A game review is a product review.
in some cases, yes. but not in all cases. it depends on what is being discussed. Game design is a "review" of the content. Value included in the game is a "product" review. there is an inherent difference. It would not matter if a game is even being sold for a critical review of a game to not be classified as a product review.
That's why there's a score on it.
no, there's a score because reviewers like to have a single summation of a 1500 word essay in one number so that they can appeal to people who don't like to read their god awful reviews.
People don't attach a score to their treatise on the themes of MacBeth.
i give that book a 6/10. i've seen better themes in Othello.
so, who says i can't?
It's like saying Skyrim on PS3 shouldn't be dinged for turning into an unplayable mound of shit because it's just the fault of the PS3 hardware. The game is fine.
no, its not the PS3's fault, its Bethesda's fault for not designing the game to the PS3's hardware and allowing a product that cannot be played shipped.
I somewhat disagree with this in the case of games. I get the idea with movies, or a live concert, just because a theater in San Jacinto's run down and their projector goes out 30 minutes into the movie and their ticket staff was rude doesn't mean everyone's experience will be the same or that they're even worth talking about in regards to the movie but for a videogame like this, where essentially EA is not just selling the game as a physical disc but as a service I think it absolutely does matter what externalties affect it. This is everyone's experience. Right here. Ea is the ticketmaster, the director, the projector, the concession stand employee, everything, they are absolutely all related to the experience. About the only thing in Sim City not worth being mentioned in a review is how hard it was or was not to purchase a copy at your favorite retailer. That's the only part that doesn't matter.
maybe it is everyone's experience. lots of people complained about Diablo III's connection issues and having to always log in to play. I had no issues with either. And if you play the game now, those connection issues aren't present and always logging in isn't a factor that I would even mention in a review of that game if i were to write one.
i also probably wouldn't even care to read a review that did. its useless information and if they ding the game because of it, then wtf is the point of reviewing it? Every time some DRM thing is in a game it automatically gets a ding, then might as well have every game never be able to attain a good score.
From every think I have read, it seems that the game has been designed to do some of the calculation on EA's servers. The official reason seems to be that game just would not run properly on an average home PC. Conversely, it could be just highly sophisticated DRM. Except, in this case without those servers some of the information that is game critical is missing. Unlike a simple DRM, which only authenticates legitimacy of the software, this is different.
Think like this: if there was no authentication DRM, but all the calculation for the economy for the game are done on EA's servers, because our computers cannot handle it; even then the game would need to connect to servers, not to check if its legitimate, but to get all the required information. Without it the game is broken.
For this reason, Sim city "server issues" should be part of the review.
all of that is speculation, and ultimately i couldn't give a shit if the "calculations" ARE done server-side.
what it comes down to is the user experience -- if you experience consistent lag from an online game and there are no signs of improving, then yes, of course it is a detriment to the game. If it takes forever to do anything because of this "constant calculation" then yes, it is a user experience issue, not because its a server-side issue, but because of the way the game is seemingly designed -- there is always lag after placing an object down in the game that should not be present. I could care less if there is calculating server-side, they need to make sure that it works well enough before making it available and if it never improves, then it is an issue.
I wouldn't consider the lag on launch day or rare lag on days that they just have a lot of traffic going on to be representative of the game experience. Someone who logs in 5 months from the game's launch is not going to have those issues. The review will be worthless once something like server lag is ironed out, and is not representative at all. It should be a news announcement at that point. "There's a lot of lag today on Sim City, everyone."
Does anyone want to read a review of World of Warcraft Mists of Pandaria where it says "WELP ITS THE FIRST DAY OF A NEW WOW EXPANSION AND THERE'S TONS OF LAG AS ALWAYS THIS GAME IS BAD BECAUSE I CANT PLAY IT 0/10"
It's the difference between a projectionist showing a movie out of focus and the movie being shot out of focus. They may both be "technical" issues, but one's related to how the publisher is distributing the thing and one's related to how the creator made the thing. The lines are certainly a lot blurrier for games than for movies, but I still think the distinction exists and is worthwhile.
this is a great analogy, i like it. Its not the publisher's fault you have a shitty connection or a shitty computer, either. Nor is it their fault if you have an amazing computer.