user, loose imprecise controls, terrible camera, and plain lack of entertaining gameplay.

The actual game might be great, the franchise long and distinguished, but the demo is arse.
The demo plays like the game. The controls are not imprecise or loose, they are quite tight and responsive. What they are not though, is super fast action game #1783234. Your character is wearing heavy armor and lugging around big weapons, that's why he's slow. Your Buster Sword-sized GS is not a featherweight weapon, so rather than swinging it around like it's weightless your character has to put all his strength into swinging that thing over his head, and when it makes contact, it hit hard.

This is not a fast-paced twitch game. This is a strategic combat game. Just because you have to wait for the more weighty animations to play through doesn't make the game unresponsive, that's part of the playstyle. If you don't like it, move on.

I'm glad they gave MH a demo, but a lot of people are going to be turned off by it, because the only way to truly give an MH demo that teaches you what MH is about would be to have the demo cover the first 5-10 hours of the game, up to your first large monster, and then have a secondary fully-geared large monster quest like this demo has.
 
No demo could present them better if they are not in the game in the first place.

The graphics are BAD, let's face that and move on to point two... the game (or at least the demo) controls very badly, with poor feedback to the user, loose imprecise controls, terrible camera, and plain lack of entertaining gameplay.

The actual game might be great, the franchise long and distinguished, but the demo is arse.

MH is not for you
 
woohoo, plesioth down on attempt #2

I learned the hard way on attempt #1 that dual blades are awful for underwater combat. their short attack range makes it very very difficult to do damage. i got him limping, but ended up running out of time chasing him out of the water, then back into a water, then into the next zone :|

second attempt I switched to long sword and downed him with much less difficulty.
 
Man do I hate DA controls. Put close to 500 hours on Tri using Wiimote/chuck and I just can not get this down. Please for the love of Ala give us Wiimote controls. How hard can that be since they are in Tri?

Using hammer, how do you go from sheathed to charging? I couldn't figure this out and the manual doesn't say. So here I'm stuck looking like an idiot always having to do a waste of a swing to get my hammer out so I can start charging it. Why is item use the same as sheath?

I know I'll end up loving this game as well as I did Tri and maybe even more, but for goodness sakes let me control it how I'm use to and comfortable with.

Iwata/Reggie/Myamoto, they all were bragging about how there are over 250 million Wiimotes in the world so Wii U would still be using that controller. Other games use it on the U, why not this game?

Wiimote support please!!!
 
I played the demo a couple of times on the Wii U, once with dual blades and another time with a longsword. It's pretty fun and I managed to beat the bunny monster both times. I might try other weapons, but I'm generally not into lances and such. The demo runs great and it's so sharp due to the high resolution. I can imagine it's a better game with more people playing, so playing online may be the main seller for me.

Either way, after reading this thread there are too many people defending the game. Everyone gets something different of the game and I feel like the silly camera issues is something they should fix. Fighting control shouldn't be something we have to do in a game. The challenge should come from other areas. This is my opinion, of course, but after playing the demo I can easily see why people wouldn't like it.
 
Got the demos for the U and my XL, but only played the XL so far.

Died first try, couldn't remember what button to use for potions. I was in the thick of it and getting hit a lot, noticed I had low health and it was a little late to figure out item usage. =)

I have since discovered the built-in manual (thank god) and have destroyed the easy guy with a few different weapons. Well, maybe not always "destroyed", but...

My latest attempt was with the bow, and I timed out. I didn't figure out the charge shots til about halfway in, I never used the drop shot, or whatever, and I didn't melee him, so I realize I'm probably not playing this thing up to its ability =) but I did enjoy myself and can very much see the appeal.

Like I say, yet to try the Wii U version, but am leaning towards the 3DS after trying out the controls. That lockon camera is awesome. May be harder when fighting more than 1 enemy, I suppose, but meh. Will deal with it then.

Sucks that my portable choice will keep me from playing with... Well, anyone else, really.

Nah you should be able to tunnel with WiiU players according to that Capcom app release...err press release.
 
I played the demo the game play is fine but the image quality is absolutely disgusting. Looks washed out and blurry.
edit: 3DS version
 
Using hammer, how do you go from sheathed to charging? I couldn't figure this out and the manual doesn't say. So here I'm stuck looking like an idiot always having to do a waste of a swing to get my hammer out so I can start charging it. Why is item use the same as sheath?

R+X+A simultaneously will draw the hammer and start charging an attack

if you press home and hit the "manual" button on either the 3DS/Wii-U it opens up a menu with a complete move list for every weapon type.
 
Does anyone know if there are more audio options in the full game?

I plugged my headphones into the wiiu gamepad and all I'm getting are random sounds like the warning when a trap is placed. I want all of the game sound to come out of the headphones. I just got this system today so I don't know if I'm missing something, but Zombi U has options in the menu to deal with this kind of thing.

edit: also is it possible to fish Plessy out in the demo? I must have spent half my first attempt trying to find a way to lure him out with a frog, heh. I remember with Gobul you had to do it at a specific spot.
 
