I agree, but I don't think you read the my whole post, anyways yea their third party support and sales growth get's smaller every year.
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Back in 2010, Nintendo accounted for around 20 percent of the revenue for these publishers. That fell to 17 percent in 2011 and then only 12 percent in 2012. This isn't just a case of Nintendo maintaining the same level of revenue as the pie got bigger, however. In each year, the amount of revenue that Nintendo's platforms are contributing is also getting smaller.http://www.gamasutra.com/view/news/186368/Nintendos_hard_path_to_thirdparty_support_in_2013.php
As Nintendo is not currently doing anything to change WiiU performance, I do not expect a different behavior from Third Parties
Good chart, but in context of console games like what Deep Silver and other major third parties make, I wonder how much of that chart is those types of games? First off, if those figures include handheld as well. Second, if it's just console, how much of that revenue went to budget type shovelware games for Wii? Things like Carnival games, Jillian Michaels Fitness, etc that were flooding the shelves for $10-$20 much of the Wii's life.
Yea, I'm not too sure either on the chart being accurate on games like Dead Island. But too seriously look at Zombie U and dead island, I could see sales from Dead Island based on Zombie U buyer's. Both have similarites, difference being Zombie U's gameplay involves heavily using the pad, while Dead island is all action and quest's with friends online.
Resident Evil 4 Wii launched at $29.99. Look at the link I previously posted, no one would spend money on full priced third party Wii games
You can basically break down third party sales in Sonic, Just Dance, fitness fad, and budget shovelware.
Goldeneye was a faithful remake, and mostly ignored. Conduit was a built bottom up shooter with online multiplayer, and both of those bombed. You had games like Madworld, No More Heroes, Bully Scholarship Edition, Scarface, Dead Space, etc all completely bomb. The games were mostly well received types of 360/PS3 popular genres, and did horribly.
Oh excuse me princess. I didnt know everybodies pockets were swole.Because best versions of any multiplatform game will be running on next gen systems.
So people will be willing to upgrade and choose ps4 version instead of ps3 version because it will give them clearly visible benefit.
Wii U is closer to ps4/720 in terms of architecture compared to PS360. The Wii U version of MW4 will probably a downport from ps4/720 not a straight up port from 360. As stated before Watch_dogs Wii U is up and running before the ps360 versions.If an Injustice SKU wasn't already well in development, the current sales would give Warner Bros. Interactive pause.
If COD MW4 or whatever comes next wasn't already getting PS3/360 SKUs, I'm not sure a Wii U SKU would be considered a worthwhile investment.
When other games stop getting PS3/360 SKUs the Wii U will have to justify the existence of a downport and the resources needed to create it by itself.
It still sold amazing for a game that had sold millions on the ps2/cube and was playable on the wii. You demand that it should have sold at full price too? Let me guess, it wouldn't have sold as well and you would have declared the fanbase for Resident Evil nonexistent on nintendo consoles. We see what we want to see I guess.
And the just mentioned Resident Evil games. And Tiger Woods. And all the Guitar games. The Rabbid games, DeBlob. And fitness is a small market but not a fad.
Some third parties did great for the efforts they put out. More would have been on the top earners list if they had been AAA or even advertised.
"Mostly well recieved types of popular genres". LOL. Who expected any of those to sell tons? Funny you mention how priced down Res Evil was but not the $50-ish pricetag that a Dead Space "type of a popular game" aka -lightgun sold at. And that it was just a free throw in when it debuted on the PS3.
And NBA JAM, that $50 wii game that was at first announced that it was going to be a freebie if you bought NBA Elite 11 on the other consoles.
Yep, third parties trying their darndest to provide a wonderful product just being shot down by gamers with money only for Nintendo. Sure.
