If you describe Animal Crossing to someone, it sounds damn boring. But have them play it for a while and chances are they'll get hooked.
So it's charming. Good characters, colourful graphics, good humour. But that's the game's dressing, not its core, and isn't really what pulls people in and keeps them coming back. There's something in the routine of the game, the ability to collect and create things as you want to. But why is that fun? Things that you wouldn't enjoy in real life are fun in Animal Crossing. Is it that we naturally enjoy collecting, creating, organizing and AC lets us do this without the tedium and patience required?
I think it's a lot like games like Skyrim where you're encouraged to collect 'loot' and there's something addicting and insatiable about that. I feel like these games are designed to appeal to some of our base instincts and 'pleasure centers', in that we're programmed to feel a sense of reward when we collect or discover something.
Kind of implicit in what I'm saying here is that I think there's something ultimately empty about experiences like these. A good analogy might be how snack companies have designed their food to satisfy cravings and keep you eating, but in the end you feel like you would have been better off eating something else.
Just spitballing here. I'm sure a lot of AC fans will disagree with me
So it's charming. Good characters, colourful graphics, good humour. But that's the game's dressing, not its core, and isn't really what pulls people in and keeps them coming back. There's something in the routine of the game, the ability to collect and create things as you want to. But why is that fun? Things that you wouldn't enjoy in real life are fun in Animal Crossing. Is it that we naturally enjoy collecting, creating, organizing and AC lets us do this without the tedium and patience required?
I think it's a lot like games like Skyrim where you're encouraged to collect 'loot' and there's something addicting and insatiable about that. I feel like these games are designed to appeal to some of our base instincts and 'pleasure centers', in that we're programmed to feel a sense of reward when we collect or discover something.
Kind of implicit in what I'm saying here is that I think there's something ultimately empty about experiences like these. A good analogy might be how snack companies have designed their food to satisfy cravings and keep you eating, but in the end you feel like you would have been better off eating something else.
Just spitballing here. I'm sure a lot of AC fans will disagree with me