So if you guys were in their position what do you think the best policy would be? Not release a review until the game is out and you get the consumer's experience?
(But then at that point what is the purpose of a review - generally they are pitched as buying advice, but if people could have bought a product before your review is release, what's the point?)
I mean, this whole situation is just awkward, but reviewers can only review what they are given. They cannot speculate what the game will be like on release day.
And then that brings up the question: If that game is broken on day 1, does the game get a 0? And how long do you wait to publish the review? If the first 3 hours are rough, and then it is fully playable, that 0 still stands (at least on metacritic).