You're going to be unpleasantly surprised by the performance of the wiiu vs ps360 versions of watch dawgs
There's a ~5-7x differential in RAM amount, a ~6-15x differential in main RAM bandwidth, the PS4/Durango will essentially share the same x86 8-core CPU compared to a tri-core PPC of lower clock and lesser performance in the Wii U, while the dearth in GPU compute performance is 3.5-6x.Wii U is closer to ps4/720 in terms of architecture compared to PS360. The Wii U version of MW4 will probably a downport from ps4/720 not a straight up port from 360.
People are still hanging on this misinterpretation? There is no way in hell Ubisoft would prioritize a Wii U SKU over PS3 and 360 SKUs. To believe so is delusion. There isn't even a mention of the Wii U in that interview with Yves Guillemot.As stated before Watch_dogs Wii U is up and running before the ps360 versions.
Yup it's every single third party's fault for upwards of 17 years now instead of Nintendo's, as usual.
Lets see, third party game design options this last generation. Develop a standard graphically powerful engine that can be cross ported across the three major platforms (Microsoft, Sony, and PC) with a standard control configuration and an online infrastructure that has avid users, with consumers who have proven they'll purchase the games.
OR develop a cracker jack ground up graphics engine so it works on Wii and try to sell it to a userbase who just ignores it. Worked great for the company that tried to sell The Conduit. All that effort wasted in a completely ignored game.
But hey, keep passing the buck. 17 years of problems and it's always something else.
And NBA JAM, that $50 wii game that was at first announced that it was going to be a freebie if you bought NBA Elite 11 on the other consoles.
And to the average consumer they will still look the same.There's a ~5-7x differential in RAM amount, a ~6-15x differential in main RAM bandwidth, the PS4/Durango will essentially share the same x86 8-core CPU compared to a tri-core PPC of lower clock and lesser performance in the Wii U, while the dearth in GPU compute performance is 3.5-6x.
If you work for Ubisoft I would believe you.People are still hanging on this misinterpretation? There is no way in hell Ubisoft would prioritize a Wii U SKU over PS3 and 360 SKUs. To believe so is delusion.
You keep spreading this stuff around, but it is the third party developer's fault. They decide what goes in their games, not Nintendo, or us (for that matter). If their game doesn't have X feature, then that's on them. This notion that we, as consumers, should simply bow down and take whatever they're shoveling out of the goodness of our hearts is crazy. I bet the guys who bought FIFA on the Wii last year are feeling pretty good about that "new" game they bought. Heh, heh.
It actually makes me laugh out loud when people say this and actually believe it. Like Nintendo is holding onto games/features that they could ship tomorrow...if they had things to release they would
Yea, I'm not too sure either on the chart being accurate on games like Dead Island. But too seriously look at Zombie U and dead island, I could see sales from Dead Island based on Zombie U buyer's. Both have similarites, difference being Zombie U's gameplay involves heavily using the pad, while Dead island is all action and quest's with friends online.
Zombie U has an online componant but it's competitive as opposed to Co-op.
I think if game's were shown using either gampad, or pro controller for third party's, or just people playing the game with pro pad and using Mii verse it would boot the image of that console and Third Party games.
Nintendo just has confusion on their direction, which put's developers off, the fact Double Fine put The Cave on it shows people are willing to play ball with Nintendo.
I just don't see a future for this console outside of Skylanders, Disney Infinity, and First Party Nintendo. Which is not good to fall on, as all of those minus First Party Nintendo are on all other platforms.
What are tomorrow's lottery numbers?
I know sales are awful for Nintendo, and am asserting that out of the three new consoles it will be Gamcube all over again. I'm trying to play devil's advocate, because I have posted a lot of doom and gloom on Nintendo on other gaf threads.
Yes, Zombie U sold pretty bad, but way better than games like MadWorld which did almost less than 30,000. Also Zombie U has a bundle that I think contributed to 40% increase in February sales.
If you see my post that's highlighted you'll see that all I'm saying is if Nintendo want's other streams of revenue, then they need to re-focus their hook, and show how playing your favorite third party franchises can be exciting on their system. If they show off the Miiverse with Dead Island, people skyping with the camera on their stand while playing the game in Co-op, totally different experience than anything that's available right now. But that would take a huge investmetn by Nintendo in mending relations with PR and Third Party.
