What do posts like this mean other than you want to try and dismiss opinions?
I see the no-fun police have arrived. . . later than usual. Must've been a briefing.
What do posts like this mean other than you want to try and dismiss opinions?
that's fine because the gamecube didn't do very well for a system with no gimmicks!
It's still funny how people know so much about how a HD console would have performed yet the reverse isn't being said about Wii. Hypocrisy much?
In fact, if the Wii was guaranteed to win no matter what, articles like this should never exist.
http://www.1up.com/news/iwata-wii-doesn-outsell-gamecube
Double points for coming straight from the CEO's mouth.
I see the no-fun police have arrived. . . later than usual. Must've been a briefing.
Do you need a list of releases, sales numbers or metacritic scores?
I think it's quite the oposite, Nintendo knows that without any incentive those 3rd parties will not support the platform, and it seems like they really don't care.They should have been growing their first party more rapidly than they have. They should have been fostering the little guys, some of whom might be big guys by now if Nintendo had focused on creating a friendly environment for them. Instead, they're stuck where they are now because they continue to hope that EA and Take 2 will repent their sins and come to Nintendo's platforms, and they never do. And Nintendo seems constantly surprised by it.
I would, I haven't seen Nintendo's current list of releases, sales numbers & metacritic scoresDo you need a list of releases, sales numbers or metacritic scores?
Thanks for the feedback. This "fun for all family" was an excuse from Miyamoto to target younger audience and made Nintendo restrictive toward games targeting older audiences. This repelled third-party support as well.
Miyamoto is (was?) a great developer, but as a general manager, he made bad decisions which had negative consequences for Nintendo.
Imagine those games if Nintendo didn't waste time and resources on vitality sensor, GBA connectivity, Wii speak, Wii wheel, Wii zaper, Wii board, etc
Nintendo for the last decade has dedicated too much time in making games that revolve around their hardware gimmicks instead of the merit of there design and ingenuity.
I think where their reasoning fell apart is that they thought "Our gaming controllers need a USP" as opposed to things like core technology, services and non-gaming aspects. XBox had online as a service, PS2 had the DVD player. I applaud them for the idea of the Wii, but their execution was abysmal. Likewise for Wii U, having a touchscreen controllers is great but they are doing something that a large number of the bigger third parties see more as a headache than anything else.
LOL?
Nintendo's most succesful home console and handheld console. What a dick.
Except for the shit-ton of money they made under his wing. I'm sorry but for us gamers the money Nintendo make might not seem to affect us but it does. It funds games after all and we get amazing stuff like Fire Emblem Awakening.
In the case of games like Skyward Sword, trying to justify the hardware gimmick makes them worse.
See alsoKCR
Give up on fixing server issues, rehost article on some other poor sap's expense.
Nintendo is up shit creek. They've gotta understand and feel the heat at this point with Wii U.
Wii U is almost the Wii's antithesis. Wii was low priced with a controller that takes the focus off for looking at the controller for casuals. Just wave your arms and hit a button. Wii U is expensive (compared to Wii) and puts the focus squarely on having to look at the controller - even for actions that were simple button presses before.
The fact it's now April and they've said nothing on the second quarter lineup and have almost complete silence these days is telling. They're in positions of the past past now, where they may have a big holiday, but it won't be enough. There's going to be constant huge gaps in the Wii U's lineup over the years.
I wouldn't be so sure about that. The 3DS was looking very bleak for almost all of 2011, and now we have new releases constantly.
lol that's probably where all the wii u launch development went. To make sure the 3ds didn't die on the vine.I wouldn't be so sure about that. The 3DS was looking very bleak for almost all of 2011, and now we have new releases constantly.
that's fine because the gamecube didn't do very well for a system with no gimmicks!
lol that's probably where all the wii u launch development went. To make sure the 3ds didn't die on the vine.
Nintendo is up shit creek. They've gotta understand and feel the heat at this point with Wii U.
