Our previous game [Hard Reset] went along with the old school design. It was a no-cover shooter, a fast-paced shooter, Jan Bartkowicz, the lead writer at Flying Wild Hog, explained. You could get attacked by a mass of enemies. The game play loop was more focused on finding the right tool for a particular job, rather than just going from Point A to Point B to Point C.
Shadow Warrior is also being designed in that way; its not revolutionary as much as its a look back at how shooters used to be. Youll be able to carry all the weapons in the game at the same time, youll be attacked by a large number of enemies, and they dont care about cover.