Binding of Isaac has sold 2 million copies

hmmm, come to think of it, instead of ditching flash altogether, using the starling framework might have given the performance they were looking for..
 
That would be awesome.

Been done before with other games on Steam, would not be difficult to implement.

hmmm, come to think of it, instead of ditching flash altogether, using the starling framework might have given the performance they were looking for..

Listening to the video, they can't even go back to edit the game. It has gotten so large that they can't even run the FLA file to compile it anymore.
 
Can someone explain to me the charm of this game? I play for an hour or so a year ago on steam sales, I don't get what's so fun about it. It's just another simple twin stick shooter with random dungeon.
 
2 million copies, most of which were sold for a buck. Hoping the dev at least made decent bank on this game.
 
Guys, in that cutscene between dungeons, when Isaac is having a bad memory. Why does it look like the to people next to Isaac are pooping on him? What are they actually doing?
 
Can someone explain to me the charm of this game? I play for an hour or so a year ago on steam sales, I don't get what's so fun about it. It's just another simple twin stick shooter with random dungeon.

There's your problem.

Guys, in that cutscene between dungeons, when Isaac is having a bad memory. Why does it look like the two people next two Isaac are pooping on him? What are they actually doing?

Pooping and/or farting.

Yes, it's that kind of game.
 
2 million copies, most of which were sold for a buck. Hoping the dev at least made decent bank on this game.

he made a lot of money, on top of all the money he already made from SMB

Edmund Mcmillen (and tommy for that matter) is one of the best examples out there of indie success as far as I know (excluding notch and all that). Dude has a huge house filled with toys and stuff that basically looks like what i'd do if you gave me a million bucks now

dreamy
 
he made a lot of money, on top of all the money he already made from SMB

Edmund Mcmillen (and tommy for that matter) is one of the best examples out there of indie success as far as I know (excluding notch and all that). Dude has a huge house filled with toys and stuff that basically looks like what i'd do if you gave me a million bucks now

dreamy

Yes I want to have sex with him money.
 
Never understood why this game was so popular and getting all the praise at first. Didn't really sound that fun.

Then I played it. 19 hours clocked so far and it is still fun.
 
I would gladly buy Rebirth for the 3DS, Nintendo was stupid for rejecting the original.

There is a Nintendo Direct tomorrow morning, maybe they will announce it ;)

Would have heard about that on the video tonight if it were true.

Binding of Isaac would play perfectly on a handheld though.
 
2 million copies, most of which were sold for a buck. Hoping the dev at least made decent bank on this game.

Considering only two people made this game, they probably have enough to retire. They would have 'made decent bank' at less than 20,000 sold.
 
Never understood why this game was so popular and getting all the praise at first. Didn't really sound that fun.

Then I played it. 19 hours clocked so far and it is still fun.
Lightweight. My fiancee and I have collectively clocked over 200 hours.
 
Nintendo better get over their fears of offending Christians, that's a lot of potential sales they're missing out on. That said, Nicalis would be doing it, so we'd never see it in Europe anyway.
 
Cool! The original is one of my most played games on steam. Would prefer Rebirth on a handheld, but pc is fine to begin with!
 
Can someone explain to me the charm of this game? I play for an hour or so a year ago on steam sales, I don't get what's so fun about it. It's just another simple twin stick shooter with random dungeon.

Yeah I didn't get it either. Put in a few hours and just left it with a feeling of it being an overhyped flash game.
 
Yeah I didn't get it either. Put in a few hours and just left it with a feeling of it being an overhyped flash game.

It's great because it's superficially simple but is actually a very complex and intrinsic game. The more you play it, the better it gets. There's just so much content and the stacked endings increase the replay value by an incredible amount. It's also just mindless fun and the art is hilariously grotesque.

Oh, and the soundtrack is awesome.
 
If you play the game for an hour, I don't think you'll really be enraptured. It takes a good few play-throughs of the game to get its hooks in you. Once you start beating the harder bosses, getting cool items and unlocking characters, you start to understand the appeal.
 
I had to delete it at some point to get stuff done, it's just so great. The DLC made it a lot better, too. Runs are getting a little long since then, though. I liked it better when they were closer to 30 minutes.

Not that surprised about the numbers. I always check the "5€ or under" category on steam and it's always way up there in the charts, outselling many new small titles.
 
Honestly, it deserves to continue selling even more. Hopefully the remake will not only entice new customers but also a sizable chunk of the people who bought the original as well.

It's one of the best indie games ever released, IMO. It's just so good, and the replayability is through the roof.

Can't say I'm too thrilled with the 16-bit pixel graphics of the remake, though. I kind of link the "cleaner" look of the Flash original, and I think that the remake's aesthetic doesn't quite match up with the feel of the game. I'll still pick it up Day 1, though.
 
Never played this game, but it's no surprise it sold so well. I had people at my college who barely played games talking about "binding of issac' all last summer.
 
Hmm may be I should really go back and play it a bit longer. I kind of give after finding out there are no continues.

A lot of people don't like the "no continue, no save" rule. They feel like they wasted their time if they can't save their progress. The point is: you did progress a little. You have more experience, you learned some boss pattern, you know the effect of some new item or just practiced a bit. Each time you play you'll go a little further or you'll discover something new. There's no "XP" bar, but the experience you get in the game matters a lot. I remember a guy streaming the game, he was so good that at a certain point he wiped his save clean and started doing runs from scratch, and he completed the game dozens of time without dying once. Skill > luck.
 
I knew this game sold well, but 2 Million!? That is damn impressive.

-Ditches flash
-Coming to PC, Vita, PS3. In talks with Microsoft and Nintendo for 360 and 3DS respectively.
-All current content and a massive new expansion
-Removing the flash limitation means more enemies, tears, and projectiles on screen.
-2 player co-op
-Wants to release by the end of the year
Everything about this sounds awesome.
 
A port away from flash is completely worth the price of a double-dip. If it goes to 3ds I'll probably triple-dip when I eventually get one.
 
This game with more content, co-op and no Flash is just... christ, it's going to be my new favourite game ever by default.

No idea how the co-op is going to work.
 
Sounds good to me. With 45 hours clocked on steam and still haven't beat Sheol. So I still need to get that god run to win someday it will happen!
 
Top Bottom