Overpowered Characters in Fighting Games

Not true at all

Vanilla Mary was upper mid.
EX King in 98UM was high but not top (Krauser 98UM is OP but not any worse than Sagat SF4 Vanilla), and even Krauser got nerfed in later 98UM revisions

If you want overpowered KOF chars

KOF94 Heidern
KOF96 Leona, Chin
KOF2k2 Choi, Athena
KOF 2k3 Duo Lon
KOFXI Gato , Kula (KOFXI's balance is as bad as 3S)

For SF

3S Yun/Chun
A1 Guy

I'm listing examples so bad they made me call those games garbage.

missing Oswald in KOFXI, i see people field him as much as Kula and Gato
 
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[QUOTE="God's Beard!";52484013]Superman could take Omega Tom Hanks free. Nobody in this thread knows what overpowered means.

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Bwahahaahahaha

What about the shark or Evil Geese?

The Evil Ken and Ryu with crazy supers and combos are still my favorite Mugen chars ever. GROUND STOMP/WAKING DENJIN
 
What really made Phoenix OP in vanilla Marvel is that meter built from meter was much too high. If you 100% dominated the player's other two characters, she was close to 5 bars. She got crazy nerfed in Ultimate, mainly due to system changes. Funny enough, the system change that was supposed to buff her (air x-factor) just made the problem worse.

3s Yun is insanely good. Genei-Jin is scary and available almost all the time. Everything has priority, and some combos can do 40% damage AND build enough post-super meter to be halfway to another one. No need to save meter, you'll rebuild that shit in a few seconds.

But at least he takes work! 3s Chun is braindead good. Learn to hit confirm her d.mk and you're going to dominate lesser players.
 
I won't be the first one to mention either of these characters, but here goes:

Oh, Meta Knight... he was my favorite character, but I feel bad whenever using him simply because of how broken he is. I don't know what they were thinking when they decided to make him into a really fast, infinite priority, hard-hitting, ungimpable, edge-guarding beast... I think all but four of his moves are ultra-fast and powerful (jab, ftilt, fsmash and down special).

And Seth in vanilla SFIV is a beast in the hands of a good player, but is pretty hard to play as otherwise (you can't hand him over to a newbie to even the playing ground). He just has too many good moves and combos at his disposal, and it's quite telling of his overpowered-ness that he kept getting nerfed in later installments (I mostly remember the stretchy arms on a neutral or backwards jump and Tanden Stream actually going through fireballs as two major things he lost in later revisions).
 
Not even close, homie.

Ivy or Xianhua; sure, but Talim? She's totally average.

I dunno, I have to many memories of Talim's attacks hitting me despite her character model clearly missing me and all sorts of other crazy annoying bullshit that happened when you fought her. She's not high up on the scale of OP characters, but she still registers.
 
The one saving grace for Seth in vanilla SF4 is it was the game where his health was at his lowest, while damage output was at its highest. I once beat him in two moves with Abel (one ultra and one fierce tornado throw).

Gill in 3rd Strike is super overpowered, but at least he isn't normally selectable. Thank god 3S Online did not make him selectable in ranked. In Xbox version, online was plagued with them. He has high health and stun, huge damage, chip damage on normals, 100% stun combos, long reach, ex fireballs are his normal fireballs, a hyper that does 70% normal damage and 30% chip damage (and if you smack him out of it before it activates, he keeps his meter) and of course RESURRECTION!
 
[QUOTE="God's Beard!";52506399]You mean like Gold War Machine?[/QUOTE]

Kinda. His armor uses the guard gauge so he can technically be guard broken, but that doesn't matter when he can punch through any sort of offense. Fighting him basically amounts to guessing right with the game's universal counter system.

KOF MI2 had plenty of wacky stuff already, but Armor Ralf is just on a whole different level.

[EDIT] I'm mistaken, it's 1-hit Super Armor, not Hyper Armor. Everything above still applies, though.
 
Noob Saibot was pretty much overpowered in the first MK he was in - especially in MK Trilogy. His fog attack was probably the most unfair attack I've seen in a fighting game. Once it hit you, you were literally helpless.
 
Zero in pretty much any fighting game he's in (though mostly UMvC3).

Seriously, fuck that character.

I'm pretty sure he was OP in the Onimusha fighting game as well. lol. Must be an unspoken rule at Capcom.

I remember thinking Arakune was going to be extreme bullshit, as far back as the location tests for BB:CT.
 
