Sim City is now down, the maintenance message is amazing

The moment I discovered that I could get edit packs for Pro Evolution Soccer that actually took the level of authenticity way beyond what FIFA offered, EA became the easiest company in the world to avoid. I think the only thing they could release now to get me interested in them is Mirror's Edge 2. Everything else they do, including SimCity, has become a train wreck.
 
And it's a waste of money to devote more servers just for the initial rush.

Seeing it this way it's no wonder that almost every launch of an online only game has major problems.

I wonder how my company handles a sudden spike in server-use....



owh yeah, we rent extra capacity so we can meet demand and not make an ass out of ourselves.
 
Please.

I dont know, maybe having the servers capable enough of actually allowing paying customers to you know.. play the game? If they didnt take a look at how Diablo 3's launch went, they the deserve all the hate. 2 similar companies, launching 2 similar games (in terms of established franchises returning after a long break) both being online only. Why should they get a pass? How could they NOT know that this game would be huge, especially day 1? If you pigeonhole your customer into having to play online - then you damn straight better have the infrastructure to support it.

At the end of the day, it comes down to economics. Is it economical to spend hundreds of thousands (maybe millions) on a server farm to handle the heavy initial load when you know that load will drop down to just 10%-20% after the first week? I don't think any company can justify that cost. It's much easier to swallow the bad press and chalk it up to "our game launch was TOO successful!" and save the money.
 
The sad\funny thing is that no one bought Simcity thanks to its always-online DRM or those interconnected online features. I would be interested to see Origin surveys of people who bought Simcity as to why they bought it and what they like most about it after they play it.

Yeah, this'll be interesting.
 
Silly post is silly.

r2DYkL7.png

Really hope one of the Polygon dudes respond to this. It's an obvious shot to yesterday's debacle.

The problem is its Metacritic policy to not change scores after they have been posted.

Agreed. Like Path of Exile is to Diablo III.

Well, PoE is online only, but it's also free.

How is CitiesXL?

The word you are looking for here is Torchlight.

That black guy!? Poor Carl Weathers.

Ya!! That guy lol

Your post made me crack up by the way.
 
From what people are saying the online requirement isn't just for authentication purposes. A portion of the game's logic runs on the servers and is served to the clients.

But, to be clear, that's for authentication purposes. The whole point of not giving people access to all of the game code is to make it harder to pirate.

I guess I don't really mind this, so much. I just learned after Diablo 3 that it's a terrible idea to shell out full price for a game like this right around launch. If it happens to pop up as a on sale later on I'll probably get it, or maybe I'll wait for something like a GOTY edition that packages in all the DLC. It's mildly inconvenient but I save some money.
 
Worst company in America.

I consider myself a bit "older" of a gamer at 41. I grew up with Vectrex, the Atari 2600, Colecovision, Intellivision, Odyssey 2..basically when video gaming was in it's infancy.

You younger guys and ladies are "inheriting" the legacy of home gaming and what you are supporting with always on DRM in today's games is not something you should support nor be proud of.

You only back up claims from the likes of EA who state that gamers love micro-transactions, free to play models and suspect DLC(some of which is cut from full games to monetize it later).

Remember just buying a game, putting it into your console and playing it? Now we have internet activations, always on DRM, micro-transactions, DLC instead of mod tools and upcoming consoles that may block used games.

That's not what gaming is about. It's not fun. It's not enjoyable. It's corporate suits sitting in an office thinking of additional ways to screw over you younger folks and extract more money from your pockets.

They're using the guise of "development costs", "next gen" features and so forth to justify the nickel and diming of your wallets.

Don't embrace this legacy. Don't support it. If you support it, you only have yourselves to blame when your "digital future" some are so eager to embrace is locked behind pay walls or downed servers.

Please fellow gamers, wake up and don't support this.
 
guys,guys it's all our fault. If we allowed EA to shut down more servers for old games like Fifa12 and Dead Space 3 now the SimCity servers would be up.
 
Tell me something, if EA don't have the servers for SimCity 5 at all, how would this game even sell in the future? :\
 
If sales are high and people are willing to put up with server downtime, then their lesson will be to continue using always-online DRM.

They are going to evaluate lost sales due to the DRM, the cost of maintaining the servers, and brand damage, and compare that to what they project would have happened if there was no DRM but higher piracy rates.

