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Shin Megami Tensei IV (3DS) coming to NA retail/eShop Summer 2013 (July 16)

EDIT: And I do have to admit I'm still waiting on SMTIV to show up in my Amazon Gold box before pre-ordering, but with taxes that should bring it to just above $50 rather than being $54 or whatever.

I never knew about this! Well thanks for the heads up, and I don't pay tax on Amazon so I'll be able to get this for $47.50 or so. I'm hoping the same for Animal Crossing.
 
You should read up on the gameplay of each game and pick the one that sounds fun. Outside of Digital Devil Saga 2 I can't think of any that don't stand completely on their own give or take some minor connections.

For SMT proper I'd go with Nocturne. For Persona, P4:G. But really you could start anywhere.
Well, there's the two P2 games (though their situation is... unique), SMTII is a continuation of I but many years later, Devil Summoner 2 (Raidou 2 I'd prefer to call it) does continue from 1 though that's kind of episodic, and P2 does have some P1 references. But in general you can jump in at most any point, and I doubt SMTIV has ties significant enough to require going to I-III first.
 
I have never played one, but I thought they took that long to complete. My bad. Actually, any thing between 30 and 50 hrs is fine for 50.
 
I have never played one, but I thought they took that long to complete. My bad. Actually, any thing between 30 and 50 hrs is fine for 50.

It depends on the game. Persona 3 FES is easily 100 hours. Nocturne and Strange Journey are 50+. Persona 4 is 60-70.

Raidou 2 is 35 hours. Devil Survivor games 25-30. Digital Devil Saga games same deal.

Just talking about main stories here. Adding in sidequests (P3 and Raidou 2 have 100+, P4 50, SJ around 50 or a bit lower too I believe) and optional bosses (some can only be fought on a New Game+) there's more time there.

For SMT IV, 30-50 should be a minimum. If it can even be completed in 30 in a non-speed run. Then add in 100 quests, and anything else it might have.
 
With this logic should Nintendo start charging $200 per main Pokemon based on content?
No. Not "with this logic". I don't know whose logic you used to arrive at that conclusion, but it sure wasn't mine.

I'm honestly quite surprised with how supportive of the price increase here when games like Revelations and Uncharted got blasted for their "modest" price increase pretty hard on these forums. (more so revelations)
Revelations was barely 8 hours long. The blowback on the price there was fairly justified. (Also, Revelations was never actually sold at $50, so that's kind of a non-issue.)

Confession time: I'm probably playing with the voices off if possible.
Hey now, wait until we actually see who's doing the voices - might be decent. Atlus has definitely surprised me before in that department.

How many hours? 100+? I'd pay 50 for that.
100 at least, if Nocturne/Strange Journey are any indication. Nocturne certainly took me about as long, and Strange Journey took me about 85 for the first playthrough.

Honestly, this series' lineage & chronology confuses the hell out of me (besides the persona spinoffs). I'd love to explore it more, but I just don't know where to begin. I've even searched on wikipedia for some sort of idea, but to no avail.
Don't worry too much about that. Barring a few recurring characters and references, the SMT games are each fairly standalone stories.
 
Plenty of games have 80+ hours length (many Atlus games, in fact) -- yet, they all magically released at standard prices and went on to be wildly successful. It seems silly to start using length to justify an increased pricepoint now when the 3DS has successful titles of a similar length.
 
Plenty of games have 80+ hours length (many Atlus games, in fact) -- yet, they all magically released at standard prices and went on to be wildly successful. It seems silly to start using length to justify an increased pricepoint now when the 3DS has successful titles of a similar length.

Length is a crappy justification. The only logical reason is that they don't expect it to do very well and so are hoping to recover costs with a premium. Presumably they didn't do it with Soul Hackers because interest isn't quite as high.
 
Which SMT game took you 100 hours to beat? Maybe if you consider the two DDS games to be one game I could understand it but otherwise I don't think I spent that much time on a playthough in any SMT games.

All of them. Never played one that didn't take me more than 80 hours. I could have easily grinded past 100 if I wanted to be a completionist.
 
Length is a crappy justification. The only logical reason is that they don't expect it to do very well and so are hoping to recover costs with a premium. Presumably they didn't do it with Soul Hackers because interest isn't quite as high.

or they know that fans will buy it at whatever price and are hoping to capitalize on that?
 
I don't mind paying a premium if I enjoy a game. Which is always a gamble since you are not 100% sure beforehand if a game is to your liking. Length is just an added bonus to me. I do like my games to be lengthy though. I love it to get ridiculously overlevelled and complete as much as possible before I complete a game. Which gets worse if a game has a new game+ option and some of the stuff carries over.
 
or they know that fans will buy it at whatever price and are hoping to capitalize on that?

I don't think it's as simple as that. I find it unlikely that they'd do the same thing for, say, Persona 5. Because that game would sell a lot more than SMT4 will.
 
Length is a crappy justification. The only logical reason is that they don't expect it to do very well and so are hoping to recover costs with a premium. Presumably they didn't do it with Soul Hackers because interest isn't quite as high.

Yeah, I think at this point it's obvious they are afraid it's going to bomb. I wonder how profitable these games are for them to be honest. It seems like EO4 did below 20k which doesn't sound very good. Fairly sure P2 IS bombed horrible too. I doubt Soul Hackers will fare that much better and I don't think it would have been wise to price an improved Saturn port at 50$.

All of them. Never played one that didn't take me more than 80 hours. I could have easily grinded past 100 if I wanted to be a completionist.

Either you guys are quite slow or I'm quite fast because I don't think I spent more than 45-50 hours on any of them. And I usually fill the compendium too. It's usually easy late in the game when you have lot of cash for rank up and rank down fusions.
 
