Lysander91
Banned
Do you guys prefer paying $80-$100 per game over DLC and DRM, because it's going to be one or the other?
Do you guys prefer paying $80-$100 per game over DLC and DRM, because it's going to be one or the other?
Except that none of the developers that have been closing have used this type of DRM practice. THQ is the only one even close.
They're closing because without any sort of specialized protection or secondary revenue, they need to sell a billion copies to turn a profit. Because they were nice guys that didn't attempt this type of thing. Because they were "pro-consumer."
I'm sure getting a lot of thumbs up from gamers (the same ones that wait until their games are $5 used) helps them walk through the unemployment line, though.
Do you guys prefer paying $80-$100 per game over DLC and DRM, because it's going to be one or the other?
I think I'll just buy Witcher 3, which will have no DRM and be better than the output of publishers who operate under this stupid belief.Do you guys prefer paying $80-$100 per game over DLC and DRM, because it's going to be one or the other?
I addressed this and noted that service downtime can be a very real problem, but service downtime (at least beyond reasonable maintenance periods) does not automatically follow from the always online requirement.
Jeff Gerstmann said:In some ways, the idea that the review itself needs to be the thing that lives on and remains relevant for all time is just absurd to begin with. Reviews are generally good for about 21 days, and after that, who cares? With that much time under its belt, more and more people will be turning to overall word of mouth and additional non-editorial sources for purchasing advice. Struggling against that tide to ensure that your one-page article remains useful just in case someone stumbles upon it six months later seems like a bad use of time. Leave them up for historical context, since some people are still interested in that sort of information, and move on. If games warrant further coverage as they change, post new coverage devoted to those changes. Maybe post links to that coverage at the end of the old review page?
Wait, why wouldn't the reviewer keep in touch with those games he reviewed? Anyhow, so bring a guy who did and post it as part of Giant Bomb content so that i can feel better about what's written; that there was a 'stamp of approval' by Giant Bomb for this content rather than scouring for info elsewhere around the web.People playing a service-driven game over a long stretch will go on to want dedicated coverage and insight from someone that has stayed with that game all along, not some reviewer who is cruising back into a game for a few days to see if the latest patch makes some part of an old review obsolete.
As of Polygon Update on their SimCity score.
I fully agree on that. It was badly handled since in game like this review should wait to check if everything works ok which they did not do it but at the same time SimCity at release date is not 9/10 game or 10/10 game because it has clear issues.
Now updating further score is food for thought. I believe that review needs to be fair and say in review that game problems and score is representation of reviewed game at certain time. If there is clear message that game will be patched it need to be said in review that developers will patch it later. Or simply contact developers what they plan to do with this problem.
But that doesn't mean we should accept when customers can't play game because they fucked up with servers.
Games no longer are like films when once released they do not change.
Because the reviewer probably has to play about 10 games a month and it is impossible to keep track off all developments for all those games.Wait, why wouldn't the reviewer keep in touch with those games he reviewed? Anyhow, so bring a guy who did and post it as part of Giant Bomb content so that i can feel better about what's written; that there was a 'stamp of approval' by Giant Bomb for this content rather than scouring for info elsewhere around the web.
Diablo III as an example of anti-consumerism?
That is one argument, but you do not back it up by a picture of the RMAH.
RMAH is not an ingame store. It is trading between CONSUMERS
Some of those who hated Diablo III quite vigorously got out of the game with an 500$+ profit off their suffering. I would love to see all games take that kind of "anti-consumer" stance.
A trade of which blizzard takes 15 percent....
SMH @ people's naivety/
Because the reviewer probably has to play about 10 games a month and it is impossible to keep track off all developments for all those games.
It just isn't worth the time and effort for most games to keep track after release also. Not enough people are interested in it and read it to justify the costs and effort. With games like Call of Duty or World of Warcraft, sure, but almost nobody will care about a patch that improves Dead Space 3 or Aliens two months from now.
I do agree reviews have worth for more then a month, since a lot of people buy games when they go on sale or after having heard about it go look up some reviews. They have to take into account the publication date of a review when reading it.
They closed because of mismanagement of budget, or due to higher ups (Microsoft closing their PC studios).
Haha. And in turn, I shake my head at people's greed. If Blizz gives you real money for something that you got out of their game and takes a cut, and then you ask "why give me 15% less?" is like asking why you got a gift card for $200 and not $250. Greed. Good for those who feel the need to feel bad about that.