Any tips with the heavy bowgun in the demo? I feel like I have the gist of how to use it, but I can never kill the bunny in the time limit.

Any body wanna give me or link me to a primer on ammo types?

Well I was never a gunner in Tri, but I did fairly well and killed Lagombi in about 10 min so I guess I did something right. I think you should start off with poison ammo till it's poisoned. Then hit it with paralysis and once it's paralyzed, use crag ammo. It should move into the next area by now. Use sleep ammo. Once it's asleep, put bombs next to it. Then place a trap near by but not too close to Lagombi. Then hit it with poison again. I hit it with normal lvl3 during the times in between and after poisoning it for the final time.

woohoo, plesioth down on attempt #2

I learned the hard way on attempt #1 that dual blades are awful for underwater combat. their short attack range makes it very very difficult to do damage. i got him limping, but ended up running out of time chasing him out of the water, then back into a water, then into the next zone :|

second attempt I switched to long sword and downed him with much less difficulty.

I like dual blades for underwater especially paralysis blades. It causes quick easy damage.
 
I'm more impressed by the 3DS demo than by the WiiU one. It looks great and the framerate is better. The game looks quite bad on the WiiU considering what the console is capable of.
 
This demo is my first Monster Hunter experience. As somebody who breezed through Demon's Souls as a first timer, it pains me to say: this game is better than I am.
 
I'm more impressed by the 3DS demo than by the WiiU one. It looks great and the framerate is better. The game looks quite bad on the WiiU considering what the console is capable of.

I couldn't believe the water surface texture in area 9 of Deserted Island. It was GCN-quality. Hopefully a few textures were touched up for the full release, because that tiled water was pretty awful looking

Not like it reaaalllllllly matters.
 
If you're talking about the smoke coming from a monster's mouth, that doesn't mean it's injured. It means it's enraged. Monsters become enraged more often when they get closer to death. The difference becomes obvious when you fight a monster that rages easily (hi Diablos).

I didn't notice it in the demo, but certain parts of the monster will break if you do enough of the damage to them. Sometimes this has an important effect. Break Barioth's claws to keep it from moving so much, break a Barroth's ridge to keep it from using mud, cut off a tail with a bladed weapon to carve items from it.

You can also trap and tranquilize a monster to when its health is low. It's a bit faster than killing and nets different rewards. There's a skill that makes it easier to tell when it's weak enough, but it's obvious when the monster starts limp.
 
Played the 3DS version. Previous experience with MH is MH3.

Tried the Gunlance as I really wanted to try it. Fought Lagombi and didn't know what the hell I was doing with it, so I quit and went with lance, my main weapon in MH3. Because why wouldn't you use lance? Great offense and the best defense. Basically the quintessential weapon.

Killed Lagombi without much trouble and without dying once. So I said "OK, this is the easy monster, how about Plesioth, the hard one?"

Plesioth is basically a water version of Rathalos with a laser beam attack instead of a fireball. So annoying, but doable. Especially since Plesioth doesn't fly around. When he went underwater the fight sucked because the camera control is bad underwater. The touch screen camera sucks and the R button for camera is just OK. Would be much better on Wii U.

Anyway, for some reason Plesioth is a bitch underwater. Weak bitch I mean. For some reason he just like...stood around for a while at some point. Too bad I couldn't get many hits in because I couldn't focus my camera. When he started moving around he still wasn't too bad, but again the controls are bad underwater so I couldn't get many hits. Despite that, I saw him limping really early. It took me almost the whole 20 mins to beat him because of the controls but I got him. No deaths.

Overall, not a bad demo. I like MH so hard to say anything negative but the camera control really isn't good (thankfully MH4 has no underwater combat). Kind of easy too.

Also how the hell do you do a lance charge? Could've kept up with Plesioth much easier underwater if I knew.

Beat the first "easy" boss on the 3DS. I can see the potential, but ugh is it awkward to control. Also, where the heck are the enemy's life bars?!?

This is such a predictable comment lol. The game will feel natural as you continue to play, and especially when you find a weapon you like. Also this game doesn't need life bars.
 
Dat 3D.

The 3DS controls were fine for me, but I'm assuming they'll be even better with the CPP.
The only quirk was that the "lock on" button didn't seem to do anything.

the button on the touch screen its just a togle of the function you get when tapping quickly the L button
 
Although the virtual D pad took some time to get used to, I loved this demo. The Lagombi put up a good fight, but wasn't very to hard to kill as I've played several hundred hours of MH3. Plesioth on the other hand was pretty difficult and I was worried that I would run out of time, or cart. Thankfully, neither of these happened and I beat Plesioth with about a minute to spare with the hammer. Overall, I feel that if your new to the monster Hunter series, the first weapons you should use are either the dual sword or the longsword, as both are very newb frendly and can still do loads of damage. The dual swords are just OP and awesome.
 
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