If Nintendo can do this, and revamp their online and their E-store with 3DS intergration then they can get back on track.
What on earth does that have to do with the fact that there's still a huge dearth in hardware power and design between Durango/PS4 and the Wii U? How easy is it to port code for an 8-core 1.6GHz x86 CPU to a tri-core 1.2GHz PPC750-like CPU pray tell? Or a game designed with 4GB of faster RAM in mind to a system with 1GB of much slower RAM?And to the average consumer they will still look the same.
Having the ability to read and interpret is sufficient. The lead platform is PC and presumably PS4/Durango for Montreal. With other versions farmed out to other studios like Bucharest for Wii U. People have simply latched onto this flawed idea out of wishful thinking.If you work for Ubisoft I would believe you.
Again, a PS3/360 game shipping this year is not beginning development this year. It's a stupid notion that should be put to bed.other interviews have stated they have people working on all platforms simultaniously
So they can decide to make their Wii game look like the PS3 or 360 versions, or now their Wii U game look like PS4 or 720 versions?
I don't think people need to bow down, I think it's ridiculous for all the nitpicking that goes one when Nintendo and the userbase expects third parties to jump through 100 hoops to develop the game, then 100 hoops to find a way for the userbase to accept it.
If they release something with Sony/Microsoft/PC they just make the game and release it. To do the same for Nintendo? Well we have to deal with an underpowered system that can't handle the standard engine, some weird control scheme, with no online infrastructure. Then market that to a userbase that buys nothing but Nintendo games. Look how many companies developed totally competent games at Wii U's launch that were completely ignored and probably didn't even pay for the cost of distribution.
Why the hell would ANYONE go through all that to make little to no money, or lose money?
It's a lost cause. Listen, I grew up on Nintendo and N64 and early Gamecube, which were basically unsupported messes of third parties - and those were my two favorite systems of all time. I don't know if I'll get a Wii U, probably not anytime soon, but I'm not going to bitch and complain and place blame for what's squarely on Nintendo.
People can separate Nintendo the game company, versus Nintendo the hardware company. They essentially operate on a closed system - they want their hardware to push their games and they want to sell shitloads of their software. They don't give a fuck about anything else, and that's fine, but people should acknowledge that and stop trying to make excuses for them and blame the companies are who doing the hoop jumping.
logic, how does it work?
Nintendo are the ones 7 years late to the HD party. Not Activision or EA. Nintendo are the ones who let their brand languish and failed to cultivate or sustain an audience for third-party core titles. And later even failed to sustain interest from the expanded market they brought in.Who's jumping through hoops? All gamers (for all systems) are wanting is a good game with all the features that the other versions got. You saying that it's Nintendo that is at fault is like saying it's Sony who was at fault in the Skyrim PS3 debacle. Third parties decide what goes in their game and how their game is supported, it's all on them. There aren't any hoops to jump through. You telling me that it's Nintendo's fault that EA packaged up the previous year's FIFA for the Wii, changed the roster around and sold the game again as new? And that the players should buy this...simply because? Wii U owners should buy Mass Effect 3 out of the goodness of their hearts even though the game is missing many features and can't even get the damn free multiplayer stuff?
I'm sorry, but who in their right mind would buy those games? What about that Wolverine game for the Wii all those years ago? Who the hell would buy that? Blaming Nintendo is just not the way to go. Activision made that game and should have to suffer the responsibility when it doesn't do well. This has nothing to do with the players or Nintendo. You're talking about this stuff like it's Nintendo or even the hardware that forces companies to make shitty versions of their games and then get pissed off that their shitty version didn't sell well. Well, duh, who's fault is that?
