Iwata's Broken Promises (NotEnoughShaders article)

Maybe? I probably do have different tastes. I don't like big budget Western games at all, with some exceptions. I was able to enjoy the Wii throughout its entire life. I'm STILL playing games on it right now, actually. I have a huge backlog of games. I own about 60+ retail Wii games and a good amount of WiiWare and VC titles I play. Most of my gaming time is being taken up by my 3DS, Wii, and PS3 right now. I'd say an even split.
I feel you somewhat. I own more Wii games than 360 or PS3 even before I traded in 20 360 games. I just can't stand the hardware. The Wii isolated me more than any console last gen on the online front so I stopped using the thing years ago. Now dozens of fantastic games sit there unused. I'd rather play on the PC where I can instantly message friends or on the PS3 if I want to play my games and know what others are up to on the fly.

ugh
The article also goes into detail on why the table-er, gamepad controller was a pointlessly expensive avenue to pursue. I get the impression a lot of people are just reading the OP based on some of the responses in this thread (not directed at you).
If some of those pictures and quotes on TV ownership were in the OP this thread might have turned out very different.
 
Video game studios are in a no-win situation when it comes to sequels. There was a good article/thread about it a while ago - it's either "Not enough innovation!" or "How could you change the formula I love so much!"

Heck, I was about to post a different criticism of Nintendo, but realized it's much the same. I was going to say, Nintendo just fails to iterate on sequels quickly enough. My point was that Pikmin originally came out in 2001, the sequel in 2004, and the third now sometime in 2013. Failure to strike while the iron's hot, I'd say, and compare it say, something like Prince of Persia. That was a new (rebooted, anyway) franchise that got its first release in 2003, had a sequel in 2004, another sequel in 2005, a reboot in 2008, and a sequel to the first series in 2010. So comparing the two franchises, Nintendo gets out 3 games in 12 years, and Ubisoft gets out 5 games in 7 years (not counting the DS spin-off, or double-counting different console versions of the same title, as you easily could).

So, the criticism would be, the problem with Nintendo is they just don't know how to capitalize and quickly turn around on their franchises. But when they DO that, they also get criticized - see the NSMB series. So, I don't know. Does anyone want Nintendo to handle their big franchises the way, say, Activision does? Imagine Nintendo dedicated two studios to solely doing 3D Marios - a new 3D Mario every single year. How quickly would the magic die? Or would they just get bigger and better and more popular every year? Who knows?

Do you really want Mario games to be churned out in the same fashion as CoD? Why? 3D Mario has innovated and satisfied their fanbase successfully with Mario 64, Sunshine and Galaxy. I'd much rather have that than Mario Galaxy 3, 4, 5, etc.

Annual releases and "quick turnarounds" are what's killing franchises. It doesn't increase popularity, it just screams "same old same old".

And comparing Nintendo's release of Pikmin games to Prince of Persia is just wrong. Pikmin is not as big of a franchise as Nintendo's other IPs. Ubisoft on the other hand had Prince of Persia as one of their flagships, like Assassin's Creed is now. They are not comparable in terms of release quantity and attention. Besides, look where PoP is now, it was milked, drained and forgotten.
 
The article also goes into detail on why the table-er, gamepad controller was a pointlessly expensive avenue to pursue. I get the impression a lot of people are just reading the OP based on some of the responses in this thread (not directed at you).

Actually that was probably one of the worst parts. People have lots of televisions so off-screen play does matter. Well we know that it's most common for a console to be hooked up to the primary television and that's the one people want to use. My parents have 3 TVs and yet a common problem was that my dad wanted to play NSMB or my mom wanted to use Wii Fit while the other was watching something. You have 3 options, tell them to move, move the system, or don't play. Every option is shitty. It didn't matter that they have many TVs, it matter that the system is only ever attached to one. Since getting a Wii U my dad actually plays a lot on just a gamepad and watches history documentaries in the background or lets my mom watch what she wants. It gracefully solved a simple problem that has always been inherent to gaming. But I guess people who play games are supposed to have only personal consoles and live at their own batchelor's pads where such things are never an issue.
 
Do you really want Mario games to be churned out in the same fashion as CoD? Why? 3D Mario has innovated and satisfied their fanbase successfully with Mario 64, Sunshine and Galaxy. I'd much rather have that than Mario Galaxy 3, 4, 5, etc.

