DriveClub (Evolution Studios/PS4) announcement trailer. [PS3 WHEELS ARE SUPPORTED]

Would be missing the point of a team based racing game by not playing it online, no?

That's fair, and it's quite possible that this game simply isn't what I'm looking for. It's on my radar mainly because of ex-PGR devs. At this point I need more info.
 
AI teams?

Of course this will have an offline mode but I imagine the experience to be similar to that of Battlefield or COD with bots.

Then again it's a racing game so it shouldn't be as mundane by yourself, but I think any team-based game is best played with friends or at least real players.
 
Was there any information about the game from the Edge article? Or I guess they are holding an event for journalists which means there will be an embargo on the info.
 
i wish racing games had commentary like other sports games.

The old EA Sports F1 series had commentary. But I don't know if it added anything really, it just felt unnatural and wierd most of the time. It's nothing like real live commentators when you watch e-sport racing. They are often very professional and entertaining to listen to.
 
So will this have any actual racing tracks or is it all point to point, sweeping vitas, grand tour style stuff?

I guess if they wanted to differentiate it from GT and Forza and so on not having actual racing tracks would be a start.
 
So will this have any actual racing tracks or is it all point to point, sweeping vitas, grand tour style stuff?

I guess if they wanted to differentiate it from GT and Forza and so on not having actual racing tracks would be a start.

Seems like it'll be focusing on the latter, but it can still have some race tracks. Test drive did.
 
Was there any information about the game from the Edge article? Or I guess they are holding an event for journalists which means there will be an embargo on the info.

Edge was just messin' around. Idiots.

There really isn't that much.

Its a double page interview with the game and technical directors from Evolution studios, but it mostly focuses on the Dualshock 4 and how they helped with its design.

Because they obviously know it'll go down well they specifically talk about how they had input on the parts for the gyro control and how they had to compromise with the Killzone team on how much subtlety of control the triggers have. They also have a Motorstorm RC prototype with the DS4 which apparently takes advantage of 'reduced deadzone size and more accurate sticks'.

There's also some talk about how there were mockups for the game that look like dating websites. Oh and how its not a simulation or arcade game but something new.
 
Formula 1 for PSX had commentary.

It wasn't great, even taking into consideration the age of the game.

Never played that one so I thought I'd check it out on Youtube, I actually think they did OK, although it might be because I miss Murray Walker. Sure the quali commentary is him just calling out gear changes but in the actual race it's action packed!

What I am impressed with is their recreation of Monaco, really recognisable and much better than a I thought the PS1 would manage.
 
Meh, for super realistic sims yeah, 60fps is great. Most console racers are more than fine at 30. It comes down to how they manage it.

I respectfully disagree. Racing is a genre that absolutely demands 60 fps.

After PGR 2 I have not purchased any racing title that is operating at 30 fps.
 
30fps in a racer is really awful.
PGR3/4 and Forza Horizon are a long way from awful. Ditto for MS:Pacific Rift.

Don't get me wrong, I'd prefer DC to be 60 (and GT wouldn't be the same at 30), but if Evo are going for a more PGR feel, 30 will be fine.
 
Apologies if this has been posted somewhere in the thread, but I noticed what looks to be some ingame footage in a GT:Bonus Round, if you go here it's at about 10:50. Only a few seconds but it looks quite nice, if a little twitchy.
 
30fps in a racer is really awful.

60 is always better, but Ferrari Racing Legends on PS3 (haven't tried the Xbox) would certainly love to have a word from you.

Without kidding, the recent development in development (pun intended) in various studios made the same effort: to separate visual-engine *running* from the physics-engine, resulting in much more stable fps.

As someone who was in the "60 or bust" club for years, I was very pleasantly surprised with such results in both Ferrari Racing Legends and Forza Horizon (apparently, current-gen of console version of pCARS should utilise the same method).

However, 60fps should be mandatory for first-party titles for next-gen, especially for PS4 (read:DriveClub, GT, etc).

What I am really interested about is (don't kill me now) a next-gen F1 game from Codemasters. I will be really, really, really disappointed if they do not meet 60fps for their next-gen F1. There was no 60fps F1 racer on consoles for 10 years straight, since 2003 Melbourne House's Grand Prix Challenge. It is really a time to get 60fps in our F1 games finally.
 
