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Tomb Raider PC Performance Thread

can someone explain what double buffering and triple buffering does?

http://en.wikipedia.org/wiki/Multiple_buffering

Double buffering sucks, because if you can't maintain a locked 60, it will drop all the way down to 45, or 30, or lower. Always an even number like that. Even if you're hitting 59fps with DB on, you will be seeing 45 frames per second.

Use Triple Buffering unless you have an extremely good reason not to.

Double buffering means that your framerate will be locked to a multiple of your monitors refresh rate.

So if you have a 60hz monitor your framerate will be either 60, 45, 30, 15 or 0 with no gradient in between.

Triple buffering unlocks the framerate up to your monitors refresh rate but can introduce some (very) mild input lag. It's the way to go unless you're super sensitive to that stuff.
 
I was worried about this game reading gaf, but it runs great on my PC. I'm using a 7970 and the latest beta drivers.
 
Tessellation fix for nvidia users.

Download nvidia inspector
Open nvidia inspector
Delete Tomb raider 2013 profile
Find hitman absolution profile
Link tombraider.exe
Change if you want af, aa and so on
Press apply button

And now hopefully you have no crash anymore with tessellation on. Have worked for me now an hour with no crash, use to crash before after 1-2 minutes after activating tessellation.

Thanks goes to a guy on steam for this fix.

I got that far
 
If it wasn't for this thread, I would think it was a great port as well. I haven't had a single problem and I've been playing all day.

Anecdotal evidence proves me to be in the minority, unfortunately.

EDIT: Other than the AA changing from 2xSSAA to FXAA every time I start up the game, but that's not even a problem. Just a minor annoyance.
 
If it wasn't for this thread, I would think it was a great port as well. I haven't had a single problem and I've been playing all day.

Anecdotal evidence proves me to be in the minority, unfortunately.

Honestly, from the story Nvidia tells, it was a great port until Nixxus cocked it up at the last minute.
 
http://en.wikipedia.org/wiki/Multiple_buffering

Double buffering sucks, because if you can't maintain a locked 60, it will drop all the way down to 45, or 30, or lower. Always an even number like that. Even if you're hitting 59fps with DB on, you will be seeing 45 frames per second.

Use Triple Buffering unless you have an extremely good reason not to.

If I'm not mistaken, there's a slight misunderstanding here. With double buffering the framerate must divide evenly into the refresh rate, so assuming you have a 60Hz display and your PC can't keep up at all times, 60fps (60/1) becomes 30fps (60/2), which becomes 20fps (60/3), which becomes 15fps (60/4), and so on.
 
If I'm not mistaken, there's a slight misunderstanding here. With double buffering the framerate must divide evenly into the refresh rate, so assuming you have a 60Hz display and your PC can't keep up at all times, 60fps (60/1) becomes 30fps (60/2), which becomes 20fps (60/3), which becomes 15fps (60/4), and so on.
Yes, you are correct. My mistake.

http://www.futuretech.blinkenlights.nl/dbuffer.html

PS. For extra credit, relate this to how/why doublebuffered applications always render at an integer divisor of the monitor refresh rate -- ie 60Hz, 30Hz, 20Hz, 15Hz, 12Hz etc.
 
I'm just gonna to play the game with tesselation off until Nvidia releases a new driver for my 680. I'm 100% positive they'll drastically improve performance with a new driver. Its not like I'm looking at Crysis 3 here.
 

Find "Tomb Raider (2013") from the profile drop-down box, click
icon1g5x3h.jpg
to delete the profile, select Hitman: Absolution from the profile drop-down box, click
icon2vqx4h.jpg
and browse to steamapps\common\Tomb Raider to find tombraider.exe, and finally click "Apply changes".

Edit: Ah, I see you got there yourself. Serves me right for taking the time to pinch and upload the icons. :p
 
Is just plain "Tomb Raider" the same as what you guys are calling "Tomb Raider (2013)" in Nvidia Inspector? Because I don't see a "Tomb Raider (2013)
 
Soooooo I'm a bit late to this party, but with my 670 seems like I'll hold off til a driver update *and* an actual game patch, based off that nVidia quote a few pages back.
 