Annual releases and "quick turnarounds" are what's killing franchises. It doesn't increase popularity, it just screams "same old same old".

And comparing Nintendo's release of Pikmin games to Prince of Persia is just wrong. Pikmin is not as big of a franchise as Nintendo's other IPs. Ubisoft on the other hand had Prince of Persia as one of their flagships, like Assassin's Creed is now. They are not comparable in terms of release quantity and attention. Besides, look where PoP is now, it was milked, drained and forgotten.

Problems I noted in my review of the dilemna facing Nintendo. As to why annualize a franchise, you also bring up the answer to that question - Call of Duty. According to NPD, the Call of Duty franchise had the best selling game for 2012, 2011, 2010, and 2009. You can call it milking, but it's making Activision a ton of money, and there are obviously a lot of happy fans who keep coming back for more.

You can argue that CoD is a special case, and it's unlikely for others to repeat that formula for success. Of course! And that Nintendo has a great evergreen strategy, releasing one key title per generation - check out those lifetime sales of NSMBW, or Mario Kart Wii! Sure! But I'd say that NSMBWii, or Mario Kart Wii are ALSO special cases, and hard to replicate.

I'm not saying there's a right answer. There isn't, that I can see. That's why I refrained to even take a position in the post you quoted. But on the other hand, I don't think it's cut and dry that Nintendo's way is better, the end.
 
I just bought the Wii U ZombiU bundle for $330. This topic is making me seriously second-guess my purchase.

If you went in knowing that you'll be on a diet of primarily Nintendo games then you're fine. If you want the same third party games as Sony and Microsoft, then you're going to need another console.

BTW- Is this bundle in the US? As a gamer I naturally still want a U, and am thinking of asking the wife for one for my birthday this summer. Does it come with the Pro Controller?
 
A bunch of PR speak selectively carved from the past 10 years proves Nintendo is being run poorly? I could just look at their sales and releases to come up with that same conclusion.

Sales projections from a CEO to investors is the exact opposite of PR speak.

And repeatedly promising a steady flow of software and then presiding over long droughts time and again isn't selective quotation it's a trend that can't be ignored.
 
?

Responsible for Nintendo's most succesful home console and handheld console. What a dick.

Must be nice to catch lightning in a bottle, you can bust out this ol' shtick whenever criticism over the last 4 years of absolute failure's are brought up.
 
Must be nice to catch lightning in a bottle, you can bust out this ol' shtick whenever criticism over the last 4 years of absolute failure's are brought up.

The Wii might be lightning in a bottle, but the DS sure as shit is not considering it struggled mightily for a while before Iwata completely turned it around (as he has done with the 3DS).
 
The Wii might be lightning in a bottle, but the DS sure as shit is not considering it struggled mightily for a while before Iwata completely turned it around (as he has done with the 3DS).

Iwata turned nothing around. It were his failures to begin with that even brought the 3DS in a bad situation and you sure as hell don´t need to be a genius to do a pricecut and bombard the platform with Mario rehashes.

Nintendo dominates the handheld market since the early nineties and has by far the strongest IPs (Mario, Pokemon, Zelda etc.). They basically can´t fail with their handheld if they don´t fuck it up royally (250€, no games, zero western third party support).
On top of that they have the strongest 3rd party IPs on lockdown (DQ, Monster Hunter, Kingdoms Hearts etc.) this gen.
For what they have the 3DS sells poorly worldwide (Japan is of course the exception) and that is because Iwata (and others) don´t understand the market.
 
?

Responsible for Nintendo's most succesful home console and handheld console. What a dick.

Iwata was responsible for Nintendo's worst selling console too. It was called the GameCube.

He was president of Nintendo six months after GameCube launched. And if you read the article, it even mentions how he promised shareholders they would sell 50 million units, and it sold less than half of that. The only reason GBA succeeded was because there was no competition from the mobile market or from Sony (PSP didn't release until DS came along).

With Iwata, it seems like he either has major successes or massive blunders.
 
I don't know where else to ask...but I have a gif request.

Someone please take that "Deal With It" Iwata Gif (you know the one) and replace the "Deal With It" with "Please Understand"

Would make my crappy day a whole lot better lol.
 
