MagicWithEarvin
Member
They should've just made the demo online so people can team up and communicate to take down a monster.
Umm but the game is 30fps, right? I think if you're in a tight cave it speeds up.Playing the 3DS version feels almost unreal. Seeing those graphics in heavy 3d with 60fps when other games with DS-level graphics and weak 3d run like a slideshow is like playing on a completely different system.
Can't wait for the full version.
Is ever Monster Hunter game like this? You are so clunky in movement, so many things stop you dead in your tracks, monsters are very mobile and don't flinch from your attacks. I don't get this game.
Wasn't this more or less what the little arena missions were in MHFU?
Hammer launching bastards and us Long Sword slicing bitches should form a mutually assured destruction club.![]()
They'll flinch if you wack em hard enough in the right spot.
Giant image incoming:
http://images1.wikia.nocookie.net/__cb20100809023515/monsterhunter/images/f/f2/DMG-Rathian.png[IMG]
Also its about planning your attacks ala Demon's/Dark Souls, going all out when you can and being on your guard/dodge rolling when possible. Alot of the time you can cancel into a dodge roll, and I think rolling leaves you invincible for a split second or two during the roll.[/QUOTE]
I can never dodge roll out of an animation and the animations are sooo long and leave you helpless, and how am I supposed to aim at high up parts of a monster with out a bow/bowgun? Plus aiming swings is hard as hell and you can move while doing it. The souls games are a lot smoother than this. There really should have been a tutorial in this demo.
I can never dodge roll out of an animation and the animations are sooo long and leave you helpless. and how am I supposed to aim and high up parts of a monster with out a bow/bowgun? Plus aiming swings is hard as hell and you can move while doing it. The souls games are a lot smoother than this. There really should have been a tutorial in this game.
Hey, don't forget about us Switch Axe plebians. I've purposely launched people (assholes) with my Swax in Tri, too.![]()
Which weapon/animation specifically? I'm pretty sure most animations are cancel-able by the evade maneuver. The only ones I can think of that are not cancel-able are sheathing animations, item usage animations, and the animation that occurs when you try to shoot an empty bowgun.I can never dodge roll out of an animation and the animations are sooo long and leave you helpless. and how am I supposed to aim and high up parts of a monster with out a bow/bowgun? Plus aiming swings is hard as hell and you can move while doing it. The souls games are a lot smoother than this. There really should have been a tutorial in this game.
I can never dodge roll out of an animation and the animations are sooo long and leave you helpless. and how am I supposed to aim and high up parts of a monster with out a bow/bowgun? Plus aiming swings is hard as hell and you can move while doing it. The souls games are a lot smoother than this. There really should have been a tutorial in this game.
I can never dodge roll out of an animation and the animations are sooo long and leave you helpless, and how am I supposed to aim at high up parts of a monster with out a bow/bowgun? Plus aiming swings is hard as hell and you can move while doing it. The souls games are a lot smoother than this. There really should have been a tutorial in this demo.
You know who you are, you hammer launching bastards.
I'm not trying to be rude, but some of the responses in this thread from newcomers... LOL
I think this demo is awful for beginners.
Your not supposed to dodge out of an animation (expect for some instances). It's done this way on purpose. You are helpless for a reason - which is, you should not have put yourself in that helpless position in the first place.
You learn the animations and monster movesets and with patience, you prevent yourself from getting hit.
Not all weapons are equally effective against various body parts. This is done by design and ads to the strategy/gameplay of the game.
Which weapon/animation specifically? I'm pretty sure most animations are cancel-able by the evade maneuver.
You can cancel into a roll usually during the end animation of certain attacks? Some weapons you can only do a small backwards hop while you have your weapon out.
Considering the attack animations are incredibly slow, as is every animation, and the monsters are incredibly fast it seems more like poor game design than intentional. I'm not saying the game is bad, but it doesn't teach you how to play and it is just pissing me off.
Is every Monster Hunter game like this? You are so clunky in movement, so many things stop you dead in your tracks, monsters are very mobile and don't flinch from your attacks. I don't get this game.
Considering the attack animations are incredibly slow, as is every animation, and the monsters are incredibly fast it seems more like poor game design than intentional. I'm not saying the game is bad, but it doesn't teach you how to play and it is just pissing me off.
Considering the attack animations are incredibly slow, as is every animation, and the monsters are incredibly fast it seems more like poor game design than intentional. I'm not saying the game is bad, but it doesn't teach you how to play and it is just pissing me off.
I have no idea what I am doing. I can't kill either of the bosses... I just hit them a bunch and then run out of time...
This is a really ugly 3DS game and I'm not at all impressed with their button layout choices and how they've chosen to use the touch screen. It's a shame because I'd really like to see a good MH game on 3DS.
I'll definitely try out the MH demo whenever I pick up a Wii U, but I'm not going to touch this game on 3DS.
Edit: I've played a fair bit of MH games before, but I'm not a hardcore player.
Have same issue, get maybe 1 hit in before the enemy moves and im forced to waste 5secs fixing camera
MH is definitely a trial-by-fire-type of game and the tutorials could definitely use some work.Considering the attack animations are incredibly slow, as is every animation, and the monsters are incredibly fast it seems more like poor game design than intentional. I'm not saying the game is bad, but it doesn't teach you how to play and it is just pissing me off.
This is a really ugly 3DS game and I'm not at all impressed with their button layout choices and how they've chosen to use the touch screen. It's a shame because I'd really like to see a good MH game on 3DS.
I'll definitely try out the MH demo whenever I pick up a Wii U, but I'm not going to touch this game on 3DS.
Edit: I've played a fair bit of MH games before, but I'm not a hardcore player.
Have same issue, get maybe 1 hit in before the enemy moves and im forced to waste 5secs fixing camera
What is the purpose of not allowing the L and R buttons to move the camera around?
In the actual game what happens when you fail a quest? Can you try to complete them multiple times?
Getting one or two hits in and moving out to avoid enemy attacks is how you're supposed to play, at least if you're just starting out. As far as the camera goes, do you use the "center on monster" option? It's pretty helpful, you press L once and it centers on your target once you've engaged it.
In the actual game what happens when you fail a quest? Can you try to complete them multiple times?
L just brings up item switching for myself, lockon button is doing nothing
Speaking of items, I really like using the touch interface on the Wii U. It's super easy to multitask and move/dodge while doing management on the screen for me.
Will the characters be that sluggish in the full game? Because the movement speed in the demo is atrocious
Will the characters be that sluggish in the full game? Because the movement speed in the demo is atrocious
Simple question; how is camera control on Wii U? Playing the demo on 3DS made me want to succumb to a stroke.
L just brings up item switching for myself, lockon button is doing nothing
It's a pseudo-lock on, I guess. You just tap it and it'll focus on the monster but not stay on him. The lockon button on the touch screen is just an on-off switch to say whether you want the L button to focus the camera where your character is facing or where the monster is.
Edit: ahh sorry, double post. Meant to just edit this to my last one.