Haha I loved the weightiness though. The whole feeling as you moved around.
Weight is one thing - Battlefield does a good job of making your character feel firmly planted without inducing horrid amounts of latency between your actions and what you see on screen.
Edit:
I've posted DF links on the previous page and remain committed to my stance that latency is bad, it is not a positive/purposeful design decision and we should be looking to limit it as much as possible. With this I am not going to run around the KZ2 control subject as it is a touchy subject for some.