Iwata was responsible for Nintendo's worst selling console too. It was called the GameCube.

He was president of Nintendo six months after GameCube launched. And if you read the article, it even mentions how he promised shareholders they would sell 50 million units, and it sold less than half of that. The only reason GBA succeeded was because there was no competition from the mobile market or from Sony (PSP didn't release until DS came along).

With Iwata, it seems like he either has major successes or massive blunders.
hmm looks like he was responsible for gba too.
 
I don't know where else to ask...but I have a gif request.

Someone please take that "Deal With It" Iwata Gif (you know the one) and replace the "Deal With It" with "Please Understand"

Would make my crappy day a whole lot better lol.

This is the best idea I've ever heard. I actually lol'd just imagining it.
 
GBA wouldn't have been a success under Yamauchi? I didn't realize the Game Boy brand was not already super popular from Game Boy, Game Boy Pocket, Game Boy Color, etc.
Im just saying it was a success. Any reason to asterik gba success in order to make iwata seem less successful is kinda assy.
 
Im just saying it was a success. Any reason to asterik gba success in order to make iwata seem less successful is kinda assy.

It's not assy. In a discussion of his management skills I think it's definitely the least relevant product he's presided over since it was coming off an extremely successful predecessor in a market with no competition.
 
Question -

Does anyone think from this point on that Nintendo should be trying to make all 3DS games be created for Wii U as well? Perhaps Nintendo could try to make some kind of deal with third parties to encourage this. Let's look at what's happening already.

- Monster Hunter Tri has already done it.
- Other third parties are already porting games like E.X. Troopers, Resident Evil Revelations, Mighty Switch Force, NanoAssault and Castlevania: MoF to consoles.
- Ports are cheaper and easier than building a game from the ground up on Wii U.
- The Wii U is in a severe software drought that doesn't look to be ending anytime soon.
- Imagine games like Zelda:OoT, Starfox, SM3DL & Kid Icarus on Wii U. SWOON!
- Nintendo are already restructuring their console and handheld teams together.
- Nintendo can't support both systems adequately.

This isn't to say there won't be exclusives still for 3DS or Wii U. Obviously, we know that not every 3DS game can be ported or that every game idea is suited for this, but there are console like experiences on 3DS that would be a welcome addition to the Wii U library imo. I think it would also help bolster Wii U's fledgling library of games. It's obvious Nintendo has to do something and this, I think, is one of the best options they have to get the Wii U turned around. Maybe they can give third parties a special discount if they put their games out on both systems. It would be even nicer if some kind of discount was passed onto consumers if they ordered both versions of the game. My point is, third parties are avoiding Wii U like the plague. At least this would be something, and I personally would gladly support this idea.
 
The idea that GC/GBA were Iwata's systems is silly.
You can't really draw a clear line and say this is Yamauchi part and this is Iwata part, in the specific case because the two platform were developed under one CEO and lived most of their lifes under the other but especially because most of Nintendo remained the same between the two leadership (with a few reorganizations).

More in general Iwata is following Yamauchi footsteps (thus Nintendo point of view).
The two are different CEO and have different approaches (Iwata is more open to collaborate with other directors whereas Yamauchi was notorious for his absolute leadership) but they share the same vision.
 
It's not assy. In a discussion of his management skills I think it's definitely the least relevant product he's presided over since it was coming off an extremely successful predecessor in a market with no competition.
Well this is what Im inevitably getting to. How can gamecube count but not gba. People choosing which one they want to count? If the gba was coming off a extremely successful predecessor, GC was coming off an extremely unsuccessful predecessor.
 
The idea that GC/GBA were Iwata's systems is silly.

Iwata played a very large role with GameCube before the Gamecube even launched. He didn't become president for no reason. Read this IGN article that was cited in that Emily Rogers article. It's about Iwata's role with Gamecube before it launched/before he became president: http://www.ign.com/articles/2001/06/05/interview-satoru-iwata-3

Jim Merrick

"The big secret. Well, I'm actually working very closely with Mr. Iwata on a network/Internet game strategy for Nintendo."

Iwata talking about the system's hardware (before he became president)

And actually the graphics chip went so well for us that it was able to do more than we had originally expected. Because of this, we found that the CPU was unable to process things as quickly as we had originally anticipated.

