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Skullgirls DLC Character vote | The Campaign united us, The Voting will destroy us

I put Panzerfaust first (AS EVERYONE SHOULD HAVE) and Isaac second and didn't care much about the rest, yet I still put them in an order that might appeal to people.
Which means I put Stanley fucking second to last, because he's the second most uninteresting character out there, with the only one topping him in that regard being Andy.

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How can you love the tank but not the shark is beyond me.
 
All I know is that this character thing has shown me how bad of taste people have here :P

It's a shame Marie doesnt look like she does in those concepts. I wonder if they went with that angle of design for her they would rework the boss sprites.

CAUSE DAMN IF SHE ISNT THE SECOND WORST LOOKING CHARACTER IN THE GAME
 
Eat your heart out, Chunners

Eldritch flesh punch

I think Parasoul's mean streak is rubbing off on Umbrella

Salty Umbrella is a pretty recent thing. They were really swamped trying to keep up with the campaign and now they're in full character creator mode.

After seeing these pictures I should have ranked Venus and Umbrella lower.
 
Those concepts are too good. It's gonna be so unfair to any new-thought out character to compete.

why are people saying black is ranged? the grenade launcher is there for irony. Thats always been her design.

Yeah, the basic idea behind her design is that the grenade launcher is there to distract opponents and lul them into a sense of security when they get close to her.
 
Gameplay Inspiration
Cable (Marvel vs Capcom 2), Hol Horse (Jojo’s Bizarre Adventure), Chris (Ultimate Marvel vs Capcom 3), BB Hood (Vapire Savior), Justice (Guilty Gear XX: Accent Core + Reload), Genjuro (Samurai Showdown 2), Darkwing Duck, Cammy (vs. series version), Meta-Knight (Super Smash Brothers Brawl)

With Meta-Knight and Cammy as inspirations its obvious she has close range tools but with the characters I bolded its equally obvious she has a ton of long range tools as well.
 
Would be cool if Dahlia got a super similar to BB Hood's Cool Hunting, with all of the flunkies and goons coming to shoot.
 
Also Marie just went up a few places in my rankings.

sCKaEDE.jpg

This - Marie just started looking a lot more interesting, and if she were to make it, I'd hope her regular form's attacks would make it to her boss form - whether they'd be a first or last resort I don't know or care, but a less static feel would be priceless for her, since the liveliest she looks in the whole game is in Double's story mode intro, and that's a static image where there's actual liveliness to her look.
Were I to vote again, I'd probably rank her above Umbrella - I'm not terribly fond of the shapes Hungern twists itself into. But still under Dhalia, although with Eliza in, the game's already got its share of evil classy ladies (Skulldames?).
 
Black Dahlia's concept art makes her decidedly less interesting to me actually, still gonna be looking forward to seeing MikeZ's demo to get a feel for what she might be able to accomplish with her projectile game.

Marie and Venus on the other hand probably bumped themselves up to a higher priority in my book.
 
Dahlia is a lone wolf. She can barely stand to work with Ottomo's operator as is.
Marie and Venus on the other hand probably bumped themselves up to a higher priority in my book.
I'm glad that I made the right choices regarding these two. Marie got significantly bumped from something like my fifteenth place character to number six. She'll be tons of fun and Venus is... well, she has the potential to do just about anything she wants. She is SG's version of Shuma Gorath.
 
Those concepts are the reason why Venus has been consistently in my top 3. The potential for what they can do with her is incredible. My interest in Marie, Dahlia and Umbrella have shot up also. This pretty much confirms that we need all of the characters. Anybody got a few million dollars sitting around?
 
This pretty much confirms that as far as Alex is concerned FEMALE CHARACTERS have priority over the dirty and inferior males. Don't compromise Alex's vision, nerds.
 
It's like everyone forgets these characters will all get a lot cool'er looking once they finally get into the game XD

Would have been totally fine waiting on Round 2 votes, and getting more sketchworks of movesets like this; so many characters getting pushed under the bus, left to rot in obscurity, even though seeing them in some form of action might make them much more loved.

Good to see a reminder of Dhalia's "This grenade launcher is all about misdirection!" aspects, that seems to get forgotten a lot.

Marie's boss form is one of the worse animated "static bosses" in gaming, you can really tell she was a late addition for story reasons. This doesn't make her horrible, but it does make it obvious she'd be much more interesting with some real animations. She's far from her full self, but at least she gets some gameplay representation; That's much more than the losers of these votes will get, at least in the near future.

