Kill Your Masters
Member
"Purchase a server slot now" is missing, so not as bad as I thought.
A normal consumer would probably never notice DRM or care about it.
It really seems like Polygon is desperate to get their quotes on the back of game boxes.
Other outlets were also allowed to play on these private servers and did. Polygon just decided their clicks were worth more than the correct assessment of the game in conditions the customer experiences it in.They made an agreement with EA.
Would you rather the review be written so it only applied for the rough spots in the first few days of release, referencing issues that won't make a difference a few days after launch?
I get what you're saying, but they need to review the game, not the temporary connection issues.
Polygon's policy appears to be to review games based on their state at release day from the perspective of typical customers, unless it's a game they want to promote, in which case they jettison that rule.
Posts like these make me sooo pissed that they cancelled my pre-order. I have this super nice hardcover strategy guide and no game to game with it. ;_;What's wrong with the combat? Works pretty awesome. Not the deepest, but better than many JRPGs. Takes the pokemon concept to a whole new level.
Shit, stop giving them ideas."Purchase a server slot now" is missing, so not as bad as I thought.
What this is about is you complaining about things that you don't agree with. I have no problem with the Mass Effect example you cited since the feature you're complaining about is completely optional. You don't have to pay for those packs and you can easily get enough points without needing to play a crazy amount of games.
"Purchase a server slot now" is missing, so not as bad as I thought.
Just another example of game reviewers becoming increasingly out of touch with most consumers.
Isn't there important back story in the ME3 DLC? I seem to remember the Giantbomb guys watching Brad play during GOTY awards and talking about how their experience of the game was much lesser than Brads because of DLC.
I can see taking issue with reviews not being critical enough, but I don't necessarily think that stuff like DRM/microtransactions/other monetizing mechanics should automatically be grounds for point deduction. I mean, they should if you can elucidate why these mechanisms get in the way of things. But I don't know if a typical user necessarily has complaints about Diablo 3's always online requirement, or the integration with the real money auction house. The former won't be a problem if your connection always works when you go to play, and the latter doesn't really become apparent until late in the game.
Again, what I'm contesting here is not that they aren't problematic and deserving of no point deduction, as I think such an assessment would be completely fair, particularly if argued well in the text of the review. But I just don't necessarily agree that failure to acknowledge these factors is indicative in and of itself of shoddy reviewing.
I can see taking issue with reviews not being critical enough, but I don't necessarily think that stuff like DRM/microtransactions/other monetizing mechanics should automatically be grounds for point deduction. I mean, they should if you can elucidate why these mechanisms get in the way of things. But I don't know if a typical user necessarily has complaints about Diablo 3's always online requirement, or the integration with the real money auction house. The former won't be a problem if your connection always works when you go to play, and the latter doesn't really become apparent until late in the game.
Again, what I'm contesting here is not that they aren't problematic and deserving of no point deduction, as I think such an assessment would be completely fair, particularly if argued well in the text of the review. But I just don't necessarily agree that failure to acknowledge these factors is indicative in and of itself of shoddy reviewing.
No it really isn't.
Games should be judged on their merits, and unfortunately, always on DRM, micro-transactions, and other anti-consumer practices are part of the game. It's not something that should just be cast aside as a separate aside. Even if they weren't up to the developer.
If reviewers deducted points towards these practices, it would go a very long way in making publishers think twice about implementing them into the games. This industry is a scores-based one, bonuses are based on Meta-critic scores etc. Sales depend on these scores.
Who cares about review scores? It''s the text of the review you should be reading.
Mass Effect is definitely the least of the offenders but it still had:
1. Day One DLC that was an integral part of the story (Javik and the Protheans whole back story)
2. Pre-Order Bonuses up the wazhoo.
If you're reviewing a game what can you really do for these two? Assuming that anyone reviewing the game is reviewing exactly what is on the disc and not any preorder or Day 1 DLC, they can't doc the game points for something that isn't there that they haven't experienced. Assuming the game doesn't feel like it is missing something (which I personally didn't think ME3 did when I played it without Javik), they can only rate it on what they actually played. You can't just be like "well there's some DLC out there I haven't played so let's subtract 1 from my rating."
I guess the "anti-consumer" stuff in those games just don't bother them :\
Okay, I really don't like seeing this kind of dismissive talk whenever someone tries to call out a review outlet for giving inflated scores to heavily marketed games.
Who cares about review scores? Everyone. Tons of people use numerical scores to help evaluate a product's quality against competing products in the market. Developers receive (or don't receive) portions of their pay according to the average Metacritic score, which is derived solely from the numerical scores given by review sites.