Who's jumping through hoops? All gamers (for all systems) are wanting is a good game with all the features that the other versions got. You saying that it's Nintendo that is at fault is like saying it's Sony who was at fault in the Skyrim PS3 debacle. Third parties decide what goes in their game and how their game is supported, it's all on them. There aren't any hoops to jump through. You telling me that it's Nintendo's fault that EA packaged up the previous year's FIFA for the Wii, changed the roster around and sold the game again as new? And that the players should buy this...simply because? Wii U owners should buy Mass Effect 3 out of the goodness of their hearts even though the game is missing many features and can't even get the damn free multiplayer stuff?
I'm sorry, but who in their right mind would buy those games? What about that Wolverine game for the Wii all those years ago? Who the hell would buy that? Blaming Nintendo is just not the way to go. Activision made that game and should have to suffer the responsibility when it doesn't do well. This has nothing to do with the players or Nintendo. You're talking about this stuff like it's Nintendo or even the hardware that forces companies to make shitty versions of their games and then get pissed off that their shitty version didn't sell well. Well, duh, who's fault is that?
There are no hoops to jump through when Nintendo basically re-released an overclocked Gamecube and expect companies to bend over backwards trying to get their 360 and PS3 version to work on it? Hell even with the Wii U with some of the games that were glitched because Nintendo managed to release a processor with a much lower clock speed than that of systems released SEVEN years ago! When Nintendo cheaped out AGAIN on the hardware because of the high price of the useless Gamepad tech, there were going to be consequences. Releasing a cheap ass tri-core processor that clocks out at 1.2 Ghz in 2013 is a joke.
You think third parties just sit there and say "oh gee this is a Nintendo system we're porting this too, lets just cut stuff out just because." No. There's a reason for it. The reason is Nintendo didn't give a flat fuck about what decent hardware design is, and third parties can only play the hand they're dealt. Make a shitty designed system, get shitty results. The end.
It's a lost cause. Listen, I grew up on Nintendo and N64 and early Gamecube, which were basically unsupported messes of third parties - and those were my two favorite systems of all time. I don't know if I'll get a Wii U, probably not anytime soon, but I'm not going to bitch and complain and place blame for what's squarely on Nintendo.
People can separate Nintendo the game company, versus Nintendo the hardware company. They essentially operate on a closed system - they want their hardware to push their games and they want to sell shitloads of their software. They don't give a fuck about anything else, and that's fine, but people should acknowledge that and stop trying to make excuses for them and blame the companies are who doing the hoop jumping.
In your case, not very well.
It means that regardless of how many cores and X86s it has the average consumer will not be able to tell the difference. Try all that talk with an average joe and he'll simply smile and say," I dont know what any of that means." Everything you said may be true and everything you said may not matter in the long run.What on earth does that have to do with the fact that there's still a huge dearth in hardware power and design between Durango/PS4 and the Wii U? How easy is it to port code for an 8-core 1.6GHz x86 CPU to a tri-core 1.2GHz PPC750-like CPU pray tell? Or a game designed with 4GB of faster RAM in mind to a system with 1GB of much slower RAM?
Im not saying its a cakewalk to make a Wii U SKU, simply saying Wii U will be much more kin to the ps4/720 titles because of this.Being more similar in some ways to the PS4/Durango, than the Wii was to the PS360 doesn't suddenly make generating a Wii U SKU a cakewalk. Even if it was, business drivers will dictate support regardless.
If watch_dogs Wii U isnt a downport its a Wii U version then.And there's been nothing to indicate as yet that the Wii U is receiving downports from the PS4/Durango right now rather than upports from the 360 for the few cross-generational games it is getting.
Not when Nintendo says so. I wouldnt listen to Nintendo and take as belief that diminishing returns happens when they say so. But I would listen to PC developers as we've been hearing the past few days that PS4 or 720 will not be out classing PCs of today.Ex: Simply going from BF3 720p 30 fps to 1080p 60 fps wont mean much to consumers, they can stick to 360/PS3 versions and still have a great experience, the consoles are still selling well and thats due to online experiences for both consoles to have been improved and really kept them from feeling outdated.Also I love that diminishing returns happens when Nintendo says so - the Wii U so clearly demonstrating it's supremacy over the current gen systems in a noticeable manner, while any more power than that well that's just a waste of time and no one will notice.