Surprised with how many normal-looking Body parts Venus is tossing around. Makes me think of One Piece's Nico Robin. Still a bit too similiar to "Double, but with her own moves" for my taste, at least for now. The Bayonette-a-like elements are not easily missed.

Umbrella looks like... I'd expect. Fine with just Parasoul for now, thanks! Too many unique concepts, to overload on anything too similiar.
 
Black Dhalia and Venus have always been my top picks. Well them and the Dominatrix/School Teach lady (but that's purely because I'm a pervert). Marie looks really interesting too after seeing those pictures.
 
That's an interesting choice, not many like her. Or rather, most are indifferent about her, or at least that's the impression I get.

Yeah, Regina has always been confirmed for one of my bottom spots from the get-go along with Leduc, Hive and some others.

Definitely Adam. He went from bottom 3 to top 10 in my head.

Now this character I've gone from disliking to feeling indifferent about. Perhaps his "average man" demeanor has made him less and less offensive to me over time.
 
Black Dahlia's concept art makes her decidedly less interesting to me actually, still gonna be looking forward to seeing MikeZ's demo to get a feel for what she might be able to accomplish with her projectile game.
Same. I'm worried that she might end up like Parasoul. The whole "well, she plays better as a rushdown character with some decent projectiles woops. Lets just focus on that instead."
 
Molly ain't a child soldier. I think we'll be fine.

datass.jpg
Same. I'm worried that she might end up like Parasoul. The whole "well, she plays better as a rushdown character with some decent projectiles woops. Lets just focus on that instead."
Parasouls come in many flavors. It depends on who you are fighting and what characters you are using. My Parasoul instantly switches to GTFO zoning mode if I have to fight a Painwheel for example. Same thing could be said about a good Filia. Everyone else I chase like a rabid dog.

Edit: All solos need to geeeeeet awaaaaaay from me. They get zoned harder than a nerd at the school prom.
 
This pretty much confirms that as far as Alex is concerned FEMALE CHARACTERS have priority over the dirty and inferior males. Don't compromise Alex's vision, nerds.

Or it could just simply be that those characters were going to be the next ones in line before this donation campaign in the first place so that's why they were done already :v

If we want to talk about his vision, everyone should've voted Umbrella/Dahlia/Marie over everyone else, but apparently only few gave a fuck about that in the first place so why start caring now? :V
 
Venus reminds me of Bayonetta.

Arms and legs and monsters coming out of portals.

Umbrella is terribly cute in those concepts as well.
 
We need a salt levels chart for each day of the vote.

How high's the salt, mama?
Two feet high and risin'
How high's the salt, papa?
Two feet high and risin'

We can make it to the road in a homemade boat
That's the only thing we got left that'll float
It's already over all the wheat and the oats,
Two feet high and risin'

How high's the salt, mama?
Three feet high and risin'
How high's the salt, papa?
Three feet high and risin'

Well, the hives are gone,
I've lost my bees
The chickens are sleepin'
In the willow trees
Cow's in salt up past her knees,
Three feet high and risin'

How high's the salt, mama?
Four feet high and risin'
How high's the salt, papa?
Four feet high and risin'

Hey, come look through the window pane,
The bus is comin', gonna take us to the train
Looks like we'll be blessed with a little more rain,
4 feet high and risin'

How high's the salt, mama?
Five feet high and risin'
How high's the salt, papa?
Five feet high and risin'

Well, the rails are rusted out north of town
We gotta head for higher ground
We can't come back till the salt comes down,
Five feet high and risin'

Well, it's five feet high and risin'
 
If we want to talk about his vision, everyone should've voted Umbrella/Dahlia/Marie over everyone else, but apparently only few gave a fuck about that in the first place so why start caring now? :V

I honestly don't care at all what Alex might think or say. The story parts in SG1 are only place holders anyway to fill out the background universe at the start. I only care what MikeZ is doing with the engine and where he's going with the implementation of said characters.
 
Umbrella sketches confirmed that I want her the most. Dahlia's are pretty badass too.
Venus seems pretty awesome too but I'm never voting for her.

Panzerfaust is the legit best male candidate for this game. His gameplay sounds fuck awesome to look at/straightforward, he is a dark horse with lots of fan art and his fanbase is respectably quiet like Aeon's. I like him the most.
Aeshitecally speaking you wouldn't want another big cyborg.

