peanutbutterlatte
Member
OK, you convinced me.
The Kid Icarus |OT| has 238 pages. You think it's outsold Mario 3D Land?
OK, you convinced me.
Thanks for your input.
The sad thing being that 3D Land feels like a console Mario game. It's that good.
OK, you convinced me.
I'm not talking about sales...The Kid Icarus |OT| has 238 pages. You think it's outsold Mario 3D Land?
I'm not talking about sales...
Kid Icarus undeniably gets more love and attention than 3D Land, on VG forums.
???You just said you were!
I sincerely hope so.3D Land is brilliant, but nobody gives a crap about it... Just like NewSMB U. :/
Didn't 3D land sell well though?
Then why isn't this thread 30 pages long ? :/http://www.nintendo.co.jp/ir/en/sales/software/3ds.html << Super Mario 3D Land is their best selling 3DS title so far.
Like I said previously, this game is just weirdly ignored/forgotten.
.1. Calm down, good sir.What the fuck, since when was thread length a quantifier of anything? You're acting as if the game is some niche third party title, it isn't. It's regularly still sold in bundles, and is usually top of the 3DS's shelf in retail.
2. I just think that the "replies" and "views" numbers are a pretty good indication of a game's popularity. Particularly on a large and very active forum like NeoGAF.
Galaxy OT : 14,128 replies - 973,903 views
Galaxy 2 OT : 9,069 replies - 622,519 views
3D Land OT : 4,384 replies - 288,231 views
The best and most ambitious portable Mario in history deserves more love and attention, IMO.
I think that has more to do with the permanent power ups than the controls, I never felt like I had as much control in 3D Land due to 8-way movement. But permanent power ups is something 3D Mario should stick with.
I would love to see a home console Mario that carries over some of these philosophies.
And ?
Possible, I suppose.
But I'd raise issue with your assertion that the 3DS and 3DS XL have the same hardware. They obviously don't, given that they use different sized screens. Who can say where the differences end?
It's worth pointing out that even in the same line of devices hardware capability/details can differ. The best example is the PSX, where the later models actually rendered the graphics differently (shading, polygons) than the early models. But the same can be said for pretty much every console from Gameboy to Xbox and beyond.
I think SM3DL is purposely made easier to make up for the controls. Trying to play 3D mario with a 3DS is not ideal and I believe Nintendo knows that and adjusted the difficulty accordingly. If I could play SM3DL with a Wiimote and nunchuk it would be easier.
So playing with a shitty circle pad and face buttons is harder to control a platformer than...
...a single analog stick with face buttons?
fixed
I'd love it if I could play my 3DS games on my WiiU... 3D Land would be fantastic.
The power ups aren't timed, but they are gone if you're hit once. It's much less forgiving than timed power ups of previous games.
The point is: in SM3DL you kill enemies primarily by jumping on their heads because the controls are good enough for it. I re-played SMG2 after SM3DL and was shocked at how more floaty the controls were and how stomping enemies wasn't as easy or intuitive.
Galaxy just felt a bit too chaotic and just annoying to play.
Yeah, I just meant that I like how powerups function like in 2D games. The game becomes a little to easy with them on though imo. Especially the raccoon suit. Obviously this could be pretty easy to fix by simply making the game harder.
And ?
I didn't care about sales, and I still don't. Even if I'm quite happy that Nintendo sold 8 millions copies. Totally deserved...
The "problem", in my opinion, is the lack of enthusiasm around this game, here on GAF, or on other VG forums. 3D Land is not as popular, "talked-about", as it should be (just like NSMBU).
PS : Might be the fact that I'm not using the word "popularity" the right way ? (as you can see, English is not my mother tongue). It is not synonymous with "commercial success" to me.
fixed
I love the circle pad, it's great. Compared to the psp's worst analogue stick of all time it's a godsend, even without that comparison it's great.fixed
As different as Galaxy is to Mario 64, in fine.3D Land is a very different kind of 3D Mario compared to the others. It's almost like SMB3 in 3D.
My bad, then.But "Popularity" might not be the right word to use, yeah.
I'd love it if I could play my 3DS games on my WiiU... 3D Land would be fantastic.
Agreed.
64 > World > 3DLand > Galaxy > SMB > 3 > Galaxy 2 > YI > 2 > Lost Levels > Sunshine > Land > NSMBU > NSMBW > Land 2 > NSMB2 > NSMB
I honestly think there's some sort of problem with your thumb if you hate the circle pad. It's leaps and bounds ahead of the PSP's corrugated nipple.
I love the circle pad, it's great. Compared to the psp's worst analogue stick of all time it's a godsend, even without that comparison it's great.
Anyone who puts what is almost a Ti-81 Calculator game Mario Land over any of the Marios is a loon or is running off of nostalgia fumes. Take your pick.
*brofist*Übermatik;56814504 said:Galaxy 1 will always be my favourite 3D Mario game. World is my favourite 2D one by far.
Galaxy isn't as dramatically different. It's still objective based like SM64 which was already a huge departure, but it does tone down the exploration and open-endedness and of course the new gravity mechanics add a new dimension. Still, they're cut from the same cloth.As different as Galaxy is to Mario 64, in fine.
But your comparison is quite right, Magicpaint. 3D Land really is faster paced, more "intense" than its 3D predecessors (particularly SM64). More focused on platforming than exploration, like a 2D game.
The FLUDD-less levels are great which makes the rest of the game feel shit.
It feels like a generic 3D platformer with a dumb gimmick. It's nowhere near Galaxy or 64 except when there's no FLUDD.
Agreed.
64 > World > 3DLand > Galaxy > SMB > 3 > Galaxy 2 > YI > 2 > Lost Levels > Sunshine > Land > NSMBU > NSMBW > Land 2 > NSMB2 > NSMB
It really says a lot about the quality of this series when the worst game on that list was still a landmark of entertainment in my life, with unforgettable memories playing multiplayer at work in our cubicles.
I think Sunshine is great and all, but the game has some shitty levels and the camera has to be one of the worst in a Nintendo game, it just actively acted against the player. Personally though, I feel the level-design is the weakest of the 3D games, but I'll agree that I still think it's underrated. FLUDD gets too much shit, I had a ton of fun screwing around with that.Sunshine is so underrated. It has some of the best level design in the entire series. FLUDD-less levels = gaming nirvana.