The ipad had an awesome and diverse library. It wasn't just a bunch of junk games either. Regardless, I didn't want to turn it into an 'Ipad versus' type thing. It was great at what it did. To the point, I LOVED the Wii U when it worked. Blops 2 and NSMBU on the Gamepad reawakened my desire to play more mobile experiences. The incredibly limited range of the Wii U and the huge technical problems with the system made me resolve to revisit it in a year when they iron out the kinks.
What I'm saying, simply, is that the PS Vita - on paper so far - seems incredible, but the more complex games, ie, the Uncharted and the MGS HD collection, haven't connected with me due to a combination of the design of the analogs and tiny buttons, and, perhaps, some design elements of the game. I was VERY aware of my clumsy fingers and the diminutive second analog when I started playing Uncharted, Gravity Rush, and MGS HD Collection. Suddenly, I *noticed* the system between myself and the game. Can I get past that? Sure. With enough time and the right game, I'm certain that the device between me and the game will become less of an issue.
That said, when I played on the Wii U gamepad, the device was invisible. Playing Blops2, Assassin's Creed 3, and NSMBU was *indistinguishable* from the feeling of playing it on the full screen and a traditional controller.
That's what I'm looking for in my portable. A combination of Fun, Comfort, and library.
I don't have a bias towards any system. I simply acknowledge that certain systems were fantastic experiences.
My question about the Nintendo 3DS: coming from the perspective of the examples that I gave, would that be a better choice? Considering factors of how the system feels, how the games play on that platform (ie are they suited to the platform or are they squeezed in to fit the tech), and which has the most potential for a diverse and fun offering of games?