Steam Trading Cards : get trading cards and turn it into stuff

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Don't you think it will turn waye a large portion of their base though?

If the cards weren't limited in Spawning then their wouldn't be an issue here.

I have a ton of TF2 items so I might not be the best to talk though.

Having a finite amount of cards is definitely best for Valves pockets since it will ensure that it doesnt take a big effort to keep the prices somewhat high. If the cards were not limited or they could get all themselves, people wouldnt use the auction house, ESPECIALLY since there is more than one level, which means you'll never max it out just with non-money trading. Its definitely intricately designed to lure everyone to the auction house.

I left Half Life 2 running on my PC all night, didn't drop any card. It seems somehow that steam knows if you are actually playing it.

Also sold my first card for $1.00 Alyx Vance

Nah, I had all games idle in the background for my cards. For HL2 I went ingame though instead of idling in the main menu.

Edit: I hate you, ominous Valve entity, for doing this to me.
 
You might not be good in DOTA 2. There's an issue for some people not receiving drops atm.

I see Valve decided to flood the market with invites, good good.

Not enough! Still didn't get an invite even though I registered pretty early, and prices aren't low enough on the market to pay with my measly steam wallet.

I left Half Life 2 running on my PC all night, didn't drop any card. It seems somehow that steam knows if you are actually playing it.

Perhaps use a script that makes you move forward and backwards constantly? Could be just a listener on your inputs. Edit:.....or not
 
I left Half Life 2 running on my PC all night, didn't drop any card. It seems somehow that steam knows if you are actually playing it.

Also sold my first card for $1.00 Alyx Vance

I left it running with the -textmode option this morning and got my 4 cards.
 
I left Half Life 2 running on my PC all night, didn't drop any card. It seems somehow that steam knows if you are actually playing it.

Also sold my first card for $1.00 Alyx Vance

Strange. I left Portal 2 running and went to the swimming pool, there were two cards by the time I got back. Worked with TF2 running overnight and with HL2 running while I was browsing GAF, too.
 
Having a finite amount of cards is definitely best for Valves pockets since it will ensure that it doesnt take a big effort to keep the prices somewhat high. If the cards were not limited or they could get all themselves, people wouldnt use the auction house, ESPECIALLY since there is more than one level, which means you'll never max it out just with non-money trading. Its definitely intricately designed to lure everyone to the auction house.



Nah, I had all games idle in the background for my cards. For HL2 I went ingame though instead of idling in the main menu.

Edit: I hate you, ominous Valve entity, for doing this to me.

People would use the auction house now for buds and stuff. Its the only way right now to make sure you don't get fucked by a scammer. And damn it stop thinking about the business and and start thing of the human lives this will hurt and family's this will break up. "Sorry Jimmy, we can't eat tonight because Daddy needed a new foil card for his collection".
 
The card rate is different for each game.

HL2 took about 40 minutes for me to get all 4.

TF2 took about 2 and a half hours.

Portal 2 is somewhere between the two. Got 2 cards so far. One foil.
 
Got an invite. Joined at around 9k.

No way I'm going to leave games running. I value my play time too much.

But you're not playing when you leave the game running...
 
Is that totally accurate? Because I didn't have foil progress on it until I got a foil card.

The way it worked for me: I have Portal 2. I can see portal 2 progress on my badge page. When I got a foil card, the Portal 2 foil badge progress area opened up. If I put that foil card on the marketplace, the foil badge progress area disappears. Foil progress is only visible if you have a foil card.
 
If anyone has information on the drop rates of these cards it would be interesting to hear

I timed my drops of cards for Portal 2, I will do for the rest if i can but the data so far is as follows

Started - 18:52
19:13 - Lab card - +21m
19:36 - Chell card - +23m
20:00 - Mannequin card - +24m
20:22 - Underground card - +22m

so, from this first set of data it takes about 22.5 minutes for each Portal 2 card to drop, or roughly 90 minutes for all 4.

My 2nd set of data is in for Half Life 2

Start - 20:24
20:36 - Gordon + Alyx - +12m
21:00 - Bring the Light to Them - +24m
21:23 - Trouble Underground - +23m
21:45 - Gordon Freeman - +22m

This is bolded for a reason because it indicates that there is a card check not based on the amount of time you spent in game but instead every 20 - 25 minutes. If you are in game during the check, you get a card. Obviously this is just speculation, which is why more data is needed.
 
My 2nd set of data is in for Half Life 2

Start - 20:24
20:36 - Gordon + Alyx - +12m
21:00 - Bring the Light to Them - +24m
21:23 - Trouble Underground - +23m
21:45 - Gordon Freeman - +22m

This is bolded for a reason because it indicates that there is a card check not based on the amount of time you spent in game but instead every 20 - 25 minutes. If you are in game during the check, you get a card. Obviously this is just speculation, which is why more data is needed.