Because they can set the MSRP to whatever they wish. Because they know not as many people are going to buy this as a game targeting the Call of Duty horde. Because it's only the fourth main/numbered game in a series that began in 1992; it's kind of a big deal. Most people are really underestimating or downplaying just how huge of a get this was for the 3DS.

Then there's the possibly-bigger-than-usual cartridge ROM size. Over 400 demons, it's fully voice-acted, probably lots of movie cutscenes and locations to visit, etc. (On a similar note, and for similar reasons, I wouldn't be surprised one bit if Pokemon X/Y ended up being $50 as well.)

We're also getting the game in the summer rather than in late 2013/early 2014 - that might have something to do with it. It's definitely a much quicker turnaround than anyone expected.

Thinking of all the 7-10 hour games that we've all paid $50-$60 for at some point or another, it doesn't strike me as a particularly bad deal. You'll get your money's worth with this one.

You could've stopped after the bolded, honestly.

It's $50. You'll pay or you won't. End of conversation.
 
Either you guys are quite slow or I'm quite fast because I don't think I spent more than 45-50 hours on any of them. And I usually fill the compendium too. It's usually easy late in the game when you have lot of cash for rank up and rank down fusions.

I'm admittedly a very slow player, so take that into account.
 
Yeah, I think at this point it's obvious they are afraid it's going to bomb. I wonder how profitable these games are for them to be honest. It seems like EO4 did below 20k which doesn't sound very good. Fairly sure P2 IS bombed horrible too. I doubt Soul Hackers will fare that much better and I don't think it would have been wise to price an improved Saturn port at 50$.



Either you guys are quite slow or I'm quite fast because I don't think I spent more than 45-50 hours on any of them. And I usually fill the compendium too. It's usually easy late in the game when you have lot of cash for rank up and rank down fusions.

EO4 did a little over 10k (but below 15k) in like 3 days of tracking and that seems OK to me. The games don't have voice acting so that cuts down on cost. Wonder how they'll handle the EO1 remake which does have voice acting.

Also, 45-50 hours (sometimes less) is doable for most titles. No way you're getting P3 or P4 done in that amount of time unless you're rushing though.
 
I want to tell myself I don't want to spend the $50 for a game I probably won't play more than a few hours of until I get bored, but I already know the launch day excitement will get to me. Happens every time.
It's only $10 anyways, Ill just skip lunch that day or something.
 
Plenty of games have 80+ hours length (many Atlus games, in fact) -- yet, they all magically released at standard prices and went on to be wildly successful. It seems silly to start using length to justify an increased pricepoint now when the 3DS has successful titles of a similar length.
We haven't had many original built-for-3DS RPGs like this yet, it's likely going to be on one of those bigger carts, and the production values do seem to be higher than most of those built-for-3DS RPGs. But we'll see how big it really is once it hits the eShop.
Length is a crappy justification. The only logical reason is that they don't expect it to do very well and so are hoping to recover costs with a premium. Presumably they didn't do it with Soul Hackers because interest isn't quite as high.
Well, I do imagine they want to recoup costs with other countries too rather than just cover localization, nevermind if the cart IS bigger and more expensive. Though yeah, I have to admit it doesn't have the wild appeal factor that justifies, say, bringing RE:R's price down or keeping stuff like Mario from needing to be $50.
It came up before, but EO4 did better than any of the previous EO titles so.
Yeah, I think the 20k is from a fairly small period too. And it's worth remembering just WHAT EO4 is: I recall that Disgaea was a modest success at 50k sold, certainly enough to make the series internet popular and get NISA founded, and it's very plausible that was the more expensive game with it's significant VA, more detailed battle fields, and piles of sprites and conversation portraits. Granted there is the cost of carts, but I wonder if a significant number of digital sales negate that?
 
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Are all the demons in the boxart new designs? I loooove the one on the top right corner.

Just noticed Law Guy's weird slit pupils.

And yes, they're all new designs, if that hasn't been answered already.
 
I will say this about the $50 charge: D/L version is a bit much. Gotsta have dose feelies!

Another thing about Atlus and NI games are is that they seem to have intensely strong word-of-mouth and long tail and so buck the trend the video game industry as a whole seems hell bent to becoming.

Hey now, wait until we actually see who's doing the voices - might be decent. Atlus has definitely surprised me before in that department.

I've played so many voiceless DCs. It's a different zen.
 
EO4 did a little over 10k (but below 15k) in like 3 days of tracking and that seems OK to me. The games don't have voice acting so that cuts down on cost. Wonder how they'll handle the EO1 remake which does have voice acting.

Also, 45-50 hours (sometimes less) is doable for most titles. No way you're getting P3 or P4 done in that amount of time unless you're rushing though.

P4 is really easy to do in that time. Last playthrough I did I would only spend a total of two days in dungeons for each people thrown in the tv. The rest you do the S. Link event so you don't have to grind for good skills because of the S. Link exp bonus.

In both games you will have a ridiculous playtime if you spend days in the dungeons.
 
I'm kinda hoping Tsilon does their 20$ off coupon on preorders at FS like last year. It's usually during E3 that the offer goes up so I'll keep my eyes peeled :)

Got KH 3DS at launch for 20$ with this offer.

SMT IV for $30...

My body is ready!

Also that boss theme is awesome.
 
First time doing this Quick Pick thing, and today I found SMTIV! Now waiting for Animal Crossing too.
Had the same luck myself and pre-ordered. Just above $51 due to taxes so it's really just taking the edge off of those more than anything else, but still nice.
 
The July 16 release date was just confirmed in this morning's Nintendo Direct. The physical copy will also come with the soundtrack and a big art book.
 
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