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Skullgirls DLC Character vote | The Campaign united us, The Voting will destroy us

If you want both nickname and your real name, just put the nickname as a middle name :P
Did that, but looking at it my first name looks kinda long, and the nickname doesn't quite roll with the rest of my name
In other words I am worried about absolutely nothing
"Lol whatevs" mode activated


EDIT: So again, I already have the OST from iTunes. Is this version the same? And it will just be updated as the new tracks are finished?
 
What kind of character does Skullgirls need next?

It really depends on what you mean by "need".

If by "need" you're referring to characters that would bring in the most amount of new faces then I would think probably adding more males to the game would make the game appeal to wider audiences.

Isaac, Beowulf, BrainDrain or Panzerfaust if that's the case.

If however we're referring to what character types the game "needs" to diversify the current playstyles then, coming from someone who plays the game, the title is in need of more characters with an emphasis on zoning or a long ranged based game.

Ileum, Marie, Black Dahlia, and maybe Beatrix would all fit that bill I think.

Just vote for who you want at the end of the day.
 
I made myself sad now. Parasoul's father will probably never be playable....
Edit: How many here are going with their real games for the credits? I'm using this nickname.
Real name
I really hope Rainy Street makes it in as a stage. I love rainy stages!
Someone on Skullheart once mentioned how weird it was that we have no rain in a kingdom that calls itself the "Canopy Kingdom". I lost it there. We definitely need some overcast skies, lighting and rain up in here.
Another interesting thing is the Filia story hints, alongside a couple of pieces of art that do remind me that Filia's design in-game is actually a lot less exploitative than it could have been. I still think Filia's design would have been a lot better with a slight costume redesign.
Easily
One thing I'm really curious about in the sketchbook is the crab legged girl. What her deal? Oh, and the dude with the umberlla/cane/buzzsaw thing.
Probably Parasoul's father and that umbrella was supposed to represent death itself iirc. Someone tell Alex to use Juju's slot for him please. He needs to be in the game. He actually reminds me a bit of Hoenheim from Fullmetal Alchemist. That would be a GREAT type of character to introduce to the game down the road.
You would not be able to parry a projectile that went over 1/4 of the screen. Obviously 3S could use a couple more fixes than just that, but I think something that simple could have huge implications on the viability of characters like Remy. I don't know if Twelve's ground arm thingy is considered a projectile, but that'd be pretty nice for him too if it is. I'm sure Ryu players would like it too.
Max practically lost it at the 3S and MvC2 talk. This really needs to happen again. It was definitely a shoe in for top three of the Salty Cupcakes events so far.
I think a trap based zoner like Black Dahlia would be a nice change of pace of pace from the norm.
Either of them would be better than another complicated character.
With a Feng in between for good measure! ;)

Question to folks that got the art compendium: Why wasn't that dragon armor dude vote able? :o
You'd have to ask Alex and this is only the Sketchbook. The compendium will probably be gigantic in comparison.
What kind of character does Skullgirls need next?
We need simple. Annie fits the bill for that casual crowd that likes her and the speculation that she'll be more straightforward than the rest of the cast.
 
Mike Z was spot on about BB getting less and less fun with every version. Im glad ArcSys got to make P4A and GGACR on the side.

One thing he was off about though was I believe Daisuke wasn't the director of Slash and ACR

A new person took over at that point.

Speaking of simple, I have no reason to believe Stanley wouldn't be simple as well.
 
Mike Z was spot on about BB getting less and less fun with every version. Im glad ArcSys got to make P4A and GGACR on the side.

One thing he was off about though was I believe Daisuke wasn't the director of Slash and ACR

A new person took over at that point.

Speaking of simple, I have no reason to believe Stanley wouldn't be simple as well.
There are degrees of simple. I expect him to be more simple than someone like Painwheel or Valentine. As straightforward as a sword character in the vein of Annie or a super simple zoner/keepaway character like Peacock? Maaaaaybe
 
Got/redeemed all my Supporter tier swag.

FYI, i used my real name in credits. FYI again, i don't have a handle, lol
 
There are degrees of simple. I expect him to be more simple than someone like Painwheel or Valentine. As straightforward as a sword character in the vein of Annie or a super simple zoner/keepaway character like Peacock? Maaaaaybe

Well I was thinking hybrid of Slayer and mvc2 iron man simple. Slayer is listed as a insperation, so I want to assume the sway and maybe bite loop stuff is on the table. Then maybe a beam like iron man and some flight combo stuff.

He could be an ok character to learn the game with in that tool set kind of how I would suggest magneto to learn marvel with if you want to get a hold of the engine can do.

Though annie would be even better imo for that
 
If however we're referring to what character types the game "needs" to diversify the current playstyles then, coming from someone who plays the game, the title is in need of more characters with an emphasis on zoning or a long ranged based game.

Marie, Marie, Marie, and maybe Marie would all fit that bill I think.

Just vote for Marie at the end of the day.

I agree.
 
