Next Xbox Reveal Set For May 21, 10:00 A.M. PST, Livestreamed

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For some reason the thing I'm most excited about is how they'd incorporate Illumniroom into Fallout 4. Even more immersion for a Fallout or Elder Scrolls game is going to be awesome.
Agreed. I can picture ashes falling from the sky and an active volcano in the distance spewing out lava.
 
I did sit though the sony conference and it was not worth it for me anyway as I could have learned everything I needed to know the next day in about 5 minutes instead of watching it for over 2 hours.

I expect the same thing from Microsoft. They will show the specs, maybe the console and a few games. They will obviously not address the price, and I doubt they will even address the rumors about how the console always has to be online and if it will play used games.
 
For some reason the thing I'm most excited about is how they'd incorporate Illumniroom into Fallout 4. Even more immersion for a Fallout or Elder Scrolls game is going to be awesome.

Fallout 4 seems like the ideal game for the Oculus Rift more than anything. Also F4 is likely to be a resource hog already, can't imagine adding Illumiroom support without decreasing the onscreen quality, not sure Bethesda would bother adding support anyway.
 
Um, that's not how it works. The price is probably one of the first things they decide and adjust if need be.

Look at the Yukon pdf, that thing was from 2010 and already had a price tag of $299.

Target price=/=decided price
They don't announce price to public,that means they didn't decied the price,because we pay the price for the console,not MS
It doesn't matter how's the target price,it only matter how's the final price
 
Agreed. I can picture ashes falling from the sky and an active volcano in the distance spewing out lava.

Totally! From the awesome subtly stuff, to the more crazy stuff that takes place in VATS:

Fallout-3-o.gif
 
I'm interested to see how the OS works with illumiroom. Throwing those bubbles not only across the sceen, but across the room could be fun.
 
I did sit though the sony conference and it was not worth it for me anyway as I could have learned everything I needed to know the next day in about 5 minutes instead of watching it for over 2 hours.

I just watched the Cerny bit then went to bed and caught up with the rest on Eurogamer the next day. These presentations always seem good in theory but they're pretty rubbish really. I always feel like I'm on the edge of seeing lolGIF formed live, and it makes me uncomfortable.
 
Pretty much the same can be said about the Rift. Either a game supports it or not.
Either way, they are very different concepts and I always wonder why the Rift comes up as comparison to this.
Sure. But even something like the logical progression of Kinect is less gimmicky than Illumiroom.
I can't see the future, but I think you're completely off base.

The demo video with the prototype had me completely interested from the beginning, so if it's better than that I could see myself wanting it in every game going on forward. It's going to add a ton to atmosphere alone.
I'm not doubting your sincerity or interest but I just don't think it is a meaningful or interesting improvement to the core game experience. I think it would be cool for a day or two then I'd be over it.

Well, the general reactions on NeoGaf seem to be on the positive side (see messages above), while those for kinect are... well just look at all MS topics of the past three years. :P
Some doubted its success as a business venture -- which was wrong. Many doubted its ability to support meaningful, core gaming experiences -- which was largely right. Kinect didn't become so much a gimmick as it did become somewhat niche (OS/Dance games).
 
Fallout 4 seems like the ideal game for the Oculus Rift more than anything. Also F4 is likely to be a resource hog already, can't imagine adding Illumiroom support without decreasing the onscreen quality, not sure Bethesda would bother adding support anyway.

Honest questions: Why do people keep comparing Illumniroom and Oculus Rift?
 
Fair enough, Mike. I guess we'll just have to wait and see until tomorrow to see how it's implemented!

Honest questions: Why do people keep comparing Illumniroom and Oculus Rift?

Not sure. The only thing is that there's a possibility the Fortaleza glasses could work with Illumniroom in some capacity, but they're rumored to be glasses, not goggles.
 
