• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Killzone Shadow Fall (PS4) announced, launch title [1080p/30fps]

Status
Not open for further replies.
Bleh. Forget it then.
How on earth can the PS4 have these amazing specs but still developers still can't easily make their games 60fps.
It should be a no-brainer by now.

To each their own I guess, but I'd much rather have 1080p than 60fps. I'm not one of those people that says they can't tell the difference, but poor resolution pisses me off more.

Plus, remember that this boost to the memory has probably come too late for the launch wave game, so such a framerate may be possible later on.
 
0416_8fcvcaep4l.gif
 
Only if you picked one up off a dead enemy. It's pretty ridiculous they let them spawn with them in KZ3.
Not really. Unless you picked up a dropped weapon. It was a sniper rifle specific class which I think was a good thing. I played as that class for a bit of a change up sometimes. I really liked how the classes in KZ2 were very distinct when it came to weapons/abilities and there were no perks as such.
Thanks.

I just played some Killzone 2 now. Its kinda hard to believe that i played this game for several hundred hours hehe (i also reached the top rank (over 100k points)). The controllers is definitelly something that one have to get used to.
 
The one thing that the screenshots and gifs in this thread has shown me is the graphical leap from PS3 to PS4 is, at best, minimal. If this is the best the next gen is capable of, why should I even get the next console?

It just looks like Black Ops 2 with better draw distance and having to use R1 to shoot. I really don't know what Sony was thinking.
 
The one thing that the screenshots and gifs in this thread has shown me is the graphical leap from PS3 to PS4 is, at best, minimal. If this is the best the next gen is capable of, why should I even get the next console?

It just looks like Black Ops 2 with better draw distance and having to use R1 to shoot. I really don't know what Sony was thinking.

Lol wut?
 
The one thing that the screenshots and gifs in this thread has shown me is the graphical leap from PS3 to PS4 is, at best, minimal. If this is the best the next gen is capable of, why should I even get the next console?

It just looks like Black Ops 2 with better draw distance and having to use R1 to shoot. I really don't know what Sony was thinking.

Not sure if serious?
 
The one thing that the screenshots and gifs in this thread has shown me is the graphical leap from PS3 to PS4 is, at best, minimal. If this is the best the next gen is capable of, why should I even get the next console?

It just looks like Black Ops 2 with better draw distance and having to use R1 to shoot. I really don't know what Sony was thinking.


You are right. Not even 240 fps, pfft.
 
The fuu...lol if true. KZ SF is going to take names on launch. Which is a bit weird to say give that it is only a launch title after all. Having said that, I fully expect Battlefield 4 to stun at the nextbox event.

The last year is normally for bugs and tweaking. If the game is launching this year they aren't going to revamp the entire graphics engine. There won't be some night and day difference. Too late.
 
gamersyde, It is trailer not gameplay video.


edit: Just checked every trailer on gamersyde is up to 500mb. only KZ4 trailer is 66MB. I take it back.

Still no 60FPS there is no chance they can do that.

We're still going there eh? It was said 8gig of GDDR5 was impossible to. Its quite capable now after that upgrade. Early kits and less ram to work with.
 
The one thing that the screenshots and gifs in this thread has shown me is the graphical leap from PS3 to PS4 is, at best, minimal. If this is the best the next gen is capable of, why should I even get the next console?

It just looks like Black Ops 2 with better draw distance and having to use R1 to shoot. I really don't know what Sony was thinking.
This is a demo that were created maybe 1-2 months ago, meaning that it was made about 1 year before the PS4 is released. It was also said earlier that it was made with 1.5GB RAM available, the PS4 has now been confirmed to have 8GB RAM.

I also dont think that looking at a video stream is the best way to judge the quality. This game is also running in native 1080p resolution, which is over twice as many pixels being pushed as 720p (Black Ops 2 isnt even 720p in comparison). Launch games usually looks the "worse" because the developers do not have that much experience with pushing the new system. That is why newer games looks better as time goes by (compare Uncharted 1 to Uncharted 3 for example).

Shooting with R1 will be customizable, at least Killzone 2 and 3 had this option, so i cant see why KZ4 wont. Several of people prefer to use the L1/R1 combo in first person shooters by the way, me included :)
 
The one thing that the screenshots and gifs in this thread has shown me is the graphical leap from PS3 to PS4 is, at best, minimal. If this is the best the next gen is capable of, why should I even get the next console?