Whichever situation ends up with a higher $ amount is the one we'll see continued in the future.
 
I consider myself a bit "older" of a gamer at 41. I grew up with Vectrex, the Atari 2600, Colecovision, Intellivision, Odyssey 2..basically when video gaming was in it's infancy.

You younger guys and ladies are "inheriting" the legacy of home gaming and what you are supporting with always on DRM in today's games is not something you should support nor be proud of.

You only back up claims from the likes of EA who state that gamers love micro-transactions, free to play models and suspect DLC(some of which is cut from full games to monetize it later).

Remember just buying a game, putting it into your console and playing it? Now we have internet activations, always on DRM, micro-transactions, DLC instead of mod tools and upcoming consoles that may block used games.

That's not what gaming is about. It's not fun. It's not enjoyable. It's corporate suits sitting in an office thinking of additional ways to screw over you younger folks and extract more money from your pockets.

They're using the guise of "development costs", "next gen" features and so forth to justify the nickel and diming of your wallets.

Don't embrace this legacy. Don't support it. If you support it, you only have yourselves to blame when your "digital future" some are so eager to embrace is locked behind pay walls or downed servers.

Please fellow gamers, wake up and don't support this.

Oh man! :(
 
One of the comments on the RPS article regarding SimCity's troubles summed it up pretty good: If EA is going to require me to be always online then I expect EA to always be online.

I wonder if this sort of thing negatively affects the Metacritic and the review scores for SimCity, if that might be a wakeup call to some extent for these publishers forcing always online connectivity.
 
How long do EA servers for each game typically last?

I STILL cannot believe how Maxis just fucking fell for EA's BS. They just gave praise to SimCity 4's for being playable for TEN years thanks to the modding community. JUST HOW LONG WILL SIMCITY 5 even last on EA's servers?
 
I know this might sound crazy, but I hope EA has learned their lesson from this.
I'm hoping consumers have learned their lesson from this.

I think they gradually will. Each release like this might taint the notion of always-online games of this kind and make them consumer poison. EA might inadvertently be doing us all a favour.
 
It would be very funny if the game servers were still down for the rest of the week.

Would Polygon be forced to amend their review a second time? Would they go down to 6? They would probably just be boring and pull the review.
 
I consider myself a bit "older" of a gamer at 41. I grew up with Vectrex, the Atari 2600, Colecovision, Intellivision, Odyssey 2..basically when video gaming was in it's infancy.

You younger guys and ladies are "inheriting" the legacy of home gaming and what you are supporting with always on DRM in today's games is not something you should support nor be proud of.

You only back up claims from the likes of EA who state that gamers love micro-transactions, free to play models and suspect DLC(some of which is cut from full games to monetize it later).

Remember just buying a game, putting it into your console and playing it? Now we have internet activations, always on DRM, micro-transactions, DLC instead of mod tools and upcoming consoles that may block used games.

That's not what gaming is about. It's not fun. It's not enjoyable. It's corporate suits sitting in an office thinking of additional ways to screw over you younger folks and extract more money from your pockets.

They're using the guise of "development costs", "next gen" features and so forth to justify the nickel and diming of your wallets.

Don't embrace this legacy. Don't support it. If you support it, you only have yourselves to blame when your "digital future" some are so eager to embrace is locked behind pay walls or downed servers.

Please fellow gamers, wake up and don't support this.

This post makes me so sad, because it's so true.
 
The problem is its Metacritic policy to not change scores after they have been posted.

I'm not sure if that's a problem really. Shouldn't that sort of encourage outlets to make sure the score they want to give is final by the time it gets to Metacritic? As someone who used to deal with this, I know for a fact those scores aren't aggregated in, which means someone has to email their Metacritic contact and say hey this is the score for this game.

If anything they could've put the 9.5 up and then waited to give Metacritic their 8 if they really wanted to. It really just shows that they wanted that 9.5 in their to give to their PR contact.
 
At the end of the day, it comes down to economics. Is it economical to spend hundreds of thousands (maybe millions) on a server farm to handle the heavy initial load when you know that load will drop down to just 10%-20% after the first week? I don't think any company can justify that cost. It's much easier to swallow the bad press and chalk it up to "our game launch was TOO successful!" and save the money.
I was curious about this. Can't EA have a bank of servers that they can allocate to different games depending on demand (that's virtualization, right)? Or are there some unforeseen costs or technical barriers I'm not aware of?
 
