• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Vita PSN Game & Service Thread | April 2013 | Sacrifice your Independent Soul

H2K2Q5g.jpg
 
PSY・S;55528680 said:
The art style looks great. It's like a more stylized Tearaway.

yeah def - i'm worried the gameplay will be a bit too childish or easy though.

art direction on the bigfoot could be better imo too. but looks nice indeed!
 
Wow Jacob Jones looks really pretty. Seems like the kind of game my wife would really enjoy (she's a huge Professor Layton fan) so I'll be keeping an eye on it.
 
So where is this Jacob stuff at? It's nowhere on the PS Blog or whatever. It looks awesome!

... I give up. SCEA, I'm losing hope as each day passes.

It's a well known fact that SCEA wants the Vita to fail - between poor marketing and absolutely horrendous PSN store updates, not to mention the lacking of features/games that Europe and Japan has.... the list goes on. We still support it as gamers though, I just love this system :\ I just want it to succeed.
 
Wait I thought that Epic had refused to port UE3 to the Vita? Have they changed their mind or was it done by a 3rd party?

No, UE3 always supported Vita. Epic's just not making a game for the platform so optimization is no where near as good as it could be.
 
That Jacob games looks really cool! Really weird that it's also on iOS though. Kinda disappointing actually, since the Vita could use more exclusive games.
 
I'm on chapter 23 of Uncharted vita and i've definitely lost interest in the plot and location of the game. Feels like i'm meandering around from one shooting segment to another.
 
That's in no way a fact.

do you work for Sony? Not trying to call you out or anything like that, but its a hard statement to argue with when SCEA has little to show for the Vita other than rallying Indie support for the platform(even then the majority of those are also on ps3). Atleast in the case of SCEE they have Killzone, and Tareaway in the works, SCEJ atleast has Soul Sacrifice, SCEJ has dropped the price, and it was effective until the releases dried up.

SCEA has Naughty Dog, Sucker Punch, Sony Santa Monica, etc, not to mention the closest ties to western third parties, and yet SCEA does little to help the Vitas case. I love the system, I love indie games, and am looking forward to allot thats on its way, but I think its safe to assume that people believed SCEA would be far more supportive of Sonys handheld this time and so far that had not been the case.

I hope very much that Sony gives the Vita a strong push at E3, but with the PS4 coming this year I would not be surprised for it to not be a thing at SCEAs conference again this year.
 
do you work for Sony? Not trying to call you out or anything like that, but its a hard statement to argue with when SCEA has little to show for the Vita other than rallying Indie support for the platform(even then the majority of those are also on ps3). Atleast in the case of SCEE they have Killzone, and Tareaway in the works, SCEJ atleast has Soul Sacrifice, SCEJ has dropped the price, and it was effective until the releases dried up.

SCEA has Naughty Dog, Sucker Punch, Sony Santa Monica, etc, not to mention the closest ties to western third parties, and yet SCEA does little to help the Vitas case. I love the system, I love indie games, and am looking forward to allot thats on its way, but I think its safe to assume that people believed SCEA would be far more supportive of Sonys handheld this time and so far that had not been the case.

I hope very much that Sony gives the Vita a strong push at E3, but with the PS4 coming this year I would not be surprised for it to not be a thing at SCEAs conference again this year.

I have to agree with you there. I mean, sure, technically they don't WANT it to FAIL obviously, but it sure feels like they don't really care for the system.
 
do you work for Sony? Not trying to call you out or anything like that, but its a hard statement to argue with when SCEA has little to show for the Vita other than rallying Indie support for the platform(even then the majority of those are also on ps3). Atleast in the case of SCEE they have Killzone, and Tareaway in the works, SCEJ atleast has Soul Sacrifice, SCEJ has dropped the price, and it was effective until the releases dried up.

SCEA has Naughty Dog, Sucker Punch, Sony Santa Monica, etc, not to mention the closest ties to western third parties, and yet SCEA does little to help the Vitas case. I love the system, I love indie games, and am looking forward to allot thats on its way, but I think its safe to assume that people believed SCEA would be far more supportive of Sonys handheld this time and so far that had not been the case.

I hope very much that Sony gives the Vita a strong push at E3, but with the PS4 coming this year I would not be surprised for it to not be a thing at SCEAs conference again this year.

Uh, SCEA is responsible for the best selling first party Vita game with Uncharted, and they're behind the best selling Vita game overall as well, which is Call of Duty. Sure they can't market the system correctly, but that's not really Vita exclusive as far as SCEA goes. That said, you shouldn't attack famousmortimer for disagreeing with over the top hyperbole.

SCEJ's handling of the Vita is the worst not just of the three, but possibly the worst management we've seen in the history of Playstation. That they managed to lose the biggest PSP franchises and still maintain just a pitiful output of first party games is laughable.

... I give up. SCEA, I'm losing hope as each day passes.

