I am surprised to hear that it became harder to make money from Live Arcade around the same time. Perhaps because of the retail market picking up?
Less to do with the retail side, more to do with MS changing policy and terms.
I am surprised to hear that it became harder to make money from Live Arcade around the same time. Perhaps because of the retail market picking up?
If you make a game, sure, because I'm guessing you didn't make the most critically acclaimed game on XBLA. Blow is high profile, he's making a high profile game, and he has a history with the MS audience. The Witness should have debuted on XB3, and MS should have made sure of it.Doesn't seem like a productive way to do business to me. They should be providing a framework for game creators to come to Microsoft and make games. If I make a game, it's my job to get it out there, get deals, secure platforms.
It's Blow's job to get the game on many platforms, and he is the reason why Witness isn't coming to the new XBOX (for now)- not Microsoft.
I don't think so, he hasn't even updated it actually:
It did say 2012 at one point, but that's been there as long as the blog if I remember correctly.
But it's irrelevant. If anyone at Sony could convince him, obviously MS could too.
"We like 360 and PS3, but their specifications are over five years old now, and that's a lot in computer years," he said.
"The kind of tricks we'd have to perform to get this game working on those platforms are such a lot of work that to port it over at this point is just not worth it for us."
He isn't putting it on PS3 or 360 though. Nothing changed. They're too shit. He said it again the other day.You have to go back further, 2011.
http://www.eurogamer.net/articles/2011-09-27-console-port-of-the-witness-not-worth-it
That was taken from the Edge interview where he was talking about self publishing the game on Steam and iOS. He seems pretty keen on the idea of self publishing.
I dunno why, cos he made a packet out of Braid: -
http://www.theatlantic.com/magazine/archive/2012/05/the-most-dangerous-gamer/308928/
Less to do with the retail side, more to do with MS changing policy and terms.
The only Nintendo developers that have had troubles getting approved as Nintendo developers recently were the Inchworm Animation developers, and even they've gotten approved.
That does suck that Microsoft is so controlling about the prices. One of the great things about these various indie developers is that it seems like it could be a good way to return to mid-tier games after various bigger studios have tried to wipe them out by constantly spending as much money as they can in order to be the biggest and shiniest object in the room. In fact this could be why Microsoft has tried to control the price the way they have. Can't have actual good non-blockbuster "AAA" titles coming out at a reasonable price. A higher price would naturally be seen to some as that the game is more substantial and possibly more worthy of a purchase. People might be willing to buy those instead of the big advertised AAA title that just had several million dollars in advertising dropped on it. Can't have that. Sony and Nintendo seem okay with that and possibly as a way to make up for whatever third party publisher deficit they might have or in Nintendo's case does have.Apart from the 2,800+ indie games on Xbox Live right now, yeah.
Jonathan Blow seems pissed off that he's not allowed to charge a high enough price for The Witness on XBLA: -
http://penny-arcade.com/report/edit...athan-blow-explains-why-microsoft-is-aiming-a
Going by the last known numbers PS3 does have a higher connection rate than 360 (70% to 60%), but Wii U actually has the highest connection rate of any console (74%), and 3DS has an even higher connection rate than that (80%).Considering Sony is actively passing MS in install-base, its really not that far-fetched to believe Sony has more consoles connected, especially when the service is free.
I hope so for the developers sake. Sales data that people have shared is grim.
I wonder why they got denied initially.
Care to share or hint at any numbers for psm games sales? You can PM me if you want![]()
Live Arcade was a legitimate platform long before Braid was released. You're free to disagree, but it's disingenuous to claim it lacked legitimacy as a platform before Braid.
Did it have change the perception of Live Arcade for Indie developers? It could be argued it did, but that's an entirely different argument.
Why PlayStation?
With the ability to self-publish across PlayStation Network, PS® Vita, and PlayStation Mobile theres a PlayStation platform for every game. No slotting, no voting. You are the publisher!
It seems weird to me that Microsoft is shaping up to be by far the worst company for indies to deal with.
For Christ's sake, if Nintendo are shaping up to be better at handling indie devs than you are, it's time to sort shit out.
Speaking of interesting, I think I also saw Chris Hecker (Spy Party) casually tweet about being in NYC last week...So Polytron retweeted Sony guy Nick Suttner's tweet about developing on PSN. Interesting.
Speaking of interesting, I think I also saw Chris Hecker (Spy Party) casually tweet about being in NYC last week...
PS Mobile is an example of the game quality you get when you open things up.
I mean, I hate to pick on this guy, since he's nice enough to release tutorials. But look at the screens of his upcoming game
http://levelism.com/nekorush-update-new-screens/
Uh, yeah, a running game based around poorly drawn cats. Is there really a large market for games like this? There is certainly room for a better made running game, with a nice feature set (see Jetpack Joyride). But the basic Canabalt premise has been done over and over. Canabalt with penguins was just released last week. Now canabalt with cats.
And that's far from the worst of what has been released on it. By contrast, what good games have been released on it? Maybe a handful. Terrortown and maybe Pixel (once the update comes out) are the only really outstanding games, IMHO. Super Skull Smash Go! really could have been an excellent game, but it was only about halfway done. That's the other thing, it seems like it encourages people to flood the market with half finished games, rather than focus on quality.