343 Scrapped Traditional Halo: A Story About Triple-A

Halo CE is still the only one with balls. Big, clanking balls with energy shields. The human and Covenant weapons never felt as good in the sequels, especially the grenades. The reduced reserve ammo limits since two are also a bummer.

I still go back in to CE just to mess around every once in a while. I loved the little touches like the delay in the explosion when you fire the pistol into the dirt. Haven't touched the others in years but I did have a lot of fun going through Reach recently.
 
Reach elites, and Halo 4 elites, suffer from a similar problem that makes them very easy; when their shield breaks, they almost always stagger.

I think this was even more problematic in Reach, as they'd either stagger or roar, giving you plenty of time to line up a headshot.

I don't think elites have been difficult since CE, really. Maybe if they at least gave the strongest elites the Chieftain treatment (shooting off the helmet), they might be slightly more difficult.

The other end of the spectrum is the Promethean warriors, where they have no stagger, and the head hitbox seems to be a puzzle; and if you don't solve that puzzle really quickly, they teleport away and are at full shields in moments.



You know, sometimes when someone wants to express a legitimate concern, they should construct posts that aren't befitting a crying baby. I remember lots of these posts, and while there were some that could properly express their points, most were filled with gratuitous name-calling and hyperbole. No one wants to respond to those.

this was just pure fustration for me. I still dont understand where i need to shoot them to kill them before they teleport, nor do i understand the pattern of where they teleport to and why. It wasn't challenging, it was annoying, and this is the type of game design i hope they fix in 5.
 
Reach elites, and Halo 4 elites, suffer from a similar problem that makes them very easy; when their shield breaks, they almost always stagger.

I think this was even more problematic in Reach, as they'd either stagger or roar, giving you plenty of time to line up a headshot.

I don't think elites have been difficult since CE, really. Maybe if they at least gave the strongest elites the Chieftain treatment (shooting off the helmet), they might be slightly more difficult.

The other end of the spectrum is the Promethean warriors, where they have no stagger, and the head hitbox seems to be a puzzle; and if you don't solve that puzzle really quickly, they teleport away and are at full shields in moments.



You know, sometimes when someone wants to express a legitimate concern, they should construct posts that aren't befitting a crying baby. I remember lots of these posts, and while there were some that could properly express their points, most were filled with gratuitous name-calling and hyperbole. No one wants to respond to those.

Halo CE Elites staggered as well when their shields popped, but their character models were smaller, hitboxes were smaller and they would evade quicker after the stagger. So, if you didn't land that headshot with a Pistol, which also took more skill to use on top of the slimmer character models and smaller hitboxes, they could evade to safety. Getting that shield down wasn't as easy either because they wouldn't just let you get free shots in most of the time.

I actually hated Halo 2 Elites because they could keep charging you even when you were dumping shots into them, on top of the removal of plasma stun which was a great way to drop shields and slow Elites in Halo CE.

Fuck it, I'm going to go play some Halo CE Legendary later today.
 
If I may, since Stinkles is reading, suggest 343 to streamline the next game's loading in between matches? There are too many loading sequences and it just kills the anticipation.

i.e.

1. Loading to find players - this takes the longest
2. Wait to vote for map
3. Map chosen. Wait to load map
4. The 3 "beeps" that sounds off as if the match is about to start
5. Black screen loading with UNSC logo
6. Player overview screen (stats screen)
7. 10 seconds for you choose your weapons before round starts

Too much!
 
You know, sometimes when someone wants to express a legitimate concern, they should construct posts that aren't befitting a crying baby. I remember lots of these posts, and while there were some that could properly express their points, most were filled with gratuitous name-calling and hyperbole. No one wants to respond to those.

So what about all the people that did just that? He is the creative director of a massive franchise and should be above letting a couple internet assholes goat him into alienating the fan base as a whole.
 
Halo needed to change, and it still does. People may give 343 hate because its so different but times are different. They may have missed the mark but they are on the right track (in terms of thinking differently about the series)

Nostalgia does crazy things to perception.
 
I personally felt like halo 4 was the most linear of the halo games, the sandbox gameplay was toned way down so, i believe, the levels were made intentionally smaller with more lods and distant skyboxes to give the feeling that you were in a big zone but to save a bunch of resources for the slightly prettier visuals.