So, just as Mr. Miyamoto changed the controller at the last minute, we felt that we had really tried to optimize this machine and remove all the bottlenecks so we needed to make sure that what we finally put out there truly is optimized. And so really focusing on a really balanced machine ¿ everything from price to performance, we've had a lot of discussions and came to a final decision that the spec we just released is the best one.

Actually, we've been in discussion with both the EAD development teams, the Super Smash Bros. Melee team at Hal, development teams at Rare ¿ we've talked to them, gotten their opinions and they all feel that this new spec is more balanced and they feel that it's going to be better for them to work with.

This is on top of the fact that Iwata was in charge for 4 and a half years during GCN era as the president.
 
Iwata turned nothing around. It were his failures to begin with that even brought the 3DS in a bad situation and you sure as hell don´t need to be a genius to do a pricecut and bombard the platform with Mario rehashes.

Nintendo dominates the handheld market since the early nineties and has by far the strongest IPs (Mario, Pokemon, Zelda etc.). They basically can´t fail with their handheld if they don´t fuck it up royally (250€, no games, zero western third party support).
On top of that they have the strongest 3rd party IPs on lockdown (DQ, Monster Hunter, Kingdoms Hearts etc.) this gen.
For what they have the 3DS sells poorly worldwide (Japan is of course the exception) and that is because Iwata (and others) don´t understand the market.

So much hyperbole. And what does western third party support have to do with the success of a handheld? Western studios haven't ever given a shit about handhelds.
 
Iwata played a very large role with GameCube before the Gamecube even launched. He didn't become president for no reason.
So did many Nintendo employees that were a Nintendo well before Iwata and are still there.
He did become president because Yamauchi was confident he was the right man to continue his vision (after being tested as president of HAL first and later as head of Nintendo's Corporate Planning Division).
 
Well this is what Im inevitably getting to. How can gamecube count but not gba. People choosing which one they want to count? If the gba was coming off a extremely successful predecessor, GC was coming off an extremely unsuccessful predecessor.

I believe Iwata played a large role in the GC's development. The article in the OP kind of says as much, as well.

In any case, I do generally consider the GC less important when assessing Iwata's management. Partially because it's tough to tell how involved he was, but also because it was so long ago and becomes less relevant with time.
 
I believe Iwata played a large role in the GC's development. The article in the OP kind of says as much, as well.

In any case, I do generally consider the GC less important when assessing Iwata's management. Partially because it's tough to tell how involved he was, but also because it was so long ago and becomes less relevant with time.
Iwata was not the CEO I dont believe. People should be blaming miyamoto (and others) as much as Iwata then according to these articles.
 
So much hyperbole.
No, just the sad and ugly truth.
And what does western third party support have to do with the success of a handheld? Western studios haven't ever given a shit about handhelds.
The GBA and the DS had at least some support by western studios, the 3DS has nothing. Ths may be a minor issue, but still not a good sign (and absolutely not helpful).
 
Iwata was not the CEO I dont believe. People should be blaming miyamoto (and others) as much as Iwata then according to these articles.

Agreed that there's more to it than just praising/blaming Iwata. But the CEO sets the strategic direction for the company and so he will inevitably take the brunt of it.
 
A lot of Iwata hate going on in here. I'd make the argument that from the N64 on, from a hardware point of view Miyamoto has done far more harm than Iwata. If the rumors are true.
 
No, just the sad and ugly truth.

The GBA and the DS had at least some support by western studios, the 3DS has nothing. Ths may be a minor issue, but still not a good sign (and absolutely not helpful).

30M in two years and being the best selling console in the world are not "poorly", no matter how you spin it or desire it. It may not be fulfulling Nintendo projections, but it's far from poorly.

And 3DS already has things like Scribblenauts Unlimited, LEGO, Epic Mickey, Ghost Recon, Skylanders and more minor Activision, Warner or Ubi games. It's not like previous handhelds were filled with Western games.
 
Question -

Does anyone think from this point on that Nintendo should be trying to make all 3DS games be created for Wii U as well? Perhaps Nintendo could try to make some kind of deal with third parties to encourage this. Let's look at what's happening already.

