Final Round 16: The Mustache Curls Back | Fighting Game Tournament | Mar 29-31

I'm surprised that after me and El Sloth played AE at Next Level on Friday that the universe didn't just blink away into nothingness.

Two people from FGC-GAF meeting up in real life to play fighting games?

You guys can't risk the universe like that.

I don't want to see that again.
 
I can't believe people are still hating on Morrigan. ChrisG has proven that it takes a special individual to take control of Morrigan. All haters can keep on hating until someone finds her kryptonite.

This. A thousand times this.

It's not just morrigan, it's chris motha fucking G(enius)

Combofiend: And how would you beat him?

Yipes: With a stick. While he slept. But in a match, with Morrigan? That man is unbeatable

This is great. Writing this down. lmao
 
[QUOTE="God's Beard!";52229973]NorCal is in my blood. ;_;[/QUOTE]

I've lived in Norcal all my life, but even I know better than to bet against a winner.
 
Great Tourney.
SFxT was hype and i'm lovin it.
Marvel was hype. MorriDoom isnt the problem it's the competition.
Ryan Hart is absolutely godlike.
Plenty of CPM to go around.
Stay free aaaaaaAAAAAAAaaaaaa.
( ͡° ͜ʖ ͡°)
 
Great Tourney.
SFxT was hype and i'm lovin it.
Marvel was hype. MorriDoom isnt the problem it's the competition.
Ryan Hart is absolutely godlike.
Plenty of CPM to go around.
Stay free aaaaaaAAAAAAAaaaaaa.
( ͡° ͜ʖ ͡°)

Getting bombarded left right and from above is not a problem?

More so when looking for ways to fight it is basically a counter match up?

As I said, either Astral Vision has to be changed to a lvl 3 or reduced in time.
 
The easy change to Astral Vision is to just not let her gain meter while it's going; it doesn't make any sense that it does to begin with, offhand most (all?) similar "power-up" supers fthat other characters have don't (Wolverine Berserker, Vergil Swords, etc). Alternatively maybe a combination of reducing their durability + reduced meter gain or something.

But at the same time it's also bizarre because Chris is pretty much the only person on the planet that presents anywhere near this level of proficiency with her. JRosa and Dimenion aren't anywhere near as good with her as he is. So it's broken, but in the grand scheme of things probably less broken then a lot of other stuff in the game, morseo that only one man (???) is able to really present this as a problem.
 
Easiest fix is to just add 2-3 frames of recovery to her unfly. Makes her pattern slower and actually leaves her vulnerable without affecting anything else. That way you can actually snipe her (situationally though because you might still get hit by missiles if you use the wrong super).
You can overnerf her by making unfly vulnerable until she touches the ground haha. I'm sure noone would use her anymore though.
 
The easy change to Astral Vision is to just not let her gain meter while it's going; it doesn't make any sense that it does to begin with, offhand most (all?) similar "power-up" supers fthat other characters have don't (Wolverine Berserker, Vergil Swords, etc). Alternatively maybe a combination of reducing their durability + reduced meter gain or something.

But at the same time it's also bizarre because Chris is pretty much the only person on the planet that presents anywhere near this level of proficiency with her. JRosa and Dimenion aren't anywhere near as good with her as he is. So it's broken, but in the grand scheme of things probably less broken then a lot of other stuff in the game, morseo that only one man (???) is able to really present this as a problem.

That's another alternative.

Astral Vision is not much of a problem as a skill is how easily spam-able it is at the moment.
 
The easy change to Astral Vision is to just not let her gain meter while it's going; it doesn't make any sense that it does to begin with, offhand most (all?) similar "power-up" supers fthat other characters have don't (Wolverine Berserker, Vergil Swords, etc). Alternatively maybe a combination of reducing their durability + reduced meter gain or something.

But at the same time it's also bizarre because Chris is pretty much the only person on the planet that presents anywhere near this level of proficiency with her. JRosa and Dimenion aren't anywhere near as good with her as he is. So it's broken, but in the grand scheme of things probably less broken then a lot of other stuff in the game, morseo that only one man (???) is able to really present this as a problem.
Yeah, the difficulty with balancing Morrigan/Doom (especially at all skill levels, even though folks who stream monster don't' care much about that) is that you need to consider Chris G's proficiency and skill level which is also way more consistent and beyond his peers.

That is compounded with the fact that no one else is willing to get proficient at any even proposed counters to MorriDoom, or get enough time fighting Chris G and not just any other MorriDoom to actually build something viable or see if it's viable. So people just drop what they've picked up and try to adapt what they currently have, and the ceilings of what you can do are showing.

There's two things that for sure need to be altered/changed in UMvC3, and that's TACs and Hidden Missiles. TACs because of the exploits ruining the meter economy and allowing infinites/free ToDs, and Hidden Missiles because of how it invalidates so many other assists, and the aerial metagame, and relatively gives you SO much more functionality for so much less risk compared to any other assist. I think even a single change to Hidden Missiles could have drastic effects, but it's not like we can test it ourselves right now, let alone at Chris Gs level.
 
spQHrcI.jpg
 
No, you just make hidden missiles disappear if Doom get hit, like what happens to Sent drones.

Also, I think Morrigan is fine, players need to step up, the solution shouldn't be nerf Morrigan.
 
less durability on morigan fireballs would be good would allow more counter matchups but not nerf it completely. meter building during astral vision is fine otherwise it would just kill its viability completely.

