Not interested in listening to the podcast, but did 8-4 write Revengeance's english script? It is pretty god-like (especially the climax).
Mark confirmed on Twitter that they worked on MGR.
Do they talk about it at all on the podcast? Would be cool to have some insight into the process.
So awesome haha :-D13:27 - Hiroko The Thief!
I actually just watched the Jimmy Fallon Killzone demo and it was pretty underwhelming for the most part :\
The set piece at the end where you jump out of the building and dangle from the rope, overlooking the futuristic city is pretty damn magnificent, though. I just wish the gameplay had seemed like less of a bore.
Mark confirmed on Twitter that they worked on MGR.
The Jimmy Fallon demo was embarrassing, just watch the entire thing here.
Into English.Okay. I'd like to know if they translated it to english or japanese.
Into English.
Honestly, there was something about the sheen / lighting / color scheme that reminded me of Perfect Dark Zero, and I'll happily come right out and say I do think Killzone is the antichrist. It's just an awful series of games, but I do hold out hope that they can at least fix the input lag / molasses feel on PS4.Keep in mind we are not media.We exaggerate, we hyperbolize, we say pretty much whatever we feel like saying - we're just having a good time shooting the shit about games. I personally do not think Killzone is the antichrist or anything but I confess I'm not interested in it in the least. I might play this one if it's out at launch just because it'll be something new and pretty to mess with for a couple of days, but I would MUCH prefer they used all that manpower to try and make something fresh and original instead.
Anyway, I did not say wow. ;p
It's just an awful series of games, but I do hold out hope that they can at least fix the input lag / molasses feel on PS4.
Yeah, that was a much better demo, for sure. But still, the game just doesn't look like much fun, except for the bit at the end. I would play it if most of it were similar to that.![]()
Keep in mind we are not media.We exaggerate, we hyperbolize, we say pretty much whatever we feel like saying - we're just having a good time shooting the shit about games. I personally do not think Killzone is the antichrist or anything but I confess I'm not interested in it in the least. I might play this one if it's out at launch just because it'll be something new and pretty to mess with for a couple of days, but I would MUCH prefer they used all that manpower to try and make something fresh and original instead.
Anyway, I did not say wow. ;p
They are working on another game. I was also hoping that Guerilla was going to show that instead. But maybe Sony took the criticism to heart that they don't need 3 first person shooters as first-party titles so they have Guerilla show off the game.Keep in mind we are not media.We exaggerate, we hyperbolize, we say pretty much whatever we feel like saying - we're just having a good time shooting the shit about games. I personally do not think Killzone is the antichrist or anything but I confess I'm not interested in it in the least. I might play this one if it's out at launch just because it'll be something new and pretty to mess with for a couple of days, but I would MUCH prefer they used all that manpower to try and make something fresh and original instead.
oh man the end of this podcast was extremely touching
RIP
They're cheering that she stole a PS1.....
They really should have called the police. We can't let Hiroko run wild. Who knows what she will do next.
Also, great send-off for Kenji Eno. Very touching.
I always find it awkward when friends try and brag about getting away with doing something wrong. I've had a friend tell me he got away with stealing a PC activation key from GameStop because they accidentally left it in the display case, and he thought I would have been excited to here that. He's just telling me he's a thief.
As a fan of the first game, I think Killzone 2 and 3 probably burned a lot of that goodwill.As a fan of the second game, I think Killzone 3 probably burned a lot of that goodwill.
was going great until they got to the games impressions. seemed they didn't like anything. except deep down, which isn't even gameplay but an engine tech demo thing.
am i the only one going balls to wall insanely hyped over footage like killzone and infamous? i definitely think those titles are huge leaps and bounds beyond what we currently have and i'm excited to play them. serious cg level visuals. knack looked awesome to me too.
I'm pretty sure Hiroko was not shoplifting and bragging about it. She did a dodgy thing to to her shitty employer years and years ago and it's funny if only because it's totally out of character for her. No harm done in looking back at the dumb things we did in the past.
/edit/ I do wanna hear the bizarro version of the podcast where everyone is judging her and pointing with their finger at her, though.
am i the only one going balls to wall insanely hyped over footage like killzone and infamous? i definitely think those titles are huge leaps and bounds beyond what we currently have and i'm excited to play them. serious cg level visuals. knack looked awesome to me too.
I don't blame them on Killzone, especially when they brought up the animation looking janky. One of the biggest issues with video games is animation and with next gen it's going to get worse. Across the board video game animation is average at best (with the expection of NaughtyDogs work). The more realistic these games start to look, the more obvious it starts to become that people aren't moving and behaving the way we THINK they should move and behave.
The thing is, I don't think game animation will ever really improve over what it is now. There simply isn't time for that sort of work in game development. You look at something like a Pixar movie which averages in length of about an hour and a half. You have a whole team of people working on all the different scenes. There are people that handle maybe a handful of scenes/shots tops throughout the entire production to ensure these sequences look their best. That just can't happen with video games. They can't dedicate that sort of man power to these games that are 8 - 20 hours and account for all the different character animation and set pieces.
My point being the uncanny valley is going to hit hard as hell this gen.
But their main complaint about Killzone was that it was creatively bankrupt in the way it recycled content and ideas! It was just a ridiculous reaction to a game that doesn't interest them, especially when they are notorious for freaking out about playing new versions of the same game in a series that is famous for not appealing to a large group of people.
source: http://www.capcom.co.jp/ir/english/business/salesdata.htmlSince the series debuted, it has sold 21 million units as of May 2012.
I get if you aren't really big on Killzone in particular and a similar Killzone game isn't going to rock your world. But anybody who saw that Killzone demo should at least be excited to see a game like that running on PS4 because it lets you see what others can do. The city was the most impressive part of the demo to me. Open world games are going to be stunning from what we saw of that demo. The closest thing we have to seeing a detailed city like that where you are flying around at fast speeds is Rachet and Clank. Just look at the difference in quality.
Mark, could you convince Shawn to record something with you when he's over there? I would be totally aboard the hype scooter for that.