Soooooo I'm a bit late to this party, but with my 670 seems like I'll hold off til a driver update *and* an actual game patch, based off that nVidia quote a few pages back.
Results may vary. Runs practically flawlessly for me on a GTX 590, 16GB, i7-2600k @ 4.4ghz. Except for TressFX, but everyone knows that. Maxed out (w/out TressFX) mostly locked 60, except for some HUGE areas. Not a single crash in ~6 hours of gameplay. Even with Tessellation and Exclusive Fullscreen enabled on an Nvidia card, which seems to be causing most of the crashes/issues. I also have not even had to mess with Nvidia Inspector, thankfully, it all just works.
 
so, anyone here know what in the world the 'High Precision' setting is/does?
Just guessing from the name (I don't have the game yet) I'd say it uses 16 bit per component (instead of 8 bit) buffers for the rendering/postprocessing. If so, you should see the largest difference in HDR effects, and maybe some postprocessing-induced banding without high precision.
High Precision: This poorly defined name describes a feature that adds darker shades and different intensities of light to the game. In short, it makes the game look more realistic. Major performance hit.
.
 
Wow, screens do NOT do TressFX justice. It's so impressive I actually sacrificed 1080p for it. With a GTX 560M it's either Ultra 720p or High 1080p
 
Wow, screens do NOT do TressFX justice. It's so impressive I actually sacrificed 1080p for it. With a GTX 560M it's either Ultra 720p or High 1080p

TressfX does look nice in motion but there's this weird ghost around the hair that was visible at one part. lara was help upside down and there was a white outline to the hair.

As for the TressfX performance I usually play at 1080p(downscaled to my aging 720P TV) and no matter what resolution I put it on tressfx decides to halve fps.
 
Ok I can launch the game fine now....

It was fraps for some reason. If I had fraps open, the game wouldn't launch. Without it, it launches fine, then I can alt-tab and open fraps fine. Weeeeeiiiird.
 
Ok I can launch the game fine now....

It was fraps for some reason. If I had fraps open, the game wouldn't launch. Without it, it launches fine, then I can alt-tab and open fraps fine. Weeeeeiiiird.

Are you using SweetFX?

If you are, there is a clash with the overlay and SweetFX. I know there was this issue with MSI Afterburner. Not sure about FRAPS. But yeah, if you are going to use an overlay + SweetFX, you have to open the game first, then alt tab out and open the overlay monitor service.
 
Are you using SweetFX?

If you are, there is a clash with the overlay and SweetFX. I know there was this issue with MSI Afterburner. Not sure about FRAPS.

I don't use SweetFX and ran into the same issue. The game not liking the presence of FRAPS is definitely some sort of weird bug.
 
I don't use SweetFX and run into the same issue. It's definitely some sort of weird bug.

Ah my bad. I didn't have the issue until I started using SweetFX. So I know my issue with MSI afterburner is related to that. EDIT: But I see you guys are both using Fraps, so NVM. Strange that it crashes for you guys. =/
 
Game was running at a pretty steady 60fps for a while, then I hit some open areas and it drops to 40. I changed the resolution from 1080 to 720 and the framerate stayed the same, so I've now locked it to 30fps and am downsampling from 2880x1620 with SMAA instead. Never thought I'd be CPU limited with this game.
 
Nope no SweetFX. I also seem to remember the game not liking Steam BP mode.

Actually, just seems to be Fraps. Game launched fine with Steam BP. Besides that, no complaints with the game. Run at a steady 45-50fps for me, on highish. AMD.
 
Had this issue with TressFX for a couple seconds. Became to realistic for the game to process!
XypbgDy.png


Outside of that and two instances when an environmental object didn't load (one of those nets in the hut), the game has been running perfectly for me maxed out. The only thing that's been crashing for me is my stream software.
 
Anyone know the answer to this? I posted in the OT but didn't see any responses:

OT post:
I am playing the PC version w/ an Xbox 360 controller, and I've had some instances where my controller cut off and when I cut it back on, it's defaulted to the PC controls. The only way so far I've found to revert back to 360 controller is to completely restart...does anyone else know of another way? Seems kinda frustrating if the only way is to restart.

Any help?
 
Glad to finally be putting my 7950 to work. Game looks incredible, getting 50-60 on ultra, around 5 less with tressfx. Was going to overclock but I'm pretty happy with the stock performance.
 
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