Aside from my personal preferences I'd say either Adam (he is a guy thus he is normal) or Stanley/Brain Drain (the only guys are non-humans).
 
Oh, there you are! Wanted to show you this picture I found:

Hopefully multiple posters won't get arrogant and burst an eye vessel.

DISTRACTING! LoL. I'm perfectly fine with Molly employing Chun Li's Thigh workout tapes during her physical upkeep rituals. Though I have to admit, scaling down that pic, I get a "WOAH WHERE DID ALL THAT COME FROM!" feel, lol.

#TeamGoodGollyMissMolly

(Thanks for the lookin' out!) *Time to rock a Molly Avatar while I can!

I honestly don't care at all what Alex might think or say.

I wouldn't be as harsh about it, but I agree in a way; This game / world / story has been released to the public, and it takes on a life of it's own once that happens. I don't feel bad AT ALL for him, in that he's found a dedicated fanbase that WANTS to see more of his world, characters, concepts, etc.

It's probably one of the best problems to have. "Oh No, people pay enough attention to my work, to actually wanna chime in, and care about what direction it goes!" Boo Hoo?

Make the fans happy, and you'll be telling your stories through a mass of constantly selling media, games, books, etc. Stick too close to your non-altering, rigid vision, and you'll trivialize each chance you get.

Mixing the fan and creator visions turns into a much healtier, interesting product. Too much of either, once it's out there, can very easily kill it.
 
Aeshitecally speaking you wouldn't want another big cyborg.
Sure I do. Panzerfaust fits the same profile Peacock and Parasoul do for me. I can't see this guy being made in Japan or Asia in general. Dude looks wholly like a product of the West and he does it without looking like another GoW/CoD clone. The guy fights with a Tank on his arm and his 40" pythons are like five times thicker than his legs. It's so proportionally silly that I can't help wanting to see him in motion. I love it because he is almost like something out of a cartoon. That is part of SG's appeal to me. If NRS is modern comics, Tecmo is Ninjas/volleball, Capcom is mainstream and ASW is anime then I'd have to say that Skullgirls is like oldschool cartoon network with it's crazy colorful cast and late night Adult Swim programming. Old Panzer fits in with this crazy crowd like no other. His only male counterpart is a giant walking iron lung. I swear... that sounds like something Brock Samson would whale on.
 
Same. I'm worried that she might end up like Parasoul. The whole "well, she plays better as a rushdown character with some decent projectiles woops. Lets just focus on that instead."

The direction Mike seems to be taking with Parasoul changes going forward is to make her Napalm Shot based zoning slightly worse and her tear game based zoning better. He's trying to give people more incentive to use her manual detonation skill along with actually making use of Tears in some legitimate way.

It's unfortunate because it's clear that the character had a more zoning / trap based gameplay in design that just turned into a pressure / overhead oriented gameplay in actuality. Her Napalm Shots in their current form give very little reason for a person to use anything regarding her tear game or manual detonation skill. Frankly, if you ask me, I think the biggest incentive you could give Parasoul players to actually use Detonation (along with changes that are already being experimented with) is to make detonation a quarter circle motion instead of a charge.

I definitely see where you're coming from though, I can't help but feel the "Parasoul effect" while looking at Dahlia concepts that involve little to nothing to do with the projectile side of her game. This is why I'm waiting for that upcoming Dahlia demo.

Ohhh well.
 
Sure I do. Panzerfaust fits the same profile Peacock and Parasoul do for me. I can't see this guy being made in Japan or Asia in general. Dude looks wholly like a product of the West and he does it without looking like another GoW/CoD clone. The guy fights with a Tank on his arm and his 40" pythons are like five times thicker than his legs. It's so proportionally silly that I can't help wanting to see him in motion. I love it because he is almost like something out of a cartoon. That is part of SG's appeal to me. If NRS is modern comics, Tecmo is Ninjas/volleball, Capcom is mainstream and ASW is anime then I'd have to say that Skullgirls is like oldschool cartoon network with it's crazy colorful cast and late night Adult Swim programming. Old Panzer fits in with this crazy crowd like no other. His only male counterpart is a giant walking iron lung. I swear... that sounds like something Brock Samson would whale on.

Huh, this does sound quite accurate in a way. What would SNK games be?
 
