Metal Gear Rising spoiler thread: God Bless America!

White blood felt out of place to me. I mean, stylistically it looks... cool I guess, but the way it was explained and thrown into MGS4 felt awkward. It doesn't help that mysteriously the white blood is in the Japanese version of this game (I think it is anyway?) Not sure why they're different, really. I would have been okay with an option to switch between red and white blood but I suppose it wasn't possible because of the way the cutscenes were done.
 
I think mine might be:

Armstrong
Sam
Mistral
Monsoon
Sundowner

...I think. They're ALL awesome, though. Seriously amazing stuff.
 
Armstrong >>>>> Monsoon > Sam >>> Mistral >> Sundowner

I felt like I cheesed Sundowner and didn't even figure out what the fight was supposed to be like but still beat him easier than if I had taken the right path by using the polearm to just bring him down from behind without having to worry about his shield or other attacks.
 
I posted this in the OT, but what does the post credits sequence imply? Whats with the brief case he pulls out of thin air? I usually enjoy the post credits of Metal Gear games but this one was meh.
 
The only thing that wasn't great about Armstrong was that you didn't have beef with him. Sundowner and Samuel did hurt Raiden directly in some ways. You'd advance and look forward to the moment where you could slice them open.

But the Armstrong fight was good, and his speech (fuck the media, fuck this and that) was pretty good.

Nanomachines, son! It felt like a jab towards MGS4 to me because that game retconned everything to nano's.

And he said something like good ol' days after 9/11. And there was that embrace all of a sudden, which might refer to Snake/BB in 4? Armstrong was a cool dude.
 
I posted this in the OT, but what does the post credits sequence imply? Whats with the brief case he pulls out of thin air? I usually enjoy the post credits of Metal Gear games but this one was meh.
stealth camo sword holding briefcase?

Raiden's going to fight other corrupt PMCs, probably ones that are using kids.
 
I like to consider the bosses not only in terms of their gameplay, but their style, as well. Armstrong probably has the most spectacular moments, like when he summons a wall of flame and you're fighting right next to it, practically silhouetted, or the light streaking down from the skies when he lifts the boulder, or how he jumps through the fire and closes the distance between you and him in one lunging strike, all set to lyrics like "violence breeds violence!" It's amazing.

Sam, of course, has the great intro where you and him can simply circle each other slowly as tumbleweed blows about the desert at sunset. Periodically he'll resume that slow walk, giving you a moment to breathe and cautiously approach (for drama's sake!). Accidentally halving boulders -- or Sam bursting through them if one's between you -- adds another element of raw unbridled POWER. So cool.

Mistral's battle is perhaps the one most enhanced by music, the jazzy pop track driving everything, and the player's back-and-forth between her and her dwarf gekkos creates this cool rhythm. The three distinct areas you progress through and the increasing fiery destruction heightens the experience further.

Monsoon probably has the mot impressive variety of tricks, and is perhaps the most parry-heavy, and thus most aggressive fight. THWACK THWACK THWACK one way, THWACK THWACK THWACK another way. Delightfully hard-hitting. The rain-slick arena is nice, as well.

Sundowner himself is quite fearsome-looking, and the lighting and rain in his battle impress. You can whittle away at him by circling backside and spamming light attacks, but I quite like breaking his shield with Blade Mode and eventually prompting his pillar attack and his "Red Sun" song. Probably the boss with the best finale, hurtling up the burning building and launching the drone at him.

Damn, they're all so awesome. I even loved Ray and MG Excelsius. This game has such consistent boss design. Bow, Platinum, bow!
 
I really enjoyed all of the boss fights, except maybe Sundowner. Seemed a bit too easy, but hopefully it's more fun on harder difficulties.


Ranking:
Mistral
Armstrong
Monsoon
Metal Gear Ray
Sam
Sundowner
 
The only thing that wasn't great about Armstrong was that you didn't have beef with him. Sundowner and Samuel did hurt Raiden directly in some ways. You'd advance and look forward to the moment where you could slice them open.

But the Armstrong fight was good, and his speech (fuck the media, fuck this and that) was pretty good.

Nanomachines, son! It felt like a jab towards MGS4 to me because that game retconned everything to nano's.

And he said something like good ol' days after 9/11. And there was that embrace all of a sudden, which might refer to Snake/BB in 4? Armstrong was a cool dude.
Armstrong was funding experiments on children and trying to start World War 3 with terrorist attacks overseas endandering American lives.

He was kind of a dick.

Great villain!
 
I like to consider the bosses not only in terms of their gameplay, but their style, as well. Armstrong probably has the most spectacular moments, like when he summons a wall of flame and you're fighting right next to it, practically silhouetted, or the light streaking down from the skies when he lifts the boulder, or how he jumps through the fire and closes the distance between you and him in one lunging strike, all set to lyrics like "violence breeds violence!" It's amazing.