You're absolutely right that it was toned down, and I feel like they tried capturing a broader audience with the newest installment by hampering some of the sandbox qualities that made the others stick out to you personally, and made it more linear and accessible to others, but the Halo sandbox was still there. I guess it's kind of hard for me to argue a point that's trying to prove that the sandbox has improved when it's more linear, but I felt like the campaign always needed a little more direction personally, and the fact that the average console FPS gamer is most likely more entertained by action packed linear set pieces... I guess the mix of those linear set pieces with the classic Halo sandbox mixed is the improvement the franchise needed to survive. I'm glad they did it. Sure, there's always room to improve it, but improving a history of near perfection in a console FPS franchise is not easy.
 
Halo needed to change, and it still does. People may give 343 hate because its so different but times are different. They may have missed the mark but they are on the right track (in terms of thinking differently about the series)

Nostalgia does crazy things to perception.

They didn't really do anything outside the box that Bungie didn't try with Reach. They just expanded on those bad ideas for some reason.
 
For me a lot of the issues come with the narrative focus 343 has taken with the Halo franchise.

Sure, there are mechanics in multiplayer that I don't like, but as far as the single player is concerned there are some changes to the narrative that I felt really affected my view of the Halo Universe when playing Halo 4.

For starters, In Halo 1-3, you had a sense of desperation and urgency as Humanity was constantly on the retreat from an unstoppable and unknowable enemy force. In Halo 4, (4 years after Halo 3) Humanity now somehow possesses superior technology to the Covenant that takes away their intimidation factor entirely. Covenant are no longer scary. The Infinity can literally ram a Covenant ship and break it in two. The Infinity's weapon systems can engage an entire Covenant fleet. The feeling of Human desperation is gone.

Also, the main characters have seen some bastardization. Speaking strictly of Dr. Halsey, she was always considered the savior of Humanity for her work on the Spartan project, no matter how morally grey it's roots were. Starting with Karen Traviss' books, Halsey began to be demonized for seemingly no other reason than to add drama to the Halo Universe. Now, at the end of Spartan Ops (SpOps Season 1 spoilers)
343 literally turned her into a one armed bandit, aligned with the enemy. She's now working with the Covenant. The enemy she was dead set on destroying.

There's more to add, but I feel as though I'm already rambling. There was a time when no other franchise could get me as hyped for the next installment as Halo. Now, I'm just starting to no longer care about the Universe or the characters.
 
Halo needed to change, and it still does. People may give 343 hate because its so different but times are different. They may have missed the mark but they are on the right track (in terms of thinking differently about the series)

Nostalgia does crazy things to perception.

it's not nostalgia. Nostalgia is a scapegoat. The reality is that halo was built on a foundation of game design principals, those principals were never intended for the mechanics which 343 introduced in halo 4 or even in halo reach, as a result the games suffered. Had they really explored the foundations of halo's design philosophy, then changes that were in line with what they wanted could have been produced, but in all honesty it is probably too much work for them. Budget was spent on graphics and it's easier to slap cod elements into a game and call it a day.
 
Halo needed to change, and it still does. People may give 343 hate because its so different but times are different. They may have missed the mark but they are on the right track (in terms of thinking differently about the series)

Nostalgia does crazy things to perception.

Im sorry but NO!

Halo 2 is still a great game, the only thing that brought it down was a few balance issues and the glitches/modders. I can still play Halo 2 and have a blast.

Also I really fucking hate when people say "oh nostalgia is blinding you" or "time to take off those rose tinted glasses" or anything close to those lines. Its a stupid as shit argument when the older games are still holding up.
 
I guess my assumptions were true. 343 went out of their way to distance themselves from Bungie's Halo.

So disappointing.
 
I only played the single player portion of Halo 4 and I enjoyed it quite a bit. I still don't know what a Daiduk is or whatever or really what was evening happening in the story though.
 
Actually with the removal of Live for the original Xbox they (not 343 specifically, the powers that be) did do something.

Though I don't get why you'd make a Halo game for people who have moved on from Halo. Sounds backwards to me.

Halo: CE did not have access to live.

I don't know how a game that plays similar to the original in its core but with added features is a step backwards. Sure, you could argue to a point where it would be, but with Halo especially, that's just foolish.
 
I've been a fan since CE, and have been let down and disappointed more and more with every release after CE, with the exception of Halo 3's campaign which was pretty fun(but no where close to being as fun as CE).

