I can't wait to see BF4 on PS4. If the rumors of 1080p, 60fps, 64 players, and enhanced destruction are true it's going to be multiplayer bliss.
The emulation of real life is an art style as well, one that is very difficult to pull off correctly.if anything, its got photorealism. art direction? Not so much.
Photos require art direction as well.
I've only seen screenshots but I'm a big fan of the art.
It's kind of weird that all of Sonys first parties use different engines. You'd think they would out all their resources into one pot and come up with an amazing middleware solution that is scalable for the different developers under Sony
It's kind of weird that all of Sonys first parties use different engines. You'd think they would out all their resources into one pot and come up with an amazing middleware solution that is scalable for the different developers under Sony
It is called knowing what you are talking about.
The jetpack was alright, but I don't want to see it again.KZ3 and especially KZ2 had a lot of problems, but I'm still hopeful for this. Having such a large portion of the demo devoted to the helicopter on rails thing was very disappointing though.
I sincerely hope though for this title they bring back the jetpack. It was legitimately awesome and somewhat unique in use. Mechs and jetpacks, the non-standard FPS portions, were the best part of the games. In fact just give the jetpack to the player for the whole game as far as I'm concerned.
The jetpack was alright, but I don't want to see it again.
I've said it before, but Guerrilla should take a bit off Mirror's Edge and add platforming to really mix things up and bring this series to the next level. Just imagine the possibilities in Vekta.
The jetpack was alright, but I don't want to see it again.
I've said it before, but Guerrilla should take a bit off Mirror's Edge and add platforming to really mix things up and bring this series to the next level. Just imagine the possibilities in Vekta.
What do you guys expect from multiplayer?
I recall hearing that Eric Bjoltes is back at GG. He and his team really struck gold with Warzone, then that Mercs 2 dev screwed everything up with Killlzone 3 after Eric's departure. They increased the level size drastically, tossed in mechs, and substantially reduced weapon recoil so kills were made absurdly easy. All of this combined resulted in people dying long before they ever got close to objectives, creating a chaotic clusterfuck out of what was previously an awesome approach to objective based multiplayer.
I hope we see a return to the strengths of Killzone 2's Warzone mode, with additional improvements necessary to fix Killzone 2's problems (spawning on objectives, etc.). And I hope they keep Killzone 3's additional multiplayer modes, which were genuinely good additions to the series.
I genuinely enjoyed Operations and they could keep TDM and FFA for those who are into that sort of thing. Keeps them out of Warzone.I hope we see a return to the strengths of Killzone 2's Warzone mode, with additional improvements necessary to fix Killzone 2's problems (spawning on objectives, etc.). And I hope they keep Killzone 3's additional multiplayer modes, which were genuinely good additions to the series.
Shadow Fall is unfinished, utilizing less than 2 GB of memory, and 8 months from launch. I've heard the final product will blow minds. This game will top Crysis 3 in some ways significantly, but if you want to talk hardcore numbers, I doubt you will see something that can destroy Crysis 3 at 60 herz on a Geforce Titan running at 60 hz in stereo. We are talking about hardware that costs more than 1k.
This will set the new bar no doubt. Atleast that's how Guerilla feeels
.
Shadow Fall is unfinished, utilizing less than 2 GB of memory, and 8 months from launch. I've heard the final product will blow minds. This game will top Crysis 3 in some ways significantly, but if you want to talk hardcore numbers, I doubt you will see something that can destroy Crysis on a Geforce Titan running at 60 hz in stereo. We are talking about hardware that costs more than 1k.
This will set the new bar no doubt. Atleast that's how Guerilla feeels
.
Is this really confirmed?
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Feels like he's dodging the question. If the actual game director doesn't know this shit, that's hilarious, in a pathetic kind of way.
Where did you find/get this?
You obviously don't understand game development.Feels like he's dodging the question. That's the actual game director...if he doesn't know this shit, that's hilarious, in a pathetic kind of way.