Sam, of course, has the great intro where you and him can simply circle each other slowly as tumbleweed blows about the desert at sunset. Periodically he'll resume that slow walk, giving you a moment to breathe and cautiously approach (for drama's sake!). Accidentally halving boulders -- or Sam bursting through them if one's between you -- adds another element of raw unbridled POWER. So cool.

Mistral's battle is perhaps the one most enhanced by music, the jazzy pop track driving everything, and the player's back-and-forth between her and her dwarf gekkos creates this cool rhythm. The three distinct areas you progress through and the increasing fiery destruction heightens the experience further.

Monsoon probably has the mot impressive variety of tricks, and is perhaps the most parry-heavy, and thus most aggressive fight. THWACK THWACK THWACK one way, THWACK THWACK THWACK another way. Delightfully hard-hitting. The rain-slick arena is nice, as well.

Sundowner himself is quite fearsome-looking, and the lighting and rain in his battle impress. You can whittle away at him by circling backside and spamming light attacks, but I quite like breaking his shield with Blade Mode and eventually prompting his pillar attack and his "Red Sun" song. Probably the boss with the best finale, hurtling up the burning building and launching the drone at him.

Damn, they're all so awesome. I even loved Ray and MG Excelsius. This game has such consistent boss design. Bow, Platinum, bow!

And now I want to play again even though I just turned it off after a 5 hour session. Thanks.
 
Sam, of course, has the great intro where you and him can simply circle each other slowly as tumbleweed blows about the desert at sunset. Periodically he'll resume that slow walk, giving you a moment to breathe and cautiously approach (for drama's sake!). Accidentally halving boulders -- or Sam bursting through them if one's between you -- adds another element of raw unbridled POWER. So cool.

I actually ended up doing this for about 20 seconds because it looked so cool.

Made the fight that much more amazing.
 
My list is probably;

Mistral
Monsoon
Sam
Armstrong
Sundowner

Sundowner's at the bottom because I kept messing up on his shields and he never used the pillar attack on me.

Mistral's in first because it was really the first boss fight against a human opponent and it was amazing. The way the fight and music progresses is great with a pretty cool finale.

Monsoon's next because that fight was pretty parry heavy, I felt like a complete badass parrying most of his attacks, I didn't realize you could parry the wheels, I figured it might work but I didn't want to risk blade mode'ing in front of one and taking damage.

Sam because it's a traditional one on one duel. It kind of reminded me of the duels you see in Wild West movies, except with swords.

Armstrong's 2nd last because he was completely unexpected, it's so absurd I was grinning the entire time. I understand the complaints people have about this one but it was still a pretty awesome fight. The only time you get to use your fists as well.
 
I'm trying to picture who would win in an all-out brawl beween Mistral, Monsoon, Sundowner, Sam and Armstrong.

The things I'm picturing look awesome.
 
Armstrong was definitely a highlight, simply because the battle is challenging and tense and backed up by some outrageously funny dialogue and music.

As for the rest, the only one I disliked was Monsoon. If you miss one parry, you end up getting caught in a stun-lock and its just no fun wiggling the stick interminably while getting beaten down.
 
I love the concept of nanomachines that harden one's muscles/skin in response to physical trauma, effectively turning Armstrong into an organic machine that can hit like a sledgehammer and bench just about anything.

However...

How do his shoes stay in such mint condition?
 
Man, the Metal Gear Excelsus battle was so much wasted potential. I was expecting a Shadow of the Colossus-style battle where he would chase you through the desert and you'd have to destroy his limbs strategically while avoiding lasers, blade swipes and stomps. What I got instead was more akin to Duck Hunt: he just stood there while you waited for the window to do some piddly damage while he shouts admittedly awesome one-liners at you ("Ashes to ashes, motherf*cker!" may be my favourite line in the game). Also, the vocal track of Collective Consciousness was criminally underused; it's got a great score, but the lyrics are orgasmically awesome.

And yet it was still better than most other video game bosses.
 
Man, the Metal Gear Excelsus battle was so much wasted potential. I was expecting a Shadow of the Colossus-style battle where he would chase you through the desert and you'd have to destroy his limbs strategically while avoiding lasers, blade swipes and stomps. What I got instead was more akin to Duck Hunt: he just stood there while you waited for the window to do some piddly damage while he shouts admittedly awesome one-liners at you ("Ashes to ashes, motherf*cker!" may be my favourite line in the game). Also, the vocal track of Collective Consciousness was criminally underused; it's got a great score, but the lyrics are orgasmically awesome.