One of my worst problems with the Halo games after CE is the field of view. After CE, every other game that followed felt like I had severe tunnel vision. That and the removal of the pistol, of course. I enjoyed CE because of how powerful each weapon was. The pistol was the best mid to long range weapon by far, but up close the shotgun and rockets were better. From far away of course the original sniper rifle was better. The grenade physics were the most fun in CE as well, imo. I loved being able to grenade a sniper rifle from halfway across the map and catch it in mid air. Oh yeah, and walkspeed. Sprinting sucks, imo. Just go back to having a decent walkspeed, please.

In other words, please return to classic Halo.

Oh, and playing CE on XBC was glorious. I never had very many issues, and it was always really fun.
 
Halo CE Elites staggered as well when their shields popped, but their character models were smaller, hitboxes were smaller and they would evade quicker after the stagger. So, if you didn't land that headshot with a Pistol, which also took more skill to use on top of the slimmer character models and smaller hitboxes, they could evade to safety. Getting that shield down wasn't as easy either because they wouldn't just let you get free shots in most of the time.

I actually hated Halo 2 Elites because they could keep charging you even when you were dumping shots into them, on top of the removal of plasma stun which was a great way to drop shields and slow Elites in Halo CE.

Fuck it, I'm going to go play some Halo CE Legendary later today.

I wasn't implying they don't stagger in CE, but it seems that they do it much less to their detriment.

CE Legendary is easily the hardest game, imo. Halo 2 legendary parts that are the most difficult really just seem cheap.
 
The campaign wasn't great, but it wasn't anywhere close to how completely shit Reach was.

Good lord, that shit was a fucking insult to be called a Halo game.

The only thing Reach has over H4 is the design of the Elites.

The elites in Halo 4 are so godawful it's ridiculous.

How the fuck do you go from this badass shit:

Sangheili.jpg

to this:


Jesus Christ what a downgrade
 
Halo CE is still the only one with balls. Big, clanking balls with energy shields. The human and Covenant weapons never felt as good in the sequels, especially the grenades. The reduced reserve ammo limits since two are also a bummer.

I still go back in to CE just to mess around every once in a while. I loved the little touches like the delay in the explosion when you fire the pistol into the dirt. Haven't touched the others in years but I did have a lot of fun going through Reach recently.

That's difficult to do in an online multiplayer match when only .01% of the nation has Google fiber.

I think it's not like this sort of hitscan thing? Something that makes online gaming easier. I'm honestly somewhat clueless how it works... But yeah, no delaying projectiles without LANish connection, right...
 
If I may, since Stinkles is reading, suggest 343 to streamline the next game's loading in between matches? There are too many loading sequences and it just kills the anticipation.

i.e.

1. Loading to find players - this takes the longest
2. Wait to vote for map
3. Map chosen. Wait to load map
4. The 3 "beeps" that sounds off as if the match is about to start
5. Black screen loading with UNSC logo
6. Player overview screen (stats screen)
7. 10 seconds for you choose your weapons before round starts

Too much!
Well games on the next Xbox are all installed to the hard drive, so loading should be dramatically lower on anything that isn't networking or timer based.
 
huh

were you not playing BR start playlists or something

Halo 3 introduced no hit scan and BR-spread which basically killed its ability to be as good as H2 right off the bat

And its campaign had you fighting Brutes for its entirety.

Brute Halo can't be best Halo.
Brute Halo can be best Halo when the encounter design is the best. Also, the Brute Pack was awesome:

Halo_3_Crow%27s_Nest_Brute_gang.jpg


Sit down.

CE is the awesome Halo. 2 and 3 are pretenders to the throne, but at least they get invited into the room. ODST, Reach, and 4 are horrible and have to stand outside.
"You need to sit down!"

I find Halo: CE to be largely outdated outside of "Halo," "The Silent Cartographer," "Assault on the Control Room," and "343 Guilty Spark." Maybe the first half of T&R. CE is repetitive to a huge fault, and its encounters are very limited compared to Halo 3's.
 
All this arguing about what makes Halo Halo is misleading and has always been as such IMO. The reason we're arguing about this crap is because of restrictive Matchmaking playlists.

Halo 4 is the most solid Halo game since Halo 1 in terms of gunplay and consistency, but it's getting so much hate. Why? Because we can't play the Halo we want to play, when we want to play it.


