Tim Sweeney Blames Unreal Engine 5 Issues on Game Developers

The engine came in hot this gen and the early versions of UE5 were almost like an alpha version, bad performances all around, otherwise they wouldn't make 4 hours specials for a 5.5 or 5.6 engine performance improvements. Those improvements are a little late, the gen flew by. They also require high end hardware to even look good. Its so funny to see MGS 3 remake running on a Steam deck which is roughly PS4 power and it looks worse than MGS 5 did.

It just doesn't run like it looks.

But the biggest culprit is the ecosystem. UE5 is also an ecosystem. UE5 being the most documented graphic engine out there with the most tutorials with the most peoples having knowledge of because it's free, is an ecosystem that Epic have sold to publishers that they don't need the expensive graphic engineer nerds in the studio anymore. They don't need the seniority levels they had, they can just offload to cheap labour countries to save a buck. Of course the accountants in publishing houses LOVED that. So optimization left the building.

Surprise pikachu everything runs like shit.
If they're really being truthful to all what they said then they must have no issues when Emulators fix all their s lazy work on PC. Personally, I have no problem enhancing my gaming experience on PC and that's non of their business to experience their content better than the alternative way, otherwise, they're just behaving like Nintendo unreasonably.
 
It's a 50\50 problem or you would not explain how some ue5 games run much better than others.

Heavy engine and you need a pc for the best (but not perfect) results, but it also offer the best fidelity by far and enable indie devs and AA devs to punch way above their weight.
 
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Sell your engine like the holly grail of automatic optimization.

Complain that the devs are not manually optimizing their games.

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He not complaining. He explained the reason. And to be fair it's a very common problem of this industry.
 
Sell your engine like the holly grail of automatic optimization.

Complain that the devs are not manually optimizing their games.

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I was just about to bring this up.

Even though this article is more about scaling to lower end hardware, it's still extremely tone deaf after CDPR's tech demo of Witcher 4 and them specifically going over their solution for those certain issues that plague UE.
 
I mean, he's not 100% wrong. Devs have gotten lazy with optimization. But I think the fact that there are 20 different console types and graphics modes doesn't help. I think devs should go back and make one console per generation and not give graphics options. That means way less optimization needed.
 
Blame series S, and MS obligating developers to make a lower version of a game for Series S.

It goes back again to the importance of exclusives. Exclusives are so much better since majority of exclusive games are so optimize and really push and harness the capability of a specific console and platform
 
Oh yeah?

Then fucking push the unreal engine yourself you fucking coward.

Release a new unreal tournament that pushes your engine.

Instead of giving us fucking marvel shit cartoon in forknife
 
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I mean let's be honest, compared to last generation, developers gave up optimizing games this generation, so in some ways he is right.

BUT... The engine does have problems, but I think the majority of the problems could be solved with optimization. 🤷‍♂️
 
Tim Sweeney needs to take responsibility, the engine's performance is absolute ass. It's why games like Marvel Rivals (and other UE5 titles) will make some PC's sound like a jet engine. But then you have games like Battlefield 6 with everything cranked on the same PC and there's no sound at all.
 
When they next Stellar Blade comes out (supposedly will be on UE5) and runs as good as the original one, what will you guys say? Engine sucks?

I think he has a point. Some devs don't seem to have optimization as a priority.

PoE 2 runs like ass, actually should even be removed from PS5 cause it's a disgrace. Rogue Trader, same. Guys rather have Unity engine? Got suckered into buying this game and could only play couple of minutes on the pro, it runs like dog shit.
 
He's probably right about devs avoiding some best practices, but that's still a weakness in their documentation then for people learning/using the game engine.

This many games consistently having the same problems across so many developers, and those same games on top-end hardware having stutters tells me the engine has limitations. Unreal is middleware, it should be automating away this problems with feedback, not telling devs to do more work.

I know Epic at some point will fix the problem...I just want there to be a way to fix the older games somehow so they're not stuck being bad.
 
Devs always did better with id software engines, back when they licensed their engine to anybody. Only time I've seen the unreal engine being efficient is from devs that heavily modify it. Also the amount of UE5 games without HDR is embarrassing. Someone get Epic some HDR monitors.
 
as Unreal is not so simple to handle
Yes but Mr.Sweeney and co. sell it like it Is.
The entire premise of 5.0 was that it abstracts away the need to optimise from large parts of the pipeline, that's what they sold most of these studios on.

Not that this is anything new, UE3 had the exact same boom bust cycle in pa3 era
 
It's true dev's could do more work, but that's always true. The reality is: if they could, they would. The point of an off the shelf engine is that you don't need technical staff - which means, as long as dev's work within the engine's guidelines, the engine should perform beautifully out of the box in most real world situations. We're seeing pretty universal issues with UE5, present in Epic's own releases and tech demoes. It's so universal that the same set of Enigne.ini tweaks make the rounds every time an UE5 release hits with shit performance - which seems to be every release.

So, what makes more sense: every developer in the industy is incompetent, save for one or two? Or, Epic needs to step up Unreal Engine and spend serious time and money on pre-built automatic optimisations and fixing their fundamental issues that are clearly impacting literally dozens of titles?
 
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So, what makes more sense: every developer in the industy is incompetent, save for one or two? Or, Epic needs to step up Unreal Engine and spend serious time and money on pre-built automatic optimisations and fixing their fundamental issues that are clearly impacting literally dozens of titles?
Problem is that "paying customers take priority". This always in place even if carefully hidden.
You may spend years optimizing engine to lowest common denominator but what will console gamers will take out of it? nothing? but they are biggest revenue driver and I expect that Epic to be under pressure to cater to this playerbase. This leave less resources for others - delaying/reducing scope of features and optimizations for them.
 
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