Wii U is almost the Wii's antithesis. Wii was low priced with a controller that takes the focus off for looking at the controller for casuals. Just wave your arms and hit a button. Wii U is expensive (compared to Wii) and puts the focus squarely on having to look at the controller - even for actions that were simple button presses before.
The fact it's now April and they've said nothing on the second quarter lineup and have almost complete silence these days is telling. They're in positions of the past past now, where they may have a big holiday, but it won't be enough. There's going to be constant huge gaps in the Wii U's lineup over the years.
i hope you're right. unless you're *only* interested in graphics improvements or off-screen console play, this gen isn't making much of a compelling case yet (i suppose the "show you my mad skillz" folk are keen on ps4 share).
this article has been in the making for ages: Iwata talks like he gets it, but events seem to suggest he's either unwilling or unable to right the wrongs he sees.
In the case of games like Skyward Sword, trying to justify the hardware gimmick makes them worse.
*Comes back to the thread...
Wow, man did I hurt alot of feelings with my post on first page, Jesus H. Christ. I stand by it though.
LOL
Being purple and coming with an attached handle is a gimmick.
I don't think those games would have been any better if Nintendo allocated these resources to them. People in this forum talk about opportunity cost yet no one goes into detail how much better they would have been.Imagine those games if Nintendo didn't waste time and resources on vitality sensor, GBA connectivity, Wii speak, Wii wheel, Wii zaper, Wii board, etc
Nintendo for the last decade has dedicated too much time in making games that revolve around their hardware gimmicks instead of the merit of there design and ingenuity.
they didn't go far enough. honestly, there should have been new mindbending puzzles using motion controls, stuff that would shame zack and wiki, and they just tied controls to combat. it was rather annoying.
Well you called me a dick so...I thought I had a valid point, tbh. But lol it off if you don't wish to discussEach to their own.
He also changed Nintendo's mentality on software development.Well you called me a dick so...
I guess this argument depends on what the parameters for a good CEO are. If its hitting a homerun one time as far as making tons of cash goes sure hes great (I dont buy into him saving the company though, I think they would have been completely fine) . Im looking at the bigger picture.
Iwata started the culture at Nintendo of cheap underpowered hardware. He completely ruined the already shaky 3rd party relations, especially in the West. He was very successful with the Wii but to what end? That strategy has fooled Nintendo into thinking it can be replicated over and over but the casual market is fickle and has clearly moved on. They released a console that IMO would have been appealing in 2009 or 2010 at the latest if that. He is too Japan centric, he has promised better 3rd party relations for years and has never delivered. He should have stayed a developer, he was great at that.
Yep, couldn't say it better myself. Since Iwata has become CEO, Nintendo has been more focused on hardware gimmicks then games.
What i find laughable is Nintendo's reliance on unique hardware to diffentiate their console from the competitions.
Nintendo time and time again tell the industry that hardware is just a means to an end for them, that they are primarily a software focused company. It's not about hardware to them, it's about the games. But every piece of hardware they've made in the past decade has relied not on its software to stand out, but its hardware. 3D, motion controls, tablet touch screen, dual screens, etc.
From a software persective Nintendo have remained almost stagnant for 15 years. No HD game development, inability to grasp yet alone embrace online services and multi player gaming, DLC is something apparently they just disocvered, no user created content like tracks for F Zero, Mario Kart, etc. What innovation or industry benchmark software have Nintendo created in the past decade? Nothing imho.
Zelda Skyward Sword for example is no fucking different from any other 3D Zelda sans its art style. Zelda TP, Majora's Mask, OoT, what's diffrent? Oh wait it had motion controls! That's it, motion controls. That's 15 years of evolution for Nintendo and even then the changes felt forced to me just so they could justify motion controls. I could have happily and would have prefered to play skyward sword on a standard traditional controller too. Save me having to resync the Wiimote every time it crapped out and lost is position, or having to edure playing the various mini games like the mine cart ride rotating the controller to lean rather then using the god dam fucking analouge stick that's sitting there unused. Mario Galaxy? Same again.
