Sim City is now down, the maintenance message is amazing

Oh wow. That is the highest percentage of 1 star review spamming I've seen for a game yet.

They mad:

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Why do you need to make excuses for a business practice you are defending :lol

A product you pay $60 for should work as soon as you get it, no?

It should, but what does that have to do with always-online DRM?

Bugs are bugs, regardless of what system they're in. I wouldn't use EA's inability to release a game that is stable day one as proof that always-online DRM is the antichrist.
 
There's also some of us who just wanted a new Sim City and decided to put up with all the bullshit that came with it. I certainly have no interest in defending EA's bullshit but even a disappointing Sim City is better than no Sim City.
And that's why they win. :(
 
If only there was a way to fix the big control issues with Simcity 3000 I would stick to that one but it's pretty much unplayable for me right now.
 
Shouldn't be hating on gamers who want to play a game they've been waiting for as soon as it's available. Let's stick to hating an always-online future and microtransactions.

Nah, they should be playing something from their backlog. Doesn't everyone have a backlog? Why support a shitty company with a day 1 purchase?
 
Where are all the always online apologists now?

Certainly not busy playing Sim City.

LOL

It's unfortunate that consumers don't seem to be interested in fighting for their rights. Oh well, at least there's plenty of old games that will always be worth playing.
 
Suffice to say, I really think this kind of analysis is counterproductive. I'm all for advocating against anti-consumer practices. But I don't think we need to draw lines in the sand and declare that you're either part of the problem, or you're part of the solution. We all have our priorities when it comes to making purchasing decisions, and it's rather silly to get on our high horses and act like the stuff I care about most is the stuff you should care about most.

I think it would be great if companies stopped doing this. And perhaps consumers should think twice before supporting it. But if other criteria trumps "I wish it didn't have this kind of DRM," then so be it. Reacting in an indignant fashion as though it's a personal affront to your ideals is silly.

It's not an affront to my ideals, it's an affront to my abilities to purchase and enjoy games that I want to enjoy without this garbage. If the always online was optional, it would be an entirely different story, so this is literally a case of the actions of another impacting on somebody else against their will.

I don't really care about this game, but it sounds like at this point you would probably have an easier and maybe even more convenient time just pirating it instead of buying.

This just encourages piracy.

Cya later, buddy. Another Junior bites the dust.
 
9.5

Still don't think DRM is a problem Polygon?
If you say another word, I will stuff your mouth with pizza hut pizza and maybe give your a Halo4 avatar costume if you are good... :|

Seriously though, as much as I have bought and loved Sim City, 2k, 3k and 4, I cannot get on board with this game. I am fine with it going down in flames, and Polygon is helping right now with it.

I mean, not to be snarky here, but really, why did we have these "Beta tests" of Sim City (2013) then? I mean they said it was a beta right, and now a commercial demo for means of solely getting people hyped for this game? I just am wondering why they are having server issues if they forcasted the amount of people who would buy it. I am sure they know it is not some unknown IP right? Hell, didn't they even get the guy from Workaholics to put those TV ads on blast for the last few weeks? And they knew they were going to have to have every person constantly connected to their servers (lets be clear... it is for DRM, not for gameplay). This is not 2000 anymore where I would have said, eh, okay, bugs are getting worked out. 0/10, lets move onto Sim City 4 again.
 
It's not an affront to my ideals, it's an affront to my abilities to purchase and enjoy games that I want to enjoy without this garbage. If the always online was optional, it would be an entirely different story, so this is literally a case of the actions of another impacting on somebody else against their will.

My problem is that the action is somebody buying a game simply because they want to play it. We can advocate for things that are important to us, but I just think it makes for an overly dramatic and counterproductive discussion when the tone becomes "your action of having the audacity to buy a game you wanted to play negatively impacts me personally." I just think we can do without making it personal in this overly dramatic way.
 
Not being able to play a game for a few hours unquestionably sucks and I can't paint this server side game logic trend as anything but unfortunate, but I'm not going to skip out on a game that I really want to play due to launch hiccups or brief monthly maintenance. Enjoying a game beats out sending tiny little messages every time.

I'm lucky I'm not thirsting for Sim City, I guess.
 
Justin McElroy is always attempting comedy.

Is that him joking? We've seen that same mentality before from another person in the industry

On the newest Weekend Confirmed they talk about the situation around the PS3 version. And i must say i'm not in the slightest suprised that this story is not getting any hype in the press. Garnett doesn't care about the technical side and for Jeff it's not that big of a deal because his experience on Xbox was fine and he was not effected. These guys don't feel any responsibility at all to inform their readers/listeners.

http://www.neogaf.com/forum/showpost.php?p=33536812&postcount=1436
 
Looks like EA learned nothing from the cluster fuck that was Diablo 3 at launch.

Not surprised at all.

There's not much to learn. Hugely popular online service will have struggles at the start since everyone is slamming the servers at the same time.
 
What could they really learn? They are different companies and wouldn't have intimate details on exactly what went wrong and how it was fixed. Not to mention they've built up proprietary systems for the game and the commerce engine.

Please.

I dont know, maybe having the servers capable enough of actually allowing paying customers to you know.. play the game? If they didnt take a look at how Diablo 3's launch went, they the deserve all the hate. 2 similar companies, launching 2 similar games (in terms of established franchises returning after a long break) both being online only. Why should they get a pass? How could they NOT know that this game would be huge, especially day 1? If you pigeonhole your customer into having to play online - then you damn straight better have the infrastructure to support it.
 
Why do people put up with this shit? I'm going to seriously L O L in a year when EA brings down the login servers for Sim City 2014.
 
There's not much to learn. Hugely popular online service will have struggles at the start since everyone is slamming the servers at the same time.

Service? What is the service to the people who just want to play singleplayer?

Now that's service with a smile
middle finger
 
I'm conflicted. I didn't want this to do good because I hate where they took the franchise (call it DRM, call it an MMO, call it whatever you want ... doesn't matter) but I want to see it do well so it eventually becomes what it should have been.

Luckily I know enough people paid $60 to sit and stare at a que that hopefully this will fix the problems by the time I buy it when it's on sale in a few months.

Always online doesn't bother me when the company forcing me to be online is well, actually online themselves.

I get it, this is the "vision" they had, but I can wait until it's more inline with what I want out of a SimCity.
 
My problem is that the action is somebody buying a game simply because they want to play it. We can advocate for things that are important to us, but I just think it makes for an overly dramatic and counterproductive discussion when the tone becomes "your action of having the audacity to buy a game you wanted to play negatively impacts me personally." I just think we can do without making it personal in this overly dramatic way.

We shouldn't blame consumers for the game not working but we should point out the inevitable result of their actions. Money talks.
 
Wow, there's some total madness going on in here. Now we're blaming day 1 game purchasers and always online apologist, calling for the game to bomb, and that EA killed Maxis etc...holy fuck @ the hyperbole. And not to forget the looser who just got banned...

Thanks for keeping me entertained while I'm waiting for the servers to come back up! I'll make sure I'm there again day 1 for the next always online game.
 
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