Games is done without using that extra ram. Boo.
Game still looks good though, right? There is still plenty of time for graphical passes.
The benefit is the leap from Killzone 4 to their next game will be even bigger.
Games is done without using that extra ram. Boo.
Games is done without using that extra ram. Boo.
What are the chances that we will see some MP footage at GDC? So hyped for this game, if it delivers a similar experience to KZ2 this will be my personal most enjoyable launch of a console, and will alone justify the price of the console. KZ2 set a bar that no one since has met.
Are people seriously thinking that Sony's studios don't know about the specs?
Are people seriously thinking that Sony's studios don't know about the specs?
I think the multi will be 60 FPS, mainly because the graphics in the multi aren't as good as the single player (usually).
I think the multi will be 60 FPS, mainly because the graphics in the multi aren't as good as the single player (usually).
yea I know they were in Killzone 2 and 3, but PS3 was a different system. This time around it will be easier to get the look of Killzone in multiplayer but at 60 FPS IMO.
Over 6 months for bug fixing sounds completely unnecessary. Im sure they will spend a lot of that time polishing the graphics and adding features. Sounds like the game should ship extremely polished.https://twitter.com/StevenTerHeide1/status/315493268303515648
'@_kingcorlone @sentry_nc we need to release later this year, which means we only have a couple more weeks before bug fixing starts'
Like Thuway said looks like this is par for the course.
Honesty I'd rather it be at 30, KZ is slow enough that the added frames wouldn't be worth the degraded graphics IMOyea I know they were in Killzone 2 and 3, but PS3 was a different system. This time around it will be easier to get the look of Killzone in multiplayer but at 60 FPS IMO.
Honesty I'd rather it be at 30, KZ is slow enough that the added frames wouldn't be worth the degraded graphics IMO
I wish Sony had given these guys some more time, I mean PS4 is launching with BF4 and probably a CoD game...Shadow Fall will get lost in the hype for those two titles
Some ppl, like myself, don't care about those gamesI wish Sony had given these guys some more time, I mean PS4 is launching with BF4 and probably a CoD game...Shadow Fall will get lost in the hype for those two titles
Honesty I'd rather it be at 30, KZ is slow enough that the added frames wouldn't be worth the degraded graphics IMO
Some ppl, like myself, don't care about those games
Indeed, I will take Killzone over COD and Battlefield any day.
I wish Sony had given these guys some more time, I mean PS4 is launching with BF4 and probably a CoD game...Shadow Fall will get lost in the hype for those two titles
I think it's a few months earlier than launch games typically are content complete. Definitely confirms that PS4 development won't be as tiring or raise budgets as much as PS3 development. There's also pretty much no way it misses launch now.Does anyone know what the precedent is, in terms of game development, for launch titles and how complete they generally are several months before a consoles' purported release date?
Because it seems GG are ahead of schedule if both the SP and MP are being play-tested.
I've always had this idea that devs are busting their balls to complete games for launch windows. It's obviosuly not the case with GG and KZ and shows Sony is not messing around by getting their first party working on titles way ahead of launch.
The fact that this evidence suggests it is so compete at this point in time also hints at the ease at which devs are taking to the PS4 architecture. Bodes well for the future and will make developers happy.
I reckon if we rewind seven years ago and this was a PS3 launch game, the development time would be significantly longer.
Exclusive launch games are always expected to not be a direct return on investment. There's no way that they can get enough sales with a smaller userbase. They're purely there as a way of showing what the console can really do. Besides, I have a feeling that if the rumored Durango specs are true and BF4 and CoD are both 60fps, Shadow Fall will be THE next gen graphics king at launch since it's developed purely for PS4. That alone will sell units.I wish Sony had given these guys some more time, I mean PS4 is launching with BF4 and probably a CoD game...Shadow Fall will get lost in the hype for those two titles
Considering how Sony added the last 4 GBs, literally, at the last possible minute, the developers WERE blindsided by it.
Third parties were mostly blindsided. I'm sure Sony's first parties knew but just had to balance their demos around the original spec since they didn't have dev kits to work with the full amount of RAM.Keep believing that.
Third parties were mostly blindsided. I'm sure Sony's first parties knew but just had to balance their demos around the original spec since they didn't have dev kits to work with the full amount of RAM.
Again, keep believing that.
The clamshell design for RAM that made the 8Gb possible just got finalized. It's literally impossible for them to have had access to that much GDDR5 before the conference whether they knew about it or not.Again, keep believing that.
This guy clearly is trolling.
He can't be this this obtuse.
I think it's a few months earlier than launch games typically are content complete. Definitely confirms that PS4 development won't be as tiring or raise budgets as much as PS3 development. There's also pretty much no way it misses launch now.
Exclusive launch games are always expected to not be a direct return on investment. There's no way that they can get enough sales with a smaller userbase. They're purely there as a way of showing what the console can really do. Besides, I have a feeling that if the rumored Durango specs are true and BF4 and CoD are both 60fps, Shadow Fall will be THE next gen graphics king at launch since it's developed purely for PS4. That alone will sell units.
Keep believing that.
Yeah Steven ter Heide has since tweeted they need around 6 months for bug testing, but this all depends.
