Monster Hunter 3 Ultimate - Demo out [Updated: FAQ and Help]

You couldn't even use the right stick for camera movement in MH1.

lol, yep


I actually enjoyed the 3DS demo more which surprised me because I figured the WiiU would be better. For one the 3DS game looks better IMO. The 3D is really nice and I'm sure the smaller screen hides a lot of the flaws I notice on the TV. Plus the controls felt better - there was a weird delay with the lock on for me with the WiiU version. I'd hit the button and then half a second later the camera swings whereas it swings almost instantaneously on the 3DS. It was weird and made the lock on the WiiU useless. Also L on the 3DS is MUCH more comfortable than L on the WiiU IMO.

*high-five*

Glad I'm not the only who feels this way
 
No

Capcom thinks their franchise is so perfect, it doesn't need a tutorial. People should just get it and adore it

*sigh*

And then they wonder why the West doesn't give a shit about it the series. It's a shitty demo, designed for those who already made up their made/played the games before (like me).

Way to go Capcom
I played the Tri demo, which was the same as this conceptually, thinking the game would be ass, and I was totally sold on the series instead. It's a game for people who have patience, and that means patience during combat and patience in figuring out the depths of the game. Yeah, there should be a screen that tells me what the move inputs are, but this game does not need a tutorial. If people just want to mash X and win, they can go play God of War.
 
I played the Tri demo, which was the same as this conceptually, thinking the game would be ass, and I was totally sold on the series instead. It's a game for people who have patience, and that means patience during combat and patience in figuring out the depths of the game. Yeah, there should be a screen that tells me what the move inputs are, but this game does not need a tutorial. If people just want to mash X and win, they can go play God of War.

This is one of the reasons why I've always wanted to get into MH. I like games that require patience. Hell that's practically needed for Dark Souls. But still a basic tutorial wouldn't be all that bad. Even dark souls threw people a bone in that regard.
 
Got the Wii-U demo and I'm enjoying more than what I was on 3DS. Being able to just nudge the camera around for one is a big help. Also, the game looks pretty great in HD. Hard for me to believe this was a Wii/3DS game. Sure, it doesn't look amazing, but it looks pretty good.

If I had some complaints, the first would bee the size of the UI. It's freaking tiny. At the distance I sit away from the TV, the arrow on the map is impossible to read. It makes it really hard to know where I'm going. Also, not being able to remap controls drives me absolutely insane. Every game this day and age should have the option to remap all the buttons. The fact there are functions on the Bumpers that I would vastly prefer on the triggers and I can't map it as such is batty.

Still, despite the new player un-friendlyness of the demo, I'm enjoying my time. I find that some weapons are infuriatingly hard to control. The range and slower weapons are almost impossible for me. Range is especially bad. There's almost no hit response from the monsters and it makes it super tough to tell if you're doing damage. Even with all that, I loved my time with the Gunlance, Dual Blades and Long Sword so there are weapons that work for me. I'm looking forward to partying up with some dudes in the final game and taking out some big monsters. The final game will have a better tutorial, I take it?
 
This is one of the reasons why I've always wanted to get into MH. I like games that require patience. Hell that's practically needed for Dark Souls. But still a basic tutorial wouldn't be all that bad. Even dark souls threw people a bone in that regard.

"Press b for dodge" is by no means a tutorial.On the contrary 3U begins with a couple of gathering and small monster hunting quests.

That doesn't apply to the demo though, which is a problem for newcomers.
 
This is one of the reasons why I've always wanted to get into MH. I like games that require patience. Hell that's practically needed for Dark Souls. But still a basic tutorial wouldn't be all that bad. Even dark souls threw people a bone in that regard.

It's the demo that doesn't have a tutorial. The game has a pretty long tutorial that eases you into the game and shows you how to do many things (other than how to use the weapon). If that were the demo, then the game wouldn't be appealing.

IMO, they have the demo right, but they need to add a practice mode which a damage sponge, explain what each item does, and add an in-game tutorial of each weapon where you can try right away. The manual is really good, but you can't really try it while you see the button combinations.
 
This is one of the reasons why I've always wanted to get into MH. I like games that require patience. Hell that's practically needed for Dark Souls. But still a basic tutorial wouldn't be all that bad. Even dark souls threw people a bone in that regard.

The full game does have tutorial quests. It would've been nice if the demo covered said quests, although that's like 5+ hours of gameplay right there :lol
 
I tried again but i just don't like this game. I wanted to like it because of its popularity in Japan but this game just isn't for me.
 
Just killed the first monster.

I liked it but it feels button mashy, and I don't think the camera helps. I know the button mashing comes from being new to the game, but unless I'm missing something with the camera it is a bit awkward to track the beast.

