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Chances of seeing Fatal Frame on Wii U?

Never did pick up the FF2 remake. Do you have to use motion controls? Might just get the Xbox version if that's the case.
 
The games BOMBED. Bombed hard. Nintendo probably funded the sequels probably on the fact that stretching that engine yielded efficient development costs. Taking Fatal Frame to HD on a smaller and more expensive userbase requires the furthest thing from logic.

FF4 is the best selling of the series in Japan though.
FF seems to be popular but it wasn't selling a lot on PS2 either.
 
Nintendo co-owns, right? Seems like there is a pretty good chance, especially since the game pad would work so well as a camera.
 
FF4 is the best selling of the series in Japan though.
FF seems to be popular but it wasn't selling a lot on PS2 either.

Didn't it sell the usual 70-80k? I'm pretty sure it did. You have to remember Nintendo's metric for Japanese sales is different than Atlus or Marvelous. Those numbers are a waste of time to the sales directors at Nintendo.

F-Zero X and F-Zero GX almost doubled the sales. Might as well fund those games instead.
 
Didn't it sell the usual 70-80k? I'm pretty sure it did. You have to remember Nintendo's metric for Japanese sales is different than Atlus or Marvelous. Those numbers are a waste of time to the sales directors at Nintendo.

Which is a little bit more than the previous PS2 entries, IIRC. But admittedly not really enough incentive to invest in a HD entry.
 
I was hoping someone would point this out. With Nintendo's co-ownership of the IP, I'd say a WiiU Fatal Frame is very likely. And since the system needs games that showcase its strengths, I'd count on a global release this time. Expect to use the GamePad as the spirit camera, and expect the WiiU to leverage the HD strengths of the system to create superior visuals to previous installments.
 
Would like to see this series continue in some fashion around here. But anytime I think about it, I gravitate to simply considering replaying Fatal Frame 2 Director's Cut via 360/Xbox bc. Played that game thoroughly, as I did the 1st on Xbox.
 
The original report didn't list a source, but looking it up the copyright status in the US for Spirit Camera is jointly held by Tecmo and Nintendo, so they might have been going off that. Since there are no recent changes to the copyright listing of "Fatal Frame" in the US that I can find.

Also a trademark is different from a copyright.

They based it on the copyright for the individual games. The Wii games both have a (copyright)Nintendo/TecmoKoei as they were funded and published by Nintendo. Spirit Camera is a different IP that is not part of the Fatal Frame franchise.

Nonetheless, the recent release of Fatal Frame on PSN should be evidence enough that Nintendo does not co-own the Fatal Frame IP or copyrights to Fatal Frame games apart from PZ2: Wii Edition and PZ4.
 
Didn't it sell the usual 70-80k? I'm pretty sure it did. You have to remember Nintendo's metric for Japanese sales is different than Atlus or Marvelous. Those numbers are a waste of time to the sales directors at Nintendo.

F-Zero X and F-Zero GX almost doubled the sales. Might as well fund those games instead.

And so what? Nintendo have also smaller IPs, and it's naive to think that they were expecting way more given previous sales of the series.
 
I was hoping someone would point this out. With Nintendo's co-ownership of the IP, I'd say a WiiU Fatal Frame is very likely. And since the system needs games that showcase its strengths, I'd count on a global release this time. Expect to use the GamePad as the spirit camera, and expect the WiiU to leverage the HD strengths of the system to create superior visuals to previous installments.

Please prove this. I am not certain.
 
Nintendo handled terribly the games and the IP outside of Japan and now is basically dead on the west. So yeah a HD game is probably out of the question.

Dosn't help that the 3DS spin-off is a shitty overpriced product.
 
Makoto Shibata (The writer/director of the series) said he'd like to make an HD one. However, sales for them have always been low since the third, with the last two in particular absolutely bombing hard.

As far as the IP ownership goes, I've never seen a reliable source, so I don't believe it. I have a feeling Nintendo just owns the rights to the ones that they've funded.

Never did pick up the FF2 remake. Do you have to use motion controls? Might just get the Xbox version if that's the case.

Yes you do. The combat is also a lot tougher. The translation and localisation is much better though, and the graphics are stupendous for a Wii game.
 
Let me clear some things up.


1. The trademarks "Fatal Frame" and "Project Zero" are owned by TECMO KOEI GAMES CO., LTD.

2. Both Fatal Frame 4 and Project Zero 2: Wii Edition have joint copyright with TECMO KOEI GAMES and Nintendo.

3. All legacy IPs in the Fatal Frame franchise (Fatal Frame, Fatal Frame 2, etc.) are exclusively owned by TECMO KOEI GAMES CO., LTD.

4. There is absolutely no evidence, from Tecmo Koei financials, about the sale (or partial sale) of Fatal Frame assets.

5. There are, however, references to "joint Fatal Frame projects" that Tecmo Koei Games decided to do with Nintendo as the result of a co-development deal, including Fatal Frame 4, Spirit Camera, and Project Zero 2: Wii Edition.