- Monster Hunter Tri has already done it.
- Other third parties are already porting games like E.X. Troopers, Resident Evil Revelations, Mighty Switch Force, NanoAssault and Castlevania: MoF to consoles.
- Ports are cheaper and easier than building a game from the ground up on Wii U.
- The Wii U is in a severe software drought that doesn't look to be ending anytime soon.
- Imagine games like Zelda:OoT, Starfox, SM3DL & Kid Icarus on Wii U. SWOON!
- Nintendo are already restructuring their console and handheld teams together.
- Nintendo can't support both systems adequately.

This isn't to say there won't be exclusives still for 3DS or Wii U. Obviously, we know that not every 3DS game can be ported or that every game idea is suited for this, but there are console like experiences on 3DS that would be a welcome addition to the Wii U library imo. I think it would also help bolster Wii U's fledgling library of games. It's obvious Nintendo has to do something and this, I think, is one of the best options they have to get the Wii U turned around. Maybe they can give third parties a special discount if they put their games out on both systems. It would be even nicer if some kind of discount was passed onto consumers if they ordered both versions of the game. My point is, third parties are avoiding Wii U like the plague. At least this would be something, and I personally would gladly support this idea.

So basically you want Nintendo to do what Sony's been doing with some of their first party titles, and offer the same game on their console and portable? The problem I see with that is that the technological gap between 3DS and Wii U is far larger than the gap between Vita and PS3.
I doubt Nintendo would even offer a deal where you pay for a U version and get a 3DS version free, or at a discount. Refusing to do such a thing would make the whole idea pointless.
I also don't see third parties going for this, as we've yet to see a third party do it for Sony. You might have saved games, online play crossover, and shared content, but that's it.
 
30M in two years and being the best selling console in the world are not "poorly", no matter how you spin it or desire it. It may not be fulfulling Nintendo projections, but it's far from poorly.

Did it really sell that many units in two years? I find it unbelievable, especially since it doesn't seem all that big outside of Japan. And then to say it didn't meet their sales expectations? How is that possible?
 
I wonder if both failures to capitalise were actually the same thing. That is the inability to counter the rise of phones, tablets and the casual gaming tidal wave that was perfect for those devices.

Nintendo took the same approach to DS with 3DS by making it a similar device and also tried to emulate the Blue Ocean appeal with Wii U - a console for all. However a lot of those DS and Wii customers seem to be happy with their phones, and those that might dabble in gaming outside that are generally not the regular purchasers.

I really do wonder if Wii Fit U will flop terribly and whether games like brain training and picross can have the appeal like they used to.

Iwata himself said DS and Wii were just at the right time and they were a bit lucky with them. Why he couldn't transition even modestly from one to the other is beyond me. They had years to prepare and billions of dollars to work with.

Brain Training is an interesting case, because websites like Luminosity (I see the stupid commercial all the time so it's fresh in my mind) have taken the concept and run with it in a way that's much more in pace with a modern adult lifestyle. Plainly put, there is no reason to buy a 3DS or Wii U to train your brain, if that's what you're going for. And with the bizarre turn that series has taken with its "Demon Training" installment, it seems like Nintendo has thrown in the towel at recapturing that mainstream audience. It's a damn shame. They've let it all slip right through their fingers.
 
So basically you want Nintendo to do what Sony's been doing with some of their first party titles, and offer the same game on their console and portable? The problem I see with that is that the technological gap between 3DS and Wii U is far larger than the gap between Vita and PS3.
I doubt Nintendo would even offer a deal where you pay for a U version and get a 3DS version free, or at a discount. Refusing to do such a thing would make the whole idea pointless.
I also don't see third parties going for this, as we've yet to see a third party do it for Sony. You might have saved games, online play crossover, and shared content, but that's it.

I think the problem is that Nintendo doesn't have the manpower or resources to adequately support Wii U and 3DS. What I'm saying is that they were completely unprepared for HD development. What we are seeing is a steady stream of games coming out for the 3DS while the Wii U is struggling. We also see that for the most part, third parties aren't excited about Wii U while at the same time, they are porting 3DS games to consoles. Ex. Resident Evil Revelations, E.X. Troopers, and supposedly Castlevania:MoF. We have also seen indie developers port their 3DS games to Wii U relatively easily. Ex. Mighty Switch Force & Nano Assault. So my point is that 1.) it isn't very hard to do and 2.) it's already being done.