Billy and Jimmy Lee from Double Dragon 5 on the SNES and Genesis. Over-powered moves and re-dizzy combo over and over again and you couldn't do a thing about it to my knowledge.
 
missing Oswald in KOFXI, i see people field him as much as Kula and Gato

Oswald was high tier but not broken like Gato/Kula. Folks argued 2p Duck King was as good as Oswald due to his low A glitch (it came out a frame faster). Duck took more work so folks stick with Oswald.

Gato had frame advantage on every single normal. That's how broke he was.
 
The Tenkaichi/Raging Blast series of DBZ games is horribly broken in more than a few ways. In Tenkaichi 2 and 3 you can catch players in loops of infinite special attacks with almost no effort using Kid Buu and Syn Shenron. Kid Buu had a rush-down attack that had such a quick cool down that he was able to charge the ki necessary to use the attack before the opponent had recovered from it, meaning that as soon as the opponent stood up he'd be open to attack again. Syn Shenron had a projectile that functioned in the same way that could hit while the player was on the ground, meaning that if you used that attack as soon as the match started and landed it you were able to perfect your opponent every single match.

Goku, Super Gogeta and Super Vegito were incredibly broken in Raging Blast. Goku had three separate rush-down supers (two of which were unblockable, I think) and an instantly firing Kamehameha (20x Kaioken).

Super Gogeta and Super Vegito had After-Image attack which would instantly dodge any move used by any opponent, leaving them open to being hit by either of their rush-down attacks that were unblockable.

Perfect Cell and SSJ2 Gohan were pretty broken because they had long combos that were difficult to block or dodge, but they weren't impossible to deal with. Super Gogeta, Super Vegito and Goku were the only characters anyone used online. It got to the point where the character select screen was a constant Mexican standoff because you couldn't be sure that as soon as you selected Bardock or somebody that your opponent wouldn't just pick Super Vegito or Super Gogeta, and then only option you'd have would be to disconnect or get your shit wrecked.
 
Storm, Sent, Mags and Cable have always been known as top tier in mvc2. But the real beast in that game is hands down Iron Man. Unescapeable unblockables on incoming characters that leads into touch of death combos. Him (and to a lesser extent War Machine) are arguably the two best characters in the game.
 
Back in the good old BBCT days, loved her though :3

Ok I got a question.
Maybe I'm just dumb but how come her Picture in game is different from her character model? She's just a robot recolors (or the original). I ask because it always throws me off especially in the cutscenes. Since I don't think she ever looks like that once from my playtime.
 
Storm, Sent, Mags and Cable have always been known as top tier in mvc2. But the real beast in that game is hands down Iron Man. Unescapeable unblockables on incoming characters that leads into touch of death combos. Him (and to a lesser extent War Machine) are arguably the two best characters in the game.
Doesn't help that guard breaking in mvc2 is flatout dumb. Jump gun with cable is like the biggest Fuck you to an incoming character.
 
The one saving grace for Seth in vanilla SF4 is it was the game where his health was at his lowest, while damage output was at its highest. I once beat him in two moves with Abel (one ultra and one fierce tornado throw).

Gill in 3rd Strike is super overpowered, but at least he isn't normally selectable. Thank god 3S Online did not make him selectable in ranked. In Xbox version, online was plagued with them. He has high health and stun, huge damage, chip damage on normals, 100% stun combos, long reach, ex fireballs are his normal fireballs, a hyper that does 70% normal damage and 30% chip damage (and if you smack him out of it before it activates, he keeps his meter) and of course RESURRECTION!

I never realized how good he was until the SF4 era which was when I went back to take a better look high level play from older games. I learned that Gill was banned in 3S tournaments. So wondering why that was, I looked for videos showing why he was too good and saw the Perfect being video that was posted earlier. GAT DAYUM, my jaw dropped lol.

I said earlier that I though boss Evil Ryu was the most broken SF character ever. I'm having 2nd thoughts though. Crazy overpowered moves, stun, damage, life vs a guy who literally can't be touched except through lucky guesses.
 
Doom.

Yeah, let's just give him 3 of the best assists in the game then make footdive even better, which consequentially gave him fight/unflight infinites. GOOD JORB CAPCOM.
 
Eddie Gordo in Tekken 3. Not sure if he was techically OP in high-level tourney play, but as a 'better than average' Tekken player I really hated fighting against him.