SCEA just gave you $180 of free money and you're complaining that you'll only get to spend it when the game is actually released. Think about that for a second. :lol
 
sometimes I just hope to have some Sony version of Wikileaks (Sonyleaks) just to find out what exactly goes on with these decisions (or lack of decisions in some cases)
 
So anybody here has Castlevania: Symphony of the Night for the Vita? I have never played it so I am thinking about buying it. Did played the DS games that came after it but apparently this is one of the best games ever....
 
So anybody here has Castlevania: Symphony of the Night for the Vita? I have never played it so I am thinking about buying it. Did played the DS games that came after it but apparently this is one of the best games ever....

You mean the PSone classic? Yeah it can run on the Vita. It's probably the best among the Igavania ones due to the massive size of the layout and variety... Not to mention I got hooked into getting every item.
 
So anybody here has Castlevania: Symphony of the Night for the Vita? I have never played it so I am thinking about buying it. Did played the DS games that came after it but apparently this is one of the best games ever....

PERSONALLY I feel like, while it's a great game, it doesn't hold a candle to the later iterations on the DS and GBA. Also I'd recommend getting Dracula X Chronicles for the PSP. Castlevania: SoTN full game is unlockable on it and Rondo of Blood is great in itself. You'll have to get to level 4 (I think?) but with a guide SotN is fairly easily unlockable.
 
Uh, SCEA is responsible for the best selling first party Vita game with Uncharted, and they're behind the best selling Vita game overall as well, which is Call of Duty.

That had more to do with brand rather than game quality, though. Uncharted is probably Sony Bend's worst game. Decent, but a waste of both the brand and developer.

COD was simply a disaster. How many people bought CoD and a Vita only to get CoD Vita? A terrible, terrible game. Lots of disappointed owners, I imagine.

More importantly, SCEA missed a chance to get a port of one of the biggest games of last year, Borderlands 2. Gearbox was practically begging Sony to fund a port of it.
 
So anybody here has Castlevania: Symphony of the Night for the Vita? I have never played it so I am thinking about buying it. Did played the DS games that came after it but apparently this is one of the best games ever....

If you have the DS ones play those, but if you want one to play get SotN and not Dracula X.
 
Uh, SCEA is responsible for the best selling first party Vita game with Uncharted, and they're behind the best selling Vita game overall as well, which is Call of Duty. Sure they can't market the system correctly, but that's not really Vita exclusive as far as SCEA goes. That said, you shouldn't attack famousmortimer for disagreeing with over the top hyperbole.

SCEJ's handling of the Vita is the worst not just of the three, but possibly the worst management we've seen in the history of Playstation. That they managed to lose the biggest PSP franchises and still maintain just a pitiful output of first party games is laughable

If it came off as me attacking him then I apologize, because that was not my intention. I was more genuinely curious if he worked for Sony in some capacity since industry professionals are not an uncommon thing for this forum. So again I apologise on that part.

As for the other aspect, I agree that SCEJ letting Monster Hunter go was a colossal mistake, and one that obviously crippled the Vita in Japan. however SCEJ has not been the lifeblood of the playstation brand in a longtime with the exception of Gran Turismo, for most Iwould think that SCEA, and SCEE have taken that place since the vast majority of their most prolific developers are located in the west these days.

SCEJ somehow got Inafune, a highly recognizable industry figure in japanese development to create seemingly very well made exclusive for the handheld(with talk of a sequel to that game already happening) and they dropped the price of the unit itself.

SCEJ does not have the first party firepower to support it, SCEA does. They had Bend create an Uncharted game for the system at launch, and they had Zipper make Unit 13, but I am still left wondering why Naughty Dog themselves were not there, why is SSM not there, why is Sucker Punch not there, or the other handful of other Sony first part studios for that matter?

I say again I personally am happy wit my Vita, I bought it again primarily because of the indie support coming to the platform, but when SCEA, and SCEE holds the majority of Sonys first party responsibility falls on them to support their platforms, and since I am a fan of Sonys first party I logically want to see their developers makes games for their handheld.
 
That had more to do with brand rather than game quality, though. Uncharted is probably Sony Bend's worst game. Decent, but a waste of both the brand and developer.

COD was simply a disaster. How many people bought CoD and a Vita only to get CoD Vita? A terrible, terrible game. Lots of disappointed owners, I imagine.

More importantly, SCEA missed a chance to get a port of one of the biggest games of last year, Borderlands 2. Gearbox was practically begging Sony to fund a port of it.

this makes me sad. :(
tad cell-shaded graphics would look so awesome on that OLED
 
That had more to do with brand rather than game quality, though. Uncharted is probably Sony Bend's worst game. Decent, but a waste of both the brand and developer.

COD was simply a disaster. How many people bought CoD and a Vita only to get CoD Vita? A terrible, terrible game. Lots of disappointed owners, I imagine.

More importantly, SCEA missed a chance to get a port of one of the biggest games of last year, Borderlands 2. Gearbox was practically begging Sony to fund a port of it.
I agree that the first two are pretty dire (Sony Bend continuing to be wasted as a second-fiddle spin-off factory is unforgivable...), but the third is somewhat problematic.