I got all don't starve, tf2 and half life 2 drops on idle.
 
If anyone has information on the drop rates of these cards it would be interesting to hear

I timed my drops of cards for Portal 2, I will do for the rest if i can but the data so far is as follows

Started - 18:52
19:13 - Lab card - +21m
19:36 - Chell card - +23m
20:00 - Mannequin card - +24m
20:22 - Underground card - +22m

so, from this first set of data it takes about 22.5 minutes for each Portal 2 card to drop, or roughly 90 minutes for all 4.
I can confirm 90 minutes for all four cards of Portal 2 - did not have any playing time at all until yesterday (shame on me), 1.6hours today with four cards dropped. And I am playing Portal 2, so good on you Valve!
 
The demand is twice as big as the supply of invites, according to my data mining.

There are max 80k invites (20k users in the beta, and each has three additional invites) in the wild, yet 140k Steam users are in the Steam group, so 60k cannot have one. I expect the invites to sell really quickly.


There were 1,000 invites sent out shortly after the group went up and then that's it I think. Not sure if anymore has been sent out.

Just got my email. Second wave?
I was around 8500 yesterday in the group.

We've just added another 10,000 users from the Steam Trading Group to the beta - emails are rolling out now.
 
The demand is twice as big as the supply of invites, according to my data mining.

How'd you get 80000? If the initial batch was just 1000, then there were 3000 marketable invites initially. After sending out 10000 more, we have 30000 more invites in the market. So that's 11000 people who got in via the group + 33000 marketable invites. Going by that logic, only 44000 of those 170k+ people can possibly get an invite.
 
So. To get the DOTA2-cards you would have need to buy an item before?

I had it open for 2 hours and didnt get anything and it was somehow removed from my "badge"-list.
 
How'd you get 80000? If the initial batch was just 1000, then there were 3000 marketable invites initially. After sending out 10000 more, we have 30000 more invites in the market. So that's 11000 people who got in via the group + 33000 marketable invites. Going by that logic, only 44000 of those 170k+ people can possibly get an invite.

I took 10k as an upper bound for the first batch. We know 1k for sure, but maybe it was 8499 invites instead. Let us say at most 18499 x 4 = 73996 can be in the beta. So I said max 80k.

However, there will be another 10k invites soon, so there are 40k additional people who will get in the beta.

The current trend is around 500 invites sold per hour on the Steam Market, with a total pool of 1k invites on the market. I expect the higher prices to be attained pretty soon, if the trend is driven by genuine interest. I am afraid the trend is mainly due to speculation though.

Do not trust me though, I am not good at speculating.
 
Is there a list of all the backgrounds and emoticons yet? Some of them are neato.

3typWed.png
 
Another update on invites from Valve.

We've just added another 50,000 users from the Steam Trading Group to the beta (in addition to the 10,000 users we added early today).

If you receive an email, there is nothing more you need to do to join, just go to your Badges page to see which games you can earn game cards for. You'll also have 3 more invites in your inventory that you can share with friends.

We'll look to do another expansion of the beta at this same time tomorrow.

So another 50,000 tomorrow?
 
Noooo, I had like $2 invested in beta invites

How am I going to pay for my meals now?

Well, I'm not going to sell them for $0.30, might as well hold on to them and hope the price miraculously recovers.
 
Has anyone seen a Vengeful Spirit background sell? It's pretty swank, but I don't know that I want to hold on to it. Also got an Axe emoticon, which is kind of whatever.
 
They're altering the fundamental expectations of how a game rewards players. They are devoting all their time to developing more and more ways to monetize around a game instead of figuring out ways to improve the actual way games are played, and the more successful they become with it, the more influential their tactics will become, impacting other developers and how they make their games.

Soon a pre-order will net you cards, gems, hats, skins, outfits, weapons, cars, while a convenient game store will sell you the rest of the game's content while all you pay for is some half-assed skeleton of a game.
What half-assed skeleton of a game is Valve making? Dota 2 is pretty fucking great. It's also free, so "all you pay for is some half-assed skeleton of a game" is funny.

Team Fortress 2 recently added a complete cooperative game mode. It is different enough to be its own game. It was added on for free.
 
So to get foils, you have to be level 10?

Looks like I have to not get anymore drops in other games, buy x cards for the games I already own, then craft badges?
 
So to get foils, you have to be level 10?

Looks like I have to not get anymore drops in other games, buy x cards for the games I already own, then craft badges?

Your chance of getting foil cards get higher when you're level 10 or more.
 
There are more invites than Steam users interested in the beta. The crash is unavoidable in my opinion.

Yeah, but selling them so low isn't fun, which is what I'm here for.

What if they become some kind of stupid bubble item? What if there will be technical difficulties and they will become super rare?

What if, man.
 
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