The Gamepad sticks feel a bit loose for the game. I like the pad integration, but I'll try it out again later with my Propad and see how it feels. Will be the first time I use it;p
 
It's the demo that doesn't have a tutorial. The game has a pretty long tutorial that eases you into the game and shows you how to do many things (other than how to use the weapon). If that were the demo, then the game wouldn't be appealing.

IMO, they have the demo right, but they need to add a practice mode which a damage sponge, explain what each item does, and add an in-game tutorial of each weapon where you can try right away. The manual is really good, but you can't really try it while you see the button combinations.

The demo really does need a tutorial when you boot up a weapon. Just something basic and skippable. Just tell me these are the attacks a weapon can do, here are it's special abilities, and teach me about things like ammo and coatings. Part of the purpose of a demo is to attract new players and this one, as a beginner, feels like it's trying to push me away.
 
FYI, isn't the Japanese patch to enable keyboard support and voice chat supposed to also enable use of ZL and ZR to match 3DS w/ circle pad pro configuration?

I would hope the US day 1 patch for keyboard and voice chat would also have that.
 
MH games, especially Tri, have gigantic tutorials that really do a good job of easing you in. That's why these demos do a disservice to the games if anything.

3DS version of this is shockingly good, by the way. I'm amazed how smooth they've managed to make it and the quirks they've given the control system really help, like the manual monster centering combined with the virtual d-pad.

I may have to get both if I decide to hop on. Something about that 3DS version just feels...right, maybe it's because I spent more time with MHF and MHFU than I did with MH PS2 and MH Tri in the grand scheme (think I spent about ~80-100 on the console ones and... well probably double or triple that with just MHFU PSP)

Makes me feel better about MH4, at least.
 
FYI, isn't the Japanese patch to enable keyboard support and voice chat supposed to also enable use of ZL and ZR to match 3DS w/ circle pad pro configuration?

I would hope the US day 1 patch for keyboard and voice chat would also have that.

If that means I can use the triggers instead of the stupid bumpers, hell yes! One of my biggest complaints about the Wii-U demo was how awkward it is to use the bumpers for camera centering and weapon abilities.
 
Ugh, I'm ultra-inept at anything other than the dual swords and the long sword. And even with those, I'm not able to kill the difficult monster.

Still, cannot wait. I already preordered at a good price the Wii U version.
 
MH games, especially Tri, have gigantic tutorials that really do a good job of easing you in. That's why these demos do a disservice to the games if anything.

3DS version of this is shockingly good, by the way. I'm amazed how smooth they've managed to make it and the quirks they've given the control system really help, like the manual monster centering combined with the virtual d-pad.

I may have to get both if I decide to hop on. Something about that 3DS version just feels...right, maybe it's because I spent more time with MHF and MHFU than I did with MH PS2 and MH Tri in the grand scheme (think I spent about ~80-100 on the console ones and... well probably double or triple that with just MHFU PSP)

Makes me feel better about MH4, at least.

If the virtual d-pad is considered good control for MH, than I'd hate to see what you had to do for old games. The L-button centering made the game playable, but I had to just rely on that. Tweaking with the virtual d-pad was all but impossible.
 
Plesioth down on my first try with one minute to spare, wooo! I have no idea how a Hammer user would go about KOing this guy, he's so high up in the air...

I forgot how much I hate underwater combat. I'm glad that's dying in 4.

Also, underwater Pledioth has the scariest face I've seen on a creature since Super Mario 64.
 
Maybe it would be more efficient for veterans to get together and write a more detailed demo guide in a beginners help thread and explain how to play beyond what the manual provides rather than writing the same explanations on every page to people who may not come back to read them. There's a bunch of great resources in the Tri OT and those Youtube weapon guides that would probably help ease a bunch of people into it.
 
If the virtual d-pad is considered good control for MH, than I'd hate to see what you had to do for old games. The L-button centering made the game playable, but I had to just rely on that. Tweaking with the virtual d-pad was all but impossible.

I got pretty good at it, on PSP. I never once did the claw shit, I finished near everything just with L-centering and D-pad tweaking. Was a step down from the ol' twin sticks on PS2 and that's why getting Tri on the Wii with the CC Pro was a nice relief, but I had grown long accustomed to it by then.

Having the virtual D-Pad on the 3DS screen (which sounded useless to me but I keep using it quite a bit) and the monster centering toggle is really helpful. I don't have any issues at all with the 3DS controls so far.
 
Maybe it would be more efficient for veterans to get together and write a more detailed demo guide in a beginners help thread and explain how to play beyond what the manual provides rather than writing the same explanations on every page to people who may not come back to read them. There's a bunch of great resources in the Tri OT and those Youtube weapon guides that would probably help ease a bunch of people into it.