You are assuming the Simcity servers will always be up. In all likelihood a day will come in the future where the servers for the game even get shut down too.
Proportionately few of the vast number of developer and publisher closures since late 2008 actually have to do with "mismanagement".
Most closures have simply been from a lack of available work and falling profitability due to market trends, neither of which is "mismanagement".
I disagree with that. Many studios have closed because they spent too much money on the game which then sold less than expected. That's the very definition of mismanagement because expectations tend to be far too high. A recent example is Dead Space 3, that was never selling 5 million.Proportionately few of the vast number of developer and publisher closures since late 2008 actually have to do with "mismanagement".
Most closures have simply been from a lack of available work and falling profitability due to market trends, neither of which is "mismanagement".
This perception that everything would just be peachy if people just watched their budgets more closely or publishers weren't screwing around to me presents a resistance to recognizing the actually real and fundamental problems that exist in the industry.
I paid $60 for a video game, not a sub-minimum wage job.
The problem here is, if you only revisit a game-as-service title as you call them from time to time, you don't get the full picture anyway. It is also very difficult to tell when a certain game deserves a 'rereview'. A year after? A month after? When is an update large enough? It's a complicated matter and I think the time spent on a game from a year ago, it better spent on new games.When you decide to review a games-as-service title you are pretty much obliged to revisit that review down the line. And you don't necessarily should be there in every step of the way. Review TF2 at launch and have the same guy review TF2 now - much better for everybody involved than to only have the first review.
For games like Dead Space 3, they are bound to have a special\goty edition in the future that will have the base game + all DLC. That becomes one, single package. Sites should review this edition and score it accordingly and mark it as the 'primary' review of the game. People are much more likely to get the GOTY version but reviews only exist for the launch-day base game and for separate PDLC packs.
I'd disagree in some way in that said market trends probably came from mismanagement by trying to be "big blockbusters", being lucrative to those that pulled it but otherwise killing those who couldn't.
Diablo Rosso said:I disagree with that. Many studios have closed because they spent too much money on the game which then sold less than expected. That's the very definition of mismanagement because expectations tend to be far too high. A recent example is Dead Space 3, that was never selling 5 million.
That is all great and fun, but I do not see how it has anything to do with Diablo III. The topic is whether RMAH is to be seen as "anti-consumer". Neither Blizz taking a cut from your pure profit or the "income" being lower than something that comes with a proper job actually supports the view that RMAH is anti-consumer.
That is all great and fun, but I do not see how it has anything to do with Diablo III. The topic is whether RMAH is to be seen as "anti-consumer". Neither Blizz taking a cut from your pure profit or the "income" being lower than something that comes with a proper job actually supports the view that RMAH is anti-consumer.
The game you have to grind to actually have to grind. The horror.
Anyway if people referring to the always on-line functions of the game, well that is a different story.
The RMAH doesn't stand isolated, its inclusion severely influences balance and the game's core mechanics which has been analyzed time and time again.
Developers stated time and time again that they did not change item drops because of AH/RMAH presence, nor did they plan our gameplay around that. (Clearly, if they would have done so, the hilarious crafting would have already been replaced with something totally different). Anything beyond that is tinfoil hat territory. Perception issues are real (i.e. someone finding a legitimately good item and being sad because seeing that that particular item can roll even higher), but those would be real with any kind of unified trade system as well. And it is not like other ARPG games forbid item/build comparisons between players, it is just that it is easier to disappoint yourself with an Auction House feature.
Developer statements mean nothing in the face of players being unable to play Inferno for months without using the RMAH because the necessary tier of items simply didn't drop in the Acts available to them. The regular AH was no alternative since the good stuff was almost exclusively put up on the RMAH after a few days post release.
Whether these balance decisions were intentional or not is in fact speculation, but also irrelevant to the experience the game delivered in the end.
That is all great and fun, but I do not see how it has anything to do with Diablo III. The topic is whether RMAH is to be seen as "anti-consumer". Neither Blizz taking a cut from your pure profit or the "income" being lower than something that comes with a proper job actually supports the view that RMAH is anti-consumer.
They charged $60 for a game that, when i played it at release, had one of the most aggressive microtransaction models I've seen. If they had the decency to release it as the f2p game it is I wouldn't bitch about it, but at $60 I felt pretty ripped off and I probably won't buy another Blizzard game.