It just looks like Black Ops 2 with better draw distance and having to use R1 to shoot. I really don't know what Sony was thinking.

Veezy
que?
(Today, 12:10 PM)
 
This is a demo that were created maybe 1-2 months ago, meaning that it was made about 1 year before the PS4 is released. It was also said earlier that it was made with 1.5GB RAM available, the PS4 has now been confirmed to have 8GB RAM.

I also dont think that looking at a video stream is the best way to judge the quality. This game is also running in native 1080p resolution, which is over twice as many pixels being pushed as 720p (Black Ops 2 isnt even 720p in comparison). Launch games usually looks the "worse" because the developers do not have that much experience with pushing the new system. That is why newer games looks better as time goes by (compare Uncharted 1 to Uncharted 3 for example).

Shooting with R1 will be customizable, at least Killzone 2 and 3 had this option, so i cant see why KZ4 wont. Several of people prefer to use the L1/R1 combo in first person shooters by the way, me included :)

You are right. Not even 240 fps, pfft.

Not sure if serious?


Okay, to be clear, I thought that was an obvious troll due to the fact we have a "Patcher was right about PS4 graphics" thread and a "I'm not hyped about PS4 'cause of R1" thread.

But, my bad. Game does look amazing.
 
Okay, to be clear, I thought that was an obvious troll due to the fact we have a "Patcher was right about PS4 graphics" thread and a "I'm not hyped about PS4 'cause of R1" thread.

But, my bad. Game does look amazing.

Ah ok. I've seen someone say that the jump from PS3 to PS4 doesnt look to be that big in regards of graphics, so it can be difficult to see when someone is joking or not :) I was actually wondering if you were joking about the R1 button.
 
Umm...I'm playing Crysis 3 on my gaming PC right now,does anyone else think that looks better than this game?
I think it's safe to say that there is not a single PC or console game on the horizon that comes close to the amount of detail or particles shown in Killzone SF.
 
When I read this post the first thing that sprang into my mind was, "this idea is genius." Seriously I mean that. It is in the same direction that I was working to as well, except using Dark and Demon's Souls as a better example than Mass Effect.

The gameplay idea is great and as you already mentioned has its challenges. However, Demon's and Dark Souls has proven its possible. Guerrilla Games should piggyback off that idea.

It works even better when the player is given multiple directions to take to parts of the city on the Vetkan side or Helghast side depending on simple choices the player makes. This idea is based off of Dark Souls. I love how the player can role-play by making simple choices. In addition, my initial comparison to Mass Effect works as well because I love the way Mass Effect handled the story and side missions. Your vision and mine are very similar, and thanks to James Sawyer Ford for some of his ideas because they helped clarify what I think Killzone should do, but more importantly how there are possible hints of this coming true.

Your idea of invasions is amazing, although that is something I don't think FPS developers would have even thought of because it hasn't even been tested in a genre, or hell even a game other than Demon's and Dark Souls.

Let's get even funkier. I believe Furst said they are going to use voice commands during the Jimmy Fallon interview when they were going over the controller specs. Now, imagine if the player who invades can act as the squad captain, directing enemy AI troops around using simple voice commands similar to SOCOM. You and I are onto something cool here, i-Lo. If the player takes out the invader the enemy AI kind of loses its shit for a moment.

The more I think on it, the more amazing it sounds. Hey Sony, how about two first-class tickets to Norway so we can flesh these ideas out, huh?

It is because it has not been done before it needs to happen now. I enjoy beautiful graphics as much as most here and almost no detail is lost on me. However,given how ubiquitous internet and interconnectedness have become, the new technology should leverage these to create an "experience" that has not been done before, either because no one thought of it or because of technical limitations. In this regard, Bungie's Destiny is trying to do this on a large scale but as of now the player involvement seems to be one sided (Player vs Engine/AI).

Pertaining to voice commands, if it is indeed possible, it will be great primarily because the "controlled" character can eat more bullets than AI controlled ones. As such, the human player on either side would be superior and enabling limited commands (voice or text) for AI tactics would add to a more tactical, unpredictable experience during multiple play-throughs.

In conclusion, I love graphics and I have been frothing in the mouth over how pretty it looks and how far skin shaders have come (inFAMOUS SS) etc but there needs to a paradigm shift in what we do in these games.

Should I should make a thread about how to move the franchise forward in every sense of the word save the graphical side which is being well taken care of here? May be I will.