What I'm saying is that Nintendo should lead the way on this with porting their first party 3DS games to Wii U and try to get exclusively for third party 3DS ports to come to Wii U as well. Maybe they could offer some type of incentive to developers, like a reduced licensing fee or free advertising. As far as a discount going to consumers, maybe it isn't possible, but I would like to see the day, particularly with digital distribution, where you can purchase one game and it be linked to an account and playable on any Nintendo machine whether it be a handheld or console. Right now, that probably isn't possible being that there is a large difference in not only graphical requirements but architecture as well. I would like to see the day where this is possible though right now, I agree it really isn't that viable. I think we can all agree that Nintendo should be doing whatever they can to save the Wii U and this is just something I see as a realistic option. I just wanted others to weigh in on the idea and share their thoughts.
 
Did it really sell that many units in two years? I find it unbelievable, especially since it doesn't seem all that big outside of Japan. And then to say it didn't meet their sales expectations? How is that possible?

29.84M as of December 31, 2012. So now the number is even bigger.

And it failed to meet the expectations because they were insane. But it doesn't mean it sells poorly or struggles.
 
Did it really sell that many units in two years? I find it unbelievable, especially since it doesn't seem all that big outside of Japan. And then to say it didn't meet their sales expectations? How is that possible?
Probably more than that now. In 2 years, to compare GBA sold 80M in its lifetime. 3DS is on pace for possible 100M.
 
Wait, people think the problem is with Nintendo's first party software? I mean, I can get problems with the third party issues, but on the Wii, DS, and 3DS so far Nintendo has had lots of first party content and its been some of their best. Seriously, I'm pretty sure they're making more games then Microsoft, and I think they might be making more then Sony

Quantity. Not quality.
 
Must be nice to catch lightning in a bottle, you can bust out this ol' shtick whenever criticism over the last 4 years of absolute failure's are brought up.

Not sure I follow. He doesn't get credit for reviving Nintendo after GC because it was "lightning in a bottle"? Huh?

Iwata was responsible for Nintendo's worst selling console too. It was called the GameCube.

He was president of Nintendo six months after GameCube launched. And if you read the article, it even mentions how he promised shareholders they would sell 50 million units, and it sold less than half of that. The only reason GBA succeeded was because there was no competition from the mobile market or from Sony (PSP didn't release until DS came along).

With Iwata, it seems like he either has major successes or massive blunders.

I didn't know he was 'responsible' for GC seeing as that was in development before he was at the helm, right? Either way he's had two incredible successes since then so I stand by my bemusement at the notion he's 'the worst thing to happen to Nintendo in a long time' (which is the comment I was replying to).

I'm not saying he's great or even that he should remain as President of the Big N, but to say he's the "worst thing to happen" to Nintendo is just inaccurate imo.
 
Not that I don't agree wholeheartedly, but isn't the sentiment from several that they should become like the rest of the industry? That's what I'm getting from this thread. Iwata's a fuck-up because he didn't enter the arms race and took the company in its own direction. That's what I'm reading in the posts of those calling for Iwata's head.

The "artists shouldn't be businessmen" thing is the most fucking asinine argument I've ever heard. The only reason Iwata is half the leader he is its because he's a developer. He knows games. Does that always translate into blockbuster sales and wild financial success? Nope, that much is evident with the Wii U. As much as I love Iwata, he horribly mismanaged the launch of the Wii U (in regards to games, not hardware). But one of the reasons why you hear people parroting the demise of the industry every other day is because the art of games has become the business of games.

Games were not meant to be a business. Is profiting from games a bad thing? No. Does the revenue help create new games and ways to play? Yes. But the thing that developers will always have over suits and shrewd businessmen and businesswomen is that they understand the soul and heart of games. Iwata gets it.

Investors and analysts may not get it, but developers do. That's why I'm never fearful for the direction of Nintendo as a company under Iwata. They'll almost always be able to eek out a profit, and they'll always be focused on games and the dialogue between games, gamers, and game makers.



Good post, but I'd say if he 'got it' he would have seen how barren the Wii U lineup was. He also would have made sure every Nintendo console had an exclusive shooter with an online component.

I love Iwata, but even I think he should step down now. The Wii U's lineup is so pitiful, how could there be this much lack of foresight back in 2011? It's even more disheartening that their little Nintendo Direct Wii U showcase had little-to-no gameplay footage, and games like The Wind Waker and Yoshi's Yarn look like early prototypes.
 