Nintendo imho are in for a world of hurt in coming years. Hopefully its the wake up call.
What i find laughable is Nintendo's reliance on unique hardware to diffentiate their console from the competitions.
Nintendo time and time again tell the industry that hardware is just a means to an end for them, that they are primarily a software focused company. It's not about hardware to them, it's about the games. But every piece of hardware they've made in the past decade has relied not on its software to stand out, but its hardware. 3D, motion controls, tablet touch screen, dual screens, etc.
From a software persective Nintendo have remained almost stagnant for 15 years.
That's it, motion controls. That's 15 years of evolution for Nintendo and even then the changes felt forced to me just so they could justify motion controls.
Nintendo imho are in for a world of hurt in coming years. Hopefully its the wake up call.
Nintendo are a software company and yes people buy Nintendo systems for the games alone. However Nintendo telling people to buy their system without a unique selling point
As for points about Zelda, that's a discussion that would never be resolved. I think people get "keeping aspects of a created world closely knit and a part of the tradition of the series" as laziness. Now if you hated the controls that'd be fine but hating Zelda for always being the same is missing the point and leads me to believe Zelda isn't for you.
Dear ikioi:
What many on GAF tend to forget, in our myopic views of the games industry, is that there is a world outside what "hardcore gamers"
What i find laughable is Nintendo's reliance on unique hardware to diffentiate their console from the competitions.
Nintendo time and time again tell the industry that hardware is just a means to an end for them, that they are primarily a software focused company. It's not about hardware to them, it's about the games. But every piece of hardware they've made in the past decade has relied not on its software to stand out, but its hardware. 3D, motion controls, tablet touch screen, dual screens, etc.
What i'm saying is i find it absolutely idiotic that a company that is so 'software' focused as Nintendo turns to unique hardware features to sell and differentiate their systems. You'd think they'd be more focused on developing innovative, creative, and leading software.
For example i'm refering to concepts like:
Developing a diverse and feature rich online user experience. Something they still seem incapable of achieving.
User user generated content. Who wouldn't love to build Mario Kar and F Zero tracks etc?
Social media and user communities. Miiverse is an attempt at this but its still got a long way to go.
Intergrating the internet in unique ways into their games. Internet isn't just all about multiplayer, forums, trolling, and lolcats. You can do some pretty dam awesome things with the internet even for single player games. Just have to think outside the square. Nintendo still seem to be learning about the internet, they just got to grips with DLC.
I'm a massive Zelda fan and still to this day love the traditional game play.
But you cannot tell me that using the Wiimotion controller wasn't forced down your throat in many areas of the game. Nintendo making you tilt the wiimote to lean left and right while your in a mine cart. Flying on your bird and flapping your wings by shaking the controller? Seriously what a pointless use of the controller. Steering your bird by manipulating the Wiimote? Why the fuck whould i want to do that when there's an analouge stick on the nunchuck that's perfect for 3D movement and sitting idle... Instead Nintendo want me to shake and rattle a controller around instead. Features like these don't enchance game play, they're forced measures to justify the Wiimote. Everything else the Wiimote was used for i happily could have lived without and played on a standard controller.
And you tell me if Mario Galaxy couldn't have been played just as competently on a traditional controller.
Nintendo basically made fuck all real good use of the Wiimote. 90% was crap, 5% forced, and the 5% that was good was hardly worth building an entire console for. That's my opinion.
Well aware, but less see if Sony, Microsoft, or Nintendo can keep attracting that audience and prove their a sustainable business model. So far all we've seen is the Wii which by any stretch was a surprise hit and unbelievable success.
What i am trying to say Stevie is i think Nintendo's software side is lacking as much as hardware. I just dont think they've really been pushing themselves very much at all to innovate on the software level.
not even gonna quote ikioi's woeful opinions on motion controls being forced in skyward sword and of it being unnecessary in other games. its that woeful. this is why we can't have nice things. imo I can't imagine playing skyward sword without the wm+. if anything, nintendo's only error was not going far enough pushing wm+. I recall aonuma saying the motion controls be here to stay after skyward sword and I really hope he sticks to his guns. wii u zelda and expanded wm+? fascinating.
