Guilty Gear Xrd -SIGN- announced (Unreal Engine)

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I'm kinda hoping for a plot twist where this game becomes Wii U exclusive just for the reactions.

But seriously, RETURN OF THE KING BABY!
 
This is my most hyped game right now

If this comes out next year with Bayo 2 I'm probably dropping out of school

Please come out in arcade and someone local please get a cab please
 
This one?

iCanWgM1AZTud.gif

No, this bit right here. Nice gif, though. God, those streams of energy peeling off of those supers are just so pretty.
 
Check out the trailer its impressive how they got the look and style down so far (not digging that Ky pony tail right now mainly due to it's shape and the piece of cloth that its covered in :( ).

Should be interesting seeing the other characters.
 
Seems like nobody cares about this, but once again: SNKP is hiring people for a 3D KOF and Samurai Spirits.

http://www.snkplaymore.co.jp/employment/

There actually already is a topic for that... http://www.neogaf.com/forum/showthread.php?t=558880

But anyway, yeah, I agree. I think almost everybody from the old guard of 2D fighting game makers is going to be going in a similar direction. ASW, SNKP...willing to bet Examu (Arcana Heart) is doing so likewise, since it's likely unrealistic to think about drawing 20+ characters and hundreds of Arcana animations...
 
Holy shit this looks incredible. How is this even Unreal Engine? How does it look so deceptively 2D? Is this Daisuke Ishiwatari's first time doing a song with lyrics? Nice choice in singer.
 
Prior to this video, I strongly believed in the need for 2D sprite based fighters to stick around, now I am not so sure. If we can accomplish this now, by the end of the gen it should be near impossible to tell the difference.

i love 2D sprites, but when you can do the 3D/2D thing this good, sprites can hit the fucking road. this is incredible. i imagine (hope!) more fighters are going to go this route.
 
Holy shit this looks incredible. How is this even Unreal Engine? How does it look so deceptively 2D? Is this Daisuke Ishiwatari's first time doing a song with lyrics? Nice choice in singer.
Black Onslaught (boss Ragna theme from BBCT) also had lyrics, as did the Tsubaki vs. Jin theme from BBCSE (Childish Killer/Cross Line, or whatever they decided was the vocal variation).
 
Holy shit this looks incredible. How is this even Unreal Engine? How does it look so deceptively 2D? Is this Daisuke Ishiwatari's first time doing a song with lyrics? Nice choice in singer.

No tweening with the keyframes combined with orthographic projection (maybe), cel shading, and great models.

This has always been possible, and I remember speculating about it in like 2006 lol, but I think this is the first time I've seen it done.
 
Makoto and Litchi for the right reasons.

Is there any indication that BBCP will come to the 360 in the U.S.?

Nope. I just don't see it happening- My guess is the PS3 version sells about 7-8 times as much as the 360, and CP isn't going to do massive numbers. Also, CP isn't going to die, it's going to be at least 1.5 years before FG's will need next-gen (my guess is GG will be the first big next-gen fighter, which is a bit scary)


If they're transitioning to 3D , I think it means the publishers in Japan are realizing the arcades in Japan are declining- this will probably kill them off eventually. The machines will become too expensive for most of them. A Blazblue machine was much cheaper than a SF4 machine.
 
Nope. If they're transitioning to 3D , I think it means the publishers in Japan are realizing the arcades in Japan are declining- this will probably kill them off eventually. The machines will become too expensive for most of them. A Blazblue machine was much cheaper than a SF4 machine.

Uh, weren't they both running on the same hardware? Type X2? That suggests Capcom just picked a shittier price.
 
I will never understand this logic. Same attitude as when CP was announced around the P4A came out in the states. It's not like the release dates are close to each other. I imagine CP and GGXrd will at least be one year apart from each other.

It was more of a joke at those kind of people. Not the biggest fan of Arc announcing a game a new game before their other game is out on consoles.

I'll buy cp.

I do hope this is for next gen maybe with all the ram they have we can get better backgrounds .

There will be more than just better backgrounds.
 
While technically impressive.

The character models look to fluffy and bloated. :-/

If this is 3D, why aren't the animations smoother?

Either way, if this could start a trend of games looking 2D I'm 100% for it.
 
"No tweening with the keyframes combined with orthographic projection (maybe), cel shading, and great models."

Definitely orthographic projection. I dunno how UE works, but it could possibly be 2 cameras, one with perspective projection for the background, then orthographic for the characters.
 
I hope ArcSys actually releases this for PS4.
I personally would've preferred a PS3 release, but then I realized that releasing so late would definitely hurt the competitive scene.

I dunno, maybe the US won't be absolute garbage this time.
Who am I kidding.
 
This is a weird feeling thing to me. It goes to great lengths to look very 2D (abolishing things like light-source shading from projectiles onto the characters / changing lighting conditions, loads of transitional frames, no obvious "3D model" Physics-reseting-through animation stuff, etc), but it's doing it's best to look like late 90s art and animation, lol. (Note that I actually like this, because it's so rare to see Cel-shaded stuff that emulates anything BUT "Modern Anime".)

It's just funny how much 3D power we need to replicate what 2D already did a decade ago, aside from resolution.

SFIV was very ambitious in it's blurring of 2D-native effects and 3D's best features. Except for resolution + model reusability, one wonders why this is even 3D, so far... just to keep up with the times, I suppose!