Conclusion:

I have found nothing thus far to indicate that Nintendo co-owns any share of the Fatal Frame IP.

What Dantis believes is true---Nintendo only owns joint copyright with the projects they funded and collaborated with Tecmo Koei.
 
Let me clear some things up.


1. The trademarks "Fatal Frame" and "Project Zero" are owned by TECMO KOEI GAMES CO., LTD.

2. Both Fatal Frame 4 and Project Zero 2: Wii Edition have joint copyright with TECMO KOEI GAMES and Nintendo.

3. All legacy IPs in the Fatal Frame franchise (Fatal Frame, Fatal Frame 2, etc.) are exclusively owned by TECMO KOEI GAMES CO., LTD.

4. There is absolutely no evidence, from Tecmo Koei financials, about the sale (or partial sale) of Fatal Frame assets.

5. There are, however, references to "joint Fatal Frame projects" that Tecmo Koei Games decided to do with Nintendo as the result of a co-development deal, including Fatal Frame 4, Spirit Camera, and Project Zero 2: Wii Edition.



Conclusion:

I have found absolutely no evidence thus far to indicate that Nintendo co-owns any share of the Fatal Frame IP.

What Dantis believes is true---Nintendo only owns joint copyright with the projects they funded and collaborated with Tecmo Koei.

It clears up indeed, thanks.
It's a situation that looks like a mix between Bayonetta 2 and SMT-Fire Emblem.
 
Nintendo would be foolish not to. Fatal Frame could work really good with the controller and the system needs all the hardcore games it can get. Bayo 2 ain't gonna convince everyone to get the console.
 
Making a console with a second screen that you can use as a free-moving window into a game world and not making a Fatal Frame game for it is as insane as making a console with pointer aiming and not making a Star Fox for it.
 
Nintendo would be foolish not to. Fatal Frame could work really good with the controller and the system needs all the hardcore games it can get. Bayo 2 ain't gonna convince everyone to get the console.

Fatal Frame is hardly a system seller. Definitely not as much as Bayonetta 2 could be.
 
Nintendo would be foolish not to. Fatal Frame could work really good with the controller and the system needs all the hardcore games it can get. Bayo 2 ain't gonna convince everyone to get the console.

I'm going to buy a Wii U because of Bayonetta 2 though. O:
 
Yes you do. The combat is also a lot tougher. The translation and localisation is much better though, and the graphics are stupendous for a Wii game.

The controls are ridiculous in that game. I understand "tank" controls are necessary but for the love of god they could have at least used the Wii motion + or the pointer. Vanilla Wiimote is just too imprecise for that game's design.
 
Fatal Frame is hardly a system seller. Definitely not as much as Bayonetta 2 could be.

It's not, but it's certainly more interesting than Lego City and Nintendo put a bunch of money into that game for it to bomb and push no consoles. They haven't announced much for the hardcore to get excited about aside from X, Bayo, SMTxFE and the world can always use more horror titles.

plus I was just playing Cry of Fear and am in a horror mood!
 
Let me clear some things up.


1. The trademarks "Fatal Frame" and "Project Zero" are owned by TECMO KOEI GAMES CO., LTD.

2. Both Fatal Frame 4 and Project Zero 2: Wii Edition have joint copyright with TECMO KOEI GAMES and Nintendo.

3. All legacy IPs in the Fatal Frame franchise (Fatal Frame, Fatal Frame 2, etc.) are exclusively owned by TECMO KOEI GAMES CO., LTD.

4. There is absolutely no evidence, from Tecmo Koei financials, about the sale (or partial sale) of Fatal Frame assets.

5. There are, however, references to "joint Fatal Frame projects" that Tecmo Koei Games decided to do with Nintendo as the result of a co-development deal, including Fatal Frame 4, Spirit Camera, and Project Zero 2: Wii Edition.



Conclusion:

I have found nothing thus far to indicate that Nintendo co-owns any share of the Fatal Frame IP.

What Dantis believes is true---Nintendo only owns joint copyright with the projects they funded and collaborated with Tecmo Koei.

Wow! Great post. Thanks for doing the research.
 
Let me clear some things up.


1. The trademarks "Fatal Frame" and "Project Zero" are owned by TECMO KOEI GAMES CO., LTD.

2. Both Fatal Frame 4 and Project Zero 2: Wii Edition have joint copyright with TECMO KOEI GAMES and Nintendo.

3. All legacy IPs in the Fatal Frame franchise (Fatal Frame, Fatal Frame 2, etc.) are exclusively owned by TECMO KOEI GAMES CO., LTD.

4. There is absolutely no evidence, from Tecmo Koei financials, about the sale (or partial sale) of Fatal Frame assets.

5. There are, however, references to "joint Fatal Frame projects" that Tecmo Koei Games decided to do with Nintendo as the result of a co-development deal, including Fatal Frame 4, Spirit Camera, and Project Zero 2: Wii Edition.



Conclusion:

I have found nothing thus far to indicate that Nintendo co-owns any share of the Fatal Frame IP.