Directors are creative not technicalSounds to me like he doesn't know how much RAM graphics will use in the final game. Apparenly the rumour is that the devkit that demo was made with didn't have unified memory but 1.5 locked on graphics. I dunno?
Is this really confirmed?
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Feels like he's dodging the question. That's the actual game director...if he doesn't know this shit, that's hilarious, in a pathetic kind of way.
Directors are creative not technical
I like to think there is a healthy rivalry between Guerilla and Naughty Dog. Killzone 3 and Uncharted 3 are technically most impressing games on the PS3 for me, even more so than what I have seen of GoWA tho I need to play it on my screen to really judge. I still give a small advantage to ND cause I think the graphics are easier for the eyes. I dunno how to explain it, they are cleaner without being sterile. But KZSF is already really good looking game and definately enough for me to justify getting a new console. It blows PS3 out of the planet.
_phil_ should have shut the fuck up and not posted what he did on B3d.
Helghan was nuked and they live on Vekta now this is 30 years later.EDIT: Both are on the edge. But did they live side by side with the helghast before?I'm missing something here?
What a weird response. I get that directors don't have to be programmers, but it would have taken him no more than 30 seconds to find an answer.
Why is that? :/
Okay guys. I'm confused. From that little run, it looked like the isa soldier jumped off at the edge of a wall in one video and on the other it looked like he jumped of on top of a building in the middle of a city? what am i missing here peoples?
http://www.youtube.com/watch?v=PDfu1mYQXEg
EDIT: Both are on the edge. But did they live side by side with the helghast before?I'm missing something here?
I have been waiting new tech talk from GG for ages..They still don't give details. Also He mentioned that they will give tech talk like they did with Killzone 2 in future (like SPU ussage memory etc)
why the fuck not? this is the gaming industry we're talking about, not an intelligence agency. jeez.You don't casually post details about your devkits on the internet.
Hellgast? Really?It's based on Berlin during the cold war. It's 30 years after the Killzone 3 ending (i won't spoil what happened). The remaining Hellgast probably were offered to have a settlement on Vekta to make up for the horrible act that mofo Rico did.
It looks like Vekta is devided into a prosperous vivid part and an industrial gritty Hellgan part.
He is standing on "The Wall"
Losing your job and any hope to work in the industry is usually enough to keep people careful what they say.why the fuck not? its the freakin gaming industry, not an intelligence agency. jeez.
Fair enough.Well that is game director I asked tech @ Guerilla"
They still don't give details. Also He mentioned that they will give tech talk like they did with Killzone 2 in future (like SPU ussage memory etc)
Platforming in Multiplayer? Could be good...or terrible.
this industry needs to have some transparency, this is ridiculous.Losing your job and any hope to work in the industry is usually enough to keep people careful what they say.
Hellgast? Really?
I feel like they've already taken gunplay to it's greatest height with Killzone 2, but that the series could still use a little something else to make it stand out even further. Traversal would be perfect.So would it be more akin to Brink, Prey 2 and Crysis 2 as well? Games with an emphasis on verticality and traversal? I see nothing wrong with that as long as it's properly implemented
There's clear evidence that the genre is stagnating
What the hell is up TotalHalibut, he's all emotional and shit. lmao
nelsonroyale said:I suppose you can't expect much from a chav fish.
injurai said:[...]to still be bitching about O/B is proof that you have a stick so far up your ass it's rupturing your optical nerves.
OT: I started this last night. Not sure what to make of it.Well, people didn't buy Bulletstorm so hey.
I don't like all that name calling. I think Killzone:SF looks good, but personally I'm not a fan of the blue/orange haze lightning, for example.
And with all the features of Cryengine 3 (Water Caustics/Pixel accurate displacement mapping etc.) I can see why people could prefer Crysis 3 over Killzone:SF
It's kind of weird that all of Sonys first parties use different engines. You'd think they would out all their resources into one pot and come up with an amazing middleware solution that is scalable for the different developers under Sony
OT: I started this last night. Not sure what to make of it.