For first-person experiences, I'd imagine it's roughly the same difficulty as it already was to create a first-person [shooter] environment in UDK/Unity/whatever. Which is to say, quite feasible for one or two people, but can take quite a while to do it well. Plus, extra effort to test it with the Rift and avoid things that make people sick or don't work well.So how feasible is it to display and move around real-life environments with the rift?
I would be pretty awesome to walking around a football field in the middle of a game. although I doubt it's possible, but what do I know.
Damn, I'm so jealous right now!Ok, I just had one of the most incredible experiences.
I ran the Epic Citadel map from the UDKGame, brought the console down and typed 'Fly'. I then proceeded to fly up to one of the towers and stuck my hand out as if to touch the stone wall as I flew by. It was an amazing and emotional experience. I can't believe how realistic it was! I really felt that I was there.
I'm sorry, but when they get the resolution sorted out, some people are never going to come back.
And I'll reiterate, the Unreal Engine is amazing in the Rift!!
Go immediately, put on a song you love, and fly around the Epic Citadel. Oh and make sure to touch the stone on the way by.![]()
there are some fairly significant health issues that will bring this bad PR should it ever go mainstream.
If you're using UDK, that's probably the best free approach, yes. I felt like the community for UDK had become less active as the UDK was updated less often over the last several months, but maybe the Oculus release will bring some new people into the scene.Meaning to dabble in creating an environment for first person exploration. The pipeline that I have in my head is to create models in Blender, and take them into UDK. While that is admittedly simplified, is that the process I should be looking at?
I'm planning on recreating my living room, and setting people up stood by my PC, facing the same way they are really facing. Then I'm planning on the door out of the living room to open out onto a scene much like the desert from Beetlejuice.
The funniest part is when you tell someone who is struggling to learn "modern" Blender that it used to be much worse!Bear in mind there can be a heavy learning curve for both Blender and the UDK. You can become really fast at using Blender, but it might take quite some time before you learn all the weird user interface tricks.
"Hey, at least it doesn't crash all the time now!"It doesn't seem like my Rift will arrive this week after all
The funniest part is when you tell someone who is struggling to learn "modern" Blender that it used to be much worse!
helping words
The Rift already has a "base station" of a sort -- the video/usb connection box. It could be added to that.Oh wow! That looks like it works really well. Seems like something that could easily be added to future models, though you'd just need some sort of external base station for it to track position relative to, like the Hydra does.
What is your avatar from? It's cool.i wish the hydra would be wireless. I still dont get it why they made a wired Motion Controller? Is the mechanic behind Hydra not possible without wires?
i wish the hydra would be wireless. I still dont get it why they made a wired Motion Controller? Is the mechanic behind Hydra not possible without wires?
What is your avatar from? It's cool.
And I think the Hydra isn't wireless because they were concerned about additional latency or complexity or interference. I'm not sure.
Does anyone know for sure if the Hydra can support four controllers? It comes with two controllers and a base station, and only one base station per PC is supported, but I couldn't find 100% confirmation that you can use 3+ controllers on a single base station if you had two Hydra sets.
I saw that exact comment on reddit, and that's why I started searching. I couldn't find any confirmation of the Hydra supporting more than 2 controllers. There's some other sixsense devkit that supposedly supports 6 though.1. No idea, i just saw a big picture of it somewhere and used it
edit: Google pciture search
Name of the guy who made it is Mike Mitchell
Has sth. to do with The Muppets oO
other guy from him
http://25.media.tumblr.com/tumblr_lvjjz0yc461qzlfumo1_500.jpg
2. Someone on reddit posted "The hydra supports up to 6 inputs so it should be trivial for them to add more" so it sounds like you could use multiplie Hydras but can you buy them cheap without the station?
We all knew this was coming, but seeing someone actually interact in 6DoF is... pretty powerful. Think of the possibilities, man. Fuck. Now where's my goddamn kit??The Prequel Movie to "Oculus Rift Positional Tracking with Razer Hydra"
http://www.youtube.com/watch?feature=player_embedded&v=hj6ERrbovBw
It is incredibly difficult to play shooters with the Hydra. Lesson learned.
tested with sixens?
Has there been any sort of update on how far along in the shipment queue we are? My hype levels are waning the longer I have to wait.
Such as?
Congrats! What order number and country, if I may ask?Yay, my Rift arrived today!
That's a good thing if so. If your hype is gone, or you have low expectations going in, maybe you'll be pleasantly surprised!Has there been any sort of update on how far along in the shipment queue we are? My hype levels are waning the longer I have to wait.
http://www.youtube.com/watch?v=85KtcZ4NNL4
Virtual Cinema still my object of desire.
Gaia Online (I know) had a virtual theater feature a few years back. Your character would walk around the theather, you'd take a seat, and a movie would play at intervals, the original selection being old public domain films (such as house on haunted hill). It was great because you could virtually watch a movie with a bunch of other people/friends.
Best part: If at any point you felt like it you could throw a tomato at the screen, creating a splatter for a few seconds. And this could be spammed to annoy the other viewers.
Can you say..NeoGaf Oculus movie nights?
That's a good thing if so. If your hype is gone, or you have low expectations going in, maybe you'll be pleasantly surprised!
@OculusVR said:Come and get it! @TeamFortress 2 hats are ready for @kickstarter backers! Sign in here for your hat code: oculusvr.com/sales/
@OculusVR said:@TxdoHawk Pre-orders before 4/1/13 will have access to hat codes when their order status changes to "processing".
Clicking the claim code button doesn't do anything. Does it send an e-mail?
Clicking the claim code button doesn't do anything. Does it send an e-mail?
If I were to order a dev kit now, when would it arrive?
i wish the hydra would be wireless. I still dont get it why they made a wired Motion Controller? Is the mechanic behind Hydra not possible without wires?
Initial reactions:
1) Screen resolution is super noticeable. Very low res, pixels everywhere. Can't even read the text in TF2 VR mode.
2) Don't notice any latency in TF2 or the SDK demo. Very easy to lose myself in the demo exploring.
3) Makes me nauseous, but I'm getting used to it. My eyes are a bit fubar but they're adjusting just like with the 3DS 3D.
4) Augh, my brain. The feeling of being inside the world is amazing, but TF2's fast action is hard to track with moving my neck. I think this is going to feel great in a slower action game like Skyrim.
Worked fine here. No email.
Code should appear right there a few moments after you click the button.
Just got mine.
I got my Rift!
... in TF fucking 2.
That's a start right?