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Ouya launch delayed to June 25, controller defect being fixed

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The Ouya isn't going to make its planned June 4 launch. The diminutive Android console will now launch on June 25 (coincidentally the Tuesday following E3). Ouya CEO Julie Uhrman tells Joystiq that the decision was made in order to meet high demand at retail.

Uhrman also addressed one of Ouya's stickier issues, notably that the controller's buttons can get stuck underneath its faceplate. The problem has already been fixed, she says, and is being implemented in production. The solution: larger button holes. "I don't know what the exact millimeter is, but we've increased the size just a little bit, so now the buttons don't stick under it. We made that change very early so all the units are being produced with those larger button holes." The corrected controllers will ship alongside Ouya's retail launch units.

Source :

http://www.joystiq.com/2013/05/09/ouya-launch-delayed-to-june-25-controller-defect-being-fixed/
 
I don't know if I can wait an additional 3 weeks for

Canabalt
Escape F2P
Final Fantasy III
Happy Vikings
One Tap Hero
Powerups That Kill
Stupid Zombies 2
and Zombies & Trains

:-(
 
June 25th, after what I think will be the best, most epic E3 ever, seriously everything points to that.

How many people will remember the Oyua after that?
 
At least now the people that bought the damn thing last year may receive it before it hits retail. I'm not aware of anyone in the EU receiving their OUYA yet.
 
If Kinect and Wii is anything to go by, this should be a huge success.

Trolling aside, what's the business model? MS, Sony and Nintendo make the bulk of their money from the required licenses to publish games on their platform. Apple makes their money from controlling their own App Store. What does OUYA have?
 
If Kinect and Wii is anything to go by, this should be a huge success.

Trolling aside, what's the business model? MS, Sony and Nintendo make the bulk of their money from the required licenses to publish games on their platform. Apple makes their money from controlling their own App Store. What does OUYA have?

Ouya has their own app store, they get the usual cut of sales.

And the Ouya illustrates something curious about this place. Indie games are deemed to be really great when they are on some platforms (Vita, PS3/PS4/360/PC), yet not on others (Ouya, Playstation Mobile, Minis).

If you look at the list of games

http://www.totalouya.com/apps-and-games/

Is there anything great? A killer app? Probably not. But I can see a couple dozen I would like to play. Are they on other platforms? Probably, but are those other platforms $99?
 
If Kinect and Wii is anything to go by, this should be a huge success.

Trolling aside, what's the business model? MS, Sony and Nintendo make the bulk of their money from the required licenses to publish games on their platform. Apple makes their money from controlling their own App Store. What does OUYA have?

It's an android device with worse hardware than any modern Samsung phone and it's not portable.

There is no business model, it's going to crater.
 
It's an android device with worse hardware than any modern Samsung phone and it's not portable.

There is no business model, it's going to crater.


It is also less than $100 when a "modern Samsung phone" is several hundred.


What this will encourage is more decent quality Android games, which I am all for.
 
And the Ouya illustrates something curious about this place. Indie games are deemed to be really great when they are on some platforms (Vita, PS3/PS4/360/PC), yet not on others (Ouya, Playstation Mobile, Minis).
That's not how it works.

If you look at the list of games

http://www.totalouya.com/apps-and-games/

Is there anything great? A killer app? Probably not. But I can see a couple dozen I would like to play. Are they on other platforms? Probably, but are those other platforms $99?
That's especially not how that works. Who gives a shit if they are available on yet another additional platform, while the original platforms where these games released are what people on this forum own or have owned when those games were current.

Canabalt for example was discussed on this forum 4 years ago and was described as a Robot Unicorn knock-off by some, even then. Why would anyone get excited for that game in June 2013?
If that game came to Vita, PS3/PS4/360/PC it would also not be met with standing ovations.

Also: Make a list of the "couple dozen" you want to play, to evangelize them.
 
Lol, gizmondo. I wanted one of those. The boss of the company was some massive drug lord wasn't he and died in a Ferrari crash?

He is alive but not the Ferrari :

enzo-580-75.jpg


http://en.wikipedia.org/wiki/Stefan_Eriksson
 
Canabalt for example was discussed on this forum 4 years ago and was described as a Robot Unicorn knock-off by some, even then. Why would anyone get excited for that game in June 2013?
If that game came to Vita, PS3/PS4/360/PC it would also not be met with standing ovations.
Actually, Canabalt already came out on all the PlayStation platforms as a Mini last year. And, no, it wasn't some kind of momentous occasion.
 
If the 720 turns out to be a powerful media/app/gaming box with the Win8 store, I could see that taking a lot of excitement away from Ouya, even at its rumored price (299, 499).

That'd be kind of sad. Ouya was a great idea in theory.
 