Some of you guys will get a kick out of this:

tumblr_mm94k6qpbH1rdlrgno1_1280.jpg

http://junkpuyo.tumblr.com/
 
Some of you guys will get a kick out of this:

http://junkpuyo.tumblr.com/
Holy shit, this is amazing. I wish I had more to say, but... wow. All of a sudden, I'm tempted to swap my wallpaper.

Because Peacock.

I'm looking forward to seeing more well-done Eliza art as well! Hopefully some with Horace and Albus added too.
Man, I don't care what anyone else says, Peacock inspires the best fan-work out of the existing cast by far.

Also, is it wrong that I think Horace and Albus look cooler than Eliza?
 
Someone on Skullheart once mentioned how weird it was that we have no rain in a kingdom that calls itself the "Canopy Kingdom". I lost it there. We definitely need some overcast skies, lighting and rain up in here.

Would be cool if they got a stage like my favorite SNK background:

uM4SUXw.gif


Probably Parasoul's father and that umbrella was supposed to represent death itself iirc. Someone tell Alex to use Juju's slot for him please. He needs to be in the game. He actually reminds me a bit of Hoenheim from Fullmetal Alchemist. That would be a GREAT type of character to introduce to the game down the road.

Oh God, I want this so badly now, especially seeing how wicked the design of the father's umbrella is.

Max practically lost it at the 3S and MvC2 talk. This really needs to happen again. It was definitely a shoe in for top three of the Salty Cupcakes events so far.

One of the standout moments of the Mike & Max Fighting Science Hour for sure. The raw enthusiasm that came from Max after that was said was great. :lol

You'd have to ask Alex and this is only the Sketchbook. The compendium will probably be gigantic in comparison.

I know what my first question's gonna be next Salty Cupcakes. Those guys always seem to catch my questions most. :lol

Also, is it wrong that I think Horace and Albus look cooler than Eliza?

Not at all and I absolute love her design.
 
Well I was thinking hybrid of Slayer and mvc2 iron man simple. Slayer is listed as a insperation, so I want to assume the sway and maybe bite loop stuff is on the table. Then maybe a beam like iron man and some flight combo stuff.

He could be an ok character to learn the game with in that tool set kind of how I would suggest magneto to learn marvel with if you want to get a hold of the engine can do.

Though annie would be even better imo for that
Yeah... we're probably gonna have a lot of air dominating characters as is. A more interesting approach would be making him a good character from the underground perspective since he can dive underground. I'm sure he'll get some sweet Iron Man screen carry and corner combos. Also, there is no way a Proton cannon is a "maybe" when you make a Shark scientist based on Iron Man. It's like making a sword character that only kicks. That doesn't make any sense.

Proton Cannon or Laser super of some sort is basically confirmed.
Some of you guys will get a kick out of this:

http://junkpuyo.tumblr.com/
The best Annie yet. The color, expression and detail is top knotch. Not that there weren't good Annies before. Some of the others were downright amazing.
Black Dahlia palettes

index.php
Robot Santa and Baroness are the best.
Would be cool if they got a stage like my favorite SNK background:
I like it, but there are others that grab me even more. Snowy Korea, the Aquarium and that stage with a bunch of waterfalls at night are just GORGEOUS.
Oh God, I want this so badly now, especially seeing how wicked the design of the father's umbrella is.
They've got no reason to turn him down besides a whopping $250,000 in cold hard cash. At least he has a chance unlike the Vulcan Heel characters(we were lucky to get Panzerfaust).
One of the standout moments of the Mike & Max Fighting Science Hour for sure. The raw enthusiasm that came from Max after that was said was great. :lol
All it tells me is that we need an even stronger push for community funded and built games. Between projects like SG and Divekick we have nowhere to go but up. What we need is for one of them to hit the big time in some shape or form. Me thinks cracking open the PC market will be a defining moment since Capcom can't even break 300k. Divekick may have a better chance if the world gives it break(I swear Skullgirls must have pissed off somebody upstairs... or down below).
I know what my first question's gonna be next Salty Cupcakes. Those guys always seem to catch my questions most. :lol
It's a nice feeling compared to the experience we had with Vanilla and Ultimate isn't it? Having multiple reputable people who you can talk with is a precious thing in this genre. Now you know why I can't go back to being a minion.
So good.

Chris Ko, that guy, is one of our best animators. Really fantastic guy, too.
I literally said he should work with you guys out loud as I browsed his page. Swear to God, I did.

Also, I bet he'd draw a mean Feng.
 
Who's that winged guy?
I don't remember him in the voting.
Oh and the insect leg girl or whatever too.

Winged guy is George. I was really hoping he'd show up in the character vote, too.

I don't think the spider-legged girl is a SG character any more, though.


I literally said he should work with you guys out loud as I browsed his page. Swear to God, I did.

Also, I bet he'd draw a mean Feng.

He's one of our best animators - if he was local, he'd be a full-time employee. And if he wasn't already gainfully employed in NYC, we'd probably move him out here.
 