Evolve online. Save the cheerleader, save Halo.
 
I only played the single player portion of Halo 4 and I enjoyed it quite a bit. I still don't know what a Daiduk is or whatever or really what was evening happening in the story though.
ilYM9stX83CGE.jpg


On another note - there's nothing wrong with traditional. I think its pretty weird that I've played the hell out of the latest Halo and Gears games, and wish both of them would have included their original Firefight and Horde modes.

Brute Halo can be best Halo when the encounter design is the best. Also, the Brute Pack was awesome:
Seriously. Yes. But no Elites as enemies in Halo 3 means it can't take the crown. CE and Reach FTW ;p
 
All this arguing about what makes Halo Halo is misleading and has always been as such IMO. The reason we're arguing about this crap is because of restrictive Matchmaking playlists.

Halo 4 is the most solid Halo game since Halo 1 in terms of gunplay and consistency, but it's getting so much hate. Why? Because we can't play the Halo we want to play, when we want to play it.


Evolve online. Save the cheerleader, save Halo.

Yeah, where is my 8 v 8 2 flag capture the flag with sudden death on big maps with vehicles.
 
Well there we go. The problem has been found. Hire people who know Halo, not shooters. Developers who love shooters nowadays prefer CoD like games. I don't care how talented they are, if they were never a Halo fan after a decade of it being out, I don't want them working on the game because they will have little to no understanding on why the game is popular. You can't have a crash course about that and expect them to make a game the long term fans will love. This series is slowly becoming like Splinter Cell because they have no idea what they want to do with it so they're trying to please both parties (traditional and CoD fans). That's not going to work. Pick a side.
Choose the traditional fans.

I recall them saying one of their goals with 4 was to appeal to more than just a sci-fi audience. In fact, they cited one of the difficulties of marketing Halo as trying to not seem too nerdy or whatever.
 
It does by having the best encounter design in the series.

Better than walking out of the tight corridors in Assault on the Control Room to an all out war where just a few marines, weapons and vehicles are scattered along the ground for you to pick up?

I think not.
 
Halo 4 was far too linear to be a Halo campaign in my opinion. The AI also seemed like a step down from Reach.

I hope those two things are addressed for Halo 5.
 
Just started Halo 4 multiplayer recently and I like it a lot more than Reach. Reach got really stupid with all the jetpack crap. I like that you actually get meaningful rewards for leveling up now and not just stupid cosmetic changes to your character. I also like that you get rewards in game for multiple kills, though I know they stole this from COD. The map designs in Halo 4 are very good as well. I think Halo Reach had the worst multiplayer maps in the series.

Played through the campaign in co-op and it was pretty good but nothing great. The new enemies were okay, but lacked character, the Brutes were much better in Halo 2/3.The one place the game has really disappointed me is Spartan Ops. I'm glad they're trying something with more story than Horde, but Horde 2.0 in GoW3 was incredibly fun. Spartan Ops could have been much better, but with infinite lives and no meaningful upgrade system like Horde 2.0 it just feels like a boring experience.

I think Halo is in good hands with 343 because they did get a ton of stuff right that Bungie got wrong. The human characters actually finally look good and express emotion in their faces instead of looking like puppets. Graphics were excellent. The multiplayer has finally brought in an upgrade system that doesn't make you feel like you're wasting your time. The maps are better than the stuff Bungie was making in recent years. The music however was not up to par, the story telling was pretty poor and sometimes very hard to follow despite an extremely simplistic plot. Spartan Ops story telling was ambitious but lacked a compelling challenge/upgrade mechanic to keep you playing with friends like GoW Horde.
 
Halo 4 fucked up when there was no ranked playlists in multiplayer. Playlists having numbers for rank never hurt anybody. They pretty much killed the competitive community. I miss clan battles in Halo 2 :(
 
Halo 4 fucked up when there was no ranked playlists in multiplayer. Playlists having numbers for rank never hurt anybody. They pretty much killed the competitive community. I miss clan battles in Halo 2 :(
Why the fuck is there no clan in halo and a clan hopper.
 
Halo 4 fucked up when there was no ranked playlists in multiplayer. Playlists having numbers for rank never hurt anybody. They pretty much killed the competitive community. I miss clan battles in Halo 2 :(

Clan Battles didn't even exist for long in Halo 2 itself due to rampant abuse. Clans would constantly delete themselves and make a new one so they could be a level 1 clan and stomp newbs over and over again.