Well regardless of who they farmed it out to the Wii U version is still up and running before the 360 PS3 versions. Im just going off what they said directly. If you want to read and interpret it differently thats up to you. I find no need to do it if this is something they exactly said.Having the ability to read and interpret is sufficient. The lead platform is PC and presumably PS4/Durango for Montreal. With other versions farmed out to other studios like Bucharest for Wii U. People have simply latched onto this flawed idea out of wishful thinking
There's no way you're going to be convinced. You're dead set on believing that all these crappily ported games are Nintendo's fault when they're not. Nintendo did no port those games or make them at all. Another company did and the quality of those games completely comes down to the person who made it. For those guys to make money, they have to make compelling software. Maybe you're upset about the hardware that Nintendo chose for the Wii U, but that doesn't mean anything. There are tons of examples of games that hit Nintendo systems that were gimped in some way when they didn't need to be.
There are no hoops to jump through when Nintendo basically re-released an overclocked Gamecube and expect companies to bend over backwards trying to get their 360 and PS3 version to work on it? Hell even with the Wii U with some of the games that were glitched because Nintendo managed to release a processor with a much lower clock speed than that of systems released SEVEN years ago! When Nintendo cheaped out AGAIN on the hardware because of the high price of the useless Gamepad tech, there were going to be consequences. Releasing a cheap ass tri-core processor that clocks out at 1.2 Ghz in 2013 is a joke.
You think third parties just sit there and say "oh gee this is a Nintendo system we're porting this too, lets just cut stuff out just because." No. There's a reason for it. The reason is Nintendo didn't give a flat fuck about what decent hardware design is, and third parties can only play the hand they're dealt. Make a shitty designed system, get shitty results. The end.
It means that regardless of how many cores and X86s it has the average consumer will not be able to tell the difference. Try all that talk with an average joe and he'll simply smile and say," I dont know what any of that means." Everything you said may be true and everything you said may not matter in the long run.
Not when Nintendo says so. I wouldnt listen to Nintendo and take as belief that diminishing returns happens when they say so. But I would listen to PC developers as we've been hearing the past few days that PS4 or 720 will not be out classing PCs of today.Ex: Simply going from BF3 720p 30 fps to 1080p 60 fps wont mean much to consumers, they can stick to 360/PS3 versions and still have a great experience, the consoles are still selling well and thats due to online experiences for both consoles to have been improved and really kept them from feeling outdated.
Well regardless of who they farmed it out to the Wii U version is still up and running before the 360 PS3 versions. Im just going off what they said directly. If you want to read and interpret it differently thats up to you. I find no need to do it if this is something they exactly said.
Who the hell expected anyone to get their Xbox 360/PS3 games to run on the Wii. There was no way that was going to happen, at least without compromises. I don't think anyone in their right mind expected anything of sort. However, people did expect them to at least put some effort into their Wii games. I was all for Madden until they changed the game into some kiddy game with crappy graphics. Talk about patronizing their userbase. The PS2 was fine and so would have been the graphics in the game for the Wii. There was no way it was going to sell. It was complete sabotage, and ultimately it came down to saying that Wii owners didn't play sports games. The whole thing was dumb as hell.
Or how about going through the work of making a Dead Space game for the Wii and change it into a rail shooter. There was a ton of hype surrounding the game before we know a lot about it only for the wind to be taken out of the sails due to not understanding what people actually wanted. Everyone would have been fine with a regular type Dead Space game on the Wii, but this decision pretty much killed the game before it was even released.
Nope. See my last post. They don't do it just because, there's a technical reason for everything. You make technical limitations on your hardware, you're going to have consequences.
I don't see people with 5 year old PC's and one core processors bitching that new games run like shit. They run like shit for a reason. You make your medium horribly small like on N64 and Gamecube, you get MIDI and crappy compressed audio and other cuts. You make a last gen system with Wii, you don't get mainline cross platform games. You break out a processor in your next gen system that isn't even clearly better than one released seven years prior, you get crappiness.