TAC even in their broken state are still surprisingly balanced since they still require an exchange that can be countered.
 
less durability on morigan fireballs would be good would allow more counter matchups but not nerf it completely. meter building during astral vision is fine otherwise it would just kill its viability completely.

TAC even in their broken state are still surprisingly balanced since they still require an exchange that can be countered.
If they let you follow up a counter with a combo (a complete reversal) the risk/reward would be there.
 
If FChamp stopped being stubborn he would start winning with Morrigan as well. Magneto/Morrigan/Doom of his could potentially body ChrisG.
 
If they let you follow up a counter with a combo (a complete reversal) the risk/reward would be there.

That would only make sense if 1) infinites were undroppably easy even for scrubs, 2) the counter combo scaling started where the original combo left off, or 3) it required x factor to combo off a counter. You shouldn't be punished with a full combo for getting the first hit. The person on offense who's comboing should be rewarded. Ending the combo with a counter and losing all that extra damage is punishment enough for guessing wrong on offense. Infinites kinda screw all that up, but that's why they should be removed. I have always been a firm believer of allowing a combo from a counter by using x factor though.
 
- 2013
- People who still think the issue is with Morrigan
- People who still call for Astral Vision nerfs (outside of second set of projectiles potentially disappearing when Morrigan is hit)
- People who want Hidden Missiles to become worthless by giving them the Sent Drones treatment. (The correct way to nerf Hidden Missiles is to cut the volley in action by half when Doom is tagged and have the landing pattern of those missiles staggered so people can actually move between them and dodge.)

This is really a Marvel cycle isn't it?

TAC counters should do 2 million damage.

Haha.

I'd love to see them do TACs where you pay a meter to tag to the next character with no other benefits or combo potential (short of finishing that air series up). It'd immediately put an end to everything TAC exploit related because now you have an actual resource to manage versus the easily mashable and free QTE Rock-Paper-Scissors that totally benefits the offender more than the defender. It'd also be cool if the person on the receiving end could use a meter to tag someone in for a counter attack/break a la the current TAC break.
 
I quite like how players are moving away from wesker in MvC3 but i'm not a huge fan of the fireballs, it's a legit method because the game allows it however it just seems way too ... hang on I was about to say cheap, about MvC3... never mind.

Great weekend, I watched it all where I could, finals were hype.
 
If they let you follow up a counter with a combo (a complete reversal) the risk/reward would be there.

nah it would be too high of a risk otw or otg would make it an easy kill off counter the attacker "earned" the hit, the counter is rock paper sissor decision. maybe a chance at a mixup on the oki at the best.
 
I'd love to see them do TACs where you pay a meter to tag to the next character with no other benefits or combo potential (short of finishing that air series up). It'd immediately put an end to everything TAC exploit related because now you have an actual resource to manage versus the easily mashable and free QTE Rock-Paper-Scissors that totally benefits the offender more than the defender. It'd also be cool if the person on the receiving end could use a meter to tag someone in for a counter attack/break a la the current TAC break.

So like TvC then? :)

TvC's air tag system was cool because you could do it as long as you struck an opponent while you were airborne, didn't matter whether they were grounded or not. Cost a meter. Couldn't break it, but TvC was such a brutal game that offering a free tag off one meter was one of the few things they could do to stem the tide of one-touch doomsday. :P
 
Things like this are why people laugh at Legends 3 fans.

OK, well tell me then non-Legends fan of sooooo much higher stature, how do you rebalance Missiles assist to heal the cancer it's been on the current metagame while still keeping its worth as an assist? Sure, taking it out makes a lot of sense, the assist is dumb as fuck and does everything. At the same time, without it, that means there are two true anti-air assists in the game. Jam Session and Vajra.

You think it'll retain effectiveness if all missiles go away? Doom is on screen longer than Sentinel is for Sent Drones and people snipe the fuck out of some Sentinel when he shows up with the snitching. Doom would never get that assist out, I guarantee it. Zoning teams don't want a liability like that at all.
 
You think it'll retain effectiveness if all missiles go away? Doom is on screen longer than Sentinel is for Sent Drones and people snipe the fuck out of some Sentinel when he shows up with the snitching. Doom would never get that assist out, I guarantee it. Zoning teams don't want a liability like that at all.

And yet Sentinel Drones still gets used as an assist. Why? Because not only is it still good, but because people know how to protect their assists.
 
OK, well tell me then non-Legends fan of sooooo much higher stature, how do you rebalance Missiles assist to heal the cancer it's been on the current metagame while still keeping its worth as an assist? Sure, taking it out makes a lot of sense, the assist is dumb as fuck and does everything. At the same time, without it, that means there are two true anti-air assists in the game. Jam Session and Vajra.

You think it'll retain effectiveness if all missiles go away? Doom is on screen longer than Sentinel is for Sent Drones and people snipe the fuck out of some Sentinel when he shows up with the snitching. Doom would never get that assist out, I guarantee it. Zoning teams don't want a liability like that at all.
If you don't think would get that assist off, I think you should look at Chris G's assist call timings some more.
 
So like TvC then? :)

TvC's air tag system was cool because you could do it as long as you struck an opponent while you were airborne, didn't matter whether they were grounded or not. Cost a meter. Couldn't break it, but TvC was such a brutal game that offering a free tag off one meter was one of the few things they could do to stem the tide of one-touch doomsday. :P
It also didn't reset any air momentum (thus making it extremely difficult to extend combos for "swag" garbage) and was a motion input instead of just a direction.
 
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