Log4Girlz said:
Citation needed. I was told to check the 1080 p box. Games generally aiming at 720 p when it can in fact output to 1080 p is worrisome. Though it would also be worrisome to me if PS4 games started coming out of the gate at 720 p as well.
There is no need for citation, look at the few data we have. The whole design is tailored towards 720p, from the size of the eDram pool to the main memory bandwidth or the fact that the GPU has a "slow" clock of only 550 Mhz but with a much modern feature set.
Log4Girlz said:
There is only double the usable ram. I don't see that as a "huge" increase when it comes to consoles.
More than double, both PS3 and 360 also had RAM reserved for their OS (480MB for Games on Xbox 360 and 452MB on PS3 if I remember it ok).
Then there is also another fact, and that is that not every algorithm scales linearly when it comes to memory usage.
Let's say that from the 480MB of RAM available on the Xbox, 100MB are used to store variables and code, and the other 380MB to store graphical data (buffers, models, textures etc.).
With the WiiU you could still have this 100MB of general code, but then you could use up to 924MB for graphical data.
Log4Girlz said:
And where is this usesable tessellation you speak of? Nothing is impressing in the geometry department at the moment. I would imagine at least Nintendo would be utilizing it. If they are, boy is it having a subtle effect. Let's hope on Retro
Nintendo themselves said that until November 2012 the development kits weren't finished and that some functions of the console weren't available.
You can't expect to get those effects that haven't appeared in a meaningful way even on PC when there exists GPUs capable of it for years to be at full use on launch ports of the WiiU from other systems.
Log4Girlz said:
I think the Wii U and Xbox 360 are about as close to one another as the Gamecube and Wii. So we'll have to agree to disagree. I mean, there is just nothing showed implying a greater difference.
Well, if seeing it in games is the only way for you to believe it, then you will have to wait at least until this E3.
Log4Girlz said:
For the sake of argument let us say that architecturally the Wii U is in fact more similar to say, the Durango. It appears to be so much less powerful on paper that it outputs graphics with minimal graphical increases to the Xbox 360. So the impression left that it is a 7th generation platform in terms of performance. Now the question is, with diminishing returns, will an Xbox 360 with extra RAM and some extra graphical features compare to its competitors despite the power difference? We shall see.
You can't judge a system capability with games designed with other architectures on mind.
USC-fan said:
I do not agree with any of these points you are trying to make. Wiiu is an Xbox 360 + in design.
How is there far more difference between wiiu and ps360 than GC to wii.. this seems so very unlikely. Wii was better in every area. Wii had better CPU, gpu, and 4x the usable ram. The wiiu has better gpu, 2x usable ram, and CPU that not as good.
Seem very silly to say there will be more difference wiiu/ps360 than wiiu/ps4 720. Wiiu is a modern low power xbox360+.
The Wii had nearly the same chips than the GC, a bit overclocked. The difference between WiiU and Xbox 360 is much greater than that.
And about the CPU, I'll explain it again, it's not worse, it's different. In terms of general purpose code, it's a lot better than the Xenon, and of course, a whole generation above Cell (which was only 1/3 of Xenon capability in that regard). Plus it has DSP and an ARM processor to handle things that on the Xbox or the PS3 had an impact on the CPU.