The game itself is great tho, did get in a few hours this morning... It just sucks so bad it's behind this always online crap.
 
They are going to evaluate lost sales due to the DRM, the cost of maintaining the servers, and brand damage, and compare that to what they project would have happened if there was no DRM but higher piracy rates.

Whichever situation ends up with a higher $ amount is the one we'll see continued in the future.

And since piracy rates are always pulled out of executives' arses, AlwaysOnline DRM will be celebrated like there's no tomorrow.

"We only sold 100.000 copies of our game."

"Well, according to our projections, that's 99.671 more than if we didn't implement DraconianDRM©."

"Really, good going then. Here have a bonus!"
 
I really like the game...but buyer's remorse is kicking in big time. Not really just because of the server issues, but because I honestly feel like my 60 would be better spent on other upcoming games.

When I play a game like this, I heavily invest myself into it--and with me having a brand new PC, there's sooo many other games I wanna try.
 
Finally got to play for 2 hours. Does anyone know how to get all the garbage in the city picked up? Does it have to do with the number of trucks? Because I had two full garbage dumps with the full amount of trucks in each and still couldn't pick it all up... Doesn't really seem right to me
 
How long do EA servers for each game typically last?

I STILL cannot believe how Maxis just fucking fell for EA's BS. They just gave praise to SimCity 4's for being playable for TEN years thanks to the modding community. JUST HOW LONG WILL SIMCITY 5 even last on EA's servers?

Certain games, like sports titles don't seem to last more than 2-3 years but Darkspore is still running when like 40 people play that game. I don't doubt if Simcity 4 had this DRM when it launched it wouldn't be playable officially by this time.
 
I consider myself a bit "older" of a gamer at 41. I grew up with Vectrex, the Atari 2600, Colecovision, Intellivision, Odyssey 2..basically when video gaming was in it's infancy.

You younger guys and ladies are "inheriting" the legacy of home gaming and what you are supporting with always on DRM in today's games is not something you should support nor be proud of.

You only back up claims from the likes of EA who state that gamers love micro-transactions, free to play models and suspect DLC(some of which is cut from full games to monetize it later).

Remember just buying a game, putting it into your console and playing it? Now we have internet activations, always on DRM, micro-transactions, DLC instead of mod tools and upcoming consoles that may block used games.

That's not what gaming is about. It's not fun. It's not enjoyable. It's corporate suits sitting in an office thinking of additional ways to screw over you younger folks and extract more money from your pockets.

They're using the guise of "development costs", "next gen" features and so forth to justify the nickel and diming of your wallets.

Don't embrace this legacy. Don't support it. If you support it, you only have yourselves to blame when your "digital future" some are so eager to embrace is locked behind pay walls or downed servers.

Please fellow gamers, wake up and don't support this.

All I can say is that times change. Think of the music industry trying to peddle $20 albums and justifying the price by saying here are 15 songs, only one of which you care about. With the advent of the internet, companies had to adapt their models to prevent piracy and eventually the music industry has settled on selling songs rather than albums and offering licenses to companies that charge a monthly fee for service. The movie industry is also adapting as well (albeit rather slowly). The games industry is adapting (probably for the worse right now), but I am confident that the more high profile releases that get fucked up the closer we're getting to reaching an equilibrium like the music industry has right now.
 
People don't give a shit and put their fingers in their ears screaming "lalalala" until it affects them.

Sad.

Wake up people, don't support business practices like this.
 
This is shitty, especially on the tail end of the (ongoing?) launch problems. But when you buy an online game are you really in a position to complain about server maintenance? Its an inevitability rather than a surprise
 
I'm hoping consumers have learned their lesson from this.

I think they gradually will. Each release like this might taint the notion of always-online games of this kind and make them consumer poison. EA might inadvertently be doing us all a favour.

Yeah, gamers have to not support this, no matter what. The thing is they[pubs] always throw this into a game they know people want to get them to buy it.
 
I'm fine with this, if we Europeans can't play yet, NO-ONE CAN. Muaaaahahaha!

Our servers are going to be completely fucked too, right? ;_;
 
Why is it that I feel like I already grew up in the golden age of gaming and that we're now in a downhill spiral?

Because you're looking back with rose tinted goggles. Besides WoW and Guild Wars 2 I've never had any login issues with games and I've played a ton of great ones since 2005.
 
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