So wait, SimCity requires an always online connection, even for solo play (otherwise known as offline or single player) and folks are not only ok with this but also defend this? ...the times man, they are surely changing. But hey... and spare me the social features bollocks, MP should be optional. I don't see why not.
I think I'll just buy Witcher 3, which will have no DRM and be better than the output of publishers who operate under this stupid belief.
Lol, except it will be on Steamworks which is a form of DRM.
Lol, except it will be on Steamworks which is a form of DRM.
Lol, except it will be on Steamworks which is a form of DRM.
Proportionately few of the vast number of developer and publisher closures since late 2008 actually have to do with "mismanagement".
Most closures have simply been from a lack of available work and falling profitability due to market trends, neither of which is "mismanagement".
This perception that everything would just be peachy if people just watched their budgets more closely or publishers weren't screwing around to me presents a resistance to recognizing the actually real and fundamental problems that exist in the industry.
Probably. Some deluxe Editions only come with crap and that rarely is a topic for discussion or mentioned in reviews anyways. Maybe it needs to be?
No, they didn't, and that certainly is up to debate and opinions. I don't entirely agree with ME as an example of what the OP is trying to say, but I think the idea is that very few ask themselves these questions. Brad (from giantbomb) for example, even though he didn't do the review, still felt that Javik absolutely was required content and the idea that it was behind a paywall was upsetting, and probably shouldn't be due to lore importance. It's a judgement call to say these things, but that is a central part of criticism, which very rarely shows its face in common reviews for AAA games.
There's no magic about it. Games are established enough now that they'll continue to exist in one form or another for the foreseeable future. This isn't the 80s.This mindset is immature. You shouldn't expect that video games are a constant, and that they'll always magically continue.
Development studios are closing because the industry currently lacks the concept of a mid-range game. You know, something between a 10 dollar downloadable purchase and a 60 dollar megablockbuster. Nobody plans, budgets, or prices for moderate success. The industry is full of publicly traded companies with investors that get pissed if you don't have the next Call of Duty on tap on a regular basis.Development studios are closing left and right. Every single time that a new idea for revenue (or protection of their product) is introduced, it's met with this attitude. Even the mere existence of optional pay DLC is offensive. It is this type of mindset that will turn the gaming industry as a whole into a app-store ghetto.
Ridiculous fear-mongering. You either have to buy $60 dollar mega games or Angry Birds, there is no middle ground!EA stays strong because it takes the necessary steps to ensure their business can continue. Which, if you're not understanding, means more AAA video games keep coming. Unless you're fine with playing Victoria Justice's Angry Birds instead of the $60 quality titles you're used to, realize what it costs.
"If you don't like it, don't buy it, but make sure you shut up about it so other folks might buy it." Is that it?If and when they step over the line (in the case of Sim City's botched launch), remember that the next time you go to make a purchase from that specific company. You don't always need to play the newest game the minute it's released. You could have waited for Polygon's knee-jerk reaction to this problem to buy it, for instance.
You're right. Poor EA. If there's one thing they have a reputation for it's being nice guys, but suddenly one thing goes wrong and everybody turns on them.Except that none of the developers that have been closing have used this type of DRM practice. THQ is the only one even close.
They're closing because without any sort of specialized protection or secondary revenue, they need to sell a billion copies to turn a profit. Because they were nice guys that didn't attempt this type of thing. Because they were "pro-consumer."
I do want to thank you for this part of the post.I'm sure getting a lot of thumbs up from gamers (the same ones that wait until their games are $5 used) helps them walk through the unemployment line, though.
Oh my god. Reading those posts are so uncomfortable. This, ladies and gentlemen, is what a damage control gone wrong looks like.
3 Things I've learned from this thread:
1. Ian is an asshole.
2. Most gaffers stand by their decision to hate Polygon - which they made before the site even launched.
3. I should avoid entering threads that have to do with Polygon on neoGAF.
Developer statements mean nothing in the face of players being unable to play Inferno for months without using the RMAH because the necessary tier of items simply didn't drop in the Acts available to them. The regular AH was no alternative since the good stuff was almost exclusively put up on the RMAH after a few days post release.
Whether these balance decisions were intentional or not is in fact speculation, but also irrelevant to the experience the game delivered in the end.
omg Justin just stop tweeting
Justin pls