I don't see how Ouya even would compete against PS4 & 720. They will be what 4-5 times more expensive than Ouya? I just don't see the connection.
 
I don't see how Ouya even would compete against PS4 & 720. They will be what 4-5 times more expensive than Ouya? I just don't see the connection.
I think it's not marketed towards the audience of those consoles. Oys designed as cheap gaming machines for people who don't have enough money for PS4 and The 720.
 
I rejoiced for a minute, and then read that they aren't fixing the terrible analog sticks, but the buttons getting stuck?

Fix the sticks OUYA! They produce terrible analog data and cause all kinds of problems.
 
Good for them on the buttons.

Hopefully they'll have a trade-in program for the affected face-plates, or at least ship backers new plates. They're like $0.25 in plastic (plus shipping) to replace.

I rejoiced for a minute, and then read that they aren't fixing the terrible analog sticks, but the buttons getting stuck?

Fix the sticks OUYA! They produce terrible analog data and cause all kinds of problems.

As for the analog sticks, are they actually bad, or are they un-abstracted and harder to deal with because of that? There is an article (that's been reposed many times) on how to massage the data to give dead zones of all sorts.

Are you speaking as a guy who has an Ouya on the analog sticks, or are you just reading articles and complaints in the development forum?
 
It is also less than $100 when a "modern Samsung phone" is several hundred.
I hate to break it to you, but no one pays that much for their Android phone.

They pay between 0 and $200 at the outside, and sign up for a 2 year contract.
 
It is also less than $100 when a "modern Samsung phone" is several hundred.


What this will encourage is more decent quality Android games, which I am all for.

That is a poor comparison. I would compare the Ouya to an android stick. Lets look at the QC802, runs for about $80 bucks and has the following specs:


Google Android 4.1 OS(Android 4.2 OS upgradable)
2GB DDR3 RAM,8GB NAND FLASH ROM
Quad Core RK3188 ARM Cortex-A9 process.UP to 1.6GHZ,Mali-400MP4 Quad-core GPU
Networking:WiFi 802.11b/g/n 10/100Mbps With internal Antenna
Built-in 3D Accelerator. Support 3D gaming
Support Adobe Flash 11

With bluetooth, you can use a PS3 controller.

Again, why buy an Ouya?
 
I hate to break it to you, but no one pays that much for their Android phone.

They pay between 0 and $200 at the outside, and sign up for a 2 year contract.

I paid $200 for my phone, and am spending $3000 to ride out my contract.

With the Ouya, I don't have to pay Verizon every month for it to still be playable.
 
I think it's not marketed towards the audience of those consoles. Oys designed as cheap gaming machines for people who don't have enough money for PS4 and The 720.

I was basing that off of speculation so I could see how it's irrelevant to the conversation as none of that has been confirmed. yeah
 
That is a poor comparison. I would compare the Ouya to an android stick. Lets look at the QC802, runs for about $80 bucks and has the following specs:


Google Android 4.1 OS(Android 4.2 OS upgradable)
2GB DDR3 RAM,8GB NAND FLASH ROM
Quad Core RK3188 ARM Cortex-A9 process.UP to 1.6GHZ,Mali-400MP4 Quad-core GPU
Networking:WiFi 802.11b/g/n 10/100Mbps With internal Antenna
Built-in 3D Accelerator. Support 3D gaming
Support Adobe Flash 11

With bluetooth, you can use a PS3 controller.

Again, why buy an Ouya?

I agree. If I wanted an android device and a controller, I could pick up a TV stick and a Snakebite controller for only a little bit more than the cost of the Ouya.

There's a 3rd part here. A store that specializes in games that are tested with the hardware and are known to work with the controller. The games may have even been tuned for the hardware and controller.

See that? Huge difference.
 
As for the analog sticks, are they actually bad, or are they un-abstracted and harder to deal with because of that? There is an article (that's been reposed many times) on how to massage the data to give dead zones of all sorts.

Are you speaking as a guy who has an Ouya on the analog sticks, or are you just reading articles and complaints in the development forum?

We've got an Ouya here. Others are programming for it (I've played the game we've got and can verify it from that side), and they tell me the data from the sticks is terrible - even when spending the time to massage the dead zones and whatnot. The 360 controllers on the Ouya work great. The Ouya controllers on the Ouya are problematic. I've never heard of stuck buttons til now, but we've talked plenty about bad stick data and controller lag in general. If it's a software issue, great! But it seems hardware related, and "being fixed" would have been the ideal outcome obviously.
 
I hate to break it to you, but no one pays that much for their Android phone.

They pay between 0 and $200 at the outside, and sign up for a 2 year contract.

I paid $800 for my Xperia S, import, unlocked...... ;_; I paid too much and I was already on a contract.
 
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