Ha, yeah we had a "no Eddie" rule when I was playing that game. I don't think he's too cheap anymore. Namco did a good job of balancing him out in TT2.

Noob Saibot was pretty much overpowered in the first MK he was in - especially in MK Trilogy. His fog attack was probably the most unfair attack I've seen in a fighting game. Once it hit you, you were literally helpless.

Bwahahaha, yeah he really is. That's cheap arse tripple kick too.
 
Arcade I-no from Guilty Gear is up there with MK9's Shao Kahn for cheapest boss fights in fighting games' history.
 
SSB64 Kirby. On 2x gravity (or whatever that setting is called) his throw is an instant KO.

Even without that... mode? (Which no one plays in anyway at tournaments?) He's still a good character but not the best by any means. And if anything, it's Kirby's Utilt that defines what makes him 2nd best.

Pikachu is the one that's OP in Smash 64, lol. Just watch any of Isai's videos where he plays as Pikachu or someone else does.
 
Deidara - Naruto Ultimate Ninja Storm 2
Sasuke - Naruto Ultimate Ninja Storm 2

Both of them had infinite loops they could do to you that if you get trapped in you can't get out. Deidara if you get too far from him you lose because you can't get away from his paper birds and spiders. Sasuke would use support and then use his ultimate which was unblockable after the support. Both of them can't be stopped with blocking or substitute so it was one thing that I hated about the game's online since that's who most people used. Nothing I hated more then seeing someone online with an 82 win streak using Deidara or Sasuke.

Found a good example of the Deidara spam:
http://www.youtube.com/watch?v=lZURnGLiSO0 (I've seen worse where Deidara literally doesn't move and just stays in a corner but this was the best i could find)
 
Karai is pretty goddamned ridiculous in TMNT Tournament Fighters.

Dauragon completely breaks The Bouncer. You could literally do unblockables with him over and over until you win, because there's no such thing as wakeup options in that game.
 
I think all but four of his moves are ultra-fast and powerful (jab, ftilt, fsmash and down special).

His f-tilt is ridiculously fast and has a ton of range. It's basically the replacement for his jab. I think you mean u-tilt... which is still a kill move if sweetspotted. >_>
 
Cinder "Cheese", from Killer Instinct. I remember playing on xband, and he was considered ok as long as you didnt use his unlimited combo, for the most part though, because of the combo most didnt use him.

OH MAN I FORGOT ABOUT CINDER. He was so ridiculously broken.

Came to mention Phoenix because I was so happy when I found out my favorite was broken for once.

Dissidia FF has the following:

Feral Chaos/Chaos, but he's a boss, soooo
Kuja
Zidane

and in vanilla Dissidia Terra. Meteor-Holy-Flare-Ultima-Riot in Trance was pretty much an instant kill, even for Inward Chaos, that game's SuperBoss. All you needed was to land ONE meteor and it was over for pretty much anyone.
 
Takuma in King of Fighters 98, that fucker was too good, Ky Kyske in Guilty Gear vanilla and X, Jin and Hakumen in vanilla Blazblue, Ryu and Sagat in vanilla Sf4, Jun in Sf4 Arcade Edition, Wesker in Ultimate MVSC3, Jin in Tekken 4, Noob in MK9...almost every game has overpowered characters really, and if not exactly overpowered, with enough advantages to make them easy to play with.
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Forgot to give a shout out to Hilde for ruining Soul Calibur IV and from what I hear, Viola is doing the same thing in Soul Calibur V.
 

Speaking of Wesker, what happened to him? First 3 months of UMvC3, people were demanding him to be nerfed. Now no one seems to give two shits about him. I know Vergil and ChrisG are bigger threats, but no one uses Wesker now. Did someone come up with a strategy for him or was his "OPness" just blown out of proportions in the first 3 months?
 
I never realized how good he was until the SF4 era which was when I went back to take a better look high level play from older games. I learned that Gill was banned in 3S tournaments. So wondering why that was, I looked for videos showing why he was too good and saw the Perfect being video that was posted earlier. GAT DAYUM, my jaw dropped lol.

I said earlier that I though boss Evil Ryu was the most broken SF character ever. I'm having 2nd thoughts though. Crazy overpowered moves, stun, damage, life vs a guy who literally can't be touched except through lucky guesses.

I wonder if those 100% Gill combos are as braindead easy as they look.
 
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