I really don't understand why racing games seemed to stop targeting 60fps this gen. During the PS2 era it seemed rare for a racing game to not running at 60fps. Of course there were exceptions like NFS games, but in general it really did seem like that was the target framerate. This gen that pretty much just dropped to GT and Forza. Even Criterion abandoned that framerate at BOP.
 
60 is always better, but Ferrari Racing Legends on PS3 (haven't tried the Xbox) would certainly love to have a word from you.

Without kidding, the recent development in development (pun intended) in various studios made the same effort: to separate visual-engine *running* from the physics-engine, resulting in much more stable fps.

As someone who was in the "60 or bust" club for years, I was very pleasantly surprised with such results in both Ferrari Racing Legends and Forza Horizon (apparently, current-gen of console version of pCARS should utilise the same method).

However, 60fps should be mandatory for first-party titles for next-gen, especially for PS4 (read:DriveClub, GT, etc).

What I am really interested about is (don't kill me now) a next-gen F1 game from Codemasters. I will be really, really, really disappointed if they do not meet 60fps for their next-gen F1. There was no 60fps F1 racer on consoles for 10 years straight, since 2003 Melbourne House's Grand Prix Challenge. It is really a time to get 60fps in our F1 games finally.
Are you sure? I thought the Studio Liverpool games for PS2 were definitely 60 fps. At least F1 04 really feels like it.
 
Seems Paul Rustchynsky is giving a presentation at a event(?):





https://twitter.com/Rushy33
There was some kind of event held this week yeah, some of the PlayStation Access team tweeted pictures. There was also a big Vita section, with a giant elk from Tearaway. No idea if its a press-focused event, or even something for more mainstream press to get the word out again ahead of this rumoured re-reveal.
 
60 is always better, but Ferrari Racing Legends on PS3 (haven't tried the Xbox) would certainly love to have a word from you.

Without kidding, the recent development in development (pun intended) in various studios made the same effort: to separate visual-engine *running* from the physics-engine, resulting in much more stable fps.

As someone who was in the "60 or bust" club for years, I was very pleasantly surprised with such results in both Ferrari Racing Legends and Forza Horizon (apparently, current-gen of console version of pCARS should utilise the same method).

However, 60fps should be mandatory for first-party titles for next-gen, especially for PS4 (read:DriveClub, GT, etc).

but ferrari challenge does not play/handle in a remarkable way even in a high end pc. what better can it do on consoles?

physics engines running at better than framerates speeds have meaning only if the engine is worth it in the first place.

but even then, maybe 30hz does not create a noticeable difference in lower powered cars,
but when you go fast, and covered distances per second rise, then that "gap" of the framerate becomes mucho important and noticable. (anybody can try that high-speed test on the same very fast car in forza4 and then forza horizon to test the difference)


pro tip:
IF THE NEXT GENERATION CANNOT PROVIDE JUICY 1080P/60HZ RACERS, WITH MUCH FASTER THAN 60HZ PHYSICS CALCULATIONS AND ALL VISUAL BELLS AND WHISTLES, THEN IT SHOULD NOT COME OUT AT ALL!!
 
I didn't even realize Forza Horizon was 30fps. Goes to show unnoticeable it is outside of a side-by-side comparison.

Yeah, Horizon does 30fps better than any other 30fps racer out there, but play FM4 immediately after a FH session and the improvement is night and day. There's no getting over the loss of moving image clarity in 30fps racers.

Jesus, I really hope the majority of next-gen racers target 60fps. It really won't feel like progress to me otherwise.
 
Jesus, I really hope the majority of next-gen racers target 60fps. It really won't feel like progress to me otherwise.
Ιts already a fucking shame that you can pop need for speed most wanted in your pc and witness better graphical feats than those on "dedicated" racer games with big pedigrees.

60fps + all bells and whistles or bust!
 
IT means you simply don't notice it

I think it means he/she doesn't know what it is, or what it is about.

30 FPS and 60 FPS is really noticeable and everyone under normal circumstances should be able to distinguish between the two.

It's really a night and day difference.
 
