Here we go:
Polygon - 9.5/10
VentureBeat - 90/100
IGN - No Rating (Pre-Review)
Ars Technica - No Score
Polygon - 9.5/10
SimCity is a near-perfect fusion of the classic simulation game with modern social and online play elements. It is in every way the fully realized evolution of the franchise and a much welcome iteration, perfectly engineered to dispense the maximum amount of fun in the most efficient way possible. It is highly addicting, but there are worse things to be addicted to. Just be sure to set an alarm.
VentureBeat - 90/100
Summary
It’s a joy to see SimCity return in a better form than it has ever been. It is wonderfully complex, but very easy to play. The title is a massive undertaking and it has come together beautifully overall. Hopefully, EA will be able to improve the connected parts of the game, and the experience will become more fun with more players.
By the time you’ve mastered the game, you’ll get an appreciation of how hard it is to run a sustainable city. You can build it around ore deposits, but one day your mine will go dry and you’ll be left with a lot of pollution. The game is as enchanting as it was when it first debuted so many years ago.
IGN - No Rating (Pre-Review)
I'm going to go ahead and predict that, much like Blizzard found with Diablo 3, Maxis will soon discover that the majority of SimCity players will want to play by themselves most of the time. The good news is that it's a totally valid way to play, and no significant options I've seen are closed off to those of us who play in private regions and single-handedly run all the cities therein. Progress is a little slower because you have to switch between cities, but it's definitely doable. It's very much like playing The Sims 2, which allows you to control multiple households, but in order to switch between them you have to go through a loading screen.
Ars Technica - No Score
After spending around a dozen hours each playing the game this weekend, Microsoft editor Peter Bright (who considers himself a bit of a SimCity die-hard) and I were pretty disappointed with what we found. What follows is edited excerpts from the various conversations we had over instant messaging this weekend, discussing how we were finding our initial time with the game. We'll have a more detailed review later when we've had a chance to try out the final release, complete with all the globally connected, Internet-enabled features EA has been playing up, but just going by first impressions, maybe EA shouldn't have messed with its successful city building formula quite so much.