NullPointer
Member
Gaming in a nutshell, right here.The problem is a lot of publishers are dicks.
Gaming in a nutshell, right here.The problem is a lot of publishers are dicks.
Gaming in a nutshell, right here.
No I won't stop. Can't stop.
And yeah, those "seasonal" achievements are pretty scuzzy if they're used for more than seasonal holiday playing type of stuff and you can't grab them later. The fact Polygon is calling it "achievement modification for player behaviors" is pretty telling. Not enough people are playing your online? 2XP achievement and event thrown out!
The sources for The Verge and Polygon should get together and compare notes.
I love it alreadyAchievements won't be scrapped? I hate next gen already.
It's too bad we won't know anything for sure until E3 at the earliest. Microsoft will most certainly side-step anything that could be bad press, just like Sony did with their announcement.
Feels like it enough of the time. Very Us vs. Them when it comes to feature sets and pricing and policies.http://images1.wikia.nocookie.net/__cb20130213005641/fallout/images/d/dd/Oh-you-93067263235.jpeg
the average console owner doesn't even know what DRM is... they have DRM on their phone and ipad... they use walled gardens all the time.
this is being blown up way too far.
most of the people complaining about DRM have downloaded games which they effectively don't own... read the XBLA and PSN terms carefully.
Its called passing the buck.
They want nothing to do with this shitstorm.
They're leaving themselves an out so they can come out of the toilet smelling like a rose when the first publisher flips the switch on this.
"Bu..bu..but..dont be mad at us guys, we aren't the ones who are doing this. Its up to our publishing partners".
Yeah...but who is giving them the option to do it?
Now it's being blown up way too far? It didn't seem too far yesterday before this news broke.
Yeah. it is. there's a lot of negativity for the sake of it... I'm pleased to see they are innovating and if they are revamping achievements that means they are def still interested in the hardcore.
EDIT: Though I still think in general they are handling things poorly in terms of their silence in the face of fans getting annoyed.
The only thing I find weird is that if ps4 and 720 are both following the same DRM policy this whole time, why did the always online rumor only come out about Durango? Could this be a last minute change? Just don't see how they are so similar but only the Durango was thought to have persistent DRM.
The only thing I find weird is that if ps4 and 720 are both following the same DRM policy this whole time, why did the always online rumor only come out about Durango? Could this be a last minute change? Just don't see how they are so similar but only the Durango was thought to have persistent DRM.
What's the point of one-time online activation?
Can you resell a game after it's activated? Can you play a game without an Internet connection?
I thought no "secondhand market" and "no internet no play" we're the reasons we disliked this rumour?
Oh god the achievement thing sounds disgusting, everything about this system is repulsive at this point.
What's the point of one-time online activation?
Can you resell a game after it's activated? Can you play a game without an Internet connection?
I thought no "secondhand market" and "no internet no play" we're the reasons we disliked this rumour?
It could function like an online pass. You'd buy the disc used, for cheap. Then once you pop it into your console and the network notices that discs ID has been registered before you're prompted to pay $10.
Assuming you can't connect your system to the Internet at all, then yeah, you're done with used games. Certain ones, anyway.
Like I said, most publishers won't use the functionality or will and then stop once it backfires. (It will backfire.)
dont buy it..millions ppl will pay also for u dont worry....
i think that gamers go where game r..and if devs push for always on...we will just accept it
That's what I was thinking as well. Basically an unlock pass for the whole game, not multiplayer. Not sure how much that would help out publishers though, as they're only getting 10$ instead of whatever cut they'd normally get out of a new copy.
I like how developers can tailor achievements to how people are playing the game. That is an awesome way to explore parts of the game you might not have been interested in.
They'd be recouping that $10 from each person that buys the game used, so that's how it'd help. The people that buy games new would just continue to do so. Plus, people's e to express how much they don't care for MP anyway, so this would be more effective.
They'd be recouping that $10 from each person that buys the game used, so that's how it'd help. The people that buy games new would just continue to do so. Plus, people's e to express how much they don't care for MP anyway, so this would be more effective.
What about a credit system?