PS: Imagine paid expense trip to Norway XD
 
The one thing that the screenshots and gifs in this thread has shown me is that i'm basicly blind as a bat. I can not tell the difference between muddy textures at a low resolution vs high detailed textures, an insane amount of realtime reflection, etc, at1080p, taking into account that this is an alpha build of an early demo from a game that hasn't used half of the graphical power available on PS4 and still has 8 months to go.
Well, consider yourself blessed. You can save yourself a lot of money.

sorry for editing your post, it was just for fun :p. You do have untrained eyes though, but so do most casuals

I agree that there is a lot of room for improvement though. I think Guerilla thinks the same.
 
The problem with Crysis 3 is that no-matter how high you push the resolution on the PC version it is still a game built with PS360 in mind.

I think this is a big limiting factor in terms of its graphics. Course it looks really good maxed out on PC but imo it doesn't scream next gen to me.

Something about the K:SF gameplay demo did look 'next-gen'. I think it was to do with the scale (or perceived scale of the very opening on board the aircraft) and the particle effects.
 
Crazy theory about Sev and Rico

What if they're hiding out on the Helghast side of the wall? They could be in Helghast uniforms all the time so it would be easy to hide and no one would think to look for them in the most dangerous place they could be. They could be trying to help out the people on that side of the wall to atone for what they've done. I could see them coming out of hiding to help the player character, who is an assassin and has to decide whether or not to kill them.

For how long has this game been in development? And do they use the same engine as the previous ones?
It's been in development since KZ3 was finished. Almost definitely a new engine considering it's going to be very difficult to port between PS3 and PS4 and there's tons of new effects (tesselation, particles, etc).
 
The one thing that the screenshots and gifs in this thread has shown me is the graphical leap from PS3 to PS4 is, at best, minimal. If this is the best the next gen is capable of, why should I even get the next console?

It just looks like Black Ops 2 with better draw distance and having to use R1 to shoot. I really don't know what Sony was thinking.

This is not the best next gen is capable of. This game is a launch game, and they didn't even know 8GB GDDR5 was going to be available when they made it.

Look at screen shots for Call of Duty 2 on Xbox 360 in 2005 and compare them to Uncharted 3. This generation has a long way to go.

Edit: oh you were trolling.
 
The problem with Crysis 3 is that no-matter how high you push the resolution on the PC version it is still a game built with PS360 in mind.

I think this is a big limiting factor in terms of its graphics. Course it looks really good maxed out on PC but imo it doesn't scream next gen to me.

Something about the K:SF gameplay demo did look 'next-gen'. I think it was to do with the scale (or perceived scale of the very opening on board the aircraft) and the particle effects.

Ehmm...have you even seen the comparisons? Even on low settings the game looks much better than consoles
 
This is not the best next gen is capable of. This game is a launch game, and they didn't even know 8GB GDDR5 was going to be available when they made it.

Look at screen shots for Call of Duty 2 on Xbox 360 in 2005 and compare them to Uncharted 3. This generation has a long way to go.

Edit: oh you were trolling.

He said he was joking.

Edit: oh you seen. :)
 
The problem with Crysis 3 is that no-matter how high you push the resolution on the PC version it is still a game built with PS360 in mind.

I think this is a big limiting factor in terms of its graphics. Course it looks really good maxed out on PC but imo it doesn't scream next gen to me.

Something about the K:SF gameplay demo did look 'next-gen'. I think it was to do with the scale (or perceived scale of the very opening on board the aircraft) and the particle effects.

Graphics wise C3 is easily next gen, all those effects and rendering techniques. Level design is probably hamstrung by consoles.

But

I just don't like Crysis' design, outside of the nanosuit that I love. And I'm not sure that with custom configs and maybe a few hacks C3 could look better than it does and console games probably can achieve comparable effects, just faking them.


KZ looks awesome because awesome enemies and glowing eyes ;)
 
So are we 100% correct in saying the game renders natively in 1080p and not some random number like 1200x1080? A friend is asking and I want to have the correct answer. Hard for me to tell looking at an online video :(
 
Are you aware that the Helghan city has the same color scheme and utilitarian design as Helghan?

You misunderstand. I didn't mean art, I meant i'd rather have a game that is graphically like killzone 2 and running at 60fps than Killzone 4 at 30fps.

Not to say the new one doesn't look sexy.
 