Links please.
Me and my buds are pretty serious about getting into MH. But I can't really make the plung unless I get decent at this demo.
 
Ugh, I'm ultra-inept at anything other than the dual swords and the long sword. And even with those, I'm not able to kill the difficult monster.

Still, cannot wait. I already preordered at a good price the Wii U version.

Don't get discouraged; The difficult monster is actually pretty tough + normally you'd get something like 50 min instead of 20 mins to complete the quest.
 
3DS version of this is shockingly good, by the way. I'm amazed how smooth they've managed to make it and the quirks they've given the control system really help, like the manual monster centering combined with the virtual d-pad.

I may have to get both if I decide to hop on. Something about that 3DS version just feels...right, maybe it's because I spent more time with MHF and MHFU than I did with MH PS2 and MH Tri in the grand scheme (think I spent about ~80-100 on the console ones and... well probably double or triple that with just MHFU PSP)

Makes me feel better about MH4, at least.

Same for me

Kinda felt the series ( as it is right now anyways) didn't belong on consoles after Tri
 
Maybe it would be more efficient for veterans to get together and write a more detailed demo guide in a beginners help thread and explain how to play beyond what the manual provides rather than writing the same explanations on every page to people who may not come back to read them. There's a bunch of great resources in the Tri OT and those Youtube weapon guides that would probably help ease a bunch of people into it.

God yes. If I even have a chance of getting into the full release this is going to be a necessity for me.
 
Quick question, the final game will let me switch weapons whenever right? If I start as a dual blades dude, but want to switch to a gunlance can I just do that?
 
Plesioth down on my first try with one minute to spare, wooo! I have no idea how a Hammer user would go about KOing this guy, he's so high up in the air...

I forgot how much I hate underwater combat. I'm glad that's dying in 4.

Also, underwater Pledioth has the scariest face I've seen on a creature since Super Mario 64.

I think the little wiggle dance he does underwater is cute.

But yeah I'm on lunch at work and I was really impressed by the 3DS controls until I went underwater. Jesus christ.

And I'm still going to heavy bowgun Plesioth. I would have easily gotten him just now if I'd remembered that thunder shot pierces, lol. He was limping at the end but they didn't give me any tranqs so I couldn't capture.
 
Quick question, the final game will let me switch weapons whenever right? If I start as a dual blades dude, but want to switch to a gunlance can I just do that?

Not during a Quest, but between Quest you can switch between any weapon you want. Armor is also equipped piece by piece, so you can get certain skill sets by piecing armor together, inserting gems, etc. It's really quite deep.
 
Water combat does kind of suck, and I sort of wish they had just built upon the apparently waterless MHP3rd release. I think my biggest frustrations from Tri, more than anything, was trying to farm Lagi parts in a duo and the shit I needed neevvveerrr dropping. I didn't have any other bad experiences with drops on Tri, for a rare change. I really slammed into a wall hard in the middle of MHFU from Rath farming for like... three nights in a row. I became a surgeon with the hammer during that time.

Are we sure it's gone in 4 though? Water combat, that is, I mean they haven't shown it, from what I've seen, but I haven't heard about it being removed, either.
 
Hoooly shit, this game looks awesome, much better than the Wii version. That said, I definitely need to get an XL for this one. My coworker also downloaded the demo and its just so much better than playing it in the OG one.
 
Not during a Quest, but between Quest you can switch between any weapon you want. Armor is also equipped piece by piece, so you can get certain skill sets by piecing armor together, inserting gems, etc. It's really quite deep.

Ok, this is exactly what I wanted to know. I have no problem having to wait until between hunts to switch. I just didn't want weapons to be like a class system where you pick one at the beginning and are stuck with it.
 
I skipped out on Tri after playing the demo, but I'm definitely starting to warm up on it after playing this Wii U one (will try the 3DS demo later). Still suck at it though, but I can see myself getting to a point where I can play decently.
 
Quick question, the final game will let me switch weapons whenever right? If I start as a dual blades dude, but want to switch to a gunlance can I just do that?

You can't switch mid-hunt. But you can keep as many weapons as you can fit in your box, which is a lot. It's a great strategy to learn multiple weapon types and switch depending on the monster or your group makeup.

How do you use the worm? Lol.

You mean fishing? Just find some fish along the coastline and use the item when the X goes away.

I haven't been able to fish out Plessy yet. Did he lose his taste for frogs?!
 
How can you say that? Underwater combat is awesome!