Clan functionality itself was great though, because you didn't have to ration out your friends lists slots. You could just pop over to theclan list, "invite all online", and have a lobby ready to play within minutes.
 
Just started Halo 4 multiplayer recently and I like it a lot more than Reach. Reach got really stupid with all the jetpack crap. I like that you actually get meaningful rewards for leveling up now and not just stupid cosmetic changes to your character. I also like that you get rewards in game for multiple kills, though I know they stole this from COD. The map designs in Halo 4 are very good as well. I think Halo Reach had the worst multiplayer maps in the series.

Played through the campaign in co-op and it was pretty good but nothing great. The new enemies were okay, but lacked character, the Brutes were much better in Halo 2/3.The one place the game has really disappointed me is Spartan Ops. I'm glad they're trying something with more story than Horde, but Horde 2.0 in GoW3 was incredibly fun. Spartan Ops could have been much better, but with infinite lives and no meaningful upgrade system like Horde 2.0 it just feels like a boring experience.

I think Halo is in good hands with 343 because they did get a ton of stuff right that Bungie got wrong. The human characters actually finally look good and express emotion in their faces instead of looking like puppets. Graphics were excellent. The multiplayer has finally brought in an upgrade system that doesn't make you feel like you're wasting your time. The maps are better than the stuff Bungie was making in recent years. The music however was not up to par, the story telling was pretty poor and sometimes very hard to follow despite an extremely simplistic plot. Spartan Ops story telling was ambitious but lacked a compelling challenge/upgrade mechanic to keep you playing with friends like GoW Horde.
Reading this....I kind of feel like you are only comparing it to Reach.

Also Cosmetic only unlocks is how Halo should have stayed, fuck getting any advantage via unlocks its a stupid system and it only works in CoD. CoD and Halo are different games and should be treated as such.
 
I have faith in 343i. I very much enjoy Halo 4, but I'd also like a 'classic' Halo playlist as well.

All the new ordinance features are fun, and make the game a little crazy. I'd like to see 343i scale it back a little for Halo 5.



And then they wonder why halo4 had so much backlash.

eh, most of HaloGAF/Halo community would only be happy if the game was Halo 2 HD.
 
Not that I'm a Halo player, I only properly played Halo 2 (and enjoyed it) on my brother's Xbox back in the days, but I really appreciate Bungie as a dev and can't wait for Destiny.

But there is one thing: can you guys explain me in simple words what did 343i do to Halo 4 that so much people ended up hating it? What is so different from previous ones? They fucked the story, right?
 
Better than walking out of the tight corridors in Assault on the Control Room to an all out war where just a few marines, weapons and vehicles are scattered along the ground for you to pick up?

I think not.

Which tight corridors? Be specific, because there were a lot of them. And they all played the same.

...Did I mention how repetitive CE was? Besides, if anything, Halo 3 had far bigger battles that give a feeling of a war better than any battle in CE. Additionally, Halo 3 did have those same battles you described. Take the Ark. You have Choppers and Ghosts scattered about in the Scarab battle, and if you took the time to walk through the level you could fine miscellaneous weapons like rocket ammo and sniper rifles.
 
Halo: CE did not have access to live.

I don't know how a game that plays similar to the original in its core but with added features is a step backwards. Sure, you could argue to a point where it would be, but with Halo especially, that's just foolish.
I never mentioned CE because that's obviously not the one I'm referencing.

With the additions Halo's gotten over the last two iterations, I'll put it like this: It's like they dumped a bottle of ketchup and sliced cheese all over their steaks because the fast food joint nearby was getting more customers for their dollar cheeseburgers.

