GOG News and Updates 2013

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Does Sega ever do the smart thing? And Capcom's also missing... Konami too, yes?
I suspect that the apprehension of DRM free is tenfold greater from Japanese publishers than Western ones, at least it seems many of them have ultimately acknowledged their older games are absurdly easy to pirate so it's worthless trying to slap DRM on.
 
Does Sega ever do the smart thing? And Capcom's also missing... Konami too, yes?

First, Capcom is not missing. The thing is Street Fighter Alpha 2 here is a rerelease of the PC version from 1998.

I suspect that the apprehension of DRM free is tenfold greater from Japanese publishers than Western ones, at least it seems many of them have ultimately acknowledged their older games are absurdly easy to pirate so it's worthless trying to slap DRM on.

Well, it's less that Japanese publishers have an apprehension for DRM-Free and more that most see PC as a platform not worth supporting compared to consoles and handhelds. Whenever a Japanese publisher allows a PC release of their games, it is usually done through their Western subsidiaries like with the Eidos properties Square Enix owns, Sega Europe, or Capcom USA. Outside of Square Enix and Sega, most big Japanese companies aren't really a force in the PC realm.
 
First, Capcom is not missing. The thing is Street Fighter Alpha 2 here is a rerelease of the PC version from 1998.



Well, it's less that Japanese publishers have an apprehension for DRM-Free and more that most see PC as a platform not worth supporting compared to consoles and handhelds. Whenever a Japanese publisher allows a PC release of their games, it is usually done through their Western subsidiaries like with the Eidos properties Square Enix owns, Sega Europe, or Capcom USA. Outside of Square Enix and Sega, most big Japanese companies aren't really a force in the PC realm.

Oh, right, SFA2... well, now we apparently know why that's Capcom's only game on GOG: Capcom Japan just doesn't care one bit. http://www.neogaf.com/forum/showthread.php?t=527616
 
Dammit, this thread's psychic nature lives on:

Syndicate Wars

As someone who didn't play Syndicate until it was released on GOG, I hope this is a lot more accessible. I feel like a lot of the other Bullfrog games still hold up but Syndicate is kind of a mess. Outside of the awesome amoral setting, I mean.
 
As someone who didn't play Syndicate until it was released on GOG, I hope this is a lot more accessible. I feel like a lot of the other Bullfrog games still hold up but Syndicate is kind of a mess. Outside of the awesome amoral setting, I mean.

Syndicate isn't accessible? It's entirely mouse driven and quite easy to play.
 
Syndicate isn't accessible? It's entirely mouse driven and quite easy to play.
Takes more than 2 minutes to understand.

... I'm semi serious. I'd like to give it a serious shot sometime, but I do feel like I'd need to spend some time actually going over the documentation first and doing a bit of trial and error, and I've got quite a backlog. It's no 80s computer RPG though, that's for sure.
 
Syndicate isn't accessible? It's entirely mouse driven and quite easy to play.

What I played of the game was awful and annoying. Zone in, wander around for 10 seconds, get murdered by a train of ~20 bad guys. This is not an exaggeration.

I guess I could have picked the wrong area to start in but that happened three times in a row and I had lots of other fun stuff to play.

Anyway, I picked up Syndicate Wars and I didn't die in 10 seconds so that's a plus. That camera is something else, though.

edit: I guess "accessible" was the wrong word. I just didn't like what I played of Syndicate 1. The other Bullfrog games I've played instantly hooked me (Theme Hospital, Theme Park, Dungeon Keeper, Magic Carpet) so I was disappointed that Syndicate left such a lousy first impression.
 
Takes more than 2 minutes to understand.

... I'm semi serious. I'd like to give it a serious shot sometime, but I do feel like I'd need to spend some time actually going over the documentation first and doing a bit of trial and error, and I've got quite a backlog. It's no 80s computer RPG though, that's for sure.

It can be a tough game at times, but there really is very little you need to read up on before playing. Understand the basic interface, the existence of the research/upgrades menus between missions, aaaaaaaad...that's about it.
 
Syndicate is great and the setting is fantastic. The "reboot" had lots of potential and deserved a much better performance, but the series needs a game on the basis of the original. Made by Firaxis or Obsidian, if possible.
 
Syndicate is great and the setting is fantastic. The "reboot" had lots of potential and deserved a much better performance, but the series needs a game on the basis of the original. Made by Firaxis or Obsidian, if possible.