Ideally the content of a review should be what's most important, but acting like the number score given at the end isn't paramount is simply denying reality. And speaking of content, just look at some of the pull-quote examples that have been posted in this very thread. Does that seem like the type of quality content that reflects legitimate criticism and discernment to you? It's a joke.
That's not to say that Polygon is unique in this failing. Not by a long shot. Giving big-budget games 9's and 10's is as easy as breathing for almost every publication and web site nowadays, and it has been this way for years now (shameless plug for an article I wrote years ago).
Game reviews have so many problems from the top down that I'm not sure where anyone could even begin to start reversing the negative trends that plague game criticism on the whole. They typically focus too much on praising or damning individual "components" of the game, such as graphics, sound, story... etc. Games are reviewed more like pieces of software than they are pieces of interaction fiction, and that's not good. Worst of all, there is an inherent conflict of interest in that the people reviewing the games are the same ones who are being flown out to publisher-backed game events, given review copies and ads for their publication or web site, and possibly even directly incentivised with straight cash-for-scores offers.
___________
tl;dr - Scores matter, a lot. Games "criticism" is nothing of the sort.
Are you kidding? Of course they do...
Go take a gander on Amazon reviews of the game.
EDIT: Here http://www.amazon.com/dp/B00178630A/?tag=neogaf0e-20
Can a typical user even complete the hardest difficulty without using the auction house?
Are you kidding? Of course they do...
Go take a gander on Amazon reviews of the game.
EDIT: Here http://www.amazon.com/dp/B00178630A/?tag=neogaf0e-20
Probably because they don't actually have to buy most of the games they review.
Holy fuck this thread is insane.
Only thing I'll comment on is reviewing pre-release content. What should they do? Wait a month? What value does that serve to you? I'm certainly interested in criticism that is thought through over a long time, but these are intended to give you an opinion as to quality on release. The anti consumer practices are out there. You know of them. The review should not change based on price or other issues unless they impact the game directly.
Quick 'n' Dirty (just like Polygon):
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perfectly engineered to dispense the maximum amount of fun in the most efficient way possible.
Mass Effect is definitely the least of the offenders but it still had:
1. Day One DLC that was an integral part of the story (Javik and the Protheans whole back story)
2. Pre-Order Bonuses up the wazhoo.
3. Pay to become more powerful business model for multiplayer.
The other games are guilty of far more, which is incredibly sad.
:lol :/
Part of the problem of reviews for these 'games as a service' is that reviews are static and don't reflect the games other than in it's 1st day on the market.
Whether it's always-online DRM, added content and features, balancing and bug fixes, reviews today fail miserably to reflect the up-to-date status of a game and adjust the scores accordingly.
When was the last time a big site re-visited and re-reviewed a game and raised\lowered its score?
These reviews are of no use to anyone who reads them on any other day than the day they were posted at. If reviews are there to notify readers about the product they are considering the buy then today's reviews are irrelevant for anyone who is looking to buy a game outside of it's day\week of launch.
Diablo reviews should have been revisited; Simcity reviews should be revisited; L4D2 reviews. At their current state these reviews are false and misleading and aren't representative of the product you will buy.
I want to read reviews about TF2 and decide whether to download it (or buy it, before it went F2P). 99% of the reviews available of the game are outdated, misleading and flat-out false. (I think only Eurogamer did a re-review of the game).
Is a typical user even playing through Nightmare mode?
No, they don't necessarily have to subtract from the score. But definitely at least acknowledge it in a major way in the body of the review.
I'm not trying to be obtuse, but the kinds of people that write these belligerent Amazon reviews aren't necessarily indicative of typical users to me. I've seen plenty of reviews written prerelease about some titles simply because they are using Steamworks with the retail disc.
Is a typical user even playing through Nightmare mode?
While I agree with you, the pull quotes from this thread have all been headlines or closing paragraphs, which is not much more than posting just the score. While I agree that some of Arthur Gies' reviews read more like a cheerleader, the ENTIRETY of some of those reviews shows a lot more thoughtfulness than people are giving credit for.
I honestly dont see a problem with Polygon. They make some great content. Read their features sometimes.
2/10. Has some serious transparency issues.
Because members of niche enthusiast discussion boards represent the vast majority of game buyers.
I'm not talking about always online DRM. Look at how accepted it is, though. People don't even care anymore that you can't trade your Steam games in, let another person legally borrow them, etc.