It's gross

Slow, plodding, tedious, and just a chore

I fucking dreaded water hunts in Tri. One of the reasons I still prefer MHFU over Tri. That and I just prefer the look/B.C/cave man art direction of Mohun 1 and 2. Glad they're getting back to it with 4
 
Played it 3 times last night and always timed out on the easy boss.

Still... I really liked what I played. Chasing the boss monster throughout the map is pretty awesome, and the variety of character classes is great.

I just read the mini FAQ on this thread (thanks grimshawish) - seems I'm not doing anything wrong per se, except maybe not using bombs enough.

So far I tried the Sword/Shield, Long Sword and Heavy Bow. Almost defeated it with Sword/Shield guy, so I might try again with him. I honestly don't like the fact that the game instills time limits, but I can understand why.

What's the NeoGAF consensus for best characters to use? Any recommends?
 
I don't think I'm a gunner.cant get a feel for each bowgun.

How is switchaxe? What's are its advantages? Disadvantages?
Switchaxe is two weapons in one. There's the axe, which is what you use most of the time, and that moves kind of like a faster lance, and then there's the sword, which is basically BIGDPS but has no mobility at all. I don't know if they changed anything in Ultimate, but in Tri it was largely considered a poor addition to the game. It just clicks with some people, though.

What's the NeoGAF consensus for best characters to use? Any recommends?
They're all good. It's more about style than what's good, and how high your skills are. For example, you don't want to touch Hammers unless you really know the game well, and Lances are only for when you know the monster's movement pattern. This is because Hammers need to hit the head of the monster to do maximum damage and KO (stun), but you need to be charged to usually get the good KO hits in. That means you need to know exactly where to be and when. Lances are all about countering the monster's attack so you can perform a sustained attack. If you don't know the tells, you'll get whomped and end up staggering around the screen trying to get a hit in.

SnS, Dual Swords, and Long Sword are easy because they are fast and agile, so you can recover from mistakes easily.

Personally, I find the Great Sword easy yet fun to use, but most people seem to find it difficult.

Bowgun is easy to use, but hard to be optimal with.

I don't get the Gunlance and haven't tried the Hunting Horn.

So, I think others are right in recommending one of the swords to start out with. You might not kill the monster your first time, but you won't feel bogged down.
 
I don't think I'm a gunner.cant get a feel for each bowgun.

How is switchaxe? What's are its advantages? Disadvantages?

Switch Axe was introduced in Tri, and is more complex than most weapons. It's got a lot of versatility, especially with ranges, infinite combos and just having various types of attacks from light stuff to huge burst attacks. It's def something you'd want to try more as an advanced player as you really have to know what you're doing in terms of evasion and how to handle it.

I think they fixed locking you into rhythm combo you'd get locked into in vanilla Tri with 3G in the axe mode, though. Back in vanilla Tri I would get stuck in that pretty often.

Switchaxe is two weapons in one. There's the axe, which is what you use most of the time, and that moves kind of like a faster lance, and then there's the sword, which is basically BIGDPS but has no mobility at all. I don't know if they changed anything in Ultimate, but in Tri it was largely considered a poor addition to the game. It just clicks with some people, though.

Yeah, it's mostly what I used in Tri after they decided to ruin all ranged. I did mostly switch axe in groups of 3-4 and long sword in solo and duo.

One thing that people need to get going into this game if they plan to do a lot of multi is that a lot of the larger weapons can knock other players down, ESPECIALLY the long sword. Everyone will run into that one dumbass with a long sword knocking all the melee down over and over. Don't be that dumbass, practice a bit.
 
What's the NeoGAF consensus for best characters to use? Any recommends?
Dual blades are very easy to use and don't really have the "extreme lag" factor of other characters. A shame, because I keep sucking and failing with the great sword, even if I was given advice here :P Oh well, noob problems. Will keep trying. Should have brought my 3DS to office.
 
I don't think I'm a gunner.cant get a feel for each bowgun.

How is switchaxe? What's are its advantages? Disadvantages?

I really love the Switch Axe because it's very versatile. It has enough range to hit really tall monsters / chop at tails, etc. And it also is a very quick weapon that can deal a ton of damage quickly. Axe mode has more reach and good power. Sword mode is a fast / weaker version of the Great Sword (sort of), but each Switch Axe has access to its phial ability in Sword Mode (paralysis, elemental damage, etc, depending on the weapon). It's a cool weapon, but it takes a while to learn all the in and outs, since you're sort of playing with two weapons in one. I think you could pick it up as a new player and be okay with it, but you'll really have to invest some time to learn it to unlock its true power.

And yeah, ranged weapons can be very tough for new players to grasp. I really recommend getting to know the game a bit more before diving into those.
 
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