I will never understand why this game doesn't let you swipe on the screen to rotate. There would be so much more precision if it was controlled that way.
It's a pretty well put together game either way, but I can't help but think that it's just a reflex building / memorization time waster.
As things get going faster swipe controls would make it a lot harder to play, particularly when you have to make longer continuous moves like when it throws spirals at you.
I think it's more addicting than it is good. There are a few cases where is impossible to save yourself in time and that's unforgivable to me. That said, I have probably put at least twelve hours into it and think it deserves every bit of success it gets.
I'm not sure it gives impossible situations...it's certainly possible to set yourself up for impossible situations when you screw up, but it gives you enough heads up to set up the next move if you're paying attention.
That said there is one thing that kills me more than it should. Past 60 seconds on Hyper Hexagonest when the first exit is on the top or bottom, it's hard to see until pretty late because the screen isn't rotating, and the top/bottom are shorter distances away than the sides. I set up for it by staying on a side until I see the opening, but I still manage to screw it up constantly.
There's one evil thing that bugs me too, it got Wario64 in his video in the end there. There's a pattern in Hyper Hexagonest that's always the same, but after 60 seconds it throws in another one that looks the same but isn't. That change up is usually the one that gets me if I last a while in it.