Think of the example it sets for every other publisher if Sony is very publicly reduced to moneyhatting games that they'd end up having to develop themselves (Gearbox was asking Sony to pay for the Borderlands name but Sony would be responsible for developing the port). Every other mid-to-large sized publisher would consequently expect the same treatment and no project with any independent risk attached would ever get off the ground.

Maybe the dry wasteland that is EA's output, for instance, is a result of Sony's unwillingness to take on the added financial burden of developing third party ports in-house. It's a tough bind they've put themselves in, and it all goes back to that lousy $12 million for AC3:L and COD (though at least the former was developed mostly by Ubi).

Gearbox basically said "if you'll fund it..."
"...and if you develop it too."
 
Soul Calibur Broken Destiny is very enjoyable so far. The CAS is really good, better customization than Tekken 6. I still prefer Tekken 5 DR to Tekken 6. Also The Gauntlet mode in SC has some hilarious dialogue. Love the chapter stories and the imaginative things they attribute your score to. Like the whole, "you dripped 518 drops of sweat (score)!" Little things like that make me smile.
 
Soul Calibur Broken Destiny is very enjoyable so far. The CAS is really good, better customization than Tekken 6. I still prefer Tekken 5 DR to Tekken 6. Also The Gauntlet mode in SC has some hilarious dialogue. Love the chapter stories and the imaginative things they attribute your score to. Like the whole, "you dripped 518 drops of sweat (score)!" Little things like that make me smile.

I was actually pretty curious about this as I dont have plus atm. How does broken destiny look on theVita? does it play well? I would love to get a soul calibur made for Vita after seeing how well DOA transferred over.
 
That's the point. Sony clearly funded AC:L and COD:D, if they fell for it then basically every other big studio out there would be playing the same game.

We will only port it if you fund it, end of story.

I agree it's a bad precedent, but it's better than not having any blockbuster games, which is where the Vita is now.

And they seem to have no problem with funding lots of ports of indie games. I'd rather have one or two big games than two dozen indie games (especially as most are likely coming to iOS/Android eventually).
 
I was actually pretty curious about this as I dont have plus atm. How does broken destiny look on theVita? does it play well? I would love to get a soul calibur made for Vita after seeing how well DOA transferred over.

It looks and plays beautifully on Vita. I mapped Triangle+X and Square+O to L and R which helps with the trickier commands. Playing this really makes me wish SCV was on Vita.

I tried to take some screens of it to give you an idea how it looks. The textures look really nice in person IMO. Im downloading the it on PSP for comparison shots at the moment.

 
I agree it's a bad precedent, but it's better than not having any blockbuster games, which is where the Vita is now.

And they seem to have no problem with funding lots of ports of indie games. I'd rather have one or two big games than two dozen indie games (especially as most are likely coming to iOS/Android eventually).

What makes you think they won't announce more games for the end of the year? We already have a few actually.

And I disagree, I'd rather have 60 indie games which costed 100k than COD:D for 6MM. Those indie studios' next game will be on PSVita too.
 
I still just wonder what these BIG PLANS for the Vita are that was hinted at during the PS4 reveal. They already announced native remote play functionality, so I wonder what it could be. Maybe they will have an event in May akin to a Nintendo Direct showcasing some of the Fall and Future line up, leaving E3 to the PS4 and a dash more of Vita news.

I don't know, I am optimist and there has to be something brewing. Sucker Punch technically has 2 teams now and we only know what one is doing, Japan is an enigma but we have an idea GR2 is in the works, and of course there is Bend's next game. Also who knows we could even get a Gran Turismo 6 port. Unfornately I think all of those games are going to be August, September at the earliest but more likely October, November, or even early 2014. I do think it would be nice to announce projects that are being worked on but are further out into 2014, to show they have a vision for the system and that includes continued support for years to come.
 
What makes you think they won't announce more games for the end of the year? We already have a few actually.

And I disagree, I'd rather have 60 indie games which costed 100k than COD:D for 6MM. Those indie studios' next game will be on PSVita too.

There's no guarantee of that, especially when outside studios are doing a lot of the ports.
 
It looks and plays beautifully on Vita. I mapped Triangle+X and Square+O to L and R which helps with the trickier commands. Playing this really makes me wish SCV was on Vita.

I tried to take some screens of it to give you an idea how it looks. The textures look really nice in person IMO. Im downloading the it on PSP for comparison shots at the moment.

Yup. It actually looks almost as good as Mortal Kombat on Vita which is just crazy.
 
I wonder if anyone has an explanation for this...I bought Rayman Origins for Vita last year, and deleted it a while ago....just looked at my download history on my PS3 and it is there, and yet if I search for it on PSN the option is there to buy it, and it just shows I downloaded the demo, not purchased it! What's going on? :(
 
A lot of games when you buy them are actually the demo+an unlock key, but that's normally for PSN releases, go into your DL list and try DL'ing it again to see if it unlocks by itself if that's the case and check for a key too.

And for the people bringing up BL2 again, I have three words.

Aliens: Colonial Marines.
 
Top Bottom