Need for Speed Most Wanted and Hot Pursuit say otherwise. There awesome and control great. Criterion makes great racing games.

You must ave really poor of forgiving taste when it comes to controls. MW and HP are 2 of the most poorly controlling arcade racers around. RWD, FWD, MRW, AWD... all the cars handle pretty much the same. Some feel lighter and a bit more agile, other heavier and less so but all are just an under-steering mess. They literally are nothing but burnout with real cars

Do Criterion make great racing games? No not in general but they do make great burnout games. It has nothing to do with the framerate
 
I didn't even realize Forza Horizon was 30fps. Goes to show unnoticeable it is outside of a side-by-side comparison.

It was blatantly noticeable! I've never needed a side-by-side comparison to compare 30fps to 60fps.

That said, Forza Horizon is one seriously beautiful game, and as an open-world racer I had no issue at all with it being 30fps. But simulations - like DriveClub - absolutely must be 60fps for me.
not a very good experience driving high powered cars at >200km/h in 30fps,
no matter how good it looks visually.
This. Oh and I can't even imagine Daytona USA at 30fps - there's another game where 60fps made it was it is.

I really miss the PS2 days when the architecture actually favoured 60fps games. So much 60fps goodness on PS2
except PC-ports which ran at 10fps ;)
.
 
I think it means he/she doesn't know what it is, or what it is about.

30 FPS and 60 FPS is really noticeable and everyone under normal circumstances should be able to distinguish between the two.

It's really a night and day difference.

noticeable? Seriously the difference for me is like playable and unplayable. Recently I started to play "NFS: Most Wanted 2012" on console and couldn't manage to drive properly. Then I switched to the PC, running at 60 FPs and voilá - my driving skills were just perfect. I'll never play again a racing game with 30 FPS, it's just plain awful.
 
You must ave really poor of forgiving taste when it comes to controls. MW and HP are 2 of the most poorly controlling arcade racers around. RWD, FWD, MRW, AWD... all the cars handle pretty much the same. Some feel lighter and a bit more agile, other heavier and less so but all are just an under-steering mess. They literally are nothing but burnout with real cars

Do Criterion make great racing games? No not in general but they do make great burnout games. It has nothing to do with the framerate

Im talking about how the game feels and controls regarding FPS. Its very responsive even though its only 30fps, and the game feels great at high speeds. I agree the cars dont differ to much in the way they feel. Thats a design thing and has nothing to do with framerate though.
 
Do Criterion make great racing games? No not in general but they do make great burnout games. It has nothing to do with the framerate
I think you've finally nailed it for me. I've always loved Burnout, and the Black Box NFS games, but Hot Pursuit and Most Wanted ate boring, and play poorly. They do make great Burnout. They don't make great racers in general.
 
JohnnySasaki86 does have a point with at least Hot Pursuit. HP has the lowest input lag of any 30fps game that DigitalFoundry has ever tested. It sits at 83ms of input lag. 60fps games usually sit at 66ms and 30fps are usually at 100ms or higher.
 
lets say that at high speed you are covering 50m per second.
how much precision you want on that road and on that tyres, how much steering accuracy when on each frame you are covering a bit less than 2m?
physics engines can do only so much unless you are a psychic.
and of course, that's not to suggest that there are many car physics engines that are wonderful..
 
Are you sure? I thought the Studio Liverpool games for PS2 were definitely 60 fps. At least F1 04 really feels like it.

All the Sony F1 games on PS2 were 60FPS, the only game that dipped below was F1 '03, but only in replay mode.

How on earth did I forget those?

I stand corrected, Sony F1 games were 60fps indeed, my memory is getting older.

However, the point stays: this gen has praised us with 60fps as an exception, not a rule. It needs to stop.

DriveClub will be 30FPS

Yeah, I am afraid that too.

but ferrari challenge does not play/handle in a remarkable way even in a high end pc. what better can it do on consoles?!

I find it a great game with great physics (not simulation, but sublime pseudo-sim it is) and I know I am among the rare ones.

FRL has something in way it supports wheel-handling which I literally fell in love with and I really dig that game. I know I am not among the many, but it is really one of the my GOTG.
 
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