Silly vocab, FGC-GAF doesn't actually PLAY fighting games.
PFFFFFFFFTHAHAHAHA That'd be crazy!
I'm surprised that after me and El Sloth played AE at Next Level on Friday that the universe didn't just blink away into nothingness.
Silly vocab, FGC-GAF doesn't actually PLAY fighting games.
PFFFFFFFFTHAHAHAHA That'd be crazy!
I'm surprised that after me and El Sloth played AE at Next Level on Friday that the universe didn't just blink away into nothingness.
Combofiend: And how would you beat him?
Yipes: With a stick. While he slept. But in a match, with Morrigan? That man is unbeatable
A chunk of your wallet.
I can't believe people are still hating on Morrigan. ChrisG has proven that it takes a special individual to take control of Morrigan. All haters can keep on hating until someone finds her kryptonite.
Combofiend: And how would you beat him?
Yipes: With a stick. While he slept. But in a match, with Morrigan? That man is unbeatable
A chunk of your wallet.
When will you learn?
Great Tourney.
SFxT was hype and i'm lovin it.
Marvel was hype. MorriDoom isnt the problem it's the competition.
Ryan Hart is absolutely godlike.
Plenty of CPM to go around.
Stay free aaaaaaAAAAAAAaaaaaa.
( ͡° ͜ʖ ͡°)
The easy change to Astral Vision is to just not let her gain meter while it's going; it doesn't make any sense that it does to begin with, offhand most (all?) similar "power-up" supers fthat other characters have don't (Wolverine Berserker, Vergil Swords, etc). Alternatively maybe a combination of reducing their durability + reduced meter gain or something.
But at the same time it's also bizarre because Chris is pretty much the only person on the planet that presents anywhere near this level of proficiency with her. JRosa and Dimenion aren't anywhere near as good with her as he is. So it's broken, but in the grand scheme of things probably less broken then a lot of other stuff in the game, morseo that only one man (???) is able to really present this as a problem.
All Marvel players need to stop complaining
Yeah, the difficulty with balancing Morrigan/Doom (especially at all skill levels, even though folks who stream monster don't' care much about that) is that you need to consider Chris G's proficiency and skill level which is also way more consistent and beyond his peers.The easy change to Astral Vision is to just not let her gain meter while it's going; it doesn't make any sense that it does to begin with, offhand most (all?) similar "power-up" supers fthat other characters have don't (Wolverine Berserker, Vergil Swords, etc). Alternatively maybe a combination of reducing their durability + reduced meter gain or something.
But at the same time it's also bizarre because Chris is pretty much the only person on the planet that presents anywhere near this level of proficiency with her. JRosa and Dimenion aren't anywhere near as good with her as he is. So it's broken, but in the grand scheme of things probably less broken then a lot of other stuff in the game, morseo that only one man (???) is able to really present this as a problem.
If they let you follow up a counter with a combo (a complete reversal) the risk/reward would be there.less durability on morigan fireballs would be good would allow more counter matchups but not nerf it completely. meter building during astral vision is fine otherwise it would just kill its viability completely.
TAC even in their broken state are still surprisingly balanced since they still require an exchange that can be countered.
For me, it's just an issue of not wanting to preface everything I type re: Morrigan with the rider "Of course, I'd nerf Missiles hard too!"People are overlooking the fact that Morrigan isn't the problem in MorriDoom.
If they let you follow up a counter with a combo (a complete reversal) the risk/reward would be there.
200% damage. You lose both the point character and the character you were about to TAC in.TAC counters should do 2 million damage.
TAC counters should do 2 million damage.
(The correct way to nerf Hidden Missiles is to cut the volley in action by half when Doom is tagged and have the landing pattern of those missiles staggered so people can actually move between them and dodge.)
If they let you follow up a counter with a combo (a complete reversal) the risk/reward would be there.
I'd love to see them do TACs where you pay a meter to tag to the next character with no other benefits or combo potential (short of finishing that air series up). It'd immediately put an end to everything TAC exploit related because now you have an actual resource to manage versus the easily mashable and free QTE Rock-Paper-Scissors that totally benefits the offender more than the defender. It'd also be cool if the person on the receiving end could use a meter to tag someone in for a counter attack/break a la the current TAC break.
Are vods for top8 Tekken coming up anytime soon?
Things like this are why people laugh at Legends 3 fans.
You think it'll retain effectiveness if all missiles go away? Doom is on screen longer than Sentinel is for Sent Drones and people snipe the fuck out of some Sentinel when he shows up with the snitching. Doom would never get that assist out, I guarantee it. Zoning teams don't want a liability like that at all.
If you don't think would get that assist off, I think you should look at Chris G's assist call timings some more.OK, well tell me then non-Legends fan of sooooo much higher stature, how do you rebalance Missiles assist to heal the cancer it's been on the current metagame while still keeping its worth as an assist? Sure, taking it out makes a lot of sense, the assist is dumb as fuck and does everything. At the same time, without it, that means there are two true anti-air assists in the game. Jam Session and Vajra.
You think it'll retain effectiveness if all missiles go away? Doom is on screen longer than Sentinel is for Sent Drones and people snipe the fuck out of some Sentinel when he shows up with the snitching. Doom would never get that assist out, I guarantee it. Zoning teams don't want a liability like that at all.
It also didn't reset any air momentum (thus making it extremely difficult to extend combos for "swag" garbage) and was a motion input instead of just a direction.So like TvC then?
TvC's air tag system was cool because you could do it as long as you struck an opponent while you were airborne, didn't matter whether they were grounded or not. Cost a meter. Couldn't break it, but TvC was such a brutal game that offering a free tag off one meter was one of the few things they could do to stem the tide of one-touch doomsday.![]()