Depending on title age, when you sell the game via XBL you get a credit which you can use towards another game instead of money, but the catch is there's a third party... The new player gets the game at a discount too! (The "price" you sell at reflects what credit you get
This a) helps bargain hunters- reinforces community
B) allows you to sink money into another title
C) keeps developers in the loop
Like GameStop renting to a new extreme
Yeah, I guess it's better than nothing for publishers. I hope that you can activate a disc on like two or three console instead of one, but that's likely not going to happen. Might even just be tied to the gamertag.
What about a credit system?
Depending on title age, when you sell the game via XBL you get a credit which you can use towards another game instead of money, but the catch is there's a third party... The new player gets the game at a discount too! (The "price" you sell at reflects what credit you get
This a) helps bargain hunters- reinforces community
B) allows you to sink money into another title
C) keeps developers in the loop
Like GameStop renting to a new extreme
Considering they're the PR outlet for MS, I think it's safe to assume these "rumors" come from the horse's mouth, no?I don't believe a single article that comes from Polygon.
Considering they're the PR outlet for MS, I think it's safe to assume these "rumors" come from the horse's mouth, no?![]()
I don't believe a single article that comes from Polygon.
Okay, there is that.Considering they're the PR outlet for MS, I think it's safe to assume these "rumors" come from the horse's mouth, no?![]()
I like the idea of per-game communities and constant in game updates and feedback.
For example when making a conversation choice in Mass Effect, you could see who on your friends list or the total # of people who picked what choice. It'd be pretty awesome
I thought the Wii U already allowed you to follow people. Or is that just what happens when they don't friend you back? I'm not sure how that whole thing works.I think the whole idea of "following" people could be monstrously big. It's basically the fulcrum that propels twitter to massive popularity.
Imagine lets say, following CliffyB and other celebs, gaming or otherwise. Or that cute gamer chick you saw on youtube...you know, people you dont actually KNOW but want to keep up with.
I am not exactly sure how this would work but i'm sure the details can be figured out. and then sony and nintendo will copy it of course, lol, like achievements.
What about a credit system?
Depending on title age, when you sell the game via XBL you get a credit which you can use towards another game instead of money, but the catch is there's a third party... The new player gets the game at a discount too! (The "price" you sell at reflects what credit you get
This a) helps bargain hunters- reinforces community
B) allows you to sink money into another title
C) keeps developers in the loop
Like GameStop renting to a new extreme
"With the next Xbox, developers and publishers will be able to add more achievements to a game after launch, without the need to add DLC. This is designed specifically to allow developers to tweak player behavior, perhaps urging players to check out specific areas of a game or get past a difficult spot. Next-gen achievements can also be tied to broader events, like a weekend challenge or a communal goal, like contributing a set number of kills to the bigger goal of 10,000 kills over one weekend. Companies can also create cross-title achievements, like awarding points for finishing the first chapter in two different and unrelated games published by the same company. Some of these bigger, cross-title, communal achievements will be a requirement for all titles."
Its amazing that Microsoft and some of the game developers still have not understood that multiplayer achievement ruins the online community. And this is especially true for Epic Games with GoW Judgment and Halo 4 DLC maps. If quote is true, then its going to be a hell on multiplayer games on Xbox3.
Don't believe his lies.
No one is mad that people want to protect their games from piracy. People are mad because the way they're doing it (If the rumors are true) is by cutting off a portion of gamers who have no desire/don't have the ability to have their console hooked up to the internet all of the time. It's completely unfair that the people who actually did buy the game can't play the game whenever they want because other people try to steal it.I get a bit of sick enjoyment over seeing some try their best to freak out over the simple idea that a game developer or publisher might want to protect their game from piracy.
The nerve of those idiots in the game industry, to think they might actually have a right to consider methods to protect their games from possible piracy that is happening. It's a publisher's decision, and if they want to take on the potential risks of persistent online or one time activations, then that's a decision they make that will impact their game in whatever way that it can.
Selective outrage. It wouldn't surprise me in the least if Sony is offering devs and publishers the same choices, but nobody is choosing to make a fuss over that. Microsoft is just an easier company to hate, always has been. It won't change anytime soon either.
Selective outrage. It wouldn't surprise me in the least if Sony is offering devs and publishers the same choices, but nobody is choosing to make a fuss over that. Microsoft is just an easier company to hate, always has been. It won't change anytime soon either.