They don't do it 'just because.' They have no issues keeping the game experience almost exactly the same across Microsoft, Sony, and PC platforms, it's only a Nintendo problem because Nintendo created the problem.
EA wouldn't purposely sabotage their sales. The decisions they made were out of confusion or incompetence. Tiger was about the only thing that they just couldn't screw up because it was too easy.
And then when they actually go and make a great game like Boom Blox, they can't sell the damn thing.
Yes, but that's entirely irrelevant to the discussion of technological feasibility and business viability of porting.It means that regardless of how many cores and X86s it has the average consumer will not be able to tell the difference. Try all that talk with an average joe and he'll simply smile and say," I dont know what any of that means." Everything you said may be true and everything you said may not matter in the long run.
And I'm saying there's still massive gulf in capabilities.Im not saying its a cakewalk to make a Wii U SKU, simply saying Wii U will be much more kin to the ps4/720 titles because of this.
And likely based off of the 360 version - as every other Wii U multiplatform game has been, and even exclusive Wii U games like Zombi U, have been.If watch_dogs Wii U isnt a downport its a Wii U version then.
Except nobody has said that. Yves Guillemot spoke about the PS4 and PS3, with no mention of the Wii U, and said that Montreal was handling the PS4 and PC versions.Well regardless of who they farmed it out to the Wii U version is still up and running before the 360 PS3 versions. Im just going off what they said directly. If you want to read and interpret it differently thats up to you. I find no need to do it if this is something they exactly said.
Well I remember in some killzone thread there was gif comparisons of the new one and killzone 3. Many posters here even asking which is which. If a average joe have a better eye than people here then they, we are on the wrong forum lol.They'll easily tell the difference when displayed side by side. Or in most cases, side by blank screen unless third parties outside of Ubisoft decide to start supporting Wii U.
If Nintendo does specialize theirs a bit more then of course it will. Online multiplayer games that are multiplatform with Wii U I have bought on 360 and would believe that I would be doing the same with ps4/720 whichever I decide to get.The online features of PS4/Durango will most likely make the Wii U online experience feel dated. That's a huge challenge that Nintendo will have to deal with, just as much as the pure power gulf.
There is no glimmer of hope. Im not sure what you are trying to say. Yea they all will be, but the fact that the Wii U version is running before the 360 PS3 version means its not a port direct port from those consoles.You're really holding onto this illogical glimmer of hope for some odd reason. All versions will be day and date. Period. The Wii U version probably took more effort to get up because the tools are so new so it was started first. Ubisoft has 7-8 years of know how to quickly get Watch Dogs on PS3/360.
Who the hell expected anyone to get their Xbox 360/PS3 games to run on the Wii. There was no way that was going to happen, at least without compromises. I don't think anyone in their right mind expected anything of sort. However, people did expect them to at least put some effort into their Wii games. I was all for Madden until they changed the game into some kiddy game with crappy graphics. Talk about patronizing their userbase. The PS2 was fine and the Wii version would have been fine with the same. There was no way it was going to sell with the changes they made. It was complete sabotage, and ultimately it came down to saying that Wii owners didn't play sports games. The whole thing was dumb as hell.
Or how about going through the work of making a Dead Space game for the Wii and change it into a rail shooter. There was a ton of hype surrounding the game before we know a lot about it only for the wind to be taken out of the sails due to not understanding what people actually wanted. Everyone would have been fine with a regular type Dead Space game on the Wii, but this decision pretty much killed the game before it was even released.
Anyway, this now seems to be heading into a hardware direction and I don't get into those discussions. You don't like the hardware and that's fine, but that has no real baring on whether a game is good or not. The original Sonic and Mario Bros were made on systems far inferior to what we have now and they're still well made great games today.
Well I remember in some killzone thread there was gif comparisons of the new one and killzone 3. Many posters here even asking which is which. If a average joe have a better eye than people here then they, we are on the wrong forum lol.
