WiiU "Latte" GPU Die Photo - GPU Feature Set And Power Analysis

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There is an examiner article talking about the Wii U (in response to Forbes' stupid Nintendo = Sega contributor piece) and this guy said this:



The paragraph continued on, but that just seemed like some bad damage control to me.

Assuming the 360's lower end of FLOP output holds true, we are seeing AT LEAST 300 GFLOPS, and 4 time that is 1.2TFLOPS... which the Wii U is not...

times that by 5 (the multiplier he said the PS4/Durango are over Wii U) and you get a whopping 6 TFLOPS...

Sure... knock that down and account for "efficiencies" of newer hardware, etc, but that is still completely off.

Anyway, is he right to think Wii U is closer to PS4/Durango than Wii was to PS360?

I think he is technically right, but I was wondering, does it matter? The difference still seems very large.

Well... i doubt WiiU is 4x 360, just like i doubt Durango is 5x WiiU. At least in real world circumstances. Also... going by his math, Durango is 20x xbox360.
 
Wii U is close to PS4 and Durango the same way PS3 and 360 are. In other words, not very.

So thats why Criterion can use better lighting, better drawdistance, and way better PC textures compared to PS360.

Even the Journalists seeing the game in action confirm that this is true, or do you think the media, thats been bashing Nintendo for everything, would lie on this particular case?

Wii U is barely more powerful than PS360 and pulls the above off?

Yeah... Makes sense..................
 
So thats why Criterion can use better lighting, better drawdistance, and way better PC textures compared to PS360.

Even the journalists seeing the game in action confirm that this is true, or do yiu think the mdia, thats been bashing Nintendo for everything, would lie on this particular case?

Wii U is barely more powerful than PS360 and pulls the above off?

Yeah... Makes sense..................

It's got more eDRAM (32mb + 3mb + 1mb) and more memory in general... that'll address all the things you just mentioned. Higher bandwidth and more memory. Not really indicative of power.
 
It's got more eDRAM (32mb + 3mb + 1mb) and more memory in general... that'll address all the things you just mentioned. Higher bandwidth and more memory. Not really indicative of power.

Higher bandwidth?

Didn't we have like a bhuge thread laughing at Nintendo because the bandwidth is 43% slower than on PS360?

And not sure what Lighting has to do with memory...
 
It's got more eDRAM (32mb + 3mb + 1mb) and more memory in general... that'll address all the things you just mentioned. Higher bandwidth and more memory. Not really indicative of power.

Soooooo the PS3 and 360 have the same amount of power but they are not able to utilize it?

Games looking better on a console =/= more powerful console?




This thread is pretty hilarious.
 
So thats why Criterion can use better lighting, better drawdistance, and way better PC textures compared to PS360.

Even the Journalists seeing the game in action confirm that this is true, or do you think the media, thats been bashing Nintendo for everything, would lie on this particular case?

Wii U is barely more powerful than PS360 and pulls the above off?

Yeah... Makes sense..................

And draw less online players.
 
And draw less online players.

Because the online situatuion with Wii U was unclear in NOVEMBER last year. Its in the articles, go read. This would have released without online if that would have been a launch title...

Just shows you have no clue what you are taking about. As usual
 
Higher bandwidth?

Didn't we have like a bhuge thread laughing at Nintendo because the bandwidth is 43% slower than on PS360?

And not sure what Lighting has to do with memory...
Yes, the system ram is a sack of shit. But it more than triple the amount of embedded ram than the 360. Triple. Textures are a RAM thing (1gig > ~512) and lighting is a bandwidth thing. I know you're trying your best to be smug as fuck right now but more available bandwidth allows for better lighting passes and higher resolution shadow maps.

Soooooo the PS3 and 360 have the same amount of power but they are not able to utilize it?

Games looking better on a console =/= more powerful console?




This thread is pretty hilarious.

Now you're just trolling. I didn't say it was less powerful than the PS3 and 360. Never did. I don't believe it is either. I KNOW it is more powerful, plain and simple.
 
Yes, the system ram is a sack of shit. But it more than triple the amount of embedded ram than the 360. Triple. Textures are a RAM thing (1gig > ~512) and lighting is a bandwidth thing. I know you're trying your best to be smug as fuck right now but more available bandwidth allows for better lighting passes and higher resolution shadow maps.

And you are trying far too hard to downplay Wii Us advantage over PS360. But taking about how powerful it is is absolutely impossible. Will wait for E3 now and then it should be clear whos right.
 
Could have as much to do with the online infrastructure they have in place as much as anything. 4/10 for the troll attempt.