What Dantis believes is true---Nintendo only owns joint copyright with the projects they funded and collaborated with Tecmo Koei.

So the same situation as Resident Evil remake and 0 ?....emmmmm
 
The controls are ridiculous in that game. I understand "tank" controls are necessary but for the love of god they could have at least used the Wii motion + or the pointer. Vanilla Wiimote is just too imprecise for that game's design.

It's deliberate. FF4 had a Metroid Prime style lock on, and it ruined the atmosphere. Combat was too enjoyable.
 
This means that if they were to find somebody to finance a new title it wouldn't necessarily have to be on a Nintendo console.
Whatever the case I'd still want it on WiiU. Along with a plastic box to mask the gamepad as a Camera Obscura!
 
A Fatal Frame game with the gamepad could turn out pretty great. But Nintendo is also the worst thing to happen to the franchise as a fan in North America. I'm conflicted.
 
Fatal Frame could be amazing on the Wii U.

Restrict the appearance of ghosts to the Game Pad. This would force you to occasionally look down to ensure no ghost is sneaking up on you [it would be a tense experience] and, when they do, you would then use the Game Pad as a "camera" to deal with them.

Damn it. Now I want it.
 
Anyway, I suggest full scale boycott of Nintendo until they release more games in North America.

The only reason I haven't bought a Wii U was the lack of games. As soon as I see Earthbound on the VC along with SMT x FE and Monolith Soft's "X" for sale in NA, then I'll contemplate seriously about buying a Wii U.
 
I have no sources, but I feel with Nintendos new policy of bringing out the more niche japanese games and trying to find a bigger audience with them (think stuff like SMtxFire Emblem, Project X-Zone, Bravely Default etc), and the way they actually did bring over Spirit Camera and FF2Remake, I think this is pretty probable. Also, their relationship with Tecmo Koei is great.
 
Nintendo handled terribly the games and the IP outside of Japan and now is basically dead on the west. So yeah a HD game is probably out of the question.

Dosn't help that the 3DS spin-off is a shitty overpriced product.

Fatal Frame was never "alive". Nobody outside of survival horror circles knows the IP even exists, and even within those circles 90% have never played them. Tecmo won't even touch the series without Nintendo funding it.
 
Let me clear some things up.


1. The trademarks "Fatal Frame" and "Project Zero" are owned by TECMO KOEI GAMES CO., LTD.

2. Both Fatal Frame 4 and Project Zero 2: Wii Edition have joint copyright with TECMO KOEI GAMES and Nintendo.

3. All legacy IPs in the Fatal Frame franchise (Fatal Frame, Fatal Frame 2, etc.) are exclusively owned by TECMO KOEI GAMES CO., LTD.

4. There is absolutely no evidence, from Tecmo Koei financials, about the sale (or partial sale) of Fatal Frame assets.

5. There are, however, references to "joint Fatal Frame projects" that Tecmo Koei Games decided to do with Nintendo as the result of a co-development deal, including Fatal Frame 4, Spirit Camera, and Project Zero 2: Wii Edition.



Conclusion:

I have found nothing thus far to indicate that Nintendo co-owns any share of the Fatal Frame IP.

What Dantis believes is true---Nintendo only owns joint copyright with the projects they funded and collaborated with Tecmo Koei.
Thanks for the clarification. So there's nothing to preclude Nintendo and Tecmo-Koei from embarking on another joint-copyrighted project. The question is whether they are deterred by the alleged low sales of past installments, or whether the chance to make good on the potential posed by the GamePad takes precedence. The mechanical justification is certainly there, in terms of what asymmetric gameplay and HD could bring to the franchise. It just depends on whether the stakeholders think that's enough of an edge to make it a lucrative proposition this time around.
 
Fatal Frame was never "alive". Nobody outside of survival horror circles knows the IP even exists, and even within those circles 90% have never played them. Tecmo won't even touch the series without Nintendo funding it.

If the situation was that desperate Tecmo wouldn't have developed four titles, one spinoff and one remake. Tsukihami no Kamen was the highest selling of the series in Japan, the game is still on over there.

The situation in the west is bad, sure. But the interest is there, and these games are relatively cheap to localize as they're not as text heavy as an RPG. Project Zero 2 Wii doing terribly is the only worrying thing so far. But it wasn't advertised at all and was sent to die on a console with no market and barely any retail shelf space.

We'll have to wait and see.
 
Fatal Frame was never "alive". Nobody outside of survival horror circles knows the IP even exists, and even within those circles 90% have never played them. Tecmo won't even touch the series without Nintendo funding it.

All past Fatal Frame games were released in the west (so for Tecmo west sales while low they were enough) and it was a niche but probably the most popular niche horror series, it had it's place and fans in the survival horror genre.

Now it dosn't even has that.
 
All past Fatal Frame games were released in the west (so for Tecmo west sales while low they were enough) and it was a niche but probably the most popular niche horror series, it had it's place and fans in the survival horror genre.

Now it dosn't even has that.

The last game Tecmo released in the west totally bombed, at least in the US, which would have informed the decision of NoA subsequently.
 
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