Paradox is working a spiritual successor called "Cartel". Hopefully it's good.
 
Syndicate is great and the setting is fantastic. The "reboot" had lots of potential and deserved a much better performance, but the series needs a game on the basis of the original. Made by Firaxis or Obsidian, if possible.

I kept hearing okay things about the reboot but it never came out anywhere but origin :/
 
Takes more than 2 minutes to understand.

... I'm semi serious. I'd like to give it a serious shot sometime, but I do feel like I'd need to spend some time actually going over the documentation first and doing a bit of trial and error, and I've got quite a backlog. It's no 80s computer RPG though, that's for sure.

Most of the first missions are pretty easy and should allow you to 'get' into the universe/game without too much risk. Get four shotguns (or even better, four miniguns, but they come after), control all agents at the same time, and when shit really hits the fan, boost their three levels of drugs.

Protip: flamethrowers + large civilian populations = fun
protip 2: persuadotron + large civilian populations + lots of guns left behind by enemy agents = even more fun.

The persuadotron is in fact a bit broken, especially if you get brain upgrades early on. But you certainly don't need it.

In general, it's not really possible to fuck up and get yourself stuck.
Don't hesitate to tax those guys. Default tax are - if i remember - way too low.
 
What I played of the game was awful and annoying. Zone in, wander around for 10 seconds, get murdered by a train of ~20 bad guys. This is not an exaggeration.

I guess I could have picked the wrong area to start in but that happened three times in a row and I had lots of other fun stuff to play.

Anyway, I picked up Syndicate Wars and I didn't die in 10 seconds so that's a plus. That camera is something else, though.

edit: I guess "accessible" was the wrong word. I just didn't like what I played of Syndicate 1. The other Bullfrog games I've played instantly hooked me (Theme Hospital, Theme Park, Dungeon Keeper, Magic Carpet) so I was disappointed that Syndicate left such a lousy first impression.

Syndicate Wars is a far better game though.
 

Same experience as the above. Paid 5 dollars, played on PC on max. Bloom was genuinely appalling, the writing eye-rollingly predictable and totally out of sync with the originals (tho I'd already found that out via a 100% accurate leaked script years ago). Even putting that aside it's a pretty poor FPS, and I quit about half way through. Did have some somewhat interesting ideas that were predictably underused. You're better off playing something like Deus Ex for a good corporate cyberpunk(ish) game.
 
I agree with all the negative reviews for Syndicate. The only thing in common between Starbreeze's Syndicate with Bullfrog's is the name and the cyberpunk aesthetic, otherwise, it's a completely different game.
 
It can be a tough game at times, but there really is very little you need to read up on before playing. Understand the basic interface, the existence of the research/upgrades menus between missions, aaaaaaaad...that's about it.

I think it takes a bit of time to get used to the IPA adjustment, and I always felt that it was *very* easy to exploit that; I'd start a level by cranking them *down* massively to swing the midpoint left and I'd use the panic button (was it L+R on the meters?) whenever action starts to instantly get a massive buff.

Also, as mentioned earlier, getting an army with the persuadertron is a bit too easy, and when you get to the stage that you can persuade enemy agents you're fundamentally unstoppable. It's notable that the hardest levels are the ones with no civilians to make the initial leap.
 
Pre-order: Eador: Masters of the Broken World
http://www.gog.com/news/preorder_eador_masters_of_the_broken_world

Eador: Masters of the Broken World, a fantastic turn-based strategy game of truly epic proportions and unmatched depth of gameplay and some RPG elements, is now available for pre-order on GOG.com, for only $19.99.

When you pre-order Eador: Masters of the Broken World on GOG.com, you get a free copy of its critically acclaimed predecessor, Eador: Genesis, or--if you already own it--a 10% discount on your price!

The world of Eador has long forgotten that it once was whole. The great mystical cataclysm that scattered its shards in the great empty void is but a legend passed from one generation to another for millennia. In this divided realm burns the fire of everlasting struggle for power. The majestic, immortal Masters of this strange lands seek domination over their peers and their mortal subjects. In a world so scarred, yet so beautiful and filled with life, you are one of those godlike beings who shape the history and fate. The quests that await you seem endless. The enemies--deem themselves unbeatable. The challenge seems impossible. Yet--you have an eternal existence before you, and only one goal: glory.