What I think people mean is that the demo shown on the 20th for KZ: SF was likely not using 8 GB of system spec memory, as we have found out the game has been 'complete' for a 'couple of months'. Unless Sony gave devs devkits with equivalent 8 GB video memory several months ago (and they didn't), we can therefore assume the demo was running on an old, underspecced dev kit.
If you guys really believe that when Sony's own worldwide studios, that developed the hardware, controller, and system architecture, didn't know about the RAM specs, please continue doing so.
Not stopping you. I just believe you're wrong.
And dev kits will always have more RAM than the consumer version.
Again, keep believing that.
If you guys really believe that when Sony's own worldwide studios, that developed the hardware, controller, and system architecture, didn't know about the RAM specs, please continue doing so.
Not stopping you. I just believe you're wrong.
And dev kits will always have more RAM than the consumer version.
Beta dev kits are not the same as the final dev kits.
Now this is becoming worthy of being reported. I remember information was posted on B3D about how 1.5GB was available for gfx when the demo was being made.
The good thing is facts are agnostic of personal beliefs.
No, they did have an idea but none of them were certain Sony's time table would be able to match up with the release of 4gb density chips (followed by production and integration). Thus, the demo products were created with the older, more certain specs in mind. It's easy to expand but very difficult to shrink when it comes to filling up the newer better technology.
Oh, I guess you know that the Beta dev kits never had 8gb of RAM?
Reportable? Until you have proof that 8GB was not known to developers before the announcement, I think you have a lot to prove more than I do.
Either side is speculation, but saying Sony blindsided devs with better specs is a lot more sensationalist while my belief is more reasonable.
Just the opposite. The less work they have to do on the main game design, the more time they have to improve visuals. Most games' graphics don't fully come together until the last 3-4 months of development and that's doubly true for launch titles. KZ2 improved a lot in it's last couple months.So the single player for this game is already finished? Guess we probably won't see an improvement in graphics. Don't get me wrong - KZSF looks beautiful, and looks like one of the best looking games of all time. Was hoping for GG to apply some extra (8GB GDDR5) magic though![]()
Ireally hope there recoil, gun sway, and weight up in this bitch...or else. The vita version looks better than this. If the demo is anything to go by, this will be another Michael Bay film.Just the opposite. The less work they have to do on the main game design, the more time they have to improve visuals. Most games' graphics don't fully come together until the last 3-4 months of development and that's doubly true for launch titles. KZ2 improved a lot in it's last couple months.
Ireally hope there recoil, gun sway, and weight up in this bitch...or else. The vita version looks better than this. If the demo is anything to go by, this will be another Michael Bay film.
Yeah gameplay. The reload way too fast for a KZ game. There was no gunsway eitherNot sure if serious.
The only weapon he used was a rail gun, hence the recoil.
The Vita version while stunning, does not look better than SF... Unless you mean the gameplay, in which case we haven't seen enough of either game to really judge...
Great sign that the game is already in a near finalized state.
KZ3 seemed to really be down to the wire. I recall the Beta for that game being a terribly buggy mess.
Having a full 6+ more months for playtesting, minor gameplay tweaks and balances to SP/MP, as well as improving the visuals should make for a very polished experience, unlike KZ3.
KZ2 was fairly polished as well, the beta for that game was actually quite playable 6 months prior to release.
Resistance 2 had a similar story where the entire game was fully playable long before it shipped. I've worked as a tester at a major first party publisher (not for Sony), and we've had games finished from beginning to end almost a year before ship date. This is nothing new.
The more exciting thing is what Guerilla will do with more RAM under the hood. The studio must be under a litany of pressure to match up to what Crysis 3 has delivered. To a large extent, this healthy rivalry will shape what next-gen visuals are all about in year 1, since I don't forsee third parties rivaling Sony or MS's first party efforts on these platforms.
Game is already playable from start to finish and most of the QA is starting now?
PLEASE BE MORE LIkE KILLZONE 2
SOMEONE LINK THEM TO THIS THREAD
Sorry. :| Though it would be great to have Victor Zuyle or even Hermen Hulst himself here like the GoW:A threads.
On a more serious note, and it may be just saying the obvious: There is a sort of a pattern here, but I think it is just an issue that affects most sequels not living up to the expectations set by awesome games before them: UC2 > UC3(very high bar set by UC2), GoW3 > GoW:A(in terms of polish/glitches), KZ2 > KZ3 (Several things already mentioned here).
I really hope that they don't cave in like they did with KZ3 and just stick with what they want to do (and already did with KZ2 and even KZ1.)
Launch titles are polished like a diamond before release.... you can argue that launch titles arent always that good, but they are usually really bug freeThat is a huge QA timeline.
Game is already playable from start to finish and most of the QA is starting now?
PLEASE BE MORE LIkE KILLZONE 2
SOMEONE LINK THEM TO THIS THREAD
Sorry. :| Though it would be great to have Victor Zuyle or even Hermen Hulst himself here like the GoW:A threads.
On a more serious note, and it may be just saying the obvious: There is a sort of a pattern here, but I think it is just an issue that affects most sequels not living up to the expectations set by awesome games before them: UC2 > UC3(very high bar set by UC2), GoW3 > GoW:A(in terms of polish/glitches), KZ2 > KZ3 (Several things already mentioned here).
I really hope that they don't cave in like they did with KZ3 and just stick with what they want to do (and already did with KZ2 and even KZ1.)