You're absolutely right that it was toned down, and I feel like they tried capturing a broader audience with the newest installment by hampering some of the sandbox qualities that made the others stick out to you personally, and made it more linear and accessible to others, but the Halo sandbox was still there. I guess it's kind of hard for me to argue a point that's trying to prove that the sandbox has improved when it's more linear, but I felt like the campaign always needed a little more direction personally, and the fact that the average console FPS gamer is most likely more entertained by action packed linear set pieces... I guess the mix of those linear set pieces with the classic Halo sandbox mixed is the improvement the franchise needed to survive. I'm glad they did it. Sure, there's always room to improve it, but improving a history of near perfection in a console FPS franchise is not easy.
I don't mean to be specifically targeting you in responses but this got me too since it's something that puzzles me in regards to how Halo has progressed. A broader audience and more accessible isn't something that Halo of all games needed to strive for. Before COD exploded into its own thing there was nothing more broad and accessible on the platform, so it didn't need to make any of these changes to survive. There's just a defense that these things need to be done while not actually having any evidence that a Halo-ass Halo wouldn't float today.
 
They didn't really do anything outside the box that Bungie didn't try with Reach. They just expanded on those bad ideas for some reason.
I don't disagree with you entirely. I just think bringing in new ideas is not a bad thing.
Im sorry but NO!
Doesn't really negate what I said.
Halo 2 is still a great game, the only thing that brought it down was a few balance issues and the glitches/modders. I can still play Halo 2 and have a blast.

Also I really fucking hate when people say "oh nostalgia is blinding you" or "time to take off those rose tinted glasses" or anything close to those lines. Its a stupid as shit argument when the older games are still holding up.
Yes. It's all about wwm0nkey and what he wants! He still has a blast playing H2 so naturally everyone should! He hates when people say nostalgia is blinding him because its totally not and the older games really DO hold up.

Look buddy. I like Halo 2. Love it. Its my favorite in the series. But we need to move the FPS genre forward and looking back/living in the past is doing no one any good. Halo: Combat Evolved seems to be lost on you.
 
Brute Halo can be best Halo when the encounter design is the best. Also, the Brute Pack was awesome:

Halo_3_Crow%27s_Nest_Brute_gang.jpg




"You need to sit down!"

I find Halo: CE to be largely outdated outside of "Halo," "The Silent Cartographer," "Assault on the Control Room," and "343 Guilty Spark." Maybe the first half of T&R. CE is repetitive to a huge fault, and its encounters are very limited compared to Halo 3's.
I didn't become a Halo 3 campaign believer until years after launch. Took me a long time to appreciate it, but now I absolutely love it. I still think Halo 1 is slightly above it because I feel like the gun/gameplay is better, but Halo 3 is definitely a very well thought out game.
 
Not that I'm a Halo player, I only properly played Halo 2 (and enjoyed it) on my brother's Xbox back in the days, but I really appreciate Bungie as a dev and can't wait for Destiny.

But there is one thing: can you guys explain me in simple words what did 343i do to Halo 4 that so much people ended up hating it? What is so different from previous ones? They fucked the story, right?

-Story had a lot of issues if you did not read the books or find the terminals.

-Huge lack of custom game options and I mean HUGE, they even cut out some gametypes.

-Ordnance drops killed map control which was a key element in Halo and since you brought up 2 you know how much it meant to stay near and protect weapon spawns.

-Instant respawning, just not needed

-Very little small maps, it was Heaven all day before the 2nd DLC

-Vehicle combat was ruined by the ability to spawn with plasma grenades and Plasma pistols

-Loadouts took out the whole "Start on equal footing" rule that Halo has had since 3, this was a problem in Reach as well

-DMR's range made big open maps awful....and a majority of the maps were big. There is a reason Blood Gulch worked in Halo 1, Halo 2 and a reason why Valhalla worked in Halo 3.

Yes. It's all about wwm0nkey and what he wants! He still has a blast playing H2 so naturally everyone should! He hates when people say nostalgia is blinding him because its totally not and the older games really DO hold up.

Look buddy. I like Halo 2. Love it. Its my favorite in the series. But we need to move the FPS genre forward and looking back/living in the past is doing no one any good. Halo: Combat Evolved seems to be lost on you.

When did I say Halo is all about what I want, please point out where I said that.

Look there is nothing wrong with evolving but the way 343 handled it was not the best and at its core Halo 4 is a really great game but there is so much clutter preventing from that core really shining.
 
That's difficult to do in an online multiplayer match when only .01% of the nation has Google fiber.

I think it's not like this sort of hitscan thing? Something that makes online gaming easier. I'm honestly somewhat clueless how it works... But yeah, no delaying projectiles without LANish connection, right...

I don't know what you are talking about. The pistol in Halo had explosive rounds. If you fired it into the ground it wouldn't explode immediately. Just a nice little touch.
 
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