In case anyone missed it, here is the character reveal/gameplay vid from the Iron Galaxy archive:
http://www.twitch.tv/irongalaxy/b/403261763
I had two hours to play with the new 'MarkMan' character and he was an ABSOLUTE blast. While a lot of the detail/cool stuff that you see on stream may have been missed, allow me to break it down for you based on my limited play time with Divekick (FUN GAME)!
The 'MarkMan' character references and has abilities similar to that of Phoenix Wright from UMVC3 and some TEKKEN-ish quirks.
Unique Abilities:
Ground Ability: Item Scavenging (does not use meter) - In an effort to build the 'Precision Control' Kickbox, the 'MarkMan' character will dig on the floor for about half a second in an attempt to find a piece of the Kickbox (3 pieces; base, yellow button and blue button). Once all 3 pieces are assembled it puts 'MarkMan' into 'Precision Control' mode where this new meter (last 8 seconds from start to finish unless you use his divekick cancel or upkick; which will drain the meter faster) will allow 'MarkMan' to cancel his attacks into upkicks. He can even do this while on the ground for an anti-air move. In addition to the kickbox pieces, 'MarkMan' can also scavenge glue, a huge spring, a black hole, oil, and toxic gas... all of which have different effects (that can benefit/hurt either player).
Air Ability: Dive Backdash - Using meter, 'MarkMan' can do a backward dash after committing to a divekick, giving him an opportunity to escape an attack or readjust his trajectory for a killing blow.
Hidden Techniques:
EWGF or 'Electric Weapon God Foot' - At the apex of his jump, 'MarkMan' can do a "just frame" version of his divekick known as the EWGF. The EWGF has more priority/bigger hitbox and comes out a bit faster than his normal divekick.
Ukemi - While landing from his dive/jump if 'MarkMan' hits the dive button again he can backdash (kick) away just as he lands. This can prove to be useful to bait in the opponent or create space.