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Hideo Kojima @ GDC 2013: Talk focused on FOX Engine workflow for Ground Zeroes

The full trailer they showed in the beginning, looked different than the vga. I think everything showed today was actually running console specs. Which is pretty amazing, makes you wonder what they will do next gen. I don't think kojima has programmed anything for ps4 as of yet. Don't see any dx11 like effects during the trailer either.

Given what I've seen in Uncharted 3 I wouldn't call it impossible but the scale makes me have doubts. Something tells me this is a cross generational engine that will now be built upon as the years go by. I really doubt it'll run on PS3 like it was shown in the trailer given it was running on PC today, as well.
 
Wat? I doubt they're bothering with voxels, was it mentioned?
As far as I saw, they didn't talk about voxels. And that's why I want to know how/if they have taken that into account. It's becoming more and more relevant though especially sparse voxel octree technology is still rather expensive.
 
What's this about?

https://twitter.com/Kojima_Hideo/status/316996227982041088

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Given what I've seen in Uncharted 3 I wouldn't call it impossible but the scale makes me have doubts. Something tells me this is a cross generational engine that will now be built upon as the years go by. I really doubt it'll run on PS3 like it was shown in the trailer given it was running on PC today, as well.

Remember the crysis 2 demo they showed at e3 many years ago? That was running at console specs, basically 720p 30fps. However the final game was sub hd and the framerate dipped. I would say mgs5 on consoles will be the same story, sub hd but hopefully locked framerate and barely any compromise in textures. Mgs4 was sub-hd.
 
Wow, the Fox engine is more impressive than I thought. The lighting & shading capabilities of this engine mops the floor with pretty much every hyped engine out there - including the recently revealed Frost Bite 3 powering Battlefield 4. They really studied their sh!t extensively.

Up until FoxEngine, all those other studios boast of their engines' ability to create realistic materials, lighting, and/or photorealism, but none of them really begin to approach what Konami is doing here. I'm sure other engines out there will be able to do certain things equally well or better - like physics/realtime destruction, partical effects - but as far as lighting & shading goes, it seems like Konami just 1-Uped everyone else. Truly impressive stuff!
 
Hair still looks different to me even with lighting difference (unless there's an issue with the engine) However, I am a probably just mesmerized by the water dripping off the face in the top image.

Yeah I know, but I think I remember Kojima or someone confirming that lighting made his hair look grey when it's actually brown.
 
Twitch app sucks
Anyone has a link to the talk that works on iOs?
 
Still bums me out we didn't see Ishmael's actual asshole or dick coming out of those hospital gowns. I want ALL the realism dammit.
 
Considering it's an open world and with a seamless day/night cycle, i don't see it running on ps360 at that quality.
I'd love for them to prove me wrong though.

Either way, hopefully it'll ship on PC, too.
During cutscenes games like Beyond or TLOU look almost as good as this. During gameplay Fox Engine scales down massively, as we have already seen in the first trailer. It still looks good, but the clothing effects for example are completely gone during gameplay.
 
Wow, the Fox engine is more impressive than I thought. The lighting & shading capabilities of this engine mops the floor with pretty much every hyped engine out there - including the recently revealed Frost Bite 3 powering Battlefield 4. They really studied their sh!t extensively.

Up until FoxEngine, all those other studios boast of their engines' ability to create realistic materials, lighting, and/or photorealism, but none of them really begin to approach what Konami is doing here. I'm sure other engines out there will be able to do certain things equally well or better - like physics/realtime destruction, partical effects - but as far as lighting & shading goes, it seems like Konami just 1-Uped everyone else. Truly impressive stuff!

Polyphony Digital was there in 2009.
 
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