I'm not sure why everyone think VO is a troll. He's just the world's most bitter Nintendo fan. That's why you never see him posting in other threads.
 
And you are trying far too hard to downplay Wii Us advantage over PS360. But taking about how powerful it is is absolutely impossible. Will wait for E3 now and then it should be clear whos right.

The fuck you talking about? The Wii U is noticeably more powerful than the PS360. It's running at less than half the watts but putting out better results (when the effort is put in, eg. Trine 2, NFS). I'm not downplaying anything compared to the PS360, I'm downplaying it compared to PS4 and Durango.
 
Because the online situatuion with Wii U was unclear in NOVEMBER last year. Its in the articles, go read. This would have released without online if that would have been a launch title...

Just shows you have no clue what you are taking about. As usual

I just remember Ward saying he didn't know why it had less players.

Still a marginally better looking 30fps racer that is very close looking to current gen versions. I wonder how long it will be the holy grail for Wii u tech defenders.
 
I just remember Ward saying he didn't know why it had less players.

Still a marginally better looking 30fps racer that is very close looking to current gen versions. I wonder how long it will be the holy grail for Wii u tech defenders.

If you had seen the comparison images you would see that its not just "marginally better"!

I need to wonder how many times you will continue to own yourself with uninformed statements, but okay, back to topic... Not gonna bother with you anymore, because well... I know your lol worthy history in Wii U threads...
 
Hitting the home button would freeze the system wholesale (including the frame buffer) and load the "OS" in the reserved memory address. The screenshot function would then only need read access to the frozen memory and pull the current frame buffer. The game doesn't need to be running at that time.

Essentially, the Wii U OS (as well as the 3DS OS) seems to use a TSR-like concept to "fake" multitasking: Only a single application is running at a time, and the system uses interrupts to switch between them.

This would follow the Nintendo principle of hardware providing a known quantity moreso than them hiding fixed functionality in the GPU
(hiding under the EDRAM)
.

In fact, it even follows the principle of 'withered technology'. I'm sure they could have had a preemptive multitasking kernel with RTOS extensions for guaranteed resource processing... instead they chose an option that requires much less input and still achieves the same aim. Also, it worked for iOS for plenty of years.
 
So thats why Criterion can use better lighting, better drawdistance, and way better PC textures compared to PS360.

Even the Journalists seeing the game in action confirm that this is true, or do you think the media, thats been bashing Nintendo for everything, would lie on this particular case?

Wii U is barely more powerful than PS360 and pulls the above off?

Yeah... Makes sense..................

What resolution and frame rate is the game running at?
 
It's 30fps like the other versions.

"The extra time was not spent in vain, something that became obvious once Most Wanted was up and running on a television. The Wii U port pulls in the PC assets and immediately sports a much longer draw distance and better frame rate than its console cousins. Having played my fair share of Need for Speed: Most Wanted, the work that went into this Wii U version was clear – and not just in graphical fidelity, either."

That's from the Joystiq article on the game.
 
"The extra time was not spent in vain, something that became obvious once Most Wanted was up and running on a television. The Wii U port pulls in the PC assets and immediately sports a much longer draw distance and better frame rate than its console cousins. Having played my fair share of Need for Speed: Most Wanted, the work that went into this Wii U version was clear – and not just in graphical fidelity, either."

That's from the Joystiq article on the game.

PS360 versions run almost at a locked 30fps, just like the Wii U version. The Wii U version is more consistent though when dirt fills the screen. Anyway, it still comes out on top with the other graphical upgrades.
 
"The extra time was not spent in vain, something that became obvious once Most Wanted was up and running on a television. The Wii U port pulls in the PC assets and immediately sports a much longer draw distance and better frame rate than its console cousins. Having played my fair share of Need for Speed: Most Wanted, the work that went into this Wii U version was clear – and not just in graphical fidelity, either."

That's from the Joystiq article on the game.

From Ward:
"At Criterion we don't really struggle on the framerate," Ward said.

Is it 60 frames per second?

"No, it's not," he said. "It's 30 frames."

And the PS3 version?

"30," he replied. "You don't even know, but you have to ask, right?"
 
Summary of what I found in this thread:

1. Omg the Wii U 'might' be more powerful than the 360 and PS3.

2. Omg what in the world was Nintendo thinking?

3. Oh yeah, they're Nintendo.
 
There is an examiner article talking about the Wii U (in response to Forbes' stupid Nintendo = Sega contributor piece) and this guy said this:



The paragraph continued on, but that just seemed like some bad damage control to me.