Don't forget using the gyroscope for aiming instead of the IR sensor. >__>
you can't just plug the motion controls into a game and have it work.
skyward sword itself is a huge accomplishment from a software perspective. that is tough stuff to create - it is not surprising that it took them 5 years.
I completely agree, but the controls has gotten a lot of hate for some reason. So maybe they wont. I thought they were the best thing about the game.
What did they do with TP then?
It did not take 5 years. It took around three.
Straight from Miyamoto's mouth:
http://www.vg247.com/2011/11/17/miyamoto-skyward-swords-development-more-like-three-years/
Also we have to keep in mind that Nintendo tend to use quite small comparative to the rest of the industry when developing similar size and complexity games. So this further increases the length of time the games take to make.
Zelda Skyward Sword offered nothing 'new' to the Zelda series. Just a very good faithful follow-up to the classic gameplay laid out and improved since OoT.
I do not believe they are holding back on third party announcements any more either.
Being purple and coming with an attached handle is a gimmick.
Nintendo at E3 is like that douchebag Chris Brown and we are gullible Rihanna. Every year we get smacked in the face, but we always come back hoping the next E3 will be amazing.
not even gonna quote ikioi's woeful opinions on motion controls being forced in skyward sword and of it being unnecessary in other games. its that woeful. this is why we can't have nice things. imo I can't imagine playing skyward sword without the wm+. if anything, nintendo's only error was not going far enough pushing wm+. I recall aonuma saying the motion controls be here to stay after skyward sword and I really hope he sticks to his guns. wii u zelda and expanded wm+? fascinating.
I was a big fan of the motion controls in SS, but I agree with you. I'm ready for a normal Zelda again.If he sticks to his guarantee, then I can at least stick to mine about not touching another Zelda game with motion controls.
You're living in a bizarro world where short-lived successes are noteworthy or deserving of praise.Do we live in some bizarro world now where the DS and Wii didn't do incredibly well under Iwata's tenure?
Nintendo botched the transition between Wii and WiiU (inability to attract 3rd parties is a major culprit) but labelling the period between 2006-2010 as "short-lived success" is selling short how record breaking it really was.You're living in a bizarro world where short-lived successes are noteworthy or deserving of praise.
If anything, the DS and Wii show what a clown Iwata is -- he had more momentum to work with than Nintendo's ever had to usher in the next generation, and dropped the ball. Twice. He completely failed at building Nintendo's value as a brand, which is what matters.
I don't mean to sell it short, but 4 years is not a particularly long time. It was recording breaking though, and an immense resurgence for Nintendo after about of decade of the N64-Gamecube slump, which highlights just how much they shit the bed on entering the next generation on both fronts.Nintendo botched the transition between Wii and WiiU (inability to attract 3rd parties is a major culprit) but labelling the period between 2006-2010 as "short-lived success" is selling short how record breaking it really was.
There *are* games with long legs on PS360 too, like CoD (or Fifa here in Europe) for example, and FPS are hardly lacking competition on those platforms.Put Monster Hunter and Lego City Stories on a console like Xbox or PS3 where there's constantly an influx of new titles every month, and they to will be drownd out. The only reason they can stand out on a Nintendo console is due to the lack of competition. It has nothing to do with the individual quality of those titles as you seem to be implying.
"Lateral thinking of withered technology" philosophy existed long before Iwata became CEO. Gameboy says hi.Iwata started the culture at Nintendo of cheap underpowered hardware.
Care to explain the differences you noticed?He also changed Nintendo's mentality on software development
IR pointing was crucial in many levels in both Galaxy1 and 2 and basically impossible to do with dual analog due to faster responsiveness.And you tell me if Mario Galaxy couldn't have been played just as competently on a traditional controller.