And yet it was still better than most other video game bosses.
It's "Excelsius." *adjusts imaginary glasses*

I guess when you put it that way, Excelsius seems underwhelming, but seeing that massive monstrosity at 60fps is still a treat. Coolest-looking design for an MG, imo.

I wish there was a way to skip straight to Armstrong, though. Sometimes, I just want to fight a senator.
 
It's "Excelsius." *adjusts imaginary glasses*

I guess when you put it that way, Excelsius seems underwhelming, but seeing that massive monstrosity at 60fps is still a treat. Coolest-looking design for an MG, imo.

I wish there was a way to skip straight to Armstrong, though. Sometimes, I just want to fight a senator.

Metal-Gear-Rising-005.jpg


Ashes to ashes, motherf*cker.

<3
 
Sam was the most fun I had fighting a boss, mano y mano, hf blad vs hf blade, with the sunset backdrop. Gonna play through the game again on Very hard.
 
^^^

WHAT THE FUCK.

S-surely... surely they intend to patch!

Nope.

A codec convo reveals it shares the name with Apatosaurus excelsus. Why? I have no clue. It looks nothing like an Apatosaurus.

Excelsus in latin also means: elevated, lofty, high, a height, distinguished, excellent, noble, an elevated station. I guess that fits.
 
Sam was the most fun I had fighting a boss, mano y mano, hf blad vs hf blade, with the sunset backdrop. Gonna play through the game again on Very hard.

New enemy placements and attacks are added, they didn't fuck around with the harder difficulties.

Playing on very hard and Revengeance difficulty with a new slave slot aka no upgrades elevates the difficulty to the Master Ninja/Dante Must Die level.
 
He wasn't dismembered or anything. Even when he was dead, then what would be the problem if some "third force" was watching Raiden all along, snatched Sam's body - brain still ok? Ok. Boombadaboom, nanomachines - Voila! Sam's back for a sequel together with new evil organization behind him.
Nah man - Raiden and Sam, uneasy alliance chopping up the bad men. The crowd would go wild.

MGR2 should have a Gray Fox impersonator as the villain. Just because.
 
Personally I feel Metal Gear Excelsus was a very weak design

Mk II :lol:
REX
RAY
GECKO
ZEKE
EXCELSUS
BASALISK
SHAGOHOD

MGR:2 Needs to go full Zandatsu Nanomachine Batshit Insane.

Grey Fox reincarnated
Otacon back at base
Solidus Turbo edition back from the dead
Cyborg Vamp
Sam coming back
 
Solidus should totally be reincarnated next game LOL. That would be amazing; especially if the fight with him is just as flashy as Armstrong.
 
Y'know, the more I think about it, the more I believe that Senator Armstrong is an homage to Lordgenome from Gurren Lagann:

Both are awesome burly men with positions of authority and power, both use mechs for the first part of their fight but become exponentially stronger when they discard them and the use their fists to destroy the cybernetic implements of the hero, both command squads of three quirky villains and one rival anti-villain, and both are defeated when the hero uses an ally's help to power up a technique that they had been using throughout the entire game/series and use it to destroy their heart. Both also have admirable intentions, but carry out their plans villainously.

Spooky.
 
^ I like dat

Did anyone else walk through the rain toward Sundowner before the fight and/or walk during the Sam fight, waiting for him to attack?
 
Personally I feel Metal Gear Excelsus was a very weak design

Mk II :lol:
REX
RAY
GECKO
ZEKE
EXCELSUS
BASALISK
SHAGOHOD

MGR:2 Needs to go full Zandatsu Nanomachine Batshit Insane.

Grey Fox reincarnated
Otacon back at base
Solidus Turbo edition back from the dead
Cyborg Vamp
Sam coming back

Metal Gear Rising: Sons of Vengeance
 
^ I like dat

Did anyone else walk through the rain toward Sundowner before the fight and/or walk during the Sam fight, waiting for him to attack?

I did it with Sam (the tumbleweed was amazing), but I'm pretty sure that Sundowner always bumrushes you with his shields immediately. I didn't get a chance to do it later either, since I'd rageslash him whenever he shouted "I'M F*CKING INVINCIBLE" loud enough to wake my roommate.
 
I wonder if this game brought any new people into the MGS series.

Based on the content and box art I imagine it would draw in some people who would traditionally not play a Metal Gear Solid game.
 
Did anyone else walk through the rain toward Sundowner before the fight and/or walk during the Sam fight, waiting for him to attack?

Got distracted by the Dwarf Gecko giraffe looking thing to the right and spent about 10 mins running around trying to figure out what it was until I threw a grenade at it and seen it split into dwarf gekcos and die.
 
I might as well be, which was part of the problem. Gray Fox was the original Metal Gear ninja. His exposure in Solid had fans begging for more Gray Fox, and with MGS4 they made Raiden yet another melodramatic cyborg ninja on a dark journey of redemption and punishment. In MGS4 he's really only there to serve fancy cinematics and awful emo monologues.