Assuming the 360's lower end of FLOP output holds true, we are seeing AT LEAST 300 GFLOPS, and 4 time that is 1.2TFLOPS... which the Wii U is not...
Pardon my French, but what makes you think a console of theoretical maximum of 307.2GFLOPS (Xenos: 240, Xenon: 67.2) produces 'AT LEAST' 300 GFLOPS in real life? Just curious.
 
Discussion in this thread stalled when we realized we had no idea what 30% or more of the silicon actually does, and it reverted to SYSTEM WARZ. I am curious if thraktor was ever able to flesh out his asymmetric shaders theory, but I haven't seen him post on it in quite some time.
 
Pardon my French, but what makes you think a console of theoretical maximum of 307.2GFLOPS (Xenos: 240, Xenon: 67.2) produces 'AT LEAST' 300 GFLOPS in real life? Just curious.

Because "307.2" is measurable, unlike "halo 4 flop output" whatever that means. (I also thought the xenos was rated higher.)
 
Because "307.2" is measurable, unlike "halo 4 flop output" whatever that means.

If Nintendo ever makes another Metroid FPS, the most powerful weapon in the game should be a FLOPS black hole gun, and when you fire it it should make every enemy in the same room as Samus explode into pixel art and get sucked into the vortex.
 
Because "307.2" is measurable, unlike "halo 4 flop output" whatever that means.
Herein lies the problem, though - "307.2" is what the brochure reads, not what somebody measured, whether directly or indirectly. Ergo it's a highly synthetic number. When we speak of such synthetic numbers, we don't normally say 'at least', au contraire - we say 'at most'. Thus my curiosity of your reasoning.
 
Herein lies the problem, though - "307.2" is what the brochure reads, not what somebody measured, whether directly or indirectly. Ergo it's a highly synthetic number. When we speak of such synthetic numbers, we don't normally say 'at least', au contraire - we say 'at most'. Thus my curiosity of your reasoning.

Like I said, I thought they were both rated higher, closer to 350. Clearly I'm in the wrong, but these numbers (in this case 307) is the only measurable number we have.
 
Like I said, I thought they were both rated higher, closer to 350. Clearly I'm in the wrong, but these numbers (in this case 307) is the only measurable number we have.
It's a theoretic figure, nobody measured anything. It's what you could get if you somehow achieved 100% utilization of everything, all the time. Which you won't.
 
Like I said, I thought they were both rated higher, closer to 350. Clearly I'm in the wrong, but these numbers (in this case 307) is the only measurable number we have.
Ah, I see your edit now. Thanks.
 
The PS360 version has framerate drops, the Wii U version doesn't. Supposedly. I wouldn't know, I haven't played any version of the game.

Safe bet to wait for DF frame rate analysis. I remain skeptical that its that much an improvement over other versions fps.
 
It's a theoretic figure, nobody measured anything. It's what you could get if you somehow achieved 100% utilization of everything, all the time. Which you won't.

So the 1.8 and 1.2 TFlops inside PS4 and the 720 will never be met ?, interesting if true. Makes you wonder why so many people put so much into these numbers.

I judge a console on what I see on screen, E3 is Nintendo's last chance to prove WiiU is anything other than a tiny step above PS360 for me.
 
And draw less online players.

Yes you have brought this up several times now, yes we know.

The improvements way way way make up for that.

There is no point in discussing with people that think the ports are all the evidence we need, and clearly dismiss the better multiplat games on the Wii U like Trine 2 and NFSMW U.

Trine 2 blah blah blah is not a very good example blah blah

NFSMW U 6 players online blah blah blah.

It is better to wait for the games that will shut up all these trolls once and for all.
 
So the 1.8 and 1.2 TFlops inside PS4 and the 720 will never be met ?, interesting if true. Makes you wonder why so many people put so much into these numbers.

I judge a console on what I see on screen, E3 is Nintendo's last chance to prove WiiU is anything other than a tiny step above PS360 for me.

80% of a higher number is still higher than 80% of a lower number. The next gen systems have focused on efficiency instead of brute force though, and therefor will be much closer to that 100% then ever before.
 
Source please.

read the forums and everyones analysis of the architecture. VGLeaks also detailed how PS4 was enhanced for compute. It basically just means the system is much more efficient. Also thuway and and Reiko got ahold of a MS document that said Durango was aiming for "100% efficiency". It was in comparison to how inefficient Xenos was.

heres the threads I'm referring to.

http://www.neogaf.com/forum/showthread.php?t=515882&highlight=

http://www.neogaf.com/forum/showthread.php?t=515746&highlight=

It's not a rumor now. I am confirming it. You need a link? There is no link. I am the link :). The point is, MS is going for 100% GPU efficiency.
 
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