Eador: Masters of the Broken World is a long-awaited continuation to the phenomenal Eador: Genesis, a game dubbed to be the ultimate incarnation of the heroic, magical, and mighty turn-based strategy genre. The sequel improves the game's aesthetics dramatically, while retaining everything that the fans love about the gameplay. You will be amazed by the incredibly epic scale of the world you're destined to conquer. This game can easily consume you whole for countless hours, as its challenging gameplay, endless possibilities, and diverse world become your passion--or obsession. If you were to play one, and only one, turn-based strategy for the rest of your life--make sure it's this one.
 
So with today's sale I'm picking up two of my favorite games of all time and trying out some new old games, all for play on my netbook.

RCT
RCT2
(I already bought these years ago but I want the DRM free easy to install on a netbook version)

Master of Orion 1&2 (I hear great things about these)
Desperados: Wanted Dead or Alive (always wanted to try this)
Chris Sawyer's Locomotion (Yes, I know about OpenTTD. I have it and play it.)
 
So with today's sale I'm picking up two of my favorite games of all time and trying out some new old games, all for play on my netbook.

RCT
RCT2
(I already bought these years ago but I want the DRM free easy to install on a netbook version)

Master of Orion 1&2 (I hear great things about these)
Desperados: Wanted Dead or Alive (always wanted to try this)
Chris Sawyer's Locomotion (Yes, I know about OpenTTD. I have it and play it.)

Can someone explain me why OpenTTD is better ? Spend a ton of time in Locomotion tried once OpenTTD and couldn't even buy a bus.
 
Can someone explain me why OpenTTD is better ? Spend a ton of time in Locomotion tried once OpenTTD and couldn't even buy a bus.

That's why I bought Locomotion, because OpenTTD is really dense.
I wanted to play Chris Sawyer's most recent version as I never played the original TTD, just the open source version.

Somewhere I read that Locomotion excels at building and managing trains as opposed to managing trade routes and monopolies.
I like trains.

I'll post my thoughts comparing the two after a week or so poking around with it.

I wonder why the Gold Box games, Eye of the Beholder games or the classic Wizardry games haven't appeared on Gog.

One day they will appear... and it will be glorious indeed.
 
Licensing hell.
Well, I imagine something can be worked out eventually for Eye of the Beholder and the D&D Goldbox games given the Infinite Engine games are there along with NWN.

But Wizardry's held in different hands, and I have a feeling they won't see the value in getting on GOG unfortunately.
 
Anyone have any impressions on the Riddick game? That price is almost too good to pass up.

Escape from Butcher Bay is regarded as really very good, while Assault on Dark Athena was merely passable. However, Butcher Bay is included in Dark Athena, so no problem there. Also should be noted that the GOG version is the best version by virtue of being the only place where you can get Dark Athena without TAGES DRM.
 
Here's my quick and dirty impressions after playing for 30 minutes or so on each of my new games (I'm not commenting on RCT 1 & 2, since I've been playing those for years)

Desperados is interesting so far, I'm a couple of maps in.
The UI is taking me awhile to get used to, but I can see later maps being totally amazing. I really love the 2d sprite style of these old games... kind of like fallout or jagged alliance.

Master of Orion 1 is an elegant deep beast of a game that I can't wait to pour a rainy afternoon into. I can tell this is one of those games that you just get lost in. I love the interface, graphics and everything so far.

Master of Orion 2 is not as elegant and a little harder on the eyes. I also can't seem to get the hang of navigating the menus yet.

Locomotion is so much more accessible than OpenTTD it's not even funny. I had buses and stops set up literally within a minute of opening the map. A lot of hours will be put into this game. SO GLAD I got this today.
I have to imagine that when it came out, people were tired of the RCT style and that hurt the reception of the title in a lot of ways. Also, laying track and roads is more like designing roller coasters than paths to use a RCT reference. I'm super fond of the graphics and tilesets which all 'belong' together as opposed to the OpenTTD tilesets which can look like more of a mishmash depending on what graphics set you are using.

All in all, lots of fun ahead for less than 12 bucks. Master of Orion 1, Locomotion and Desperados excite me the most. I'm kind of dreading Master of Orion II.
 