It's a nice feeling compared to the experience we had with Vanilla and Ultimate isn't it? Having multiple reputable people who you can talk with is a precious thing in this genre. Now you know why I can't go back to being a minion.

It's extremely refreshing and reassuring in the face of so many "coulda/woulda/shouldas" and "get fucked" from some of the PR sent to deal with us Marvel minions at times. I'm extremely happy that Skullgirls is coming along well and the goodwill and design sense of the team is continually rewarded between this and the previous EVO drive. I just hope to see it explode soon enough, even if the game enjoys a healthy fan base at current.
 
Please don't compare a playable in-joke that got out of hand with the work put into conceiving and implementing Skullgirls, it's depressing.
When was he comparing SG and DK directly? Also, get off your high horse.

Anyways, I just claimed my digital art book and looked at the concept art for Umbrella. Some of her moves look sick and I'm actually kind of sad that she'll probably never get voted in.
 
He's one of our best animators - if he was local, he'd be a full-time employee. And if he wasn't already gainfully employed in NYC, we'd probably move him out here.
One day I'll get an Annie/Sol commission done by him and it will be glorious. Hopefully you guys get big enough to convince him to head out there someday. One taste of that Mike Z special and some Salty Cupcakes and you'll snag him for good. :)
It's extremely refreshing and reassuring in the face of so many "coulda/woulda/shouldas" and "get fucked" from some of the PR sent to deal with us Marvel minions at times. I'm extremely happy that Skullgirls is coming along well and the goodwill and design sense of the team is continually rewarded between this and the previous EVO drive. I just hope to see it explode soon enough, even if the game enjoys a healthy fan base at current.
I feel bad for the people who genuinely care over there because you could tell some people at Capcom were excited to be working with the series and interacting with the fans. Capcom just needs to get away from the licensed crap and focus on their own IP again so they don't have to stonewall us 24/7. Last year was basically them shoving SFxT down our throats while we kept begging for more Mahvel lol.

Still, they could learn a thing or two EVERYTHING from Mike from the balancing perspective. They were so intent on making a stronger zoning game in UMvC3 that they ignored people's wants and now it's blowing up in their faces with missiles and the soul fist. They really have to improve on that front and start listening to their players.
Please don't compare a playable in-joke that got out of hand with the work put into conceiving and implementing Skullgirls, it's depressing.
Your post depresses me too so I guess we're even.
 
All it tells me is that we need an even stronger push for community funded and built games. Between projects like SG and Divekick we have nowhere to go but up. What we need is for one of them to hit the big time in some shape or form. Me thinks cracking open the PC market will be a defining moment since Capcom can't even break 300k. Divekick may have a better chance if the world gives it break(I swear Skullgirls must have pissed off somebody upstairs... or down below).

Skullgirls was always doomed to being a bit niche due to its somewhat divisive artstyle and all female cast.
 
I'd personally ask for a Dante Annie SP, but that's because you know where my allegiances are.

MVC3 Dante da bess
Eh, he is okay. Let's just agree that sword characters are the best. If we were to make a list of them I'd be tempted to say that my statement is objectively true lol.
Skullgirls was always doomed to being a bit niche due to its somewhat divisive artstyle and all female cast.
Oh, no doubt about that. "Big time" just means doing well enough that sequels, DLC characters and growth for the team are actually possible. You know... a healthy company. I guess that has happened in Japan for some small companies, but we can barely get their games here and legit PC ports for worldwide access are still far off. SG is primed to land on the PC after hitting consoles just about everywhere and it is amazingly successful in Japan for the PS3. If SG sells more on PC than on consoles and obtains a nice presence on Japanese arcades I consider that nearly "big time". A sequel is the dream.

The AAA fighting game market is something else entirely.
 
Eh, he is okay. Let's just agree that sword characters are the best. If we were to make a list of them I'd be tempted to say that my statement is objectively true lol.

Oh, no doubt about that. "Big time" just means doing well enough that sequels, DLC characters and growth for the team are actually possible. You know... a healthy company. I guess that has happened in Japan for some small companies, but we can barely get their games here and legit PC ports for worldwide access are still far off. SG is primed to land on the PC after hitting consoles just about everywhere and it is amazingly successful in Japan for the PS3. If SG sells more on PC than on consoles and obtains a nice presence on Japanese arcades I consider that nearly "big time". A sequel is the dream.

The AAA fighting game market is something else entirely.

Ahh, if that's what you meant, I'd agree. I'm just happy that Skullgirls exists as A) an example of high quality 2D, done by a indie developer, no less and B) an example of a fighting game developer that gives a shit. I hope it gets a sequel and continues to do well regardless of my wanting a more diverse and gender-balanced cast.
 
Speaking of characters-that-we-would-have-liked-to-see-in-the-DLC-vote, I would have loved for the PI in the ending of Ms Fortune's story to be a playable character...

I'm playing through Half Minute Hero right now. It's definitely a rough port but it's one charmingly oddball game.
 
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