I seriously don't get how Illumiroom can be considered a gimmick. If you think of it this way, then pretty much every improvement in quality of image and immersion is a gimmick, even 3D? even better textures and graphics can be seen as gimmicks this way...
in my opinion, a gimmick can be the swiping off enemies in Uncharted: golden abyss or some touch features on 3DS, but anything that can ameliorate FOV or immersion, I absolutely don't feel it that way

Anyways, I'm not completely sold on illumiroom for practical issues (cost, placement, lighting of the room), but still...I mean, it's intriguing and interesting
 
Some doubt its success as a business venture -- which was wrong. Many doubt its ability to support meaningful, core gaming experiences -- which was largely right. Kinect didn't become so much a gimmick as it did become somewhat niche (OS/Dance games).

... and kid and party games. Light sport, too, and small "phone-like" games like Fruit Ninja.
Project Natal was introduced as something for the crowd "who is afraid of modern controllers". It looks like it accomplished its task perfectly (although more diversity wouldn't hurt, even in those genres)
 
Shit, just realized this event will take place at 5PM over here and I won't be able to watch it live. I would have watched it on my phone, but I don't think the GT app is on Android
 
Yeah FUCK immersion. Immersion sucks!

It doesn't suck, but it's nothing to brag about either. The sooner people realize that what's lacking in today's games are physics and AI, which are far, far from being given the attention they deserve, the better we all will be. Some people are acting as if software has reached some saturation point and that the only way to break the glass ceiling is to project flahy stars and sparks onto my wallpapers.
 
... and kid and party games. Light sport, too. Project Natal was introduced as something for the crowd "who is afraid of modern controllers". It looks like it accomplished its task perfectly.
Well, no. It accomplished the task of creating something for someone who is afraid of both modern controllers and modern gaming. Playing Just Dance isn't exactly double-tapping Y to cancel reload animations after switching mags in Call of Duty. Kinect had a core gaming component to its message -- even if that message was to simply get people to pull the trigger.
 
Core gamers favor Illumiroom? It seems like an awful gimmick -- at least one with no longevity.

Straw men also suck.

Heh, sorry, but I can't see how adding ancillary peripheral visual data outside of the screen edges somehow 'detracts' from what's happening on the screen. This isn't something like Kinect which definitely can change core game play (for better or worse). Hell, most of the effects used are enabled via API and as such would only require the absolute minimum of development resources.
 
Honest questions: Why do people keep comparing Illumniroom and Oculus Rift?

How could they not? Illumiroom attempts to increase immersion, but the rift represents the pinacle of gaming immersion today, so Illumiroom is like a red-headed stepchild. The only advantage to Illumiroom is the social aspect.
 
Just me can see Illumini being show case but not selling at this year? That thing doesn't seems ready enough.



It could be shown as part of their "vision". Build hype and release it at a later date. You can already buy cheap low res projectors for less than $80 on Amazon. They could build a decent projector for what's needed and sell it as a $150 add-on (ala Kinect).
 
The spec(ulation) is the worst! Way more interested in seeing games and stuff like Illumniroom.



An hour.

im in for the games but the specs are important too guys..:(
we will get for sure games...but from the specs depends how much this games in future years could be good ..and relevant compared to other gaming console (at least that one that we know the specs)

am i wrong?

ps. more than illumiroom im interested in the w8 integration if we will get one
 
How could they not? Illumiroom attempts to increase immersion, but the rift represents the pinacle of gaming immersion today, so Illumiroom is like a red-headed stepchild. The only advantage to Illumiroom is the social aspect.

Do you compare controller rumble packs to rift? Because controller rumble packs increase immersion.
 
It doesn't suck, but it's nothing to brag about either. The sooner people realize that what's lacking in today's games are physics and AI, which are far, far from being given the attention they deserve, the better we all will be. Some people are acting as if software has reached some saturation point and that the only way to break the glass ceiling is to project flahy stars and sparks onto my wallpapers.