And the great thing is that with Rising they've kept Raiden as the token cyborg ninja but developed his journey in a way that doesn't make him a shitty Gray Fox clone. They take the cyborg ninja archetype to a different place, and it gives him a far stronger identity than he had in MGS4.

I never really thought of it that way. And now that you say it I think it's almost inappropriate to play Raiden in a Gray Fox skin.
 
I loved the story in this one.

And, it shall not be forgotten that Platinum manages to actually ask all the right questions even if it is done in a humorous, satirical way.

I mean...

215498381_uCzxj-L-2.jpg

682802964_8CjvU-L.jpg


Yeah.... it is almost like WE are asked a question.
I have a feeling that more and more questions will be asked.

Of course, at the end of the day, it might just as well be a video game, no one harmed, obviously, but still. When Raiden was hurt and you could hear the police cyborg folks thoughts - clearly they were afraid -, it was not with good taste that I picked up my sword and destroyed them. It was clear, thre Zandatsus and that is it, but it was not fun.

And the Armstrong conversation... damn it. Enough speeches for three full games, lol.
It was during that fight that I found out you can avoid all cyborg kills without the wooden sword. Cut off all limbs, then run as far away as you can. They'll activate their stealth camo and disappear from the battle.
 
It was during that fight that I found out you can avoid all cyborg kills without the wooden sword. Cut off all limbs, then run as far away as you can. They'll activate their stealth camo and disappear from the battle.

Disappear, or dissolve into the ether from loss of life force?

Yeah, think about it. It's deep.




Nanomachines, son.
 
Loved Armstrong. Amazing character. A muscled-up Tea Party nutjob with skin-hardening nanomachines who does all the dirty work himself, unleashing lava and throwing boulders at you in the wreck of Metal Gear Excelsius.

He seemed more Randian than Tea Party, to me.
 
Got distracted by the Dwarf Gecko giraffe looking thing to the right and spent about 10 mins running around trying to figure out what it was until I threw a grenade at it and seen it split into dwarf gekcos and die.

You could kill it easier with the Sai.
 
Just beat this bad boy! FUCKING LOVED IT

Pro's:

+ Hilarious ("GO NINJA GO NINJA GO!!!!" "Hikari-Chan.. so kawaii!!!" "NANOMACHINES, SON!!!!)
+ Balls to the wall high octane action
+ Superbly directed cutscenes
+ Awesome combat
+ Badass music. Always perfectly placed.
+ Awesome boss fights (save for, Sundowner.. so lame)
+ Cool unlockables
+ BALLS TO THE WALL HIGH OCTANE ACTION

Cons:

- Camera (Man that shit was frustrating when enemies were hitting me off-screen. ugh)
- Wolf never fought along side me. WTF!? :(
- Hated those codec interruptions. I hated them in Vanquish and I hate them here. Platinum needs to stop it with this shit.
- Wish the game was at least 2 chapters longer.

So, yeah. I adore this game. If there is any justice in the world there will be a Metal Gear Rising 2: Return of the Ripper, with the slogan "Jack is back... !"

edit - shit, we're doing boss fight rankings up in this bitch? Fine then.

Monsoon
Armstrong
Mistral (mainly for her death scene. SO AWESOME)
Sam
Wolf
Sundowner
 
Personally I feel Metal Gear Excelsus was a very weak design

Mk II :lol:
REX
RAY
GECKO
ZEKE
EXCELSUS
BASALISK
SHAGOHOD

MGR:2 Needs to go full Zandatsu Nanomachine Batshit Insane.

Grey Fox reincarnated
Otacon back at base
Solidus Turbo edition back from the dead
Cyborg Vamp
Sam coming back

I really like Peace Walker's design, having both bipedal and quadrupedal modes was cool.

For MGR2; please don't bring anyone back from the dead. The beauty of the game's technology though, is there can be cyborgs of past characters that aren't actually the originals.

I'm tired of people coming back from the dead.

Wait, that thing was supposed to be an actual Metal Gear?

Boris says it's technically not (no nuclear capabilities) but everyone around the world refers to any of the very large walking mechs as Metal Gears; as they did with RAY, which wasn't nuclear either.
 
Sam, of course, has the great intro where you and him can simply circle each other slowly as tumbleweed blows about the desert at sunset. Periodically he'll resume that slow walk, giving you a moment to breathe and cautiously approach (for drama's sake!). Accidentally halving boulders -- or Sam bursting through them if one's between you -- adds another element of raw unbridled POWER. So cool.

For this fight, this song fits well. You can walk parallel to him during the calmer parts then stinger toward him as the refrain kicks in
 
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