Paradox is working a spiritual successor called "Cartel". Hopefully it's good.
Thanks for the heads-up, I'll look into it.
I kept hearing okay things about the reboot but it never came out anywhere but origin :/
It's quite cheap there now. The coop is worth the asking price alone, if you can find at least one person to play with you.
You heard wrong. It's abysmal. It's a hyper linear, short, poorly written, poorly paced, bland, predictable autogame for the ADD generation.
It might be a bit of all that, but I did enjoy the gunplay and visuals are fantastic in the campaign. It's got a great setting and serves as a fun afternoon FPS, but the coop is where it shines.
I find the coop to be fairly close to the original premise, differente genres considered. It requires a lot of tactics in order to succeed, this time requiring teamwork. The research options, chip upgrades, difficulty, enemy types, weapons etc, were fun and well implemented.
How many modern shooters even bother having bosses? I'd say it deserves a shot, if those on the fence asked for my 2 cents. Even more so at a discount price.
 
All in all, lots of fun ahead for less than 12 bucks. Master of Orion 1, Locomotion and Desperados excite me the most. I'm kind of dreading Master of Orion II.

While they're both regarded highly, the second is generally favored over the first, and I've always found it to hold up better myself and be the more interesting game of the two, interesting to see someone finding it so off-putting compared to the first. The second does the whole tactical ship combat (make sure to enable it) so it makes the ship building much more fun, which is a pretty big aspect of the game.
 
While they're both regarded highly, the second is generally favored over the first, and I've always found it to hold up better myself and be the more interesting game of the two, interesting to see someone finding it so off-putting compared to the first. The second does the whole tactical ship combat (make sure to enable it) so it makes the ship building much more fun, which is a pretty big aspect of the game.

That is weird, but then I'm pretty weird. Obviously, I'll need more than 30 minutes to really dive into it.

Your comments inspire me that it will be awesome and worth wrangling the UI for. Thank you!


Also, in regards to Locomotion's accessibility I found this short interview of Chris Sawyer on gamespot. His comments on the eve of Locomotion's release sum up the difference between it and OpenTTD:

GS: How is this project going to be at least as engaging as both the original Transport Tycoon and RollerCoaster Tycoon? What features or themes are you planning to emphasize?

CS: I think the fun in both Transport Tycoon and RollerCoaster Tycoon is 50 percent in the construction process and 50 percent in world-watching. Of course, there are other things people enjoy in these games, like making a profit and beating other companies, but the main enjoyment comes from building things and watching the world in action. This is also my goal for the new game--to ensure that the construction process is inspiring and the world-watching process is fun and rewarding.

GS: The RollerCoaster Tycoon series is known not only for its family-friendly gameplay, but also for just how easy it is to pick up and play. Will Locomotion be as accessible? How are you making sure that the game has enough depth while making sure it isn't too complicated?

CS: I think that, if anything, Locomotion will be simpler to play than Transport Tycoon. Over the years I've learned that adding complexity doesn't necessarily mean a game is more fun to play. Of course some people like complexity, but most people just want to have fun. In many ways, playing Locomotion will only need similar skills to playing RollerCoaster Tycoon: If you can master roller coaster construction in RollerCoaster Tycoon, then you'll be adept at building transport routes in Locomotion. The depth of the new game comes from the interaction with the landscape and the activities of competing companies. There's always something interesting going on in the game, and much of what goes on depends on how you play the game.

Locomotion is really surprising to me. I always stayed away because the reviews were so bad and word of mouth was that OpenTTD was better, but I'm finding that really isn't representative of what I'm playing.
 
I really enjoyed both Riddick games. Well worth buying if you enjoy Starbreeze made games.

Also should be noted that the GOG version is the best version by virtue of being the only place where you can get Dark Athena without TAGES DRM.
Also note that the game did have anti-virus warning issues that may still exist. A false positive was triggered by one of the files by many of the popular anti-virus programs however GOG stated it was nothing to worry about as the game was 100% clean. FWIW I never had the FP issue and posted in the GOG forums that the file which caused the issue had received an all-clear confirmation from both Kaspersky Labs and Symantec.
 
Master of Orion holds up ever so slightly more ably, as it's such an elegant design. MoO2 added a lot of extra micromanagement, and fake decisions (lots of extra stuff to click on, much of it meaningless).

MoO2 is more enjoyable as a sandbox of different races and technologies to play with, MoO is probably the better game.
 
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