Brain Training is an interesting case, because websites like Luminosity (I see the stupid commercial all the time so it's fresh in my mind) have taken the concept and run with it in a way that's much more in pace with a modern adult lifestyle. Plainly put, there is no reason to buy a 3DS or Wii U to train your brain, if that's what you're going for. And with the bizarre turn that series has taken with its "Demon Training" installment, it seems like Nintendo has thrown in the towel at recapturing that mainstream audience. It's a damn shame. They've let it all slip right through their fingers.

Samething applies in the fitness software realm. Things like fitbit have taken the concept of Wii Fit and modernized it and made it far more accessible for adults.

A lot of Nintendo's ideas are being outdone elsewhere at a far cheaper price. Nintendo is stuck making sequels to ideas that were fresh and new 5+ years ago, but now they are just rehashses. It doesn't seem like Miyamoto or Iwata get this yet.
 
Probably more than that now. In 2 years, to compare GBA sold 80M in its lifetime. 3DS is on pace for possible 100M.

When you're the successor to a handheld that sold 150 million, 100 million is a failure. Instead of growing, that's shrinking by a 1/3. I mean, it's not NintendOOOOMED (which is what no one in this thread is saying... man, that meme), but it's not exactly a ringing endorsement of Iwata's management prowess.
 
Good post, but I'd say if he 'got it' he would have seen how barren the Wii U lineup was. He also would have made sure every Nintendo console had an exclusive shooter with an online component.

I love Iwata, but even I think he should step down now. The Wii U's lineup is so pitiful, how could there be this much lack of foresight back in 2011? It's even more disheartening that their little Nintendo Direct Wii U showcase had little-to-no gameplay footage, and games like The Wind Waker and Yoshi's Yarn look like early prototypes.

I agree that the Wii U launch was a pretty significant misstep, but I don't think it's time for him to step down. What's getting him in hot water is exactly what you pointed out about the first party Wii U ND. Iwata thinks that people can be content with the promise of games.

For me, that's true. I have a Wii U that I don't use all that often (although Nintendo Land gets played a ton when the friends come over). But I'm a pretty patient person and the promise of quality titles is enough for me.

But for many, many, others, this simply isn't the case. And rightfully so. Most aren't willing to bite on hardware unless there is currently a breadth of games available for it.

That's the only thing that really holds Iwata back, I think, is that he's so development-focused, he sometimes forgets that there's entire market starved for games. He can see the efforts of the internal teams at Nintendo, then turn around to consumers and say, "Believe me guys, this is gonna be great," but that doesn't do shit for us. And it certainly doesn't move Wii U units

But in the end, everything turns out fine (for me at least). The games eventually come, and they're brilliant. There's just a bit of a waiting game involved. A waiting game that is an incredible pain in the ass, and one that should really never happen, but I don't think it's anything worth stepping down over.
 
Fast Forward 5 years, Iwata has resigned and GAF has a monthly thread on the golden days of Nintendo under Iwatas reign and wishing he was back in control.
 
A lot of Nintendo's ideas are being outdone elsewhere at a far cheaper price. Nintendo is stuck making sequels to ideas that were fresh and new 5+ years ago, but now they are just rehashses. It doesn't seem like Miyamoto or Iwata get this yet.

This x1000. A big part of Nintendo's current struggles is because they don't seem to understand just how big a factor "newness" played into their success during the Wii years. During that time brain training was *new*, Nintendogs was *new*, serious interactive fitness games were *new*, even 2D Mario was *new* to a large portion of their audience. Now the luster has worn off and Nintendo is surprised that the sequels aren't selling. People, including people here on GAF, see games like NSMBU or Nintendogs+Cats and wonder why they should buy them when they already have a simliar game. I fully expect Wii Fit U to bomb for this very reason; people already have Wii Fit and Wii Fit Plus, so what's the incentive to spend $400 to have the new version? There is none. If Nintendo wants to succeed post-Wii they have to create software that has that same newness to it, and so far they haven't shown any indication that they're capable of doing so or that they even know that they should. Sequel after sequel (unless it's Mario World/Mario 64 level amazing) isn't going to sell hardware, and until Nintendo gets back into the business of producing truly unique software they're going to struggle.
 
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