Huh, this does sound quite accurate in a way. What would SNK games be?
Oldschool Anime without the Gundams.
The direction Mike seems to be taking with Parasoul changes going forward is to make her Napalm Shot based zoning slightly worse and her tear game based zoning better. He's trying to give people more incentive to use her manual detonation skill along with actually making use of Tears in some legitimate way.

It's unfortunate because it's clear that the character had a more zoning / trap based gameplay in design that just turned into a pressure / overhead oriented gameplay in actuality. Her Napalm Shots in their current form give very little reason for a person to use anything regarding her tear game or manual detonation skill. Frankly, if you ask me, I think the biggest incentive you could give Parasoul players to actually use Detonation (along with changes that are already being experimented with) is to make detonation a quarter circle motion instead of a charge.

I definitely see where you're coming from though, I can't help but feel the "Parasoul effect" while looking at Dahlia concepts that involve little to nothing to do with the projectile side of her game. This is why I'm waiting for that upcoming Dahlia demo.

Ohhh well.
I can sorta see your point. Napalm shot really does most of the grunt work, but I like using tears a lot more than before because they have better placement options. You just can't get Napalm shots to place tears directly above Parasoul or directly on the ground in front of you(well... unless you want to use medium napalm shot for blockstun). It's really useful when fighting against certain characters like Cerebella or Painwheel. They're useless against Filia, though lol. She is in your face way too much.

A manual detonation option would be really cool, but also terrifying if done wrong.
 
A manual detonation option would be really cool, but also terrifying if done wrong.

Are you pulling my leg here or was this just worded oddly? Are you referring to changing detonation to a non-charge motion?

If not this proves my point exactly, she already has manual detonation. Her charge down-up LK detonates the last tear you placed and MK detonates all tears on the field. There's just 0 reason to use it because doing so disrupts the already too potent HP Napalm Shot based zoning and the act of setting up the tears doesn't give you anything on the field to keep your opponent from getting in.
 
The direction Mike seems to be taking with Parasoul changes going forward is to make her Napalm Shot based zoning slightly worse and her tear game based zoning better. He's trying to give people more incentive to use her manual detonation skill along with actually making use of Tears in some legitimate way.

It's unfortunate because it's clear that the character had a more zoning / trap based gameplay in design that just turned into a pressure / overhead oriented gameplay in actuality. Her Napalm Shots in their current form give very little reason for a person to use anything regarding her tear game or manual detonation skill. Frankly, if you ask me, I think the biggest incentive you could give Parasoul players to actually use Detonation (along with changes that are already being experimented with) is to make detonation a quarter circle motion instead of a charge.

I definitely see where you're coming from though, I can't help but feel the "Parasoul effect" while looking at Dahlia concepts that involve little to nothing to do with the projectile side of her game. This is why I'm waiting for that upcoming Dahlia demo.

Ohhh well.
I hadn't heard about those changes. I remember that I when I first got the game I would try and set up her tear traps to create a sort of obstacle course for the other guy to go through if he wanted get to me, but it would never work out in the end. I'd always just fall back to napalm shot zoning since they were much more quicker and better at stopping the other guy's momentum. I haven't used her short and strong DP since the first week of release.

That's an interesting idea. Make the short and strong versions a motion input and keep the invincible anti-air one as a charge. I think it'd be something worth trying at one of the Salty Cupcake sessions.
 
I wouldn't be as harsh about it, but I agree in a way; This game / world / story has been released to the public, and it takes on a life of it's own once that happens. I don't feel bad AT ALL for him, in that he's found a dedicated fanbase that WANTS to see more of his world, characters, concepts, etc.

It's probably one of the best problems to have. "Oh No, people pay enough attention to my work, to actually wanna chime in, and care about what direction it goes!" Boo Hoo?

Make the fans happy, and you'll be telling your stories through a mass of constantly selling media, games, books, etc. Stick too close to your non-altering, rigid vision, and you'll trivialize each chance you get.

Mixing the fan and creator visions turns into a much healtier, interesting product. Too much of either, once it's out there, can very easily kill it.

After re-reading myself I was kinda harsh about it but yes what I meant to say in few words was pretty much your whole quote. Pretty sure Salty Umbrella was not a direction he wanted it to go.
 
If we want to talk about his vision, everyone should've voted Umbrella/Dahlia/Marie over everyone else, but apparently only few gave a fuck about that in the first place so why start caring now? :V

I would be perfectly happy with switching Big Band, Eliza and the third winner for Umbrella, Dahlia and Marie. ( ̄ー ̄)
 
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