So are we 100% correct in saying the game renders natively in 1080p and not some random number like 1200x1080? A friend is asking and I want to have the correct answer. Hard for me to tell looking at an online video :(

I don't think pixel counters have looked at it but Guerrilla says it's 1080p. I put the trailer on my TV and it certainly looked native to me.
 
Ehmm...have you even seen the comparisons? Even on low settings the game looks much better than consoles

Yes I have. The PC version on high settings looks worlds better than the PS360 versions.

What I am saying is that it has been constrained by the fact that it was developed with the two old consoles in mind.

If you look at the opening scene in K:SF with the cityscape - that's the kind of thing where if the game was coming to PS3 as well, the devs would have probably made different choices to the direction of that scene, as they would know that the PS3 would choke trying to render that without it being seriously compromised for consoles.

I've not played all the way through Crysis 3, but there are no doubt examples where Crytek has been shackled somewhat by the old tech they have to account for.

I would love to see what Crytek could do without these constraints.
 
Ehmm...have you even seen the comparisons? Even on low settings the game looks much better than consoles

I don't think you understand what people are saying. No one is saying that PS3/360 looks equal to maxed PC Crysis 3, it doesn't. But the game, even on Maxed PC, is clearly built around the limitations of PS3/360. Crysis 3 looks dated already in that regard.

It's like when Rare first released their Xbox up ports of Perfect Dark and Kameo on the 360. Great texture effects abound, but things like the level design had a tell tale Xbox/Gamecube era design built around limitations for older era hardware.
 
I don't think pixel counters have looked at it but Guerrilla says it's 1080p. I put the trailer on my TV and it certainly looked native to me.
Alright - i'll hold off for concrete evidence and tell him to keep an eye out - but I sure hope we dont see anymore non-native games ala current-gen. Specs look plenty enough for 1080p native, IMO. Here's hoping it is mandatory for developers.
 
the graphical leap from PS3 to PS4 is, at best, minimal

Yep, sure. Most of the games I play right now on my ps3 look like that. I may even say KZ for ps4 is only a bit above average and even Uncharted 2 from 2009 tops it...

I love minimal increments :).
Sony, give me more minimal increments.

EDIT : oh, on purpose trolling...
 
So, the game looks pretty nice.

No one has found a fairly uncompressed version of the demo they did at the even right?
I mean, not this youtube stuff, i want to see how it would actually look when i am playing the game on my TV.

That would be me. And your explanation is fine.

"If you noticed the weapon being used the general design makes it appear to be a fully automatic railgun basically. Therefore, there would not really be any recoil as it uses magnetic propulsion and not a propellant like conventional firearms do. Therefore it makes sense that the particular weapon would not have much or any recoil at all."

http://static.ddmcdn.com/gif/railgun-8.gif

really, i would have thought that the projectile gets pulled forward by the gun while being accelerated, and the weapon should be pulled towards the projectile( ie back) with the exact same amount of force.
wouldn't be the same kick as with a with regular "gunpowder" slightly more linear push is my guess.

Every action has a reaction and all that jazz.
 
The one thing that the screenshots and gifs in this thread has shown me is the graphical leap from PS3 to PS4 is, at best, minimal. If this is the best the next gen is capable of, why should I even get the next console?

It just looks like Black Ops 2 with better draw distance and having to use R1 to shoot. I really don't know what Sony was thinking.

20.jpg

killzone3_63viexn.jpg

KZ4_Rubble.jpg


Does this still look minimal to you? Also consider the resolution as well.

By the way this is just a launch title, usually games look better later on the consoles lifecycle.
 
Now that they have the lead MP designer that was responsible for KZ2 Multiplayer back at GG all I can do is day dream about the multiplayer possibilities for this game.
 
So are we 100% correct in saying the game renders natively in 1080p and not some random number like 1200x1080? A friend is asking and I want to have the correct answer. Hard for me to tell looking at an online video :(

The machine has 32 Render Output Units you don't need the dev to to tell you it runs at 1080p Natively.
:)
 
20.jpg

killzone3_63viexn.jpg

KZ4_Rubbley.jpg


Does this still look minimal to you? Also consider the resolution as well.

By the way this is just a launch title, usually games look better later on the consoles lifecycle.

not just a release title but one still has a year of development . Add to the fact it also has two times more from 720 to 1080.
 
Status
Not open for further replies.
Top Bottom