Would be missing the point of a team based racing game by not playing it online, no?
Would be missing the point of a team based racing game by not playing it online, no?
AI teams?
Paul Rustchynsky ‏@Rushy33 8h
Been a while since I was down in London. It's going to be a very long day for just a 5 minute presentation.
Paul Rustchynsky Paul Rustchynsky ‏@Rushy33 4h
Going to be using an Autocue for the first time today. And there no rehearsal time. #eek
i wish racing games had commentary like other sports games.
So will this have any actual racing tracks or is it all point to point, sweeping vitas, grand tour style stuff?
I guess if they wanted to differentiate it from GT and Forza and so on not having actual racing tracks would be a start.
Was there any information about the game from the Edge article? Or I guess they are holding an event for journalists which means there will be an embargo on the info.
There really isn't that much.
Its a double page interview with the game and technical directors from Evolution studios, but it mostly focuses on the Dualshock 4 and how they helped with its design.
Because they obviously know it'll go down well they specifically talk about how they had input on the parts for the gyro control and how they had to compromise with the Killzone team on how much subtlety of control the triggers have. They also have a Motorstorm RC prototype with the DS4 which apparently takes advantage of 'reduced deadzone size and more accurate sticks'.
There's also some talk about how there were mockups for the game that look like dating websites. Oh and how its not a simulation or arcade game but something new.
i wish racing games had commentary like other sports games.
Formula 1 for PSX had commentary.
It wasn't great, even taking into consideration the age of the game.
Formula 1 for PSX had commentary.
It wasn't great, even taking into consideration the age of the game.
Meh, for super realistic sims yeah, 60fps is great. Most console racers are more than fine at 30. It comes down to how they manage it.
Formula 1 for PSX had commentary.
It wasn't great, even taking into consideration the age of the game.
Maybe, but it was still a jewel in the crown of formula one racing.
yup. such good memories.Maybe, but it was still a jewel in the crown of formula one racing.
Meh, for super realistic sims yeah, 60fps is great. Most console racers are more than fine at 30. It comes down to how they manage it.
PGR3/4 and Forza Horizon are a long way from awful. Ditto for MS30fps in a racer is really awful.
30fps in a racer is really awful.
Are you sure? I thought the Studio Liverpool games for PS2 were definitely 60 fps. At least F1 04 really feels like it.60 is always better, but Ferrari Racing Legends on PS3 (haven't tried the Xbox) would certainly love to have a word from you.
Without kidding, the recent development in development (pun intended) in various studios made the same effort: to separate visual-engine *running* from the physics-engine, resulting in much more stable fps.
As someone who was in the "60 or bust" club for years, I was very pleasantly surprised with such results in both Ferrari Racing Legends and Forza Horizon (apparently, current-gen of console version of pCARS should utilise the same method).
However, 60fps should be mandatory for first-party titles for next-gen, especially for PS4 (readriveClub, GT, etc).
What I am really interested about is (don't kill me now) a next-gen F1 game from Codemasters. I will be really, really, really disappointed if they do not meet 60fps for their next-gen F1. There was no 60fps F1 racer on consoles for 10 years straight, since 2003 Melbourne House's Grand Prix Challenge. It is really a time to get 60fps in our F1 games finally.
There was some kind of event held this week yeah, some of the PlayStation Access team tweeted pictures. There was also a big Vita section, with a giant elk from Tearaway. No idea if its a press-focused event, or even something for more mainstream press to get the word out again ahead of this rumoured re-reveal.
60 is always better, but Ferrari Racing Legends on PS3 (haven't tried the Xbox) would certainly love to have a word from you.
Without kidding, the recent development in development (pun intended) in various studios made the same effort: to separate visual-engine *running* from the physics-engine, resulting in much more stable fps.
As someone who was in the "60 or bust" club for years, I was very pleasantly surprised with such results in both Ferrari Racing Legends and Forza Horizon (apparently, current-gen of console version of pCARS should utilise the same method).
However, 60fps should be mandatory for first-party titles for next-gen, especially for PS4 (readriveClub, GT, etc).
I didn't even realize Forza Horizon was 30fps. Goes to show unnoticeable it is outside of a side-by-side comparison.
Are you sure? I thought the Studio Liverpool games for PS2 were definitely 60 fps.
I didn't even realize Forza Horizon was 30fps. Goes to show unnoticeable it is outside of a side-by-side comparison.
Ιts already a fucking shame that you can pop need for speed most wanted in your pc and witness better graphical feats than those on "dedicated" racer games with big pedigrees.Jesus, I really hope the majority of next-gen racers target 60fps. It really won't feel like progress to me otherwise.
30fps in a racer is really awful.
Need for Speed Most Wanted and Hot Pursuit say otherwise. There awesome and control great. Criterion makes great racing games.
IT means you simply don't notice it
All the Sony F1 games on PS2 were 60FPS, the only game that dipped below was F1 '03, but only in replay mode.
DriveClub will be 30FPS
Need for Speed Most Wanted and Hot Pursuit say otherwise. There awesome and control great. Criterion makes great racing games.
not a very good experience driving high powered cars at >200km/h in 30fps,
no matter how good it looks visually.
I didn't even realize Forza Horizon was 30fps. Goes to show unnoticeable it is outside of a side-by-side comparison.
This. Oh and I can't even imagine Daytona USA at 30fps - there's another game where 60fps made it was it is.not a very good experience driving high powered cars at >200km/h in 30fps,
no matter how good it looks visually.
I think it means he/she doesn't know what it is, or what it is about.
30 FPS and 60 FPS is really noticeable and everyone under normal circumstances should be able to distinguish between the two.
It's really a night and day difference.
You must ave really poor of forgiving taste when it comes to controls. MW and HP are 2 of the most poorly controlling arcade racers around. RWD, FWD, MRW, AWD... all the cars handle pretty much the same. Some feel lighter and a bit more agile, other heavier and less so but all are just an under-steering mess. They literally are nothing but burnout with real cars
Do Criterion make great racing games? No not in general but they do make great burnout games. It has nothing to do with the framerate
I think you've finally nailed it for me. I've always loved Burnout, and the Black Box NFS games, but Hot Pursuit and Most Wanted ate boring, and play poorly. They do make great Burnout. They don't make great racers in general.Do Criterion make great racing games? No not in general but they do make great burnout games. It has nothing to do with the framerate
I didn't even realize Forza Horizon was 30fps. Goes to show unnoticeable it is outside of a side-by-side comparison.
Just a short clip of what they already showed at the reveal.
Are you sure? I thought the Studio Liverpool games for PS2 were definitely 60 fps. At least F1 04 really feels like it.
All the Sony F1 games on PS2 were 60FPS, the only game that dipped below was F1 '03, but only in replay mode.
DriveClub will be 30FPS
but ferrari challenge does not play/handle in a remarkable way even in a high end pc. what better can it do on consoles?!