Middleware tech innovations will take care of that. Illumiroom and core gameplay enhancements aren't mutually exclusive.
 
im in for the games but the specs r important too guys..:(
we will get for sure games...but from the specs depends how much this games in future years could be good ..and relevant compared to other gaming console (at least that one that we know the specs)

am i wrong?

ps. more than illumiroom im interested in the w8 integration if we will get one

You and your specs!

In serious though I do agree with you to some extent. To me if it's powerful enough to give us good versions of multiplats compared to the PS4 version, then I'll be happy. I do agree that better specs usually pay off more because they future proof the consoles.

we will do the 2° ;) and we will get at least 8k till tomorrow night :D

For sure!
 
Fallout 4 seems like the ideal game for the Oculus Rift more than anything. Also F4 is likely to be a resource hog already, can't imagine adding Illumiroom support without decreasing the onscreen quality, not sure Bethesda would bother adding support anyway.

The only real issue I have with the OR is its terrible resolution. A game like F4 just wouldn't be something I could play at such a low res. They have everything else in place but its probably going to be OR 2 before high fidelity games are really acceptable resolution wise.

Where do you live that it is at 5pm?
Mars. It starts right at 5pm on Mars.
 
How could they not? Illumiroom attempts to increase immersion, but the rift represents the pinacle of gaming immersion today, so Illumiroom is like a red-headed stepchild. The only advantage to Illumiroom is the social aspect.

You make that sound like a small afterthought. I do a LOT of gaming with friends, am I going to favor;

A - Sitting looking like a twat with a headset on while they sit and look at me looking like a twat with a headset on.

Or

B - Playing Halo Firefight splitscreen with massively enhanced immersion.
 
Hope this happens to one of the presenters if they dont up the specs.

God I can't stop laughing at this story :D

im in for the games but the specs are important too guys..:(
we will get for sure games...but from the specs depends how much this games in future years could be good ..and relevant compared to other gaming console (at least that one that we know the specs)

am i wrong?

ps. more than illumiroom im interested in the w8 integration if we will get one

The architecture is far more important, as long as the 2 consoles don't stray too far apart in their raw performance games should be looking amazing on either platform.
 
You and your specs!

In serious though I do agree with you to some extent. To me if it's powerful enough to give us good versions of multiplats compared to the PS4 version, then I'll be happy. I do agree that better specs usually pay off more because they future proof the consoles.



For sure!

i know i sound like a fuckn specs whore :D
 
Heh, sorry, but I can't see how adding ancillary peripheral visual data outside of the screen edges somehow 'detracts' from what's happening on the screen. This isn't something like Kinect which definitely can change core game play (for better or worse). Hell, most of the effects used are enabled via API and as such would only require the absolute minimum of development resources.
I'm not sure that you understand what a straw man is. Your comment only works if we accept the premise that Illumiroom is unarguably an improvement to immersion. Then we have to accept that I was attacking immersion and not a very specific product prototype. Also, I'm pretty sure I didn't make the "detracts" argument. My questions specifically had to do with the usability and appeal of the product five years from now.
 
How could they not? Illumiroom attempts to increase immersion, but the rift represents the pinacle of gaming immersion today, so Illumiroom is like a red-headed stepchild. The only advantage to Illumiroom is the social aspect.

That and not inducing motion sickness in its users. Between that and actually being able to use it with your friends (kind of a big deal) I couldn't see OR ever going mainstream while something like illumiroom could hit mass market mainstream appeal.
 
It doesn't suck, but it's nothing to brag about either. The sooner people realize that what's lacking in today's games are physics and AI, which are far, far from being given the attention they deserve, the better we all will be. Some people are acting as if software has reached some saturation point and that the only way to break the glass ceiling is to project flahy stars and sparks onto my wallpapers.
Flashy stars and sparks would be nice. Just extending weather and illumination off the screen would add much to immersion. As long as framerate matches the game. Blurred scenery flashing by, explosions lighting up the room and the like.
 
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