There is no glimmer of hope. Im not sure what you are trying to say. Yea they all will be, but the fact that the Wii U version is running before the 360 PS3 version means its not a port direct port from those consoles.
It means that regardless of how many cores and X86s it has the average consumer will not be able to tell the difference. Try all that talk with an average joe and he'll simply smile and say," I dont know what any of that means." Everything you said may be true and everything you said may not matter in the long run.
Well yes business viability of course its irrelevant but when you talk next gen games and developers willing to port a game to Wii U from ps4/720 it favors their decision much more than porting a game from 360 to Wii.Yes, but that's entirely irrelevant to the discussion of technological feasibility and business viability of porting.And I'm saying there's still massive gulf in capabilities.
It may seem like its not worthwhile to some cause of the games not being ported but it also is worthwhile when you look at the games that are being ported.Currently, it may make sense if a publisher is already making a cross-generational title to leverage the PS3 and 360's installed base for sales, to also make a Wii U port alongside them from said 360 SKU. (Although, seemingly even this isn't viewed as worthwhile with regard to games like Diablo and Destiny for Activision; and is to be seen for Battlefield 4.)
While 360 has yet to slowdown yea its best to use the 360 version of a game for Wii U, especially as Wii U is the first next generational console that is of course less powerful than the other 2 next gen consoles, and yet unproven to call for special development right now especially as ps4/720 arent even out yet why develop a special game for Wii U. But as the other 2 consoles come out we will probably see a different example of how Wii U is based on the next gen version of games and not the 360.If a publisher is only making a Gen4/PC game, however, it may no longer make sense to specifically make a Wii U version given the opportunity costs involved and the poor sales exhibited.
And likely based off of the 360 version - as every other Wii U multiplatform game has been, and even exclusive Wii U games like Zombi U, have been.
Im pretty sure Im not crazy and have read maybe 2 threads here on gaf concluding this information.Except nobody has said that. Yves Guillemot spoke about the PS4 and PS3, with no mention of the Wii U, and said that Montreal was handling the PS4 and PC versions.
Wii U is closer in architecture I believe, well I hear on here and many people dont seem to disagree. Example:Even if diminishing returns on presentation is a good argument which it isn't this is not what you originally argued, which was that Wii U is closer to 8th gen systems than 7th gen HD consoles which also isn't true by any reasonable metric.
Being more similar in some ways to the PS4/Durango, than the Wii was to the PS360.....
Everyone who? Develop a ground up Dead Space game for all that money to be wasted when it doesn't sell? Just like Eternal Darkness, Metal Gear, RE Zero, REMake, etc didn't on Gamecube? Even those types of 'MA' games didn't sell well on Wii. Metroid Prime 3, which is a huge Nintendo license only did over a million LTD, Other M totally bombed bombed, Conduit games bombed, Goldeneye did mediocre.
You act as if it's all one big conspiracy here. There are a couple good dozen examples of attempts by third parties to hit that demographic that is never there on Nintendo systems, and you expect them to build ground up games and waste money to a userbase that doesn't give a shit?
It surpassed 100k within 5 weeks in the US at retail. ZombiU isn't a huge seller by any means but this 100k figure seems to be thrown out a lot as representative of something it's not necessairily.As someone posted earlier, Zombie U which was a launch game during the holidays has barely surpassed 100K LTD.
Im not a hardware guy so I dont know much about specs. If I saw Killzone 4 though there would be nothing to make me believe it isnt on PS3 if I saw it before hand with no concious of PS4.
Zombi U is the second best selling Wii U game (NSMBU being first) and this NPD thread we learned it wasn't over 200k yet. Only 3 other Wii U titles just reached the 100k point 4 months in (Sonic Racing, Scribblenauts, and something else). Wii U software sales are really bad.It surpassed 100k within 5 weeks in the US at retail. ZombiU isn't a huge seller by any means but this 100k figure seems to be thrown out a lot as representative of something it's not necessairily.