After having been madly in love with the Air Traffic Controller (I Want To Be An...) series on PC for years and years (and strangely all manner of airline/airport/ATC games for that matter), I must thank Takao for putting
Hero Haneda/Hero Tokyo PSP onto my TRACON a week ago. I had no idea it had gotten a Western release and since I don't own a PSP anymore, I had no way of picking up the 3 JPN titles. Settled for this albeit lighter ATC game and it's my grainy, crunchy, caveat-laden portable crack.
Looks pretty horrid on Vita, but it did look pretty horrid on PSP...but if you're willing to put yourself through average visuals and aptly-fuzzy ATC-Flight Crew transmissions, there's a niche strategy-puzzler here. A far more complex Diner Dash isn't a total comparative stretch for the series, but when you start coupling simulated control band congestion - Approach/Delivery/Ground/Tower/Departure - and a need to have confirmation made by flight crews, there's quite an enjoyably hectic and obviously stressful experience to be had.
I'm yet to try expert mode on Hero Haneda, but if it's anything like ATC on PC, plotting SID vectors on the ground before flight clearance will make this some heart attack gear.
Is it worth twenty bucks? To the average punter, an emphatic no. But if you've a love of airports and civil aviation and are looking for a unique puzzle-strategy-management-??? game, you *might* find something interesting here.