And let me say, that's the most forced, hodge-podge American background possible, lol. "LOOK, STATURE OF LIBERTY... BESIDES A WESTERN SHERIFF!"... Ok....

But beyond all that, this does look pretty good. My eyes first said "man, those are some framey 3D models...", so I wasn't really fooled, but it proved the 2D dedication in motion. The fact it stays so consistent in motion is the real impressive stuff here.

In fact, I kind of feel similiar to the way I felt the first time I saw DBZ Burst Limit in motion... ANYWAY...

The in-game models look the same as the Cinematic models! WOHOO! It should be easy as heck to have some OVA-Like animation going on for this game, since it'd basically be "in game cinematics". I love the fact that this should lead to a VERY unified artstyle, rather than the "Portraits by one artist, cinematics by another, concepts by another, sprites by ANOTHER!" feel present in many 2D games, especially lately. This should be very efficient, in reality. I think that's the thing I love most about this. The whole, overall game should benefit, from character models of a quality so high, that they can be used for basically EVERYTHING, and people will still find it acceptable. Scaleable and efficient.

If this is next gen, I'm quite happy to see "the evolution of Cel Shaded style" so early. Rather than having to wait years for everyone to stop trying to chase the "Realistic bandwagon." I thank you for that, ASW.

More than being happy for Guilty Gear itself, I'm actually happy that this precedent is being set so early. This is the "out of the gate" style that fighters will be trying to copy for the next few years. Who'se to say we won't see Capcom trying to revive Alpha series or DS with this look? Or SNKP remaking something like Samurai Shodown with such a style, as they work up to perfecting a personal look for their next efforts? Current Gen's cheap downloadable games look as good, if not better, than the best games of this Gen's first few years...

This'll get me more hype than any FPS #461 or such, that's been shown for Next Gen, so far. Though I do have to admit, with this game, the "look at how similar we are to what you already have!" is way strong at this point, and that's slightly disappointing. I'll be more hype when there's more new designs, characters, and gameplay systems to see. (And if ASW actually makes a background with a CROWD of people for once. Eesh. So sparse!) Milia seems to have stolen an outfit from MAYship, though, so that was nice. Not a fan of Ky's even girlier ponytail, though.
 
While technically impressive.

The character models look to fluffy and bloated. :-/

If this is 3D, why aren't the animations smoother?

Either way, if this could start a trend of games looking 2D I'm 100% for it.

Characters looking different is purely an art direction decision. Has absolutely nothing to do with 3D or the engine they used.

The relatively choppy animations were almost certainly intentional to mimic the look of previous Guilty Gear games.
 
I always thought it was possible to animate 3d models as if they were a sprite and get the same feel as a 2D fighting game.

I think the question was how long it would take before it's practical to do this within both technological constraints as well as the impact on the art creation.

The tech is clearly getting there, if you look at the latest Jojo or Dragon Ball games for example. Art wise, that's a different story: a game like Kof13 is already so demanding in terms of visual polish, I can't begin to imagine what kind of artists and toolchain they have to create a full game like this, while hitting the $60 mark.
 
I think the question was how long it would take before it's practical to do this within both technological constraints as well as the impact on the art creation.

The tech is clearly getting there, if you look at the latest Jojo or Dragon Ball games for example. Art wise, that's a different story: a game like Kof13 is already so demanding in terms of visual polish, I can't begin to imagine what kind of artists and toolchain they have to create a full game like this, while hitting the $60 mark.
KOF13 (and BB, I think) already uses 3D models in the initial phases, then gets the sprites hand-drawn.
 
If they're transitioning to 3D , I think it means the publishers in Japan are realizing the arcades in Japan are declining- this will probably kill them off eventually. The machines will become too expensive for most of them. A Blazblue machine was much cheaper than a SF4 machine.

Now-a-days, it's not so much that BB machines are "cheaper". Practically everything is on NESiCA now, so you don't really buy a separate "board" like you used to. You just buy a Taito X2 platform that has the NESiCA network functionality, and there you go.

What's just going on with this type of transition is that a company like ASW (and likely their competitors at SNKP and Examu, as well) realizes that continuing to make traditional sprites, even with the newer rotoscoping method, is just too costly and time consuming to add on an extra step.

This game marks the beginning of a new trend for ASW. And Mori's new PS4-level game, whenever it comes out, will likely follow suit.
 
I hated the lyrics personally >.>

O' disguised god, that doth waver in the void,
Waiting for the moment of revival

Yearned light taketh on azure flame,
Turn into eternal darkness

Unto the brink of a time without light

What hath been borne doth die in nothingness, and the sword stained in death,
That embraceth perpetual sin,
doth fall into the azure

In this eye, the endless cycle of lies reflects,
Thousands of empty dreams

The fragments of memories left behind

Blade of sin stained in blood, which calleth the end,
Embraceth sin perpetual, and doth fall into the azure

On the brink of despair, the spirit doth enter, into the inferno of Hell

The punishment, eternally scarring memories
Embrace hope unforgotten and fall into the azure,
Seek the light which slumbers at the end of the eternal darkness

hhmm? I like them
 
hhmm? I like them

I think it would be more accurate I'm not a fan of the vocals. I really hate it when these games use vocals, as I feel it messes with the music, which is especially the case with Sword of